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The Official Champions Online Thread of Superheroics

The customization tool is downright awesome. Plus the feature of being able to save costumes is subtly powerful if you decide to re-roll a character or so forth.
 
Any thoughts on PVP? Is it only in certain zones or is it like Arenas? Haven't really heard much about it...any input on it would be appreciated.
 
BMX Bandit said:
Any thoughts on PVP? Is it only in certain zones or is it like Arenas? Haven't really heard much about it...any input on it would be appreciated.
Right now it is just instanced arenas. With the first update in late October there is some sort of outdoor PVP in Canada, with some heroes being zombie heroes.

I've added everyone who put up their account name to the OP.

EDIT: Neogaf's finest! JoeBoy101 and I.

os8nqs.jpg
 
Well it seems I couldn't resist.
I had some gift vouchers left and went and picked this one up this evening.
Still in the tutorial so far, my wife and I game on the same account and she wanted to play a bit herself.

Don't know if it'll servive the 30 day trial, but I think it has a shot.

You can add me to the op:

@Animation-Imp
 
Ventrue said:
Right now it is just instanced arenas. With the first update in late October there is some sort of outdoor PVP in Canada, with some heroes being zombie heroes.
Ah ok thanks. I'll look for info on the update in October to see how that works out.
 
Finished the tutorials with Azartan, which just follows the darkness powerset and with GunNut Omega (which I'll main), a munitions/ego character.
It's tremendous fun, I played some WoW, Guild Wars and Warhammer Online and I must say I'm really impressed with this one so far.
The creativity of the players is heartwarming. It also feels like something different, where Warhammer had me bored rather quickly as it just felt too much like more of the same.

The only gripe I have at the moment is that I really know which stats augment which skills.
Ok melee and strength is a no brainer,
but for ranged attacks like those of the munitions build it's all rather obscure.
I've put all my focus on dexerty for the moment, but I have no clue if I'm making a good build.

I also find the descriptions of the skills very difficult to understand, especially when you're buying new ranks for your skills.

If anyone could point me in the right direction, I'de be very gratefull.
 
At level 5 and 13, you will get to choose a 'Super Stat.' They are labelled Super Strength, Super Constitution, etc.

Your super stats, in addition to their normal stuff, will increase your damage. So if I pick Strength and Ego, ALL of my attacks will get increased damage from those. The other effects are:

Strength - Meele Damage (stacks with super stat stuff)
Extra knockback
Resistance to knockback and physical holds (i.e. if someone ties you up with a chain)

Constitution - Extra hit points

Recovery - Your energy builder generates more energy.
Your equilibrium (your default level of energy) is higher.

Endurance - Increases your total endurance.
Your energy builder generates more energy (stacks with recovery).

Presence - If you are in the defensive role, enemies will aggro to you more. If you are in the other roles, they will aggro less.
You heal more.
Your pets have more health.

Intelligence - Your pets do more damage.
Your powers cost less to use.
You can see stealthed enemies easier.

Ego - Your critical hits do more damage.

Dexterity - You are more likely to get critical hits.
Your stealth powers are better.

Also, some powers will say in their description that a certain effect scales with a certain attribute. For example, Telekinesis (the power) scales with your Ego.

When you buy new ranks, you either pick some named bonus advantage that has some crazy effect (e.g. this attack now does fear) or you pick the 'Rank 2' 'Rank 3' etc, which just increases the numbers for damage, hold strength, heal amount, etc.
 
Oh thanks.

The superstat damage-system wasn't very clear to me,
I also found some nice noob-friendly guides on the official champions forum.

I must say it's been since Guild-wars's release that I had so much fun with an mmo.
WAR was great while it lasted, but in the end end it was just too unimaginative and it stuck to the classic mmo gameplay too much (although it did some things right like the public quests).

I'm in the Aion beta too, and between the two I'm still leaning very much towards Champions.
I think I'm done with fairy-tale worlds for a while.

Now I just have to see if I can pull some friends over the line...
GunNut Omega to the rescue!
 
Strength doesn't increase melee damage, unless they changed it recently.
 
I got the game, pretty much just a better City of Heroes. Although I think I will burn our on this rather quick. Too easy to screw up your power pool and wanna change it. Plus I am just a console guy really.
 
Did and some pvp for the first time yesterday and it really feels like an afterthought.
GunNut Omega and his Assault Rifle kicks ass though.

