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The non-Final Fantasy RPG nostalgia thread

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Amazing game. I think Ive replayed it 20 times since I first got it as a kid.

https://www.youtube.com/watch?v=GeP8MKgdQLY This song brings back so many memories

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I have nostalgia pining over Square RPGs that were never released here, lots of memories perusing EGM and Gamefan import previews.

Romancing SaGa
Hanjuku Hero: Aa, Sekaiyo Hanjukunare...!
Romancing SaGa 2
Live A Live
Front Mission
Seiken Densetsu 3
Romancing SaGa 3
Bahamut Lagoon
Treasure of the Rudras
Treasure Hunter G

To this day, all these games have a kind of vaunted "special" status in my mind, Front Mission was the only DS game I ever paid >$30 for. Still waiting on a Hanjuku Hero fan translation, and Rudra and Live a Live are at the very top of my RPG futurelog.
 
I'm stoned, let me wax nostalgic a bit about Grandia II for you.

My parents got me a Dreamcast for Christmas in '99. It was the greatest Christmas of my life to this point. I grew up with a CD-I (told that story in previous threads) instead of a Super NES, and never bothered to ask for an N64 since all my friends had one and I could play all the games at their house and ask my parents for other things instead. So the Dreamcast was the first time that I had a new system all to my own. I just hit that impressionable early teenage-years 14. After playing the initial round of launch games, Sonic, Toy Commander, Marvel vs Capcom, I wanted an RPG. I had already finished Final Fantasy VII years before and I wanted a great RPG for my new, personal Dreamcast system. Grandia II was the first that caught my eye.

Throughout most of 2000 I must have watched and read every preview and video that was available on IGN Dreamcast until the day the game was released. My birthday is in early December and coincided almost perfectly with the end of the year release of Grandia II (and Skies of Arcadia, both came out at the exact same time which was so, so dumb). And December coincided with winter break from school! Couldn't be more perfect, and I remember it fondly.

I played the absolute shit out of Grandia II over that break, even if we had to travel and stay with my father's parents for Christmas, I brought that God damned Dreamcast with me and I plugged it into my grandparent's shitty TV from the 80s and I fucking played Grandia II until I beat that game before the new year.

I wanted to talk more about my experience playing the game rather than the game itself. In brief I wasn't disappointed with the game, but now in my wiser years I do consider Skies of Arcadia the better game (they were compared mercilessly, being the first two "major" RPGs on the Dreamcast and releasing at exactly the same time), but I still love them both immensely. Great shit, thanks for reading.
 
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Guardian's Crusade: I remember picking this game up completely randomly. It's very easy to like this light hearted RPG. Bright, colorful graphics, a unique hero and sidekick, a sweet battle theme. I remember liking the intro.
 
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Diable de Laplace (Ghost Hunter Series 1). It was released across multiple platforms from the late eighties to the mid-nineties, and not a single iteration is approaches good. I still have a fondness for it, but it's definitely in the same category as SaGa Frontier: It's less the actual game itself that I like, but more the suggestion of what it could have been. (I suppose we can look at Koudelka/Shadow Hearts to fill that void though)

The SNES version was pretty heavily influenced by Phantasy Star 2/3/4, stylistically, so it has that going for it.
 
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One of my favorite import purchases is Konami's Madara 2. I remember reading a 1993 Gamefan import preview of it and was immediately sold. Since I had played and beaten FF5 in Japanese w/o knowing the language I figured I would give this one a shot too. Wow! Probably the best SNES JRPG that (I am guessing) very few westerners have played. The battle system is extremely fast-paced and uses the ai to do the work for you, unless you decide to step in an deliver commands as well. Your characters ran around the screen slashing and firing magic. I honestly have played very few battle systems that feel as fast as Madara 2's.

The visuals are also very nice. And the characters are realistic looking, without the usual SD style that was the norm. And the music is among the best the Super Famicom has ever delivered. Miki Higashino of Suikoden fame does a fantastic job. I think there are around 60+ tracks, with almost every new town having it's own theme.

http://www.youtube.com/watch?v=bg15EQeJE2w

http://www.youtube.com/watch?v=1v-vmJB8A4I&list=PL47025241BD26D2C1&index=26

AGTP says they are making progress on translating it, but I haven't hear anything about it in a long while. My fingers remain eternally crossed. In some ways it feels like a proto-Suikoden as some gameplay elements in that series are present in this game as well.
 
