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The Official GAF Pen and Paper RPG Thread of Rolling Nothing But 20s!

The only times I have are Wednesday or Thursday evenings (After 5:00 Central), though I can play after 11 PM on Saturday, I am sure nobody wants that.

If I have to play at another time, I may have to switch to listening with a headphone and communicate through typing or whispering.
 

rSpooky

Member
JayDubya said:
Oh wait, let's consider time zones as well.

Central here (Texas); GMT-6

As for when I can and cannot play, it is easier to say when I cannot play. I cannot play on Mondays or Tuesdays. I often will be unable to play on Sundays, as I play, well, guess what? :lol

I would favor Friday night or anytime Saturday, but anything not mentioned above could work.

GMT-5 here (virginia)
 

chapel

Banned
-8 GMT or PST here

Weekends are my preference, but as long as I get enough notice, like a week in advance, it should be fine. I work for myself, so I am flexible. Though I am moving today, and the internets not hooked up, hopefully sometime this week it will be though.
 

JayDubya

Banned
How about we do a playtest sometime soon, today even? Just figure out how it works, make some macros, just do the chat and moving shit around and taking turns thing.
 

chapel

Banned
Im familiar with skype, so its not an issue for me. The rpg software though, would be nice to know how it fares for you guys. I am on a mac, but have a virtual windows share setup.

Right now I can get online, but its really limited by when and how long. I have to use a cell phone thats tethered, its pretty fast, handles video chat with two other people, just a little slower than 1.5mbit dsl. So if need be, whenever we decide to do a session, I should be able to play as long as I know about it well in advance and its more in the evening. Its not my cell phone, its my dads, so yeah.

Ill work on my character in the next few days, I take it that the races of stone book is okay? I will check out a copy and go from there.
 

JayDubya

Banned
chapel said:
The rpg software though, would be nice to know how it fares for you guys. I am on a mac, but have a virtual windows share setup.

Yeah, I really want to screw around with the Gametable software and see how it works and all that jazz.
 

rSpooky

Member
sorry... it was busy day for me today...

I will post this week someday after work when I hace a test run up for you guys to login to.
 

JayDubya

Banned
rSpooky said:
sorry... it was busy day for me today...

I will post this week someday after work when I hace a test run up for you guys to login to.

Righteo. If anyone else needs help making characters, or is coming in late, I'm still available to help.
 
Do you think there is any improvement necessary for my character? I shown it to the guy who suggested OpenRPG, and he said my character actually had quite a bit of potential.
 

JayDubya

Banned
KittenMaster said:
Do you think there is any improvement necessary for my character? I shown it to the guy who suggested OpenRPG, and he said my character actually had quite a bit of potential.

Naw, man, looks good. He'll run out of spells in short order, but all early game casters do - just how it is.
 

LiveWire

Member
rSpooky said:
GMT-5 here (virginia)

Same here, in Virginia. Thursday works for me too. Saturday morning would also work. I'll have my character rolled up and posted tonight.

Oh and I updated the initial post to reflect chapel's character change.
 

JayDubya

Banned
LiveWire said:
Same here, in Virginia. Thursday works for me too. Saturday morning would also work. I'll have my character rolled up and posted tonight.

Oh and I updated the initial post to reflect chapel's character change.

If this line-up holds, looks like we've got a Fighter, a Rogue, a Cleric, and a Wizard, so that leaves you pretty free to do whatever. :)
 

LiveWire

Member
JayDubya said:
If this line-up holds, looks like we've got a Fighter, a Rogue, a Cleric, and a Wizard, so that leaves you pretty free to do whatever. :)

Who's the rogue? Did I miss a character?
 

JayDubya

Banned
LiveWire said:
Who's the rogue? Did I miss a character?

Oh, Spook's wife said she wanted to play, as a rogue. No other details given yet.

So really, it's wide open for you to make whatever you want - if you want "the fighter slot," you can have that even, and I'll make a bard or a paladin or something.

Overall Assessment

Party strengths:
Two heavily armored dwarfy meatshields with a lot of hp and AC + 1 tiny, hard to hit, sneaky crossbow sniper that can also make minor kabooms (major kabooms come later); enough heals to last for a few fights or survive one nasty one.

We have heals, we have decent damage (melee and ranged), and we have limited burst AoE (burning hands, color spray).