I went back to Azartan, my swinging darkness-user from beyond the grave, and it felt like I was playing a different game.

I really really like the diversity in this game.
My wife made a gadgeteer called Miss Miauw (she wanted the killer teddy) and gave her teleport powers. And once again the gameplay is totally diferent from my two chars.

I'll try the Aion beta again today,
but I think it'll be difficult to go back to the classic sword and sorcery mmo's...
 
I have come to the conclusion that MMO designers can't write a fucking tutorial to save their lives. I discovered I can spam the shit out of one of my attacks last night when I simply thought you could fire it off once every couple of seconds.

How did I miss this? Because the power was shown to me as a wall of fucking text that I simply can't be arsed to go through every time I want a new fucking power. The barrage of information is completely overwhelming. Even Warcraft didn't feel this bad, at all. How can you get it so bloody wrong?

This has, pretty much, changed the way I will be playing the game now, it's turned in to a brawler. I want to get a wired 360 controller so I can play it on that instead of this shitty mouse and keyboard set up they went with.

This needs so much work before it could ever, ever work on the 360 and, more specifically, its audience.

Also I hate crafting.
 
I think it's designed to be a brawler.
They promote it as the first action-oriented mmo.
And many people play with a controller,
I'll try using the ds3 later this week.
 
Alot of it depends on what framework powers you have. Martial Arts tend to be spamming attacks that chain together, with occasionally extra damage, debuffs, etc. happening at the end of the chain.

Ranged powers tend to be build up powers or maintain powers which drain your energy. Might actually has a mix. The cool aspect of all this is it the activation of the power actually gives it some meaning. The big thunderous powers use long build ups which feel substantial when they hit. The melee MA powers feel like a flurry of strikes all coming in rapid fire. Drains feel like that as you do more damage the longer you hold down. Its subtle, but very effective.

I will second the tutorial aspect. This game is HORRIBLE about not providing enough context, handholding, and introduction to core systems. They need much more teaching and less attempted 'epicness' in their tutorial. Though getting travel powers right after the tutorial is a smart move.

And, if they ever fix the goddamn retcon (respec) system, I'll dive more into the different styles of similar characters. For example, a Str/Dex focused Dual Blade I have will likely play much differently from my Dex/Ego Single Blade.

Its a great system, they just really gimped it a bit with the release day nerf and the unfixed respec system which is critical for use when care in building you character is required.

PROTIP WARNING: Not taking a defensive passive power before your level 10 is putting your characters long term viability in jeopardy. Only characters built with this in mind, stand a chance. I have only one character without a defensive passive and she's built as an electricity glass cannon with an offensive passive (i.e., kill it before it kills me).
 
I'm thinking of picking up a defensive passive on 11,
didn't need one up till now,
blazed through the mobs with my assault-rifle and healing skills.

I find the game much more fun staying in character and making conceptual builds.
It doesn't matter I'm not the best toon on the field.

What I find dissapointing is that so few players fill in their back-story.
I like nothing more than to check the info when I see a nice looking hero with an inventive name.
 
Pre-Nerf, I'd totally agree with you. Conceptual builds were the rage in open beta with respec costs low and the game relatively, and frankly a bit too much, easy. When they jacked the respec costs, people still messed around as even a halfway decent build, even conceptual, could do well. They just had to plan a bit more.

But Post-Nerf, alot of conceptual builds won't make it out of the teens unless they do some heavy grouping. Gadgeterring is a big one with Telepathy being another. You can argue that support roles are need more now, but fewer people want to build support toons.

I take the position that if I get my toon all the way out of their first-post crisis area, they deserve their own background. My blind, mystical katana-wielding detective, Flatfoot is my favorite backstory right now. Just have him on ice until they fix Lightning Reflexes. :-/
 
I still think everyone reacted a bit too hard on the nerf.
The forumrage almost convinced me not to buy this little gem.
I'm really glad my wife pulled me back over the edge (she wanted to play CoX for a while now and really pushed me to get champions).

It's still rough around the edges, frame-rate could be better sometimes and some powers need a little tweeking, but it's very playable indeed and very rewarding.
It eclipses WAR, LotRO and Conan launch-wise.

I spend hours just tuning the looks of my toons,
when I spend that much time on something that's so trivial in other mmo's you know you're onto something special.
 