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Criminally underrated game.

I'm playing this right now. So fucking great.


...Lufia 1 on other hand is really shitty though. The game is one, giant series of boring fetch quests, with little story/character development and dungeons that look all the same.
 
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One of my favorite import purchases is Konami's Madara 2. I remember reading a 1993 Gamefan import preview of it and was immediately sold. Since I had played and beaten FF5 in Japanese w/o knowing the language I figured I would give this one a shot too. Wow! Probably the best SNES JRPG that (I am guessing) very few westerners have played. The battle system is extremely fast-paced and uses the ai to do the work for you, unless you decide to step in an deliver commands as well. Your characters ran around the screen slashing and firing magic. I honestly have played very few battle systems that feel as fast as Madara 2's.

The visuals are also very nice. And the characters are realistic looking, without the usual SD style that was the norm. And the music is among the best the Super Famicom has ever delivered. Miki Higashino of Suikoden fame does a fantastic job. I think there are around 60+ tracks, with almost every new town having it's own theme.

AGTP says they are making progress on translating it, but I haven't hear anything about it in a long while. My fingers remain eternally crossed. In some ways it feels like a proto-Suikoden as some gameplay elements in that series are present in this game as well.

Awesome. Looks interesting. I think about making a list of RPGs not from Square or Enix, and then going to a used game shop and pick a bunch up when I have time. Love getting the SFC out.
 
Not super nostalgia'y but dang this is probably the last RPG I truly loved playing through (after loving NES / SNES RPGs):

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Everything was so good about the game: battle system, story, MUSIC. Everything.

This and From the New World were so fun. It is a shame that LO decided to simplify the ring system into a single just frame.
 
Pokemon Silver had fantastic music, a great map (both halves), and a solid battle system. I also liked the fact that you could play other human beings. Though for the purpose of perfection, I have to say Pokemon Crystal, because it was the better game. And I had the best strategy guide for it, which showed the Pokemon of every trainer in the game (minus one water route).
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The closest I've come to playing Final Fantasy is looking at a weird screen for a demo before exiting that crap to play Brave Fencer Musashi. Which is a great RPG itself.
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Here's more, I included memorable soundtracks too (linked from the box art):

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One of my favorite import purchases is Konami's Madara 2. I remember reading a 1993 Gamefan import preview of it and was immediately sold. Since I had played and beaten FF5 in Japanese w/o knowing the language I figured I would give this one a shot too. Wow! Probably the best SNES JRPG that (I am guessing) very few westerners have played. The battle system is extremely fast-paced and uses the ai to do the work for you, unless you decide to step in an deliver commands as well. Your characters ran around the screen slashing and firing magic. I honestly have played very few battle systems that feel as fast as Madara 2's.

The visuals are also very nice. And the characters are realistic looking, without the usual SD style that was the norm. And the music is among the best the Super Famicom has ever delivered. Miki Higashino of Suikoden fame does a fantastic job. I think there are around 60+ tracks, with almost every new town having it's own theme.

[URL="http://www.youtube.com/watch?v=bg15EQeJE2w"]http://www.youtube.com/watch?v=bg15EQeJE2w[/URL]

[URL="http://www.youtube.com/watch?v=1v-vmJB8A4I&list=PL47025241BD26D2C1&index=26"]http://www.youtube.com/watch?v=1v-vmJB8A4I&list=PL47025241BD26D2C1&index=26[/URL]

AGTP says they are making progress on translating it, but I haven't hear anything about it in a long while. My fingers remain eternally crossed. In some ways it feels like a proto-Suikoden as some gameplay elements in that series are present in this game as well.[/QUOTE]
I tried a bunch of times to get into Madara 2, but it never really clicked with me. I suppose I should try it again someday.

[quote="urfe, post: 45917744"]Awesome. Looks interesting. I think about making a list of RPGs not from Square or Enix, and then going to a used game shop and pick a bunch up when I have time. Love getting the SFC out.[/QUOTE]
There's really quite a few non-Square/Enix RPGs for SFC that are great. I'd recommend Emerald Dragon as I mentioned on the first page (the SFC version is fine, even if I do prefer the PCE CD version), as well as Tengai Makyou Zero, Chaos Seed (if you haven't played it on Saturn already), Glory of Heracles 3 and 4, Energy Breaker, and Angel's Poem.
 
