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The OFFICIAL Chronicles of Riddick: Assault on Dark Athena thread

Nikorasu said:
What? Elaborate. How did they make it good? ..or am I missing something?

They added a section that dwelves deeper into Riddick's origin, they supressed that god-awful one-liner near the beginning and you can now see the choreographed fights. The one on Crematoria is 1000 times better in the Director's Cut since you can actually see it now instead of the image being zoomed in.
 
Beat EfBB, it is one of the best FPS I have played in a long time. There were one or two sections that I didn't like, but those didn't last too long. I loved being able to use stealth to take out enemies, talking to NPCs, and exploring the prison. I'd say it's as unique an experience as Half-Life.
 
SketchTheArtist said:
They added a section that dwelves deeper into Riddick's origin, they supressed that god-awful one-liner near the beginning and you can now see the choreographed fights. The one on Crematoria is 1000 times better in the Director's Cut since you can actually see it now instead of the image being zoomed in.

Not to mention actual sound effects/beheadings
 
burgerdog said:
Beat EfBB, it is one of the best FPS I have played in a long time. There were one or two sections that I didn't like, but those didn't last too long. I loved being able to use stealth to take out enemies, talking to NPCs, and exploring the prison. I'd say it's as unique an experience as Half-Life.

Welcome to the club :D Glad you liked it.
 
Timeline goes as:

EfBB
AoDA
Pitch Black
Dark Fury
Chronicles of Riddick
Chronicles of Riddick: The Dark War







































hope nobody took the last entry seriously:lol
 
One question: how do I unlock the developers commentary?

I ended up downloading the additional Gamestop content last night after completing Butcher Bay. It only occurred to me afterwards that doing this out of order may have screwed up the unlocking process. I am unable to access the commentary at this point. Do I have to finish the game again? Can I simply go to the last checkpoint and complete it?

AgentOtaku said:
Director's Cut >>>>>>>>>>>>>>>>>>> Theatrical Cut

Just watch it
Is the version included with the 2-pack the director's cut?
 
my friend who worked on this game was very disappointed with IGN's review. At the same time, he was happy over the nice score from Game Informer.
 
dark10x said:
One question: how do I unlock the developers commentary?

I ended up downloading the additional Gamestop content last night after completing Butcher Bay. It only occurred to me afterwards that doing this out of order may have screwed up the unlocking process. I am unable to access the commentary at this point. Do I have to finish the game again? Can I simply go to the last checkpoint and complete it?


Is the version included with the 2-pack the director's cut?

Yep
 
No amount of director's cut can save the second movie.

neight said:
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I'll whine about this every time I get the chance. The Riddick in Pitch Black is one of the best characters ever conceived in sci-fi. There was nothing special about him(well except for the eye shine). He was just a tough guy making stuff up as he went along just trying to survive caring for no one but himself. The movie itself took place in a shitty corner of the universe no one cares about. It was a big breath of fresh air from all the other movies where the entire universe seems to revolve around the characters. Then in Chronicles of Riddick they made him into a Furian chosen one with magic and mysticism everywhere and now all of a sudden Riddick is this master schemer strategist.
 
dark10x said:
One question: how do I unlock the developers commentary?

I ended up downloading the additional Gamestop content last night after completing Butcher Bay. It only occurred to me afterwards that doing this out of order may have screwed up the unlocking process. I am unable to access the commentary at this point. Do I have to finish the game again? Can I simply go to the last checkpoint and complete it?


Is the version included with the 2-pack the director's cut?

After you complete EfBB, go to Game Options, if it was successfully unlocked it should be under the Gore option.
 
darkwings said:
my friend who worked on this game was very disappointed with IGN's review. At the same time, he was happy over the nice score from Game Informer.

After reading this I went over to IGN to read the review and I'd be very upset as well if I was a dev. Goldstein was a dick about Dark Athena not bringing anything new to the table(I haven't played it yet,) and because of that it's not worth playing. By that logic, I should skip every FPS not called Half-Life. I also can't believe he wasn't impressed by the graphics, other than the texture aliasing I think the game is one of the best looking console games.
 
