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The Official Final Fantasy 12 (NA) Thread

Benadryl Hitman said:
Don't think this is a spoiler, where is the mog cartographer in the southern square? I see two mogs, but none have the talk option.

Dammit, FF7! It's moogle!

The cartographer moogle is in the northwest corner of southern square, in a little alcove.
 
West side of the South Plaza, IIRC. He's just there, and when you get close enough to talk to him, you'll see that his name is Cartographer Guild.
 
the
firemane
boss fight was a joke y2k.

cant believe you had problems against it.
 
brandonh83 said:
It's my favorite FF so far, no question. Everything just works so well with me, and the look of the game, the menus, the license board, the visuals, the music, no random battles... I'm having a blast with it and the production value is so insane.

Heh, I'm thinking that since I'm probably only 1/6 through the game something could happen to **** it up... but I'm feelin' you man, this is one classy game. I mean even putting aside the battle system for a moment, the world is just such a step ahead of previous FF games... the exploration is huge and awesome and frequently rewarding, and the cities are just leaps ahead of every other FF game (save FFXI, of course, but that's a MMORPG so the community aspect helps a lot to make it feel more real).

If you love the battle system on top of this, though, the seamless non-random battle greatness... choose any enemy I want to fight, etc... then the game is gonna click large. And of course, this is why I knew this would likely be up there for me - not because I am stubborn - but because I know what I like. And I love this shit. So I must love it hard, 'cause this will likely be the last non-online FF game to use this brilliant system :(
 
Plus the CG sequences are great. As much as people hate CG movies in games, these are just spectacular. I feel like starting a new game just to see the opening movie again.
 
that boss fight was pretty meh, I dont get how this battle system is SO brilliant tbh.

I feel less involved in it than in other RPGs.
 
Benadryl Hitman said:
Plus the CG sequences are great. As much as people hate CG movies in games, these are just spectacular. I feel like starting a new game just to see the opening movie again.

Haha, yeah. Sometimes I still think it's pointless that they decided to use CG for certain moments... like the speech early on, but it's always very awesome.
 
Error2k4 said:
that boss fight was pretty meh, I dont get how this battle system is SO brilliant tbh.

I feel less involved in it than in other RPGs.

Same. I'm getting an unpleasant Contact vibe from the combat. Oh, I realize I'm not even scratching FFXII's surface here yet, but watching Vaan/Terry dink their own way through these wolves and other pathetic critters just isn't much fun...
 
Benadryl Hitman said:
Plus the CG sequences are great. As much as people hate CG movies in games, these are just spectacular. I feel like starting a new game just to see the opening movie again.

They're great, but I don't like how all of the people look so clean. Vaan looks so dirty in-game, but in the FMVs he is squeaky clean. And Balthier's hair is a completely different color. :(
 
Mejilan said:
Same. I'm getting an unpleasant Contact vibe from the combat. Oh, I realize I'm not even scratching FFXII's surface here yet, but watching Vaan/Terry dink their own way through these wolves and other pathetic critters just isn't much fun...

Combat gets a little more involved but not much. The Gambits do the bulk of the work and then you have to fill in the gaps that are missing (shamelessly stolen from the GameTrailers review cause he put it so eloquently).
 
Shouta said:
Combat gets a little more involved but not much. The Gambits do the bulk of the work and then you have to fill in the gaps that are missing (shamelessly stolen from the GameTrailers review cause he put it so eloquently).
even then I could just put on Fran (she is my leader) the <70% HP use Potion gambit and put down the controller in that fight. that's just with uh... the first gambits.
 
Even if gambits do a bunch of shit for you, you still have to make a lot of decisions by yourself when you're fighting bosses. Try fighting
Gilgamesh form 2
with only Gambits at level 50. That fight was so amazingly intense that my heart nearly caved in.
 
yeah, got done with 6 hours worth of gametime, and yeah, I'm going to have to say:

"I like it alot"

But when I say "I like it alot", I say it with great enthusiasm.
 