I don't even remember what I was writing before. Anyway, I'm incredibly fond of the first three Arc the Lad games. Maybe it's because I spent months saving up to buy a copy of the collection and finally being able to play them felt like an achievement? I like Twilight of the Spirits too, but not as much. And End of Darkness ain't hot. Don't play it.

If I feel like revisiting the series, I will go back and play the first three games. I like the world a lot. I liked the mythology and I liked some of the small world-building that the series did. Some of the games in the original trilogy are worth playing more than others (Arc II), but the other ones bring some nice things to the party.

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Arc I is the shortest of the bunch. I don't like it as much because there's a level cap, the environments and UI aren't that pleasant to look at (lots of browns, beiges, and blacks), and some of the sprites could use some work. But it brought in some major themes in the series like environmental protection (this is a big one), government corruption, usurping, the influence of machines in the world, etc. It manages to kind of tie in to the mystical force stuff they have in the game (because obviously, all of the elements are controlled by spirits, and Arc uses the powers of the spirits when he attacks). There are a few secrets here and there that are beneficial to the plot in some way (ex: visiting the Forest Spirit a lot as she gets weaker and weaker), and there's a sidequest to get one of the strongest characters in the series.

So it's not necessarily bad. The story could use expanding, but it has a good foundation for the second game. Characters don't get much development in the game either. That's predictable since this is merely the prologue of the series, but man I feel bad for people who bought this game and had to wait for the sequel, because it is short.

A lot of the characters in Arc I are a lot of the characters you'll use in the sequel because their skillsets are very good. Tosh is amazing, and he has a very high critical percentage. That's why I like to keep him in the party as much as possible in the second game. Arc has access to elemental spells, and I generally like having him around as a buffer/debuffer/healer. He's the most well-rounded character, I guess, which helps him out here but doesn't necessarily help him out in the sequel.

Anyway, what I like the most about Arc I is that the game makes you think it did an adequate job of worldbuilding for the player and then it pulls more cards out of the deck making you wonder more about the game's world. Which is subsequently told in...

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...Arc II is one of my favourite video games ever. It's packed with content. I've spent hours and hours with this game. I think it's fantastic in terms of world-building. While you start out with another character, the game does a good job with merging his story with Arc's. It comes with improved UI, more colours, better sprites for new characters (and an old character), more towns, more music, more skills (there's an entire sidequest you can do to teach your characters more skills), everything you could have hoped for. And it has a monster recruiting mechanic and you can use monsters in battle whenever you want if you so choose to do so (well, there are two bits you have to do it if you're going for 100% completion). Oh, and you can upgrade weapons now.

I don't even know where to start with this one. I like Elc better as a character, and he's more useful. Because he's tank. This game taught me the importance of a tank. He can almost single-handedly win battles for me, with the exception of maybe Tosh. I also like his story, because it involves a lot of the concepts that was introduced to you during the prequel's ending (and that's how huge technology is in this world, when I had thought it was some medieval Final Fantasy sort of thing). I'm also incredibly fond the detail in the backgrounds. Just gorgeous at times.

It also does nice stuff with the import save. Your previous characters' levels are retained (so you aren't dealing with a multiplier which decreases them) , you have access to Choko again (and her quest is just wonderful), it unlocks some weapons in Chongara's shops, you get new events, etc.

The game, since the protagonist is a bounty hunter, also includes lots of sidequest strings for you to do. Some of them are fetch quests while others have their own little stories attached to them. So, I'd encourage anyone who wants the most out of Arc II to do almost everything they can. Especially since the final boss is kind of hard and I had to tank it out with Invincibility half the time during my first playthrough.

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As for Arc III, I'm not as fond of it. You get to be a bounty hunter again, and it follows a new protagonist with some of the older folks helping you out as you go along, but I dunno. I didn't dig this game as much as the other ones. The best feature of Arc III is its sidequests, though. Almost every sidequest starts a string that may lead to hilarious results, because there's a lot more humour this time around. There's a casino to blow all of your cash at, you can capture enemies as cards and use them as summons... you can do a whole bunch of stuff.

But for some reason even with all of that side content and completing it several times, the game never caught on with me like the previous two did. I almost chalk it up to how the game looks.

