tacotime77
Neo Member
Yeah it looks pretty intense.
Dissonance said:
I hated him so much. Any time I landed in the water he would be there coming after me.Mojo said:Almost as scary as
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Coldsnap said:Does Amnesia have controller support?
Kalnos said:Doubt it, it has some interesting controls. I.E. You have to actually pull with your mouse to open doors, you don't just click.
dude. they BLOW UP.AbsoluteZero said:Oh noes, the blocky cactuses are out to get me.
*rolls eyes*
Stitch said:
Yeah, honestly the water in Crysis never frightened me at all. I had my OH SHIT moment with a shark, and that was a little scary... but Crysis doesn't really...SneakyStephan said:Sounds like you have some kind of phobia.
I thought the crysis ocean was really prettty but that was about it.
AbsoluteZero said:Oh noes, the blocky cactuses are out to get me.
*rolls eyes*
Dude, in Minecraft there is sooooo much at stake. Like, dying in Minecraft can be a huge hassle. Or getting your delicate handy work blown up and having to rebuild, especially early on in a world.ZZMitch said:Minecraft is the scariest game I have ever played. Exploring caves and having a creeper drop on your head is scary shit.
Don't hate!
BobsRevenge said:Yeah, honestly the water in Crysis never frightened me at all. I had my OH SHIT moment with a shark, and that was a little scary... but Crysis doesn't really...
Amnesia makes you forget that it's okay to die. The first time I died in Amnesia was literally one of the scariest moments of my life. It feels stupid to admit a video game did that, but I was really tired and fully immersed in the game and the thought going through my head was basically "oh shit, I'm going to die" with no thought to the fact that I would just be able to continue playing from just slightly before that point. :lol
After dying your first time in Amnesia the scariness of the game is, like, halved.
Kalnos said:How about the water part of Amnesia?
After realizing it was okay to do, all that stuff was more likely to generate stress than fear. Though, not always. Being more or less aware of playing a game, as opposed to navigating through an environment with little consideration of outside factors, seemed to ebb naturally with what was going on in the game at a given time. Like, the last few parts before the final act still inspired a significant sense of terror in me.Zeliard said:To me penalty for dying has no real impact on fear, in Amnesia or any game of the sort. It's the foreboding atmosphere generated throughout combined with the total lack of offensive capabilities. All you can do is run and hide from an unstoppable monster.
The light/dark mechanic is also brilliant and adds to it - light attracts danger but allows you to see, while darkness keeps you hidden but with low visibility, while decreasing your character's sanity.
THIS!Zomba13 said:I completely understand the OPs fear/creeped-outedness. I get that way with pretty much any large open body of water in games (that you can dive in). I don't mind if it's brightly coloured though (like the stuff in Mario galaxy) but if it's murky or something. Like Crysis, Danjo Kazooie, SM64. Sort of like, the fear of the unknown, like it's dark/murky and you know there is danger around but you can't always see it and don't know when it'll strike.
I feel the same unease in some PC games when I use noclip to look around outside of the map. I have this irrational fear that I'll find a hidden jump scare, like just randomly die or find a hidden room that triggers something. If I ever got to influence a game design or map I'd put something like that in. Like, you're noclipping around for whatever reason and BAM! you stumble onto something creepy or scary. Or just going along normally and what looks like a bug but is really intentional makes you just fall out of the map or glitch up. Dunno why that stuff creeps me out. I think it's because you're like, playing outside the games rules, doing what the designers don't want you to do. Like you're going against gods will or something.
MrOogieBoogie said:I have. Does NOTHING for me.
The water in Crysis has managed to unearth a deep, deep fear in me that games like Dead Space and F.E.A.R. could never do.
Jezan said:THIS!
I hate any body of water when I can't see too far.
The first time was in Star Wars Shadows of the Empire, in the sewer level.
And Metroid Prime 1 & 2, Underwater Frigate and Torvus Bog (an the room with the Alpha ..um...giant fish), Majora's Mask and Twilight Princess' Water temple boss room,and Wind Waker's sharks
I'm afraid of big bodies of water![]()
DMczaf said:Fucking Half-Life!
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Sorry,I was not trying to convince you to play those game to feel the same. I'm just comparing them and stating what makes me feel the tension in..the waterMrOogieBoogie said:Again, I have to stress, I haven't felt this way about any other game with a big body of water, so I don't think it's a general phobia of large bodies of water. Might be the dark, murky abyss. Or sharks. But I have yet to see a shark; just the thought of them is enough to arouse a great deal of tension, though. Although I love shark documentaries. So what the fuck?
cactiAbsoluteZero said:Oh noes, the blocky cactuses are out to get me.
*rolls eyes*
BobsRevenge said:After realizing it was okay to do, all that stuff was more likely to generate stress than fear. Though, not always. Being more or less aware of playing a game, as opposed to navigating through an environment with little consideration of outside factors, seemed to ebb naturally with what was going on in the game at a given time. Like, the last few parts before the final act still inspired a significant sense of terror in me.
Afrikan said:after playing Crysis years back, and traumatized by the water....well all that anxiety came back when I tried the Just Cause 2 demo...with the unlimited time trick.
to my surprise you were able to swim deep into the water, and you couldn't really see anything cause it was dense...and little fishes would oop up out of no where scare the shit out of me because I thought they were sharks...anything that moved down there I thought would be a shark.
but here is an example of how it got to a Twilight Zone level weird.....and it gets EVEN more weirder at 1:12...music is spooky the whole time.
http://www.youtube.com/watch?v=zNA0ic5GEzA
yall should give the demo a try, if you haven't already.
Metal-Geo said:Ugh, I know what you mean OP. Eventually I decided to give it a try myself when I heard stories about there being a shark in Crysis, killing you when you swim too far.
When I was swimming in the ocean, I really started to get second thoughts. Then, after I turned around to see how far i was, I saw the shark's damn fin sticking out of the water, circling around me. Needless to say, when the shark attacked me, I got scared shitless.
Personally, the biggest scares in games are moments when you're defenseless and there's some goddamn monster trying to kill you. (Fucking Amnesia)