Mejilan said:
but watching Vaan/Terry dink their own way through these wolves and other pathetic critters just isn't much fun...

Whatever the case, I don't see how it's any less fun than getting into random battles with these creatures, beating their asses, getting a victory tune and what shit you got, and then moving on. Instead it's more like you target the enemy, kick their asses, and move on. It may not be revolutionary but I'm liking it a lot more than the random battles of past RPG's.
 
brandonh83 said:
Whatever the case, I don't see how it's any less fun than getting into random battles with these creatures, beating their asses, getting a victory tune and what shit you got, and then moving on. Instead it's more like you target the enemy, kick their asses, and move on. It may not be revolutionary but I'm liking it a lot more than the random battles of past RPG's.

*noddy*

FFXII's battle system certainly isn't revolutionary, it just feels so refreshing in the context of many of the past FF games which imo feel positively archaic in the face of the times and the viable alternatives. I'm so fed up with random battles, not being able to pick and choose who I fight and the lack of exploration of the FF games recently. And then, FFXII comes in and remedy... obviously, it's not perfect (as someone said, it would have been rad if they had managed to implement the job system like FFXI had)... but because it does so much right, I can be a little more forgiving. It really changes the dynamic and makes it much more enjoyable than past FF games, in my view.
 
To me, it's less fun because I like more control. Sure I can ease up on the Gambits in FFXII, but the game wasn't really designed with that in mind.
Haha, Ami, I swear to god if you say "pick and choose" one more time....:lol
Seriously though, it's no different from running from random battles..sometimes you get hit, sometimes you don't.
 
well i brought this home today swearing to turn my ps2 off after an hour in ... 8 hours later i'm still playing it ... i hope this doesnt keep up. i cant afford to waste my time like this

anyway, its really great, of course. battle system is great. the graphic engine is brilliant. the story seems to be a lot darker - i have yet to see deliberate phoned-in jrpg cliches yet. this is final fantasy done right

i guess my complaint is that when you step back and take a look its basically a dungeon hack with really good cut scenes dropped in between. i know the same goes for all rpgs but with this its somewhat more obvious. the fetch quest haven't bothered me ... yet. i having a feeling they will at some point though
 
pick and choose what? Im was in the sewers and I couldnt pick and choose crap I had to fight everything in my path there was little space for avoiding fights.

and fleeting sucks, becuase even if you try to flee you still get attack that's lame specially with how notorious the game with sometimes putting you up against tough monsters, I find it cheap.
 
Error2k4 said:
pick and choose what? Im was in the sewers and I couldnt pick and choose crap I had to fight everything in my path there was little space for avoiding fights.

and fleeting sucks, becuase even if you try to flee you still get attack that's lame specially with how notorious the game with sometimes putting you up against tough monsters, I find it cheap.

All flee really does is put your weapons away so you can run off faster. They leave the escaping up to you. It's not as lame as it sounds (the way you put it).
 
RevenantKioku said:
Haha, Ami, I swear to god if you say "pick and choose" one more time....:lol
Seriously though, it's no different from running from random battles..sometimes you get hit, sometimes you don't.

Total bullshit. In random battles, what comes up is... wait for it... random. It's random from a select amount of monsters in the area, and I cannot "pick and choose." Sorry you don't like it being said, but that's the motha****in' reality. That's part of what makes it immensely more satisfying. I go into a field, I see a vast group of enemies spread out and I decide "I wish to fight that because it gives my Y amount of exp" or "I want to fight this because it drops X loot"... in past FF games, if there was a specific enemy I wanted to tackle, I had to wait and hope the random battle shuffled them to me. Additionally, So far, there's been almost no battles I couldn't avoid outside of the obligatory boss battles and mission battles.

In FFXII, there's never that waiting. Not only is it infinitely more immersive - don't have to go through obtuse transition screens, slamming the 'run away' button and/or sitting and listening to the god-damn victory tune for the millionth time. I fight a monster, and move the **** on. It's so, so much faster and more connected to the game world. I don't say this to rile you up (even though clearly, you've come to think this), I say it because this is genuinely what I've always wanted from an FF games. It makes it so much more fun.
 
