The end of the game demonstrates that YES, you DO have to think when it comes to battles. There is a lot of planning involved and keeping your party healed while everyone automatically attacks can be pretty exciting. That said, I did nothing extra and would imagine that had I gone on all the hunts and acquired some extra espers, I wouldn't be saying this because I'd be at like level 60 at least. Anyway, sadly, everything before the final few areas of the game is really boring and scripted. Using my leader manually made me feel like I had SOME control, but it still wasn't very deep. When I had trouble, I just went through an area once or twice until I got more exp and items to sell for loot, which I would then use to buy better armor. I had to do this once. Overall there's just no sense of planning and really thinking anything through until the end. The license grid proved to be ok, but I credit that to the Golden Amulet.

If everyone had a different license grid, I think that would have added more depth to how you could've developed them. This may have not played out very well, but I'm wondering if maybe they should have had like six predefined grids (all still locked of course) that you assign to characters. Each one pertaining to different things. One for physical, one for a certain type of magic, one that's a hybrid of a couple, etc.
But ultimately, Active Dimensional Battle is not the answer. Not until they can at least make the level of user input and thinking match previous FF's, even if they still want to keep the automation aspect. That's just it -- the game is too automated most of the time. From the guy that brought us Final Fantasy Tactics, I was expecting a lot better.
No random battles is nice... but I didn't ask for you to have me have to sell out my thinking to a script, either. You are put at such a disadvantage if you don't use gambits for certain things during important fights. For example, you'll never be able to use a phoenix down as fast as you could if you just set up a gambit to do it. All of this automation really takes away from YOUR experience. There's far too much of it and I hope FFXIII gives the player more control. That's the most important thing to me. Otherwise I may not buy any more FF's if they continue to use ADB and in this way.
Overall, this game is one that had an awful lot of potential... potential to perhaps be the best yet. Sadly, this is not the case. The shortcomings stick out like a sore thumb and it really makes you question if Square-Enix even cared about the story and many aspects of the gameplay after Matsuno left.
Believe it or not, I still enjoyed this game, but there were too many times where I was shaking my head, wondering what the hell Square was thinking.
FFXIII will prove if Square can actually make an RPG that has a good story and consistently good gameplay, something they haven't done since FFX as far as I'm concerned, and that was a long, long time ago.