Party weaknesses:
We don't have very many skill points amongst us yet, as we're all low skill point characters with suboptimal skill lists. We don't have a "face" character, we don't have our traps character, we don't have our scout / spotter; true, we are getting a rogue, but a rogue can do one or two of those things, but not all of them well. Sometimes it helps to have an athletics / acrobatics character, as well.

Recommendation for 5th character:
Something with more than 2 skill points, unless making a Paladin to play the face role; focus on one or more skill deficit areas.

Could literally be anything else other than the 3 specialist classes taken so far (Barbarian, Bard, Druid, Monk, Paladin, Ranger) if skills properly allotted into deficit areas.

Also, I encourage someone to play an Elf, that I may taunt them, berate them, and generally not get along with them (a dwarf's prerogative). :D That, and a longbow user couldn't hurt.

I also plan to riff on / coordinate background with chapel's character; perhaps we can be from the same mountain or clan.
 

rSpooky

Member
yup my wife will play a rogue ..just need to roll m still

i am working on a setting ..hopefully soon i will have it done to give you background info on the setting.



(it will be a new /customised setting but for deities just go off the once in the standard D&D book(s)-)
 

JayDubya

Banned
rSpooky said:
i am working on a setting ..hopefully soon i will have it done to give you background info on the setting.

If you give me some leeway, I can broadly design my hometown (stealing liberally from such genre staples as Moria and Ironforge, of course).

Also, I've decided to request that the item of special significance to be either a family heirloom or a weapon crafted by Thane Dromheld, Fieren's father, a retired adventurer of small repute (and a blacksmith of great repute). The relationship between them is somewhat strained, as Fieren was never as bright as her father and never took to his trade - I had originally thought perhaps Fieren could have stolen the item in question, but that wouldn't really fit the desired alignment. :lol

Also, if we are to be receiving any special items in addition to the freebie adventurer's pack o ' goodies, let us know how, if at all, it affects the starting gold - I've been going by max gold but we could just as easily have been going by minimum or average or simply roll it out.
 

LiveWire

Member
JayDubya said:
Oh, Spook's wife said she wanted to play, as a rogue. No other details given yet.

So really, it's wide open for you to make whatever you want - if you want "the fighter slot," you can have that even, and I'll make a bard or a paladin or something.

Overall Assessment

Party strengths:
Two heavily armored dwarfy meatshields with a lot of hp and AC + 1 tiny, hard to hit, sneaky crossbow sniper that can also make minor kabooms (major kabooms come later); enough heals to last for a few fights or survive one nasty one.

We have heals, we have decent damage (melee and ranged), and we have limited burst AoE (burning hands, color spray).

Party weaknesses:
We don't have very many skill points amongst us yet, as we're all low skill point characters with suboptimal skill lists. We don't have a "face" character, we don't have our traps character, we don't have our scout / spotter; true, we are getting a rogue, but a rogue can do one or two of those things, but not all of them well. Sometimes it helps to have an athletics / acrobatics character, as well.

Recommendation for 5th character:
Something with more than 2 skill points, unless making a Paladin to play the face roll; focus on one or more skill deficit areas.

Could literally be anything else other than the 3 specialist classes taken so far (Barbarian, Bard, Druid, Monk, Paladin, Ranger) if skills properly allotted into deficit areas.

Also, I encourage someone to play an Elf, that I may taunt them, berate them, and generally not get along with them (a dwarf's prerogative). :D That, and a longbow user couldn't hurt.

I also plan to riff on / coordinate background with chapel's character; perhaps we can be from the same mountain or clan.

I was thinking Elven Druid....maybe Elven Ranger? I could also do Human Monk.
 

JayDubya

Banned
LiveWire said:
I was thinking Elven Druid....maybe Elven Ranger? I could also do Human Monk.

Both: d8 hit die; Spot, Listen, Survival; Animal empathy & animal companions

Druids: can use Diplomacy; druids get more and better spells, a stronger animal companion (and they get these sooner); druids also come with gear and alignment limitations

vs.

Rangers: all martial proficiencies, Search, Hide, Move Silently + more skill points, a higher attack bonus, free combat feats, favored enemy bonuses.

Either way is synergistic with getting a +2 Dex and Longbow proficiency (although Ranger has that inherently), as well as the Elven low-light vision, and bonuses to