• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Final Fantasy 12 (NA) Thread

ant1532 said:
OMFG. Finally a save point!!! JUst played 9 hours straight lol. Ok, I'm now in Old Archades. Now with just tomorrow left, (I'll get at least 10 hours in tomorrow btw) do you think I can beat it?

Someone please answer this who is at the end or beat the game!!!

Very, very doubtful. You've got a few places to go, one of which
will probably take 4-6 hours on its own to get through.
If you really want to beat the game tomorrow, I'd play it for another 6+ hrs today.
 
Red Scarlet said:
Very, very doubtful. You've got a few places to go, one of which
will probably take 4-6 hours on its own to get through.
If you really want to beat the game tomorrow, I'd play it for another 6+ hrs today.
I got to wake up for school in 5 hours lol. Oh well, I have to go to sleep now. Thanks though for info
 
ant1532 said:
I got to wake up for school in 5 hours lol. Oh well, I have to go to sleep now. Thanks though for info

Well obviously you have to decide. Class tomorrow, or buy some no-doz today and don't go to class tomorrow.
 
What's it do? Does it bounce back physical damage or something? Is it like the '????'/Revenge ability? Is it like that Blue Magic that switches status ailments from caster to target?
 
Decoy+Reverse on 1 character = your party becomes invincible. The first spell will make all the enemies focus on him/her, and the second one will make him/her heal everytime the enemy strikes him/her.
 
The only way to reach 9999 HP in FFXII is with bubble. The status progression is a little ****ed up in the game. My characters' vitality has barely moved in 20 levels, too.
 
Question: Is the camera's X-axis still inverted like in the Japanese version?

Japanese developers are so gross with their little horizontal inversion fetish.
 
so i beat the game. i'm satisfied, i guess. that's all.

this game just didn't feel epic imo. in retrospect, the only memorable character in this game is Balthier. i felt that the other characters' relationships w/ each other did not develop well (or at all.)

i dunno, i just didn't FEEL the FANTASY in this game; it's way too political and SCI-FI. i guess that's the only disappointing part about this game.

overall, however, it's a FUN game; but, as far as story goes, i'd rank this below FFX.
 
Even though I wish the combat had much more depth... this game definitely got dungeon crawling and exploration right. Treasure hunting is very addicting...

I'm finally back in Rabanastre. So I finally get the chance to explore all those areas I couldn't at the beginning of the game. I blow through the Westernsand and I stubble across this weird cavern. Monsters in there are a bit tougher then me, but I can take them. First treasure I find Is a Burning Bow... which is twice as powerful as my prized Ancient Sword. So of course I have to keep going. All that loot I might find... I just couldn't turn back. So I keep going avoiding enemies that are twice my level. Eventually I come across this super tornado bird.... That was the end of that. :lol

Still, loads of fun.
 
fusoya59 said:
overall, however, it's a FUN game; but, as far as story goes, i'd rank this below FFX.

Ugh. I couldn't disagree more. I think FFX's plot is typical, campy, and told through the eyes of a whiny, unlikeable lead.

FFXII? The story is finally not about superpowered evil beings bent on world destruction. Its a story of political intrigue much deeper and serious than any FF has ever touched upon. Its not outlandishly ridiculous like all the past Final Fantasies, and I like that. Its much easier to feel in touch with a story that involves real people acting like real people.

The voice-acting completely sodomizes FFX, as well. Not to mention that every character (save the rather worthless Penelo) reaches Auron-levels of awesome in their own right.

But yeah, the game is also very fun. :)
 
So I just got the uber weapon that you have to avoid chests for. Ooh so nice. Kind of funny, though, if you know what to avoid you can get this thing pretty early with some good planning. Probably the easiest by far to get actually if you know going in.
 
RegularMK said:
Ugh. I couldn't disagree more. I think FFX's plot is typical, campy, and told through the eyes of a whiny, unlikeable lead.