---

Oh, did I mention that the games have awesome music? Well, they do. Really good music with some awesome-as-hell bass. The leader from T-SQUARE did some cool stuff on this.

Arc 1
Battle 1 (dat bassline)
Ending
Arc's Theme

Arc 2
Elc
Battle 2
Last Battle

Arc 3
Battle 7
Alec's Theme
Cheryl's Theme
 
Oh, did I mention that the games have awesome music? Well, they do. Really good music with some awesome-as-hell bass. The leader from T-SQUARE did some cool stuff on this.
This is the main reason why I was interested in the games to begin with. I'm such a big T-SQUARE fan, and Masahiro Ando is super talented.
 
Arc the Lad!

I love Arc the Lad I and II, even if I haven't managed to play through II more than once. Not a fan of III, though. I hated the mission based story structure and the story itself. It's a completely unnecessary sequel. I agree with you about the worldbuilding in Arc I. I was shocked during the game's ending when it had a shot of a fairly modern looking city with a huge TV display on the buildings. Nothing in the game had even hinted that the world was that advanced. It blew my mind.
 
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Treasure of the Rudras. I think it's one of Squaresoft's best games, and it's another game I really urge people to try. It has a really high quality fan translation, too. I first played it a year or two after it was released and it's one of those games I fell in love with immediately. One of the things that really struck me about it was how beautiful it was, and coming after FF6, I was really impressed with the animations in battle as well. The music is also really fantastic, composed by Ryuji Sasai of FFMQ fame. It's one of the SNES's best RPGs as far as I'm concerned.

I finished this recently, definitely an interesting game with a wonderful OST.

Though, i ended up not liking the story very much. Outside of the main protagonists, the party members had little development, and more importantly, the story goes in very bizarre.... directions and it's literally all over the place.
 
EarthBound time!

EarthBound/Mother 2 is one of my all-time favorite games (After FFVII and Chrono Trigger). I love it so much. I love the characters, I love the graphics (people used to say they were shitty back in the day, I think they're crazy!), I adore the music, I love the humor.

They don't make 'em, man. They don't make 'em.

YEP.

RPG + Nostalgia = Earthbound.
 
I finished this recently, definitely an interesting game with a wonderful OST.

Though, i ended up not liking the story very much. Outside of the main protagonists, the party members had little development, and more importantly, the story goes in very bizarre.... directions and it's literally all over the place.
When you say finished, do you mean you finished it with all of the characters? Just curious.
 
But for some reason even with all of that side content and completing it several times, the game never caught on with me like the previous two did. I almost chalk it up to how the game looks.

I have tried to play it many times, but always get turned off by how ugly it looks. It's quite possibly one of the ugliest 3D PS1 games I have ever played. Just feels really rough around the edges and cheap. And way too brown. Especially coming off of the amazing 2D art in Ark 1&2. I quit very early on so I dunno. Not that the randomness of the missions was helping either. Lack of focus would be a good way to describe it, but I am assuming things eventually come together at some point.

Also, great write-up on the series. I have been playing Arc 2 these last couple of days and can't wait to see what Choco and the Romancing Stones do. I had to go through hell in that 50 level dungeon.
 
Also, great write-up on the series. I have been playing Arc 2 these last couple of days and can't wait to see what Choco and the Romancing Stones do. I had to go through hell in that 50 level dungeon.
Weee, I'm so excited for you! You're in for a treat, maybe. The reward for that quest is worth the struggle.

I was shocked during the game's ending when it had a shot of a fairly modern looking city with a huge TV display on the buildings. Nothing in the game had even hinted that the world was that advanced. It blew my mind.
Maybe I should have seen it coming when going into the castle towards the end of the game, but I didn't expect that at all. I couldn't wait to start Arc II because that entire scene left me wanting more.
 
I really love Wild Arms, even if I never finished it. Imho it aged well and the Tools system isn't as muched used in today's games as I want to (3 characters you control, each one of them has differents tools to use in the dungeons).

Restarted it in september on my PSP, taking advantage of the Item Glitch trick to get through the game.
 