This game is kicking my ass on hard. Enemies seem to know where I am right away and do a tonne of damage and take a lot to go down. I am just after the mainframe in EfBB where you meet up with the mech and it is destroying me. I have no idea how to take him down as he just rushes me and then with two shots I am dead. I think I have to take him out to proceed, but he has much better aim and much more health than I do.

Game doesn't look too bad. It would be nice if other franchises took a page from this book and remastered some classics. I am sure that is hard to do without the benefit of a large franshise.

Hopefully some people pick this up on PS3. I am pretty addicted to KZ2 atm but I would like to try out the online for this game as it sounds quite interesting. Though some of those trophies will probably mean a Platinum is forever out of reach (1000 online matches, 10000 kills . . . I have put about 120hr into KZ2 online and I am nowhere neer 1000 online matches). Also, how stupid is it for Gamestop to get an exclusive mp map? I mean, how many people are going to buy this on PS3 and at Gamestop for me to actually find a game that uses that map?!
 
burgerdog said:
Beat EfBB, it is one of the best FPS I have played in a long time. There were one or two sections that I didn't like, but those didn't last too long. I loved being able to use stealth to take out enemies, talking to NPCs, and exploring the prison. I'd say it's as unique an experience as Half-Life.

100% Agreed.

I beat Butcher Bay last night - I'd already played through it at least 3 times on Xbox, and it's still an amazing and unique experience today. I thought I'd seen everything the game had to offer on previous playthroughs, but I was shocked to find that there were still things I'd never encountered before - additonal lines of dialogue, alternate ways of approaching a situation, etc. There is still really nothing else out there quite like it - definitely one of my favorite games of all time.

I'm looking forward to diving into Dark Athena tonight. Opinions seem mixed, but I'm hopeful.
 
the_prime_mover said:
This game is kicking my ass on hard. Enemies seem to know where I am right away and do a tonne of damage and take a lot to go down. I am just after the mainframe in EfBB where you meet up with the mech and it is destroying me. I have no idea how to take him down as he just rushes me and then with two shots I am dead. I think I have to take him out to proceed, but he has much better aim and much more health than I do.

Game doesn't look too bad. It would be nice if other franchises took a page from this book and remastered some classics. I am sure that is hard to do without the benefit of a large franshise.

Hopefully some people pick this up on PS3. I am pretty addicted to KZ2 atm but I would like to try out the online for this game as it sounds quite interesting. Though some of those trophies will probably mean a Platinum is forever out of reach (1000 online matches, 10000 kills . . . I have put about 120hr into KZ2 online and I am nowhere neer 1000 online matches). Also, how stupid is it for Gamestop to get an exclusive mp map? I mean, how many people are going to buy this on PS3 and at Gamestop for me to actually find a game that uses that map?!
Try hiding in the area where it's totally dark, and wait until he turns his back. Pull out your shotty, get close, and unload on the gray part of his back.

In regards to remasters, yeah, I agree. However I think this was made significantly easier by the fact that the fundamentals of how the engine works, how it handles lighting, etc, seem to be largely unchanged. For a lot of companies their current engine doesn't even really resemble their old engine, so a port and remaster would likely take a lot more effort.
 
I'm picking this up when it's released in Europe.
I used to have Buchter's bay on xbox but i remember almost nothing of it, weird.

neight said:
No amount of director's cut can save the second movie.

Disagree, the first one was good but i liked the second one better. For the same reasons you same to hate it. It's much more grand,epic and actually has a story to tell.
They couldn't have kept making movies about a character if there was nothing special abou him. That would mean that Riddick's whole excistence is basicly just getting lucky all the time and surviving shit by accident.
And while he was much more of an "average" dude in the first one, the things he survived,escaped from make him extraordinary.
He still remains the same guy troughout the movies, an anti-hero,killer and alone.
 
riddick has been portrayed as a highly intelligent, brutal killer since the beginning. he doesn't just "say shit" just to survive

he's extremely manipulative, too. he's always the first to have answers for problems. he's like hannibal lecter with less hannibal and more ahnold.
 