FFXII? The story is finally not about superpowered evil beings bent on world destruction. Its a story of political intrigue much deeper and serious than any FF has ever touched upon. Its not outlandishly ridiculous like all the past Final Fantasies, and I like that. Its much easier to feel in touch with a story that involves real people acting like real people.

If we were talking about the first 1/3rd of FFXII, I'd agree. However, I totally disagree with you when looking at the whole picture. I think FFX is a far more competently told and interesting story by the end with a world that's really fleshed out although the presentation isn't nearly as good as FFXII.
 
FFX's story is lame, lame all the way through. FFXII's story is good, at least for part of the game, which is already an improvement.

We'll see if those last 5 hours are shitty though!
 
Shouta said:
If we were talking about the first 1/3rd of FFXII, I'd agree. However, I totally disagree with you when looking at the whole picture. I think FFX is a far more competently told and interesting story by the end with a world that's really fleshed out although the presentation isn't nearly as good as FFXII.

yer crazy.
 
Amir0x said:
FFX's story is lame, lame all the way through. FFXII's story is good, at least for part of the game, which is already an improvement.

We'll see if those last 5 hours are shitty though!

You may not like FFX's plot but you can't deny that it's still better in focus, planning, events, and etc than most RPGs, FFXII included.

BlackMage said:
yer crazy.

And yer one-liners are dumb.
 
Shouta said:
You may not like FFX's plot but you can't deny that it's still better in focus, planning, events, and etc than most RPGs, FFXII included.

what does that even mean? better in focus? you mean how's it's on rails most of the game? planning events? FFX didn't have anything exciting going on as far as events are concerned, really. i'd take FFVII even over X. I don't even know what you mean by planning.
 
Shouta said:
And yer one-liners are dumb.

whatever, dude. I still think you are grasping for straws on the FFXII hate. Which is weird because you played FFXI so much and this game is a godsend compared to that.
 
I suppose considering the story of FFX more cohesive is understandable, since it totally comes at the expense of any sort of non-linearity.

I know many people consider FFXII's story disjointed since the gameplay segments in between the story telling are generally longer than what we're used to, but I definitely prefer it. I don't like being led through a RPG by the hand. I like deciding when I'm going to continue the story segments, and if I want a break from the story, I can go hunt marks or do other side quests.

FFXII really seems to have taken a page (or several) from western RPGs, and it really seems to be polarizing among RPG fans.
 
Shouta said:
You may not like FFX's plot but you can't deny that it's still better in focus, planning, events, and etc than most RPGs, FFXII included.

Your right about it being the focus. That does not make it a good story however.
 
Shouta said:
You may not like FFX's plot but you can't deny that it's still better in focus, planning, events, and etc than most RPGs, FFXII included.

Hmmm....

FFX was essentially playing an RPG on rails, it was so linear. So maybe that helped the "focus", but FFXII succeeds in every conceivable way where FFX failed - it's a mature (in the real sense of the word) political thriller which still manages to hit on the classic FF themes. Now, granted, I have not played these mystical last five hours so I mean it's conceivable since this is an FF game that Vaan will turn into a fairy demigod who swims in the ocean and is cleverly enough named, oh I don't know, Sin... (AND THEN HE WAKES UP, AS IF IN A DREAM)... but I don't know this is like such an awesome change of tone.

Presentation in FFXII, as you noted, is superior. But I think to say that's the only thing that is superior is shortchanging FFXII. You are right, the emphasis on characters is lessened here... but because FF series so consistently has those unbelievably cheesy characters with the ridiculous focus on shitty writing and characterization anyway... I think it's a substantial improvement when the 'focus' shifts elsewhere.

i'm not sure what you mean by 'planning and events', so you may have to explain that one to me.
 
AniHawk said:

Well yeah, but FFX kinda gets that by default. If tight pacing like that means the absurd linearity of FFX, then it's not really a benefit in my mind anyway. I much prefer the huge explorable landscapes and vast dungeons of FFXII, because it makes earning those story scenes or whatever that much more rewarding.
 
