I don't even remember what I was writing before. Anyway, I'm incredibly fond of the first three Arc the Lad games. Maybe it's because I spent months saving up to buy a copy of the collection and finally being able to play them felt like an achievement? I like Twilight of the Spirits too, but not as much. And End of Darkness ain't hot. Don't play it.
If I feel like revisiting the series, I will go back and play the first three games. I like the world a lot. I liked the mythology and I liked some of the small world-building that the series did. Some of the games in the original trilogy are worth playing more than others (Arc II), but the other ones bring some nice things to the party.
Arc I is the shortest of the bunch. I don't like it as much because there's a level cap, the environments and UI aren't that pleasant to look at (lots of browns, beiges, and blacks), and some of the sprites could use some work. But it brought in some major themes in the series like environmental protection (this is a big one), government corruption, usurping, the influence of machines in the world, etc. It manages to kind of tie in to the mystical force stuff they have in the game (because obviously, all of the elements are controlled by spirits, and Arc uses the powers of the spirits when he attacks). There are a few secrets here and there that are beneficial to the plot in some way (ex: visiting the Forest Spirit a lot as she gets weaker and weaker), and there's a sidequest to get one of the strongest characters in the series.
So it's not necessarily bad. The story could use expanding, but it has a good foundation for the second game. Characters don't get much development in the game either. That's predictable since this is merely the prologue of the series, but man I feel bad for people who bought this game and had to wait for the sequel, because it is short.
A lot of the characters in Arc I are a lot of the characters you'll use in the sequel because their skillsets are very good. Tosh is amazing, and he has a very high critical percentage. That's why I like to keep him in the party as much as possible in the second game. Arc has access to elemental spells, and I generally like having him around as a buffer/debuffer/healer. He's the most well-rounded character, I guess, which helps him out here but doesn't necessarily help him out in the sequel.
Anyway, what I like the most about Arc I is that the game makes you
think it did an adequate job of worldbuilding for the player and then it pulls more cards out of the deck making you wonder more about the game's world. Which is subsequently told in...
...Arc II is one of my favourite video games ever. It's packed with content. I've spent hours and hours with this game. I think it's fantastic in terms of world-building. While you start out with another character, the game does a good job with merging his story with Arc's. It comes with improved UI, more colours, better sprites for new characters (and an old character), more towns, more music, more skills (there's an entire sidequest you can do to teach your characters more skills), everything you could have hoped for. And it has a monster recruiting mechanic and you can use monsters in battle whenever you want if you so choose to do so (well, there are two bits you have to do it if you're going for 100% completion). Oh, and you can upgrade weapons now.
I don't even know where to start with this one. I like Elc better as a character, and he's more useful. Because he's tank. This game taught me the importance of a tank. He can almost single-handedly win battles for me, with the exception of maybe Tosh. I also like his story, because it involves a lot of the concepts that was introduced to you during the prequel's ending (and that's how huge technology is in this world, when I had thought it was some medieval Final Fantasy sort of thing). I'm also incredibly fond the detail in the backgrounds. Just gorgeous at times.
It also does nice stuff with the import save. Your previous characters' levels are retained (so you aren't dealing with a multiplier which decreases them) , you have access to Choko again (and her quest is just wonderful), it unlocks some weapons in Chongara's shops, you get new events, etc.
The game, since the protagonist is a bounty hunter, also includes lots of sidequest strings for you to do. Some of them are fetch quests while others have their own little stories attached to them. So, I'd encourage anyone who wants the most out of Arc II to do almost everything they can. Especially since the final boss is kind of hard and I had to tank it out with Invincibility half the time during my first playthrough.
As for Arc III, I'm not as fond of it. You get to be a bounty hunter again, and it follows a new protagonist with some of the older folks helping you out as you go along, but I dunno. I didn't dig this game as much as the other ones. The best feature of Arc III is its sidequests, though. Almost every sidequest starts a string that may lead to hilarious results, because there's a lot more humour this time around. There's a casino to blow all of your cash at, you can capture enemies as cards and use them as summons... you can do a whole bunch of stuff.
But for some reason even with all of that side content and completing it several times, the game never caught on with me like the previous two did. I almost chalk it up to how the game looks.
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Oh, did I mention that the games have awesome music? Well, they do. Really good music with some awesome-as-hell bass. The leader from T-SQUARE did some cool stuff on this.
Arc 1
Battle 1 (dat bassline)
Ending
Arc's Theme
Arc 2
Elc
Battle 2
Last Battle
Arc 3
Battle 7
Alec's Theme
Cheryl's Theme