Animation-Imp said:
The flesh is so weak...
=P
-"But I have a Killzone 2 clan to run and Aion is coming out and"
-"You want to have sex sometime in the near future?"
-"Yes....."
-"Then make a superhero AND START RESCUING PEOPLE!!"
 
Don't get me wrong, the game was too easy and needed some tweaking. But instead of turning a dial, they sledgehammered the entire damn console. Plus, it takes an extra bit of gall to release a global nerf on release day and then, on the same, day advertise the Public Test Server now open.

The game as is right now is still oodles of fun. I just won't recommend it until they fix the respec system. I'm sure their working on it and its a major priority, just taking the wait and see approach.

Also, depending on what level you've gotten up to, another word of advice: Backtrack! Head back to Canada and the Desert. Use your Crime Computer to search for other mission contacts and don't do missions above your level until absolutely necessary. This will help spread out the content-thin levels better so you don't end up level 17 with only level 20+ missions to do.
 
McBradders said:
I have come to the conclusion that MMO designers can't write a fucking tutorial to save their lives. I discovered I can spam the shit out of one of my attacks last night when I simply thought you could fire it off once every couple of seconds.

How did I miss this? Because the power was shown to me as a wall of fucking text that I simply can't be arsed to go through every time I want a new fucking power. The barrage of information is completely overwhelming. Even Warcraft didn't feel this bad, at all. How can you get it so bloody wrong?

You don't really need to go through the advanced description. You just need to go, okay, it's a click power, it does high damage, fear and buffs me. Test it out, notice "Oh, it has a high energy cost and high cooldown but good damage."
 
JoeBoy101 said:
Don't get me wrong, the game was too easy and needed some tweaking. But instead of turning a dial, they sledgehammered the entire damn console. Plus, it takes an extra bit of gall to release a global nerf on release day and then, on the same, day advertise the Public Test Server now open.

The game as is right now is still oodles of fun. I just won't recommend it until they fix the respec system. I'm sure their working on it and its a major priority, just taking the wait and see approach.

Also, depending on what level you've gotten up to, another word of advice: Backtrack! Head back to Canada and the Desert. Use your Crime Computer to search for other mission contacts and don't do missions above your level until absolutely necessary. This will help spread out the content-thin levels better so you don't end up level 17 with only level 20+ missions to do.

Yeah I always do that in mmo's.
Too long in the same environment gets boring fast imo.
 
Free Retcons (Respecs) for ALL characters. Headstart or otherwise! Huzzah!

They're not off the hook for the patch and broken respec system, but this is a good start in the right direction.

I'm pleased to announce that with the patch that will go live tonight (more on that later), we'll also be adding in the ability for us to grant players a free Retcon. Instead of our original plan to only grant it to characters created during the Early Start, we'll be handing them out to every character in the game! Here's how it will work:

1. Head to the Power House in any zone.
2. Choose "Retcon" from the Trainer's list of options.
3. A new button will show up in that window which says "Use Free Reset". Click on it, and a confirmation dialog will appear. Confirm that you want a full reset.
4. All your powers, advantages, talents, etc. will be completely removed from your character.
5. Buy new powers!


There is no time limit on the free Retcon: once you are granted one after tonight, you will be able to use it whenever you like. However, free Retcons do not stack with each other. If you do not use your free Retcon, and in the future we decide to grant one to all users (or users with a certain power set, etc.), you will not receive a second free Retcon.
 
Will this also be the case for toons made after the patch.
If so, then this is indeed a good move.
I'll carry on with my build as it stands now, but it's nice to know we have a second chance if everything goes awry.
 
Champions Online is so incredibly bad it has made me speechless up until now.

If it gets "8's" in the press I'll know initial impressions are the only thing that counts.


Animation-Imp said:
I still think everyone reacted a bit too hard on the nerf.
The forumrage almost convinced me not to buy this little gem.
I'm really glad my wife pulled me back over the edge (she wanted to play CoX for a while now and really pushed me to get champions).

It's still rough around the edges, frame-rate could be better sometimes and some powers need a little tweeking, but it's very playable indeed and very rewarding.
It eclipses WAR, LotRO and Conan launch-wise.

I spend hours just tuning the looks of my toons,
when I spend that much time on something that's so trivial in other mmo's you know you're onto something special.

