Right now it is just instanced arenas. With the first update in late October there is some sort of outdoor PVP in Canada, with some heroes being zombie heroes.BMX Bandit said:Any thoughts on PVP? Is it only in certain zones or is it like Arenas? Haven't really heard much about it...any input on it would be appreciated.
Ah ok thanks. I'll look for info on the update in October to see how that works out.Ventrue said:Right now it is just instanced arenas. With the first update in late October there is some sort of outdoor PVP in Canada, with some heroes being zombie heroes.
High five!JoeBoy101 said:BTW, Ventrue, just got Fatal Allure for my Shadow Embrace and the game has officially entered easy mode.![]()
It does increase meele damage, I think that might have changed at some point in late closed beta?Ikuu said:Strength doesn't increase melee damage, unless they changed it recently.
Hehe my GF got me playing this game =PAnimation-Imp said:I'm really glad my wife pulled me back over the edge (she wanted to play CoX for a while now and really pushed me to get champions).
=PAnimation-Imp said:The flesh is so weak...
McBradders said:I have come to the conclusion that MMO designers can't write a fucking tutorial to save their lives. I discovered I can spam the shit out of one of my attacks last night when I simply thought you could fire it off once every couple of seconds.
How did I miss this? Because the power was shown to me as a wall of fucking text that I simply can't be arsed to go through every time I want a new fucking power. The barrage of information is completely overwhelming. Even Warcraft didn't feel this bad, at all. How can you get it so bloody wrong?
JoeBoy101 said:Don't get me wrong, the game was too easy and needed some tweaking. But instead of turning a dial, they sledgehammered the entire damn console. Plus, it takes an extra bit of gall to release a global nerf on release day and then, on the same, day advertise the Public Test Server now open.
The game as is right now is still oodles of fun. I just won't recommend it until they fix the respec system. I'm sure their working on it and its a major priority, just taking the wait and see approach.
Also, depending on what level you've gotten up to, another word of advice: Backtrack! Head back to Canada and the Desert. Use your Crime Computer to search for other mission contacts and don't do missions above your level until absolutely necessary. This will help spread out the content-thin levels better so you don't end up level 17 with only level 20+ missions to do.
I'm pleased to announce that with the patch that will go live tonight (more on that later), we'll also be adding in the ability for us to grant players a free Retcon. Instead of our original plan to only grant it to characters created during the Early Start, we'll be handing them out to every character in the game! Here's how it will work:
1. Head to the Power House in any zone.
2. Choose "Retcon" from the Trainer's list of options.
3. A new button will show up in that window which says "Use Free Reset". Click on it, and a confirmation dialog will appear. Confirm that you want a full reset.
4. All your powers, advantages, talents, etc. will be completely removed from your character.
5. Buy new powers!
There is no time limit on the free Retcon: once you are granted one after tonight, you will be able to use it whenever you like. However, free Retcons do not stack with each other. If you do not use your free Retcon, and in the future we decide to grant one to all users (or users with a certain power set, etc.), you will not receive a second free Retcon.
Animation-Imp said:I still think everyone reacted a bit too hard on the nerf.
The forumrage almost convinced me not to buy this little gem.
I'm really glad my wife pulled me back over the edge (she wanted to play CoX for a while now and really pushed me to get champions).
It's still rough around the edges, frame-rate could be better sometimes and some powers need a little tweeking, but it's very playable indeed and very rewarding.
It eclipses WAR, LotRO and Conan launch-wise.
I spend hours just tuning the looks of my toons,
when I spend that much time on something that's so trivial in other mmo's you know you're onto something special.
Changed the way Strength adds to physical melee damage powers. Damage bonus is still capped at 20%, but this cap is now much easier to reach, and can be reached just through some modest effort at collecting gear, without a Characteristic Focus in Strength. This change has NO EFFECT on damage added from taking Strength as a Characteristic Focus. This is a distinct and separate bonus.
Power Replace items have been improved - now, in addition to the standard awesome damage effect, they provide a defense buff.