Amir0x said:
Well yeah, but FFX kinda gets that by default. If tight pacing like that means the absurd linearity of FFX, then it's not really a benefit in my mind anyway. I much prefer the huge explorable landscapes and vast dungeons of FFXII, because it makes earning those story scenes or whatever that much more rewarding.

ami, i've been agreeing with you a lot lately, and it's scaring the shit out of me.
 
Amir0x said:
Well yeah, but FFX kinda gets that by default. If tight pacing like that means the absurd linearity of FFX, then it's not really a benefit in my mind anyway. I much prefer the huge explorable landscapes and vast dungeons of FFXII, because it makes earning those story scenes or whatever that much more rewarding.

The only thing I dont like about FFXII's story so far is that it's so damn similar to VP2's.

Let's restore the princess to the throne by doing this! oooooorr this! Well, that didn't work. Why not this!
 
Amir0x said:
Well yeah, but FFX kinda gets that by default. If tight pacing like that means the absurd linearity of FFX, then it's not really a benefit in my mind anyway. I much prefer the huge explorable landscapes and vast dungeons of FFXII, because it makes earning those story scenes or whatever that much more rewarding.

Well said.
 
RegularMK said:
FFXII really seems to have taken a page (or several) from western RPGs, and it really seems to be polarizing among RPG fans.
i don't know if i WANT my FFs to be like that. i want my FF to be a JRPG forever. i dunno, i just thought this FF was a pretty big departure from the previous FFs where the focus was on "cheesy character developments" and linear story telling.

and besides, i thought the game was fairly linear, considering you were given hints on the map screen as to where to go next. you indeed had the CHOICE of whether or not you should advance, but so did all the previous FFs.
 
fusoya59 said:
i don't know if i WANT my FFs to be like that. i want my FF to be a JRPG forever. i dunno, i just thought this FF was a pretty big departure from the previous FFs where the focus was on "cheesy character developments" and linear story telling.

and besides, i thought the game was fairly linear, considering you were given hints on the map screen as to where to go next. you indeed had the CHOICE of whether or not you should advance, but so did all the previous FFs.

well.. with FFX, the only other choice was turning off your PS2!
 
RegularMK said:
I suppose considering the story of FFX more cohesive is understandable, since it totally comes at the expense of any sort of non-linearity.

I know many people consider FFXII's story disjointed since the gameplay segments in between the story telling are generally longer than what we're used to, but I definitely prefer it. I don't like being led through a RPG by the hand. I like deciding when I'm going to continue the story segments, and if I want a break from the story, I can go hunt marks or do other side quests.

FFXII really seems to have taken a page (or several) from western RPGs, and it really seems to be polarizing among RPG fans.

I'm not talking about the flow of the game; I'm talking about what the story focuses on and presents. Does the storyline continue focusing on a specific events or does it decide to go off into a different plotline and ditch whatever they were building up? These are the sort of things that I'm talking about.

The linear nature of FFX does not detract nor does it really add anything to the storyline. It could have free roaming gameplay like FFXII does but the actual story would still be focused and cohesive.

Linearity and non-linearity may add or subtract from the focus on a story but in the end it depends on how the events are structured, their relevance to the storyline, and a whole slew of story-related things. You can still have a fantastic story between huge sections of gameplay non-linear gameplay and you can still have a horribly structured and planned story in the most linear game ever.

Avalon said:
Your right about it being the focus. That does not make it a good story however.

Neither does simply having a "mature" setting or political intrigue. It's only one part of the bigger picture.

Amir0x said:
Hmmm....

FFX was essentially playing an RPG on rails, it was so linear. So maybe that helped the "focus", but FFXII succeeds in every conceivable way where FFX failed - it's a mature (in the real sense of the word) political thriller which still manages to hit on the classic FF themes. Now, granted, I have not played these mystical last five hours so I mean it's conceivable since this is an FF game that Vaan will turn into a fairy demigod who swims in the ocean and is cleverly enough named, oh I don't know, Sin... (AND THEN HE WAKES UP, AS IF IN A DREAM)... but I don't know this is like such an awesome change of tone.