Haha are you kidding me? Eclipsed launch(I assume you mean that there hasn't been much downtime) is hardly a strong point when you split a zone up into 50 30-person instances. WAR LoTRO and Conan were vastly superior games day 1.
 
Yeah the state of the game is really bad. But I guess they saw Aion around the corner and felt they had to release. Different type of MMO:s but still Aion is gonna take up a lot of space in the media when released.
 
The patch last night was not just retcon (respec) and performance fixes. MASSIVE Patch with alot of Fixes:

http://www.champions-online.com/node/526341

Highlights:

Changed the way Strength adds to physical melee damage powers. Damage bonus is still capped at 20%, but this cap is now much easier to reach, and can be reached just through some modest effort at collecting gear, without a Characteristic Focus in Strength. This change has NO EFFECT on damage added from taking Strength as a Characteristic Focus. This is a distinct and separate bonus.

Power Replace items have been improved - now, in addition to the standard awesome damage effect, they provide a defense buff.

Way too numerous to list Chat and UI fixes.

All Controllable pet powers: Follow distance dropped to 8' to increase responsiveness when following.

# Force: Field Surge now grants a significantly greater "heal" to your forcefield, if you have any rank of the Personal Force Field power. The bonus granted is slightly larger than the forcefield granted if you do not have the Personal Force Field power. Activating this power with PFF will briefly display the "extra" bubble, but this is just a visual effect so you can know that it worked.
# Force: Force Shield: The advantage Force Sheathe was doing the wrong calculation to determine damage reduction. It is now doing the correct calculation. This will result in less damage reduction from this advantage. The duration the resistance lasts has been increased.
# Gadgeteering: Field Drones: Radius for healing allies dropped to 20' around owner, drones give preference to healing owner if below 90% health. Drones given an "Attack" command at a friendly target will attempt to heal that target. If the owner of the drones is below 90% health, the drones will do a single healing attempt on the target and then return to heal the owner. Drones flight power was adjusted to allow them to navigate better indoors.
# Unarmed: Lightning Reflexes now gains significantly better benefit from Dexterity at low levels. Players should see an overall improvement in this power's performance and value as a defense. It is still the case that this power excels against high tier enemies, and is less effective against henchmen.

Munitions Bots, Attack Toys, Command Animals, Tyrannon's Familiar: Fixed AI bug where the creatures could lock up in combat when used in conjunction with Field Drones due to being passed a friendly attack target. Critters in assist mode now properly attack the owner's attack target if the owner initiates the combat. If a critter in assist mode is attacked while out of combat, it defends itself normally.

Supernatural: Regeneration now has improved scaling with Recovery.

# It's now possible to change weapons at character creation.
# The Tailor now accurately reflects that creating a new costume is free.

All in all, a ginormous patch. It's hardly a rollback, but a ream of fixes, tweaks, and improvements. It looks like a couple of powers got nerfed some, but given they were pyre and mini-mines which both needed nerfs, its not a huge deal.

The major issues with the game are still the lack of a working retcon system, the XP nerf still in place, and the lack of overall content. Alot of these fixes listed here though were in testing late last week, so they are moving quickly. My hope-a-meter is going up some more, and this is a major issue they attacked today. The horrible launch day nerf patch.

There is supposed to be a dev chat later this afternoon where all the major issues will be addressed: retcons, economy, content, etc.
 
Druz said:
Champions Online is so incredibly bad it has made me speechless up until now.

If it gets "8's" in the press I'll know initial impressions are the only thing that counts.
Of course, you hold the world's objective opinion. People who enjoy something you don't must be fools.
 
JoeBoy101 said:
The patch last night was not just retcon (respec)
YEY!!!


JoeBoy101 said:
It looks like a couple of powers got nerfed some, but given they were pyre and mini-mines which both needed nerfs, its not a huge deal.
I have noooo idea what you are talking about =P
Whats wrong with "press A to win"-skills XD


Anyways, just picked up my game at Gamestop.
Payed 12.9 euro + Animal Crossing and COD3 for Wii
It would have cost 54.9 euro
Cheapest in sweden is 39.9 =(
Should have just bought it from a cheaper place and exhanged my games some other time but hey I exactly starve since I work as an engineer XD
 
Druz said:
Champions Online is so incredibly bad it has made me speechless up until now.

If it gets "8's" in the press I'll know initial impressions are the only thing that counts.