All Controllable pet powers: Follow distance dropped to 8' to increase responsiveness when following.
# Force: Field Surge now grants a significantly greater "heal" to your forcefield, if you have any rank of the Personal Force Field power. The bonus granted is slightly larger than the forcefield granted if you do not have the Personal Force Field power. Activating this power with PFF will briefly display the "extra" bubble, but this is just a visual effect so you can know that it worked.
# Force: Force Shield: The advantage Force Sheathe was doing the wrong calculation to determine damage reduction. It is now doing the correct calculation. This will result in less damage reduction from this advantage. The duration the resistance lasts has been increased.
# Gadgeteering: Field Drones: Radius for healing allies dropped to 20' around owner, drones give preference to healing owner if below 90% health. Drones given an "Attack" command at a friendly target will attempt to heal that target. If the owner of the drones is below 90% health, the drones will do a single healing attempt on the target and then return to heal the owner. Drones flight power was adjusted to allow them to navigate better indoors.
# Unarmed: Lightning Reflexes now gains significantly better benefit from Dexterity at low levels. Players should see an overall improvement in this power's performance and value as a defense. It is still the case that this power excels against high tier enemies, and is less effective against henchmen.
Munitions Bots, Attack Toys, Command Animals, Tyrannon's Familiar: Fixed AI bug where the creatures could lock up in combat when used in conjunction with Field Drones due to being passed a friendly attack target. Critters in assist mode now properly attack the owner's attack target if the owner initiates the combat. If a critter in assist mode is attacked while out of combat, it defends itself normally.
Supernatural: Regeneration now has improved scaling with Recovery.
# It's now possible to change weapons at character creation.
# The Tailor now accurately reflects that creating a new costume is free.
Of course, you hold the world's objective opinion. People who enjoy something you don't must be fools.Druz said:Champions Online is so incredibly bad it has made me speechless up until now.
If it gets "8's" in the press I'll know initial impressions are the only thing that counts.
YEY!!!JoeBoy101 said:The patch last night was not just retcon (respec)
I have noooo idea what you are talking about =PJoeBoy101 said:It looks like a couple of powers got nerfed some, but given they were pyre and mini-mines which both needed nerfs, its not a huge deal.
Druz said:Champions Online is so incredibly bad it has made me speechless up until now.
If it gets "8's" in the press I'll know initial impressions are the only thing that counts.
Haha are you kidding me? Eclipsed launch(I assume you mean that there hasn't been much downtime) is hardly a strong point when you split a zone up into 50 30-person instances. WAR LoTRO and Conan were vastly superior games day 1.
Ventrue said:Of course, you hold the world's objective opinion. People who enjoy something you don't must be fools.
Animation-Imp said:No I don't agree,
Conan was a bloody mess, it was the worst mmo release I ever witnessed.
LotRO was just plain boring, it brought far to little to the table.
And WAR I liked very much, played since the closed beta, and it had enough content to keep me busy.
But bug-wise it was a disaster, it still is. Some problems are just not getting fixed, that combined with the fact that the european servers were crap (thanks GOA) and very unballanced made me quit the game before I reached the end-game content (which is broken at the moment.
The release of Champions brought some much needed new elements to the genre.
It's way more dynamic than any of it's predecessors, even WAR (and I still think this game had great potential) didn't feel as frantic as this title does.
I finally got Aion working last nite after a lot of trouble with the launcher.
I must say I'm not impressed at the moment.
I fail to see what's so special about it. Good graphical quality, but boring design and gameplay that's as basic and repetitive as can be. I admit I'm only level 7 at the moment, but those first few hours make or break a game for me, grab me by the goolies and I stay, else I have a giant back-log to get through... The first hours of champions make you feel you're in the thick of the action, travel times are kept to a minimum. In other MMO's I feel I'm running around 90% of the time.
Champions is far from perfect, but it's IN MY HUMBLE OPINION the most interesting release since Guild Wars. Maybe it's because i never played CoX, maybe the theme just resonates with me (which WAR did too), but it's been a while that early MMO content brought me so much satisfaction as Champions does.