As I pointed out to RegularMK, focus relates to the actual storyline. Does it focus on the same storyline or does it focus on push what's built up to focus on another plotline? Are the events significant to the primary storyline and make sense for it. Those are the things I'm talking about.

Amir0x said:
Presentation in FFXII, as you noted, is superior. But I think to say that's the only thing that is superior is shortchanging FFXII. You are right, the emphasis on characters is lessened here... but because FF series so consistently has those unbelievably cheesy characters with the ridiculous focus on shitty writing and characterization anyway... I think it's a substantial improvement when the 'focus' shifts elsewhere.

I don't think FFXII is any better from the other FF games based on just characters. In some cases, I think it's worse than some of the other FF games. FFXII just has less of what you dislike and more of what I dislike.

Amir0x said:
i'm not sure what you mean by 'planning and events', so you may have to explain that one to me.

Come on Amir0x! For someone that's so adamant about the terrible stories in JRPGs, I would think it would be obviously apparent what I meant.

AniHawk said:

That's one part of it.
 
fusoya59 said:
i don't know if i WANT my FFs to be like that. i want my FF to be a JRPG forever. i dunno, i just thought this FF was a pretty big departure from the previous FFs where the focus was on "cheesy character developments" and linear story telling.

Judging by your name, I'd be able to guess you're definitely into the more classic JRPG :)

Its doesn't feel like a western RPG, if that's what you're talking about. The story is slightly less "Japanese" in that it feels pretty grounded and realistic compared to other the other Final Fantasies that are definitely more... out there. The gameplay feels somewhat inspired by possibly KotOR or Baldur's Gate.

It still feels plenty Japanese, to me. I like a good JRPG, myself.
 
Shouta said:
I'm not talking about the flow of the game; I'm talking about what the story focuses on and presents. Does the storyline continue focusing on a specific events or does it decide to go off into a different plotline and ditch whatever they were building up? These are the sort of things that I'm talking about.

Well, I've yet to reach the apparent "falling apart" of the story, so maybe I'll be singing a different tune after I finish the game. As it stands, however, I am definitely enjoying the story that's being told much more than FFX. That's obviously subjective, but thusfar I don't see either with a superior method of storytelling.
 
RegularMK said:
Well, I've yet to reach the apparent "falling apart" of the story, so maybe I'll be singing a different tune after I finish the game. As it stands, however, I am definitely enjoying the story that's being told much more than FFX. That's obviously subjective, but thusfar I don't see either with a superior method of storytelling.

For story telling, I think both are pretty sharp. However, I think FFXII fails in having plot points or storyline events that are relevant to what is percieved to be the main storyline whereas FFX doesn't.

I think most people are expecting the game to go totally bonkers when I say "falls apart" which is only true for the last 5-10 hours of the game. I've continually said since the JP launch that the story is slowly rolling off the cliff and finally does at the end of the game. That's what I mean by "falls apart".

Your view on it may differ but from the perspective I'm viewing the story, it does.
 
Shouta said:
As I pointed out to RegularMK, focus relates to the actual storyline. Does it focus on the same storyline or does it focus on push what's built up to focus on another plotline? Are the events significant to the primary storyline and make sense for it. Those are the things I'm talking about.

Ok, now I understand what you mean. I suppose this is contingent on the story falling apart at some point, particularly near the end. So until then I guess I'm not qualified to say if this is the case until I experience it. I will say, about 55 hours in... I'm still thinking it's a big improvement over past FF games.