Haha are you kidding me? Eclipsed launch(I assume you mean that there hasn't been much downtime) is hardly a strong point when you split a zone up into 50 30-person instances. WAR LoTRO and Conan were vastly superior games day 1.

No I don't agree,

Conan was a bloody mess, it was the worst mmo release I ever witnessed.
LotRO was just plain boring, it brought far to little to the table.
And WAR I liked very much, played since the closed beta, and it had enough content to keep me busy.
But bug-wise it was a disaster, it still is. Some problems are just not getting fixed, that combined with the fact that the european servers were crap (thanks GOA) and very unballanced made me quit the game before I reached the end-game content (which is broken at the moment.

The release of Champions brought some much needed new elements to the genre.
It's way more dynamic than any of it's predecessors, even WAR (and I still think this game had great potential) didn't feel as frantic as this title does.

I finally got Aion working last nite after a lot of trouble with the launcher.
I must say I'm not impressed at the moment.
I fail to see what's so special about it. Good graphical quality, but boring design and gameplay that's as basic and repetitive as can be. I admit I'm only level 7 at the moment, but those first few hours make or break a game for me, grab me by the goolies and I stay, else I have a giant back-log to get through... The first hours of champions make you feel you're in the thick of the action, travel times are kept to a minimum. In other MMO's I feel I'm running around 90% of the time.

Champions is far from perfect, but it's IN MY HUMBLE OPINION the most interesting release since Guild Wars. Maybe it's because i never played CoX, maybe the theme just resonates with me (which WAR did too), but it's been a while that early MMO content brought me so much satisfaction as Champions does.
 
Quick Note: They were having problems with getting the Retcon to work so its going in on a patch tonight. I would be more worked up if the rest of the patch hadn't gone in. The patch actually fixed a couple of my characters, so I'm not as badly needing the retcons as I was before.

EDIT: Workaround was discovered by the players to enable the free retcon and Cryptic has confirmed. Check the official forums for more.
 
Ventrue said:
Of course, you hold the world's objective opinion. People who enjoy something you don't must be fools.

Some people enjoy smearing shit on their chest, I'd hold the worlds opinion on it being vile since there will always be exceptions(Liking bad games)

Animation-Imp said:
No I don't agree,

Conan was a bloody mess, it was the worst mmo release I ever witnessed.
LotRO was just plain boring, it brought far to little to the table.
And WAR I liked very much, played since the closed beta, and it had enough content to keep me busy.
But bug-wise it was a disaster, it still is. Some problems are just not getting fixed, that combined with the fact that the european servers were crap (thanks GOA) and very unballanced made me quit the game before I reached the end-game content (which is broken at the moment.

The release of Champions brought some much needed new elements to the genre.
It's way more dynamic than any of it's predecessors, even WAR (and I still think this game had great potential) didn't feel as frantic as this title does.

I finally got Aion working last nite after a lot of trouble with the launcher.
I must say I'm not impressed at the moment.
I fail to see what's so special about it. Good graphical quality, but boring design and gameplay that's as basic and repetitive as can be. I admit I'm only level 7 at the moment, but those first few hours make or break a game for me, grab me by the goolies and I stay, else I have a giant back-log to get through... The first hours of champions make you feel you're in the thick of the action, travel times are kept to a minimum. In other MMO's I feel I'm running around 90% of the time.

Champions is far from perfect, but it's IN MY HUMBLE OPINION the most interesting release since Guild Wars. Maybe it's because i never played CoX, maybe the theme just resonates with me (which WAR did too), but it's been a while that early MMO content brought me so much satisfaction as Champions does.

Conan was great. It had issues but its the only MMO that feels dangerous wherever you go.

LOTRO is boring in the same way WoW is boring. It's still a vastly better game than Champions.

WAR was fantastic up to level 30.

What the hell does Champions bring to the table? You can't slap "dynamic" on it and call it a day. It's a lesser MMO to everything else released in every way but character creation.
 
-It has removed a lot of travel time, more action in shorter time-spans.
-The customisation is unbelieveable, no 2 characters look alike.
-Although the choice made room for lots of balane issues, you're not restricted to 1 role/powerset. You can make anything you want, even if it gimps you. I like that a lot.
-Combat feels really active, blocking, moving around, using the terrain to your advantage, very different than running to your enemies and waiting for them to drop.
-It breaths comic-style, even more than CoX, you feel the love for the comic genre. It all fits, the subtle references to popular culture, the big floating brains, the obsessions with radioactivity... It feels very unique and correct.