Error2k4 said:
pick and choose what? Im was in the sewers and I couldnt pick and choose crap I had to fight everything in my path there was little space for avoiding fights.

and fleeting sucks, becuase even if you try to flee you still get attack that's lame specially with how notorious the game with sometimes putting you up against tough monsters, I find it cheap.

Its like MMO's. You'll have to Zone!!!
 
Tyrone Slothrop said:
oh yeah i forgot to complain about there being a sewer stage. and so early in the game at that. there needs to be an embargo on all sewer dungeons in rpgs.

There's a lot more that look about the same.
 
You know what **** it. Seriously, just **** it. Ami, we've ruined enough FFXII threads with this bullshit so lets just stop it. Okay?
I'm going to do what I should have done a long time ago and just stop responding to you.
 
brandonh83 said:
Whatever the case, I don't see how it's any less fun than getting into random battles with these creatures, beating their asses, getting a victory tune and what shit you got, and then moving on. Instead it's more like you target the enemy, kick their asses, and move on. It may not be revolutionary but I'm liking it a lot more than the random battles of past RPG's.

The concept of Contact wound up being much more enjoyable than the reality. Contact featured a combat engine that effectively played itself. Right now, with a FFXII that features only Vaan as a playable character, I'm entering a 4th hour with another RPG that's doing exactly the same for its fights, and once again, I'm hating it.
 
what RK? You make a comment, I respond with what I feel, and... you say '**** it'? I mean, you need to stop taking this so seriously man if that's how you're gonna act. And that's coming from me, who frequently takes things too seriously.
 
Benadryl Hitman said:
Whoops, didn't even realize I called them mogs. What a Final Fantasy fopaux.


:lol :lol :lol

Thanks for the chuckle.


I'm really liking this game so far, coming from my complete media blackout on the game. It makes me think of both the Final Fantasy Tactics and Vagrant Story so much, and that's a nice feeling.
 
Yeah but we've had this exact conversation before, so it's not worth diverting the thread. Don't worry man, I'm not losing any sleep over it, but we might as well stop going back in forth in these pointless circles, no? :lol
 
Amir0x said:
In FFXII, there's never that waiting. Not only is it infinitely more immersive - don't have to go through obtuse transition screens, slamming the 'run away' button and/or sitting and listening to the god-damn victory tune for the millionth time.
how is this more immersive? this game has the most uneventful battle system of the series so far imo. I was starting to believe but then that boss fight set me back to reality I just dont feel involved in this system it just alienates me from the game imo what's the point thinking hard for strategies or whatever if I can just set some gambits here and there and let the fight unfold oh and just pause the action if I see something's wrong.

dont get me wrong the game is fun so far, but seriously battles are very unventful you dont feel like you win you just feel like you help the AI win totally different and nowhere near as satisfying.
 
Error2k4 said:
imo what's the point thinking hard for strategies or whatever if I can just set some gambits here and there and let the fight unfold

And you want to play Venus & Braves? You would hate it. :\ All you do is set up strategies and watch the battles unfold.
 
Error2k4 said:
how is this more immersive? this game has the most uneventful battle system of the series so far imo. I was starting to believe but then that boss fight set me back to reality I just dont feel involved in this system it just alienates me from the game imo what's the point thinking hard for strategies or whatever if I can just set some gambits here and there and let the fight unfold oh and just pause the action if I see something's wrong.

dont get me wrong the game is fun so far, but seriously battles are very unventful you dont feel like you win you just feel like you help the AI win totally different and nowhere near as satisfying.

I felt completely involved with the battles, myself. You have to make a lot of decisions during boss battle fights. If you level a lot the first few bosses might be really easy but down the road you're going to be shocked because if you don't make a lot of quick decisions you'll get owned several times over.
 