Animation-Imp said:-It has removed a lot of travel time, more action in shorter time-spans.
How, exactly is that true?
-The customisation is unbelieveable, no 2 characters look alike.
And yet your character will look like your character for the rest of his life. No cosmetic changes.
-Although the choice made room for lots of balane issues, you're not restricted to 1 role/powerset. You can make anything you want, even if it gimps you. I like that a lot.
Other games have already done this, and this one doesn't do it particularly well... it's actually more annoying than anything. I'm not interested in crosstraining and yet you almost have to.
-Combat feels really active, blocking, moving around, using the terrain to your advantage, very different than running to your enemies and waiting for them to drop.
A block button. Amazing. How does moving around change anything? The enemies throw homing projectiles by the ton. From a radioactive bolt to a ROCK. Yawn.
-It breaths comic-style, even more than CoX, you feel the love for the comic genre. It all fits, the subtle references to popular culture, the big floating brains, the obsessions with radioactivity... It feels very unique and correct.
All I see is every WoW clone ever made with a coat of comic paint. I think the look of the game is where most of its users forgive it. I'm sorry, it looking like a comic book doesn't have a dick sucking effect on me.
Druz said:Some people enjoy smearing shit on their chest, I'd hold the worlds opinion on it being vile since there will always be exceptions(Liking bad games)
Conan was great. It had issues but its the only MMO that feels dangerous wherever you go.
LOTRO is boring in the same way WoW is boring. It's still a vastly better game than Champions.
WAR was fantastic up to level 30.
What the hell does Champions bring to the table? You can't slap "dynamic" on it and call it a day. It's a lesser MMO to everything else released in every way but character creation.
Friend last night when I was playingAnimation-Imp said:I can count the kill-stealers I encountered on one hand,
Animation-Imp said:-It has removed a lot of travel time, more action in shorter time-spans.
-The customisation is unbelieveable, no 2 characters look alike.
-Although the choice made room for lots of balane issues, you're not restricted to 1 role/powerset. You can make anything you want, even if it gimps you. I like that a lot.
-Combat feels really active, blocking, moving around, using the terrain to your advantage, very different than running to your enemies and waiting for them to drop.
-It breaths comic-style, even more than CoX, you feel the love for the comic genre. It all fits, the subtle references to popular culture, the big floating brains, the obsessions with radioactivity... It feels very unique and correct.
That said the game does have some issues:
- skill description too cryptic (see what I did there), it's easy to make stupid choices on your first characters.
- Up until level fifteen I had no problem solo-ing, but the game is perhaps a tad too hard, you agro easily and if your build isn't strong it's easy to get overwhelmed. (Surviving these death-traps does satisfy though). My wife had lot's of problems when starting canada, but that's because she played it like WoW, target enemy... skill1 skill 2 skill1... and then she died.
It's perhaps a little hard to adapt from other mmo battle systems.
- retcon should be cheaper still, they lowered the price a bit but it's still not enough.
- death has no real meaning, the effects from death should have a little more impact on the gameplay.
- pvp is kind of a joke, but can be fun depending on your team-mates and adversaries.
Fighting four people with teleport is nothing short of hell.
I can't say anything about end-game content, these are all impresions from someone who picked this up on a whim and who was pleasantly surprised about what he encountered.
The fact that I'm very far rom the hardcore mmo-player also has a lot to do with it.
I liked WAR for throwing you in the thick of battle, but when I got to tier 3 I was sick of all the running around. I did not really like WoW and the Aion beta, because the first hours you're an idiot slaying pigs and beatles in generic situations (as I only game a few hours a day these parts tend to take me a couple of days, by then I'm bored with it).
I really liked Guild Wars, it was fast, it had a great story, you didn't have to worry about respawn times and kill-stealers, it's still my number 1 on-line rpg.
And I really like champions online...
BattleMonkey said:It sounds like your just more liking that the game is different more than liking the actual technical aspects of the game.
_tetsuo_ said:How many MMO's have you played?