Is the extra content in the PC version in this new Butcher Bay too? (I think there's an added mech mission).
 
dark10x said:
I suppose the biggest complaint I have is the insane amount of loading. It's short, but I'm still surprised that they didn't attempt to work streaming into their engine. With such simple environments, it seems even more silly. Why is the second prison yard broken up into so many individual segments? Just seems ridiculous to me. The Darkness attempted to hide its loading in a clever way, which was fine for 2007, but it's 2009. They needed to eliminate this problem completely. It's also a shame how poor the image quality appears. The type of texturing they decided to go for results in some serious shader aliasing. Possibly the worst I've ever seen (much worse than The Darkness). Other than that, though, it's nice looking (especially Dark Athena).

I guess the IQ isn't any better than the demo..maybe Riddick is sub-HD (The Darkness was sub-HD as well IIRC) and maybe that's the cause of the ugly aliasing.

Also some impressions for the loading times with the game installed will be nice..BTW Dark are you playing the 360 version? how's the frame-rate? is it any better than the demo?
 
DihcarEM said:
They couldn't have kept making movies about a character if there was nothing special abou him.
That shows a lack of imagination. The animated movie Dark Fury was on the right track. Even the Butcher Bay videogame was good(except for how they retconned Riddick's eyeshine as a supernatural gift).
DopeyFish said:
riddick has been portrayed as a highly intelligent, brutal killer since the beginning. he doesn't just "say shit" just to survive

he's extremely manipulative, too. he's always the first to have answers for problems. he's like hannibal lecter with less hannibal and more ahnold.
Riddick does have street smarts. But he was not this master schemer that they made him out to be in the sequel. In Pitch Black look at the scenes where he's leading the group through the darkness and he admits he doesn't really have a plan but under the circumstances what he was doing was still the best course of action. Then at the end when he promised to come back for the people hiding in the cave he just changes his mind for the sake of self-preservation and was going to bail on them.
 
Ah crap. Is the ps3 version still sub-HD? I thought it was meant to be a fine port. The demo was unplayable for me because of that, it actually strained my eyes.

Can anyone confirm the resolution?
 
neight said:
That shows a lack of imagination. The animated movie Dark Fury was on the right track. Even the Butcher Bay videogame was good(except for how they retconned Riddick's eyeshine as a supernatural gift). Riddick did have street smarts. But he was not this master schemer that they made him out to be in the sequel. In Pitch Black look at the scenes where he's leading the group through the darkness and he admits he doesn't really have a plan but under the circumstances what he was doing was still the best course of action. Then at the end when he promised to come back for the people hiding in the cave he just changes his mind for the sake of self-preservation and was going to bail on them.

No, i think Dopeyfish's description of Riddick is much more accurate.
And they didn't take him to a whole new level in the sequel. He's either always the leader of the group or he works alone. It's more then simply streetsmarts, which he also has. And prisons are sorta his thing which can account for the reasons on why he's more in control in the sequels. And where exactly do you take the master schemer from, Riddick has had plans fail in both movies.

In Pitch Black it was basic survival and he had a whole damn group slowing him down. He didn't really have a plan but neither did the other people have a better one not clouded by fear. Nobody was in control, the planet/beasts were, that was sorta the point.

Yes, cus as it was established he's a lone character, it was new development for him in the movies that he starts to care about other people which i think is great. 1-dimensional characters get boring real fast.
 
burgerdog said:
After you complete EfBB, go to Game Options, if it was successfully unlocked it should be under the Gore option.
That's what I thought, but unfortunately, it did not appear. I suppose it could be the result of completing Butcher Bay before downloading the pack. I'll try running through the final checkpoint of the game again and see if it triggers the unlock.

I guess the IQ isn't any better than the demo..maybe Riddick is sub-HD (The Darkness was sub-HD as well IIRC) and maybe that's the cause of the ugly aliasing.

Also some impressions from loading times with the game installed will be nice..BTW Dark are you playing the 360 version? how's the frame-rate? is it any better than the demo?
No, I think it's full 720p. The Darkness was 720p on XBOX360 (640p on PS3). The aliasing is clearly due to the type of textures they've created. It's the most serious case of texture aliasing I've seen to date, unfortunately. I don't believe a higher resolution would solve this issue at all.