Error2k4 said:
how is this more immersive? this game has the most uneventful and boring battle system of the series so far imo. I was starting to believe but then that boss fight set me back to reality I just dont feel involved in this system it just alienates me from the game imo what's the point thinking hard for strategies or whatever if I can just set some gambits here and there and let the fight unfold oh and just pause the action if I see something's wrong.

dont get me wrong the game is fun so far, but seriously battles are very unventful you dont feel like you win you just feel like you help the AI win totally different and nowhere near as satisfying.

Error2k4, would I be making these comments if I found the battles 'uneventful and boring'? No, I would not... so it's pointless to use that as a rebuttal. For ME, immersive is not having to go through that transition screen and victory chime and every single enemy being on the world screen connected to the rest of the game. There's never that disconnection that occurs with random battles, and it's just so, so much more satisfying for it. I'm not telling you to feel that way, i'm saying that's how I feel about it. This is one major reason why FFXII is, so far, on the road to be my favorite FF.
 
Well I am having a blast so far! I really love the story so far. It is much more mature and serious. It feels like a real movie to be honest. I havn't gotten very far (I'm looking for the kids in Giza Plains) but I think I can safely say that this game is one for the books.
 
Wow there's so much heated debate over this game. I really thought the US audience would be more forgiving and just warmly embrace FFXII, but I guess I was wrong.

I'm 10 hours in and enjoying the shit out of it, though. Oh well...
 
RaidenZR said:
Wow there's so much heated debate over this game. I really thought the US audience would be more forgiving and just warmly embrace FFXII, but I guess I was wrong.

I'm 10 hours in and enjoying the shit out of it, though. Oh well...

This is just GAF, man. If you've been here long you should be used to it by now.

Anyway, I have a few things to say about the game but I'll probably wait a few days.
 
The License Board is so much more accomodating than the Sphere Grid I like the style, but the one we got in our FFX US release was positioned so poorly.
 
Everyone is saying the enjoy the game and the story rocks [so far], while the same people from Japan were harping the same schpiel. Keep on playing, boys.
 
Well damn, the giant electro bug boss whooped my ass. Guess I should start looking at those Gambits, I couldn't keep up the healing by myself and still do damage:P But for now sleep, tomorrow the mimic queen dies:)

BTW, I like how you get random chests, and then suddenly you find a chest with a gambit in it:P
 
RaidenZR said:
Wow there's so much heated debate over this game. I really thought the US audience would be more forgiving and just warmly embrace FFXII, but I guess I was wrong.

I'm 10 hours in and enjoying the shit out of it, though. Oh well...
What's the point of discussing a game if there's no fun via heated debating? You just gotta learn to pick who to discuss with is all!
 
well I find the license board to be the game biggest flaw imo, i found an item but wait I cant use until I buy the square in board so let me buy it.... oh no I dont have enough LP, so I cant equip the armor/weapon. really bad decision that one.
 
Alex said:
The License Board is so much more accomodating than the Sphere Grid I like the style, but the one we got in our FFX US release was positioned so poorly.

Yea, definitely FFX International Sphere Grid was so much better. The gimped crap they had in the standard US release was laaame.
 
FINAL FANTASY!!

You know, people here complain about FF and talk about how the series is milked and they don't like this title and that title, but seriousely, you must feel like me in the way that putting in a new FF game is an experience that just can't be compared...

First time I saw that title screen, I had goosebumps again... Same way I had goosebumps when...

Cecil and Kain left the Baron Castle on their journey...

...Terra walked across the snow towards Narshe...

...Aeris looks up from the Mako Energy and we get a view of Midgar...

...When you first hear Liberi Fatali as you get an awesome collage of scenes...

...When Zidane saves Garnet falling during the "kidnapping"...

...When Sin breaches Zanarkand...

...When forces of darkness invade Tavnazia...

...When you see the city of Dalmasca in all of it's glory.

Seriousely, really awesome experiences. I love Final Fantasy. Every hater for any of the games (including myself for hating 9) can bite me :p
 
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