That said the game does have some issues:
- skill description too cryptic (see what I did there), it's easy to make stupid choices on your first characters.
- Up until level fifteen I had no problem solo-ing, but the game is perhaps a tad too hard, you agro easily and if your build isn't strong it's easy to get overwhelmed. (Surviving these death-traps does satisfy though). My wife had lot's of problems when starting canada, but that's because she played it like WoW, target enemy... skill1 skill 2 skill1... and then she died.
It's perhaps a little hard to adapt from other mmo battle systems.
- retcon should be cheaper still, they lowered the price a bit but it's still not enough.
- death has no real meaning, the effects from death should have a little more impact on the gameplay.
- pvp is kind of a joke, but can be fun depending on your team-mates and adversaries.
Fighting four people with teleport is nothing short of hell.

I can't say anything about end-game content, these are all impresions from someone who picked this up on a whim and who was pleasantly surprised about what he encountered.
The fact that I'm very far rom the hardcore mmo-player also has a lot to do with it.
I liked WAR for throwing you in the thick of battle, but when I got to tier 3 I was sick of all the running around. I did not really like WoW and the Aion beta, because the first hours you're an idiot slaying pigs and beatles in generic situations (as I only game a few hours a day these parts tend to take me a couple of days, by then I'm bored with it).
I really liked Guild Wars, it was fast, it had a great story, you didn't have to worry about respawn times and kill-stealers, it's still my number 1 on-line rpg.
And I really like champions online...
 
Animation-Imp said:
-It has removed a lot of travel time, more action in shorter time-spans.

How, exactly is that true?

-The customisation is unbelieveable, no 2 characters look alike.
And yet your character will look like your character for the rest of his life. No cosmetic changes.
-Although the choice made room for lots of balane issues, you're not restricted to 1 role/powerset. You can make anything you want, even if it gimps you. I like that a lot.
Other games have already done this, and this one doesn't do it particularly well... it's actually more annoying than anything. I'm not interested in crosstraining and yet you almost have to.
-Combat feels really active, blocking, moving around, using the terrain to your advantage, very different than running to your enemies and waiting for them to drop.
A block button. Amazing. How does moving around change anything? The enemies throw homing projectiles by the ton. From a radioactive bolt to a ROCK. Yawn.
-It breaths comic-style, even more than CoX, you feel the love for the comic genre. It all fits, the subtle references to popular culture, the big floating brains, the obsessions with radioactivity... It feels very unique and correct.
All I see is every WoW clone ever made with a coat of comic paint. I think the look of the game is where most of its users forgive it. I'm sorry, it looking like a comic book doesn't have a dick sucking effect on me.


It's issues are all you listed and much much more. I have a friend at level 30 who has disliked the game since level 4. He kept playing with promises of the game "opening up." Nothing like that ever happened. When someone at level 30 says "I'd rather be playing [enter shit game here]." You have trouble.

I just realized I'm arguing in a Champions thread. I shouldn't have started this fo sho.
 
I probably will never play this (unless the 360 version actually launches or I finally get the motivation to put together a HTPC) but Retcon is an amazing name for respec.
 
Druz said:
Some people enjoy smearing shit on their chest, I'd hold the worlds opinion on it being vile since there will always be exceptions(Liking bad games)



Conan was great. It had issues but its the only MMO that feels dangerous wherever you go.

LOTRO is boring in the same way WoW is boring. It's still a vastly better game than Champions.

WAR was fantastic up to level 30.

What the hell does Champions bring to the table? You can't slap "dynamic" on it and call it a day. It's a lesser MMO to everything else released in every way but character creation.


How many MMO's have you played?
 
Saying Conan has/had issues is like saying Stephen Hawking has a slight limp. Yes, I've kept track of the recent changes and have seen their attitude towards the game and players since the new CEO took over. I would hold them up, today, as a model of behavior and performance towards both and think you have the makings of a great back from the dead story.

But their launch was a litany of broken promises, bad attitude, and technical issues that boggled the mind. Not the least of which, billing themselves as being a DirectX 10 game and not supporting it at launch.