The framerate is similar to the demo. It's generally 30 fps, but it has this weird sensation of dropped frames at times.

Visually, the original game isn't significantly upgraded in terms of detail. Lighting is improved, but the world geometry seems exactly the same. Dark Athena, however, looks significantly better and feels more polished overall. I still think The Darkness looks a bit better overall, however.

Ah crap. Is the ps3 version still sub-HD? I thought it was meant to be a fine port. The demo was unplayable for me because of that, it actually strained my eyes.
Actually, from what I can tell, the resolution is the same between the 360 and PS3 ports. Performance is the same as well. They both have serious image quality issues due to the textures, however.
 
dark10x said:
That's what I thought, but unfortunately, it did not appear. I suppose it could be the result of completing Butcher Bay before downloading the pack.
Possibly. However, I did beat Butcher Bay and downloaded the pack about an hour afterwards. The commentary option appeared for me without an issue.
 
dark10x said:
No, I think it's full 720p. The Darkness was 720p on XBOX360 (640p on PS3). The aliasing is clearly due to the type of textures they've created. It's the most serious case of texture aliasing I've seen to date, unfortunately. I don't believe a higher resolution would solve this issue at all.

The framerate is similar to the demo. It's generally 30 fps, but it has this weird sensation of dropped frames at times.

Visually, the original game isn't significantly upgraded in terms of detail. Lighting is improved, but the world geometry seems exactly the same. Dark Athena, however, looks significantly better and feels more polished overall. I still think The Darkness looks a bit better overall, however.

Well the IQ issues and the random frame-rate drops sound pretty disappointing but I'm still getting the game mainly because I loved the game on XBOX and I'm somewhat interested in Dark Athena.

Thanks for the impressions. :)
 
DihcarEM said:
No, i think Dopeyfish's description of Riddick is much more accurate.
And they didn't take him to a whole new level in the sequel. He's either always the leader of the group or he works alone. It's more then simply streetsmarts, which he also has. And prisons are sorta his thing which can account for the reasons on why he's more in control in the sequels. And where exactly do you take the master schemer from, Riddick has had plans fail in both movies.

In Pitch Black it was basic survival and he had a whole damn group slowing him down. He didn't really have a plan but neither did the other people have a better one not clouded by fear. Nobody was in control, the planet/beasts were, that was sorta the point.

Yes, cus as it was established he's a lone character, it was new development for him in the movies that he starts to care about other people which i think is great. 1-dimensional characters get boring real fast.
It is very obvious that a lot in the sequel was tacked on and never meant to be the way Riddick was originally portrayed in Pitch Black. Vin Diesel even went on record saying he wanted to turn it into a Star Wars-like franchise. I wish he would've started with a new IP instead of trying to turn Riddick into what he did.
 
darkwings said:
my friend who worked on this game was very disappointed with IGN's review. At the same time, he was happy over the nice score from Game Informer.
Tell your friend that we all think they did a great job and not to worry as none of us actually think IGN is worth a damn.

Edit: Maybe you can also pass this...There is a bug that keeps you from turning on or off eyeshine if there is something highlighted to activate. For example, lets say you kill a guard and instead of running off, you hover over his body. You will notice that at the bottom left of the screen you will have the option to "Drag Body"...while that is displayed, you will not be able to turn eyeshine on or off! This can be pretty damn annoying in situations when you are surrounded by enemies and they are in patrol mode.
 
Did anyone get the achievement for 'not being spotted in the cargo bay' in Dark Athena. I just ran through that entire section and didn't get it. I did kill a lot of guards and kept baiting new ones with dead bodies until I had a massive pileup, but none ever actually 'saw' me.

Do you have to literally stealth through without any disturbance? (Kills or otherwise)
 
chubigans said:
Is the extra content in the PC version in this new Butcher Bay too? (I think there's an added mech mission).