Shouta said:
I don't think FFXII is any better from the other FF games based on just characters. In some cases, I think it's worse than some of the other FF games. FFXII just has less of what you dislike and more of what I dislike.

yeah... that's too non-confrontational, though, it's better to be bitter about it and say you're just evil and hate good things :(

Shouta said:
Come on Amir0x! For someone that's so adamant about the terrible stories in JRPGs, I would think it would be obviously apparent what I meant.

I don't know, it just didn't hit me the way you said it! But with the explanations, I understand now.
 
Shouta said:
I think most people are expecting the game to go totally bonkers when I say "falls apart" which is only true for the last 5-10 hours of the game. I've continually said since the JP launch that the story is slowly rolling off the cliff and finally does at the end of the game. That's what I mean by "falls apart".

Well, you've got me a little scared. Hopefully I either disagree or it somehow doesn't bother me.
 
Final Fantasy X reeks, there is no eloquent way of addressing how I feel about that pile of unplayable, unreadable, ear poisoning slop! I can't even replay through it, I've tried to give it second chances! Twice! I get bored out of my skull by the time I hit Besaid. =/

Maybe I'll try again, and make a thread to yell at Shouta! Damn Wild Arms lover!

Less X, more XII.

And Final Fantasy originated as being more maintained and "western in theme." FF through FFVI say hi, a bit of actual quality writing to the American script and some faux accents on the voice actors for charm and immersiveness don't cause that to falter.

But of course, as soon as we get something with some dignity and restraint, here comes FFXIII and Versus XIII, which make me want to gouge my eyes out.

I hate Tetsuya Nomura character designs with ever fiber of my being >;(
 
Amir0x said:
Ok, now I understand what you mean. I suppose this is contingent on the story falling apart at some point, particularly near the end. So until then I guess I'm not qualified to say if this is the case until I experience it. I will say, about 55 hours in... I'm still thinking it's a big improvement over past FF games.

I think it's pretty evident after the
fall of the Leviathan and the battle with Vossler
that the story starts to step away from its very political introduction. Many of the events from that point on really don't have any bearing on the political conflict and that's the biggest beef I have with the game.

The game is set out as a very politically charged FF game and I expected that the story was going to stay like that for most of it while introducing the fantasy elements. Instead, we're pushed along a pretty standard FF plot that puts the characters outside the main conflict and basically wasting the incredible setup. Then the last 10 or so hours occurred and it was like they just jumped off the cliff.

Amir0x said:
yeah... that's too non-confrontational, though, it's better to be bitter about it and say you're just evil and hate good things :(

*cues Futurama soundclip* I win!
 
jett said:
basche-livesFwHS.jpg


DON'T BELIEVE ONDORE'S LIES!

That is so awesome. :D
 
Alex said:
But of course, as soon as we get something with some dignity and restraint, here comes FFXIII and Versus XIII, which make me want to gouge my eyes out.

I was so hyped for XIII's direction a few months ago..... but that was before I played XII. :)

I had resigned myself to the fact that FF was forever going to be a teen emo anime fantasy, and from that perspective, a Matrixed up superhero FF was looking to be the best case scenario...

...but it isn't.... XII is the best case scenario! :D

Let's hope for the best. Unlike some people, I don't fear Advent Children action.... but I do fear faux melodrama and emo angst.
 
XIII is pretty as hell and hideous.... as hell... at the same time.

I just cannot stand Nomura, and every installation his designs manage to get FRUTIER. There has to be a term for his modern day designs, and how they appear. :( The costume design is just so, so bad....

The big plus of XIII being the main character is a woman, who looks like she can kill things without crying. That alone is pretty ground breaking for a JRPG.

His Elvaan and Hume work on XI were ok though! But it's not like you could **** those up.
 
I like Nomura's designs when he isn't being all whacky with some of the clothing. The FF8 designs were fantastic and a number of FF10 ones were great too. I don't particularly like his leads most of the time though but then again, I don't think there's ever been a particularly well designed FF lead.

That said, I'm pretty psyched for XIII because it looks like it may use the FFX-2 combat system or a variation of it.
 
Top Bottom