Cryptic is showing a much better attitude now about their game and towards the players than during the 9/1 nerf/patch. They have already streamlined some good changes from the test server in the large recent patch. They're hardly in great shape, but their moving in a good, solid direction. They just can't afford some more big foul-ups.

If you don't like it, hey cool. But I find it more fun and engrossing than yet another swords and fantasy MMO.
 
Yeah, it's a fun little game,
it's not a WoW-killer, and it's not meant to be.

Maybe I'm just lucky with my encounters,
but I've met some pretty friendly players here.
Coming from WAR, where communication happened only on warband level, this is a big surprise for me.
I can count the kill-stealers I encountered on one hand,
people tend to friendly wait their turn or ask for an invite when I'm tackeling Super villains.

Maybe I'll talk differently when I run out of content to do, but I think I'll just make another alt then. I spend hours in character creation.
 
Animation-Imp said:
I can count the kill-stealers I encountered on one hand,
Friend last night when I was playing
"Damn kill-stealer!"
"What happened?"
"Grond just came and killed all the cowboys so I couldn´t loot them"
 
Animation-Imp said:
-It has removed a lot of travel time, more action in shorter time-spans.
-The customisation is unbelieveable, no 2 characters look alike.
-Although the choice made room for lots of balane issues, you're not restricted to 1 role/powerset. You can make anything you want, even if it gimps you. I like that a lot.
-Combat feels really active, blocking, moving around, using the terrain to your advantage, very different than running to your enemies and waiting for them to drop.
-It breaths comic-style, even more than CoX, you feel the love for the comic genre. It all fits, the subtle references to popular culture, the big floating brains, the obsessions with radioactivity... It feels very unique and correct.

That said the game does have some issues:
- skill description too cryptic (see what I did there), it's easy to make stupid choices on your first characters.
- Up until level fifteen I had no problem solo-ing, but the game is perhaps a tad too hard, you agro easily and if your build isn't strong it's easy to get overwhelmed. (Surviving these death-traps does satisfy though). My wife had lot's of problems when starting canada, but that's because she played it like WoW, target enemy... skill1 skill 2 skill1... and then she died.
It's perhaps a little hard to adapt from other mmo battle systems.
- retcon should be cheaper still, they lowered the price a bit but it's still not enough.
- death has no real meaning, the effects from death should have a little more impact on the gameplay.
- pvp is kind of a joke, but can be fun depending on your team-mates and adversaries.
Fighting four people with teleport is nothing short of hell.

I can't say anything about end-game content, these are all impresions from someone who picked this up on a whim and who was pleasantly surprised about what he encountered.
The fact that I'm very far rom the hardcore mmo-player also has a lot to do with it.
I liked WAR for throwing you in the thick of battle, but when I got to tier 3 I was sick of all the running around. I did not really like WoW and the Aion beta, because the first hours you're an idiot slaying pigs and beatles in generic situations (as I only game a few hours a day these parts tend to take me a couple of days, by then I'm bored with it).
I really liked Guild Wars, it was fast, it had a great story, you didn't have to worry about respawn times and kill-stealers, it's still my number 1 on-line rpg.
And I really like champions online...

It sounds like your just more liking that the game is different more than liking the actual technical aspects of the game.
 
BattleMonkey said:
It sounds like your just more liking that the game is different more than liking the actual technical aspects of the game.

That's about right, but it also grants instant gratification: you're a super hero right away, not a farmer who becomes a hero by the end of the game...

if you want a technically polished mmo, you can't beat WoW, that's why so many WoW-players who try other MMO's don't stay very long. It's usually a let-down when the new game doesn't feel as polished as the game they came from.
I saw the same thing with WAR...

Champions has another thing going for it, just like CoX it's quite original.
Should it get a lot better technically? Sure, but at the moment I haven't encountered any issues that distracted me from playing a hero-character. And reading the dev interview and looking at the latest patch, I have confidence (read I hope) that the came will keep a decent server population longer than WAR did.

I fear Aion will pull a lot of players though, we'll see how things develope.
 
_tetsuo_ said:
How many MMO's have you played?

I'd be better off listing MMOs I haven't played.


Animation... stop pretending like this game is any different from WoW in a good way. CO is any MMO you can list with just a fraction of the content. You're wearing a badge of honor that says "original" on it... you're lying to yourself which seems to be a requirement to liking this game.
 
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