Seems so. In the midgame there is a new mech segment where you take control of a riot guard mech suit for an extended period.
 
neight said:
It is very obvious that a lot in the sequel was tacked on and never meant to be the way Riddick was originally portrayed in Pitch Black. Vin Diesel even went on record saying he wanted to turn it into a Star Wars-like franchise. I wish he would've started with a new IP instead of trying to turn Riddick into what he did.

Yes, i remember him saying that he wanted to make it into a franchise. But i still disagree that the character has been changed in any huge way. I think the universe/lore was very different which one would take a liking to or not. I'm one of those that did like it, and i'm really looking forward to the sequel.
 
So I got the game today and decided to see what EfBB looked like and they did a pretty good job,it looks great but I finished this game 4 years ago and once I reached that annoying room,with the guard in the armored mech looking suit and died because I was low on health from the first normal guys you have to kill,I said that's it for BB...on to Dark Athena.
 
Yeah . . . played the game almost all day. As far as the lighting goes, the contrast is very nice and the depth of field is ace. Some of the texture work is nice, but some of the models are seem quite low poly.

However I am not a fan of the AI at all. I hate omniscient enemies and they are rampant in this game. It just completely destroys the immersion when A guy 60ft ahead, walking away will just turn around at you shooting because you stepped out of the shadows for less than a second. Or when you open a door and a guy is already running you down with guns blazing. Once you get the eye shine and tranq gun in EfBB the game becomes a lot easier, but the awareness of the enemies still causes a lot of problems.

I really like that there is a lot more to this game then just running and gunning. The stealth and hand-to-hand combat is cool and the side quest stuff is a nice touch as it makes the world seem more cohesive.
 
3rdman said:
Tell your friend that we all think they did a great job and not to worry as none of us actually think IGN is worth a damn.

Edit: Maybe you can also pass this...There is a bug that keeps you from turning on or off eyeshine if there is something highlighted to activate. For example, lets say you kill a guard and instead of running off, you hover over his body. You will notice that at the bottom left of the screen you will have the option to "Drag Body"...while that is displayed, you will not be able to turn eyeshine on or off! This can be pretty damn annoying in situations when you are surrounded by enemies and they are in patrol mode.

My friend will look into it. He says thanks.
 
Escape From Butcher Bay is even better than I remember. Loving the new textures, and added depth of field and motion blur. Graphically, this has to be one of the best looking games of the generation thus far. Starbreee has really outdone themselves on this remake. Haven't made it to Dark Athena yet, but it definitely feels great to experience EfBB, all over again.
 
Forgive me if these questions has been answered before.How long is the dark athena part of the game, and can you play any version ( EFBB/AODA) first?

I liked the demo, and was a big fan of the original.Actually,it's one of my fav games of last gen.I saw the gametrailers comparison and it looks like they're using the same models, but just upgraded the texture work, added in some HDR/DOF and overall just improved the look of the game.

Specular aliasing is a bit of an issue from the demo, but my main gripe, besides the inconsistent frame rate is the drop of resolution which is clearly visible in certain areas of the game.It was the first thing I noticed.It's been discussed over at B3D, and some believe that the resolution on both versions change.

Bit pissed off that the game isn't a worldwide release, but I still look forward to playing the game later this month.
 
I've just escaped Dark Athena and am really enjoying the game. So far so good. I was wondering if anyone else saw the masturbation scene in the prison cells? :lol
 
flipswitch said:
Forgive me if these questions has been answered before.How long is the dark athena part of the game, and can you play any version ( EFBB/AODA) first?

You can choose to play either right from the moment you load your disc. Not too sure how long AODA is yet as I've not finished it, but Atari were saying about 8 hours long.

flipswitch said:
I liked the demo, and was a big fan of the original.Actually,it's one of my fav games of last gen.I saw the gametrailers comparison and it looks like they're using the same models, but just upgraded the texture work, added in some HDR/DOF and overall just improved the look of the game.

It's like a digital remake :)

flipswitch said:
Specular aliasing is a bit of an issue from the demo, but my main gripe, besides the inconsistent frame rate is the drop of resolution which is clearly visible in certain areas of the game.It was the first thing I noticed.It's been discussed over at B3D, and some believe that the resolution on both versions change.