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Probably not that good (mechanically) in retrospect but I loved the hell out of this game when it was released. Would still love to see a remake or prequel.
Game was great, I think people were too critical of it.
The closest I've come to playing Final Fantasy is looking at a weird screen for a demo before exiting that crap to play Brave Fencer Musashi. Which is a great RPG itself.
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Square shat all over this franchise with Samurai Legend. :(
 
Oh, did I mention that the games have awesome music? Well, they do. Really good music with some awesome-as-hell bass. The leader from T-SQUARE did some cool stuff on this.

This is the main reason why I was interested in the games to begin with. I'm such a big T-SQUARE fan, and Masahiro Ando is super talented.

Two of my favorites from 1:

Battle 2

Battle 8


especially battle 8. Shame the series just vanished after the last PS2 game...something or other of Darkness. Never played it since it was supposed to be pretty bad, or so i've heard. I liked Twilight of Spirits though.
 
Oh gawd.. I want to play this game again so bad, but our disc keep stalling at Need :<

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Also For the real good old days:
Realms of arcadia : blade of destiny. So damm hard! I had no idea what I was doing all of the time. Could never finish it, got stuck in the last dungeon and always ran out of time :<

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There's really quite a few non-Square/Enix RPGs for SFC that are great. I'd recommend Emerald Dragon as I mentioned on the first page (the SFC version is fine, even if I do prefer the PCE CD version), as well as Tengai Makyou Zero, Chaos Seed (if you haven't played it on Saturn already), Glory of Heracles 3 and 4, Energy Breaker, and Angel's Poem.

Awesome, thanks! I'll pick a few up next time I'm near a big used game shop!

I've played nothing on the Saturn or PCE, so I'm good to go.

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To continue the thread, I've tried playing Mystik Arc (Mystic Ark?), which was labeled in the West the sequel to 7th Saga 2 (despite never coming out), and I just can't get into it, despite its similarities with 7th Saga.
 
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One of my favorite non-FF rpgs. I just love the feel of the game. Still looks good (imo), great characters, awesome trinity viewpoint system.
 
To continue the thread, I've tried playing Mystik Arc (Mystic Ark?), which was labeled in the West the sequel to 7th Saga 2 (despite never coming out), and I just can't get into it, despite its similarities with 7th Saga.

I feel the same way about Mystic Ark. Everything about the game technically should be better than 7th Saga but there is a certain something missing. Nice music and visuals though.

Importing Elnard/7th Saga was great. When they released the game in the US they messed around with the stats of the monsters and characters and made it much harder. It wasn't till many years later that I found this out. While playing the US version back in the day I always though it was just the character I chose (Lux) not being as powerful as the one I chose in the import (the knight). I have come to appreciate that difficulty hike though.

How was 7th saga?

It's a very interesting JRPG. You chose from one of eight different characters who must travel the world searching for these magical runes. Everyone starts out on equal terms, but as the game goes on the others will do whatever they can to get the runes. You ally with one character, but the rest I think you must kill to get their runes. It has a very nice, dream-like ost, and a rather realistic visual style. Kinda reminds me of Phantasy Star III. It's a neat mix of sci-fi and fantasy as well.
 
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Final Fantasy Tactics is bar none the best Final Fantasy game because it hits all aspects properly. Yeah I put it here because technically it's not a "mainline" FF that even Dissidia ignores it. :P

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Wizardry 8... man they never make games like you anymore.

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back when Pokemon was good

Oh u

And I shudder that "Gen 2 is perfect Pokemon" thoughts.
 

Heracles no Eikou III/The Glory of Heracles III
While graphically unimpressive and very basic as a RPG, it shines thanks to what is arguably the best scenario written by Kazushige Nojima, with interesting characters and some powerful lines, plus one memorable twist.
 
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Final Fantasy Tactics is bar none the best Final Fantasy game because it hits all aspects properly. Yeah I put it here because technically it's not a "mainline" FF that even Dissidia ignores it. :P

but it still says Final Fantasy.
 
Between this thread and the Essential RPG thread I am being reminded that there are dozens of RPGs I have yet to play. I think I will have to get serious and see if I can tackle some of them.

Speaking of that I just noticed that Sega has quite a few of their older titles on Steam(even though it looks like they have been up there for a few years now) and since I grew up in a Nintendo house I played as far as I can tell none of them. Are there any RPGs in there worth checking out while they are on sale?

Also let me just add in Darklands to this thread.
The first open world RPG I played and I lost so much time in that game. Man the things I would do for a sequel or even a remake.
 
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