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The Official Final Fantasy IV Advance Thread

Heh..Im gonna attempt beating this thing without level uping I should be alright till i hit that fucking demon wall :lol

demonwall4-b.gif
 
Was there a system bundle/combo for Final Fantasy Advance I&II Dawn of Souls like the one for FF Tactics Advance and FF IV Advance?
 
Kobun Heat said:
Therefore if NOA does not arrange for complete overhauls of both games I will cry and write mean things about you in my lj :(
I don't think it's NOA's call. The credits for FF4A say that Colin Williamson was the localization editor, and he's a Square Enix mainstay if I'm not mistaken.

So yeah, that means there's a 50% chance they'll leave the FFV localization as-is. OH NO Y-BURNS
 
NintendosBooger said:
Way to go, Nintendo.

Keep financially supporting Square so they can put their bread + butter series on the Sony machines.
What bread and butter series, anymore? FFX was more linear than Dragon Quest I, FFX-2 was too experimental to be "bread and butter," and FFXI was online.


Lost Fragment said:
Both. IIRC, Nintendo is handling the bulk of FF4 Advance.
I think you're remembering pretty incorrectly.
 
I think you're remembering pretty incorrectly.

Do you have a source for that? Nintendo is doing everything, thus sayeth the Square Enix.

Anyways, from that info sheet Nintendo put out a while back....

"Game Storyline: The king of Baron has directed his loyal Red Wings armada to steal the sacred crystals from the neighboring nations. When the king commands his dark knight, Cecil, to destroy the village of Mist for its crystal, Cecil abandons the king and vows to put an end to his madness."

Yeah, if Nintendo is doing the new translation/bonus content/graphical pimpage, then that makes me laugh.

...unless Mystida was renamed or the reason for destroying the village of mist was changed in this version or something.
 
JackFrost2012 said:
FFIV PSX was completely retranslated...and what "game-crashing bugs" are you talking about?
The ones where the game locks up and the BGM starts doing an '80s Max Headroom flashback thingy. They're most common in the Tower of Babel, but they're not exclusive to that area. They were the reason Square-EA initially nixed FFIV from FF Anthology (which was "FF Collection" in Japan, and had all three games).

Also, the game sometimes isn't recognized by your PlayStation as an official game, and gets locked out (until you try again). This isn't a issue of worn-out hardware, but it affects different hardware revisions with different likelihoods of problems. Supposedly the PS2 offers the most incompatibility. Square-EA blamed this one on a "faulty pressing" and suggested that people return problem games to the place they got them, and get replacements that likely came from the same batch. This actually did work for most people, because having a different disc simply meant that it would have compatibility issues with a different set of hardware.
 
curious..

Are they going to buff call magic's a bit?

Cause tbh.. half of em were pointless.. Like no one used Ifrit, Shiva etc.. Everyone used Titan, Bahamut.

Not even leviathan =[

Maybe an occassional shitty asura, or the sylphs..
 
ruby_onix said:
They were the reason Square-EA initially nixed FFIV from FF Anthology (which was "FF Collection" in Japan, and had all three games).

All three games were released individually in Japan; "FF Collection" was just an end-of-lifecycle, three-in-one omnibus. So Square EA didn't "nix" anything...they just bundled them differently in the U.S.
 
Greenpanda said:
final fantasy iv = not very good

*boggle*

I actually played FFIV very, very late (only a few years ago), and really enjoyed it the whole way through. Pleasantly short too, took 16 hours to finish the game iirc, and I enjoyed it all. Great music, some cool characters (better than 5, worse than 6), and fun combat.

If it can hold up that well years and years later, it's either quite good, or my taste sucks :P
 
I remember when my friend Aaron paid $114cdn for the SNES version.. he gave it to me before he moved away. I felt so honoured. Awesome.. awesome game.
 
Please please please, I hope they didn't increase the random encounter rate and water down the difficulty level like they did with FF1+2 DoS. God the original is such a fantastic game, it was my favorite game of all time for a *LONG* time.
 
I'm curious as to whether they've added any new item-summons (e.g., Imp, Bomb, Coctric, Mindflayer?) in addition to all the
new weapons, dungeons, monsters, etc. Actually, given the presence of those additions, I'm wondering if there are any added multi-hit attacks (from summons or otherwise); IIRC, there aren't any multi attacks in the original game, and it seems like it's going to take a lot of 9999s to take down KluYa
.
 
Lost Fragment said:
Do you have a source for that? Nintendo is doing everything, thus sayeth the Square Enix.
I don't have a source because, while apparently Nintendo's got some kind of hand in publishing it (otherwise there'd be no way it's a registerable game on their website), there's been no comment on who's handling the translation as far as I know.
But I could be wrong. Where did you get your information?



djtiesto said:
Please please please, I hope they didn't increase the random encounter rate and water down the difficulty level like they did with FF1+2 DoS.
The difficulty level is being left intact from the Super Famicom original, but yeah, if they mess with the encounter rate again, heads are going to fly.
 
Orin GA said:
Heh..Im gonna attempt beating this thing without level uping I should be alright till i hit that fucking demon wall :lol

demonwall4-b.gif


I seem to remember oddly enough, bio or poison working well on the wall. (At least with the SNES version) Perhaps that's worth a shot?

"It's coming right for us!"
 
cant u skip the evil wall part? after fighting the dolls, warp out.. then go back to the crystal room and grab th ecrystal


Then whe u go to that cave doesnt it make kain turn agst you instantly.. w/o having to go through that shit cause you bugged the game out

(omg win)
 
Wow, I'm really pumped about this. Didn't realize it was so close. This has always been the most memorable game for me. Even if it's running on 90% nostalgia, I can't wait to run through this agin and go through all those hidden dungeons....I mean, I've wanted more FF4 ever since I first finished it...I guess 13, 14 years ago....Yikes.
 