Bit pissed off that the game isn't a worldwide release, but I still look forward to playing the game later this month.

I've had a lot of fun playing it with the lights switched off and the 5:1 cranked up.
 
Well, I mistakenly killed my entire Butcher Bay save. I was trying to listen to the commentary and selected "New Game" thinking it would be an option only to find out that it actually resets all progress. I've finished the game already, but now I have to finish it again if I want the commentary. I know it warns you, but in most games, those warnings simply mean that your current progress will be erased (whatever checkpoint you were using).

However I am not a fan of the AI at all. I hate omniscient enemies and they are rampant in this game. It just completely destroys the immersion when A guy 60ft ahead, walking away will just turn around at you shooting because you stepped out of the shadows for less than a second. Or when you open a door and a guy is already running you down with guns blazing. Once you get the eye shine and tranq gun in EfBB the game becomes a lot easier, but the awareness of the enemies still causes a lot of problems.
I also really hate this. The AI is one of the weakest aspects of the game and the one thing I was hoping would be improved upon. Their behavior simply isn't realistic or interesting most of the time. This kind of behavior ruined STALKER for me, actually. The enemies were completely aware of you at all times, basically, and made it impossible to sneak around. Riddick isn't the bad due to the use of shadows for hiding, but the second you step out into the light, everyone seems to know you are there. You basically can't rely on what you see the enemy doing at any point and have to consider how the AI is designed to react in any one situation.

I liked the demo, and was a big fan of the original.Actually,it's one of my fav games of last gen.I saw the gametrailers comparison and it looks like they're using the same models, but just upgraded the texture work, added in some HDR/DOF and overall just improved the look of the game.
I thought it was just lighting and texture work, but the GT comparison actually shows some pretty serious geometry improvements. Take a look at the area where you first drop down the vent and fight your first enemy. When Riddick is sitting on top of those structures in the room, you can see how much more detail is present in the remake. It's just a flat, angular object on the original XBOX.
 
dark10x said:
I also really hate this. The AI is one of the weakest aspects of the game and the one thing I was hoping would be improved upon. Their behavior simply isn't realistic or interesting most of the time. This kind of behavior ruined STALKER for me, actually. The enemies were completely aware of you at all times, basically, and made it impossible to sneak around. Riddick isn't the bad due to the use of shadows for hiding, but the second you step out into the light, everyone seems to know you are there. You basically can't rely on what you see the enemy doing at any point and have to consider how the AI is designed to react in any one situation.

Yeah, I'm wrapping up the Mines area. It's easily the worse part of the entire game as it really shows the poor AI, not to mention level design/layout that doesn't do you any favors either. It's also just a total drag to get through with all it's backtracking
 
Ok. Fuck this game and buyer beware.

Transitions from one area to another that will result in a load will also auto save your game. But you can be in an area where some invisible line will transition you between two load states. Because of this my game is completely ruined. I have to move forward but I am in an area where I can not use shadows and there is now a Riotmech standing right infront of me. As soon as the game loads he is firing at me and I die almost instantly. If I try to retreat I enter into a different load/save state but it doesn't matter because there is no other place to go. I can not load a previous save because that doesn't exist in this game. If I die a number of times it will just increase my available health. Unfortunately, where I am right now I could not make it to safety even with full health. This is beyond stupid.

I was willing to swallow the shit AI in order to get through the game, but I am not about to start all over again to get past this point. Instead I will just get rid of it. I can appreciate the effort that went into this game, and my issue may not be anyone elses, but it is present and can fuck you at many points. Along with some of the other issues I can not honestly recommend this game as anything more then a rental at this point.
 
You can load up a previous checkpoint no? I've had that happen in the old game and lost about twenty minutes of gameplay tops.
 
chubigans said:
You can load up a previous checkpoint no? I've had that happen in the old game and lost about twenty minutes of gameplay tops.
I remember the section the other poster is having problems with and this is exactly what I did when I had the exact same problem. Didn't lose much time at all.
 
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