Wait, who was
Kluya?

I don't remember he/she/it at all. Is this something added?

EDIT: Nevemind, already answered. If that's true, then US gamers = shafted again. :(
 
Duderz said:
Wait, who was
Kluya?

I don't remember he/she/it at all. Is this something added?

EDIT: Nevemind, already answered. If that's true, then US gamers = shafted again. :(

Cecil and Golbez's father, brother of FuSoYa. Kluya was a Lunarian who built the Lunar Whale and introduced Devil's Road and airships to Earth

EDIT: Too late too.
 
FFI and FFII on PS1 are perfect. They are the ultimate versions. Faithful to the originals also. The GBA versions are the weaker of the two, even with the new dungeon and boss fights.

FFIV is to be seen but the PS1 version was re-translated, was "hard mode", didn't have much for load times and had some neat additions (cgi movies, art gallery, etc). We'll see if FFIV Advance keeps hard mode and same level of graphical detail/colour PS1/Wonderswan version had.

PS1 CT is the worst port of a game I've ever seen. Worst load times I've ever experienced. It's really nice to have the anime movies which actually flesh out a scene or two which needed fleshing out (ending to help tie into CC)... but I would recommend watching the anime scenes on your computer while you play the game on SNES.

PS1 FFV and FFVI are bad, but not as horrible as CT. Some nice features, some CG movies (intro to FFVI is actually pretty cool) but increased load times and FFV's issue with saving on PS2 makes those games not worth it. So I'm thinking the GBA versions will be the ultimate, still though, I definitely would rather take the load times then pay the price the SNES versions are going for (well at least FFVI).
 
Tabris said:
FFI and FFII on PS1 are perfect. They are the ultimate versions. Faithful to the originals also. The GBA versions are the weaker of the two, even with the new dungeon and boss fights.

FFIV is to be seen but the PS1 version was re-translated, was "hard mode", didn't have much for load times and had some neat additions (cgi movies, art gallery, etc). We'll see if FFIV Advance keeps hard mode and same level of graphical detail/colour PS1/Wonderswan version had.

PS1 CT is the worst port of a game I've ever seen. Worst load times I've ever experienced. It's really nice to have the anime movies which actually flesh out a scene or two which needed fleshing out (ending to help tie into CC)... but I would recommend watching the anime scenes on your computer while you play the game on SNES.

PS1 FFV and FFVI are bad, but not as horrible as CT. Some nice features, some CG movies (intro to FFVI is actually pretty cool) but increased load times and FFV's issue with saving on PS2 makes those games not worth it. So I'm thinking the GBA versions will be the ultimate, still though, I definitely would rather take the load times then pay the price the SNES versions are going for (well at least FFVI).


not to be rude but ff4 cgi was the most utter shit ever.. the game was pretty much hard mode new translation and the new skills.. dont even count cgi.. id rather watch stick figures move across a screen for a few secs then the cgi
 
ghostmind said:
Square needs to get going on FF3-9 ports for PSP...

What's the point? 4-6 fit the GBA better, and the GBA and DS have bigger fanbases. 7 - 9 sound fair but would probably perform better on DS.
 
I'm pretty sure the poster on gamefaqs who said it was
easytype zeromus
was theorizing based on something (I forget what it was). According to people "in the scene" the rom hasn't been leaked yet, so unless someone's got an advance copy of the guide or knows someone at S-E no one knows yet. I figure it is probably either that, or
Kluya
, which admittingly wouldn't make much sense but I think it'd be nifty, better than option A.
 
CVXFREAK said:
What's the point? 4-6 fit the GBA better, and the GBA and DS have bigger fanbases. 7 - 9 sound fair but would probably perform better on DS.

7-9 couldn't be done on DS.

I would like FF3 original released on PSOne though to finalize my collection. Then also release it for DS so I have a portable version.
 
Tabris said:
7-9 couldn't be done on DS.

I would like FF3 original released on PSOne though to finalize my collection. Then also release it for DS so I have a portable version.

I think the consensus is that they could be done with the right work. I don't think it's in SE's best interest to split the FF fanbase, either.
 
igg4tw.jpg

Published by: Nintendo
Developed by: Square
Genre: RPG
Release Date:
US: December 12, 2005
copied from IGN :P

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final-fantasy-iv-20051104034759028.jpg

final-fantasy-iv-20051104034801544.jpg

final-fantasy-iv-20051104034800356.jpg


I'm seriously considering buying a GBASP+ for the game and I'm wondering if the d-pad issue has been resolved, and if it hasn't, Does it really hinder gameplay anyway?

I've never actually played through this game before (played about 1/2 before I grew tired), so this will be my time playing it entirely. Is there anyone else who hasn't played the original planning on picking it up?
 
Never played FFIV, I may give it a go. I haven't played my SP in a while anyway so I need an excuse to use it again :P
 
This game, and the rest of the FF ports to GBA are REALLY starting to make me want to own a micro.

Thing is - I own a GBA, GBAsp ver1., GB Player and a DS. Do I really need a 5th version of GBA hardware? I've also purchased FFIV twice already (SNES and PS). So far, I've said hells no...

But there is some sort of whimsy about playing old FF games on the micro that is starting to sneak into my thoughts... out, damned spot! Out I say!
 
^^Ignore that post ^^

This one is closer to the Launch date anyways...come on.

Don't close it plz, Merge it if you need to

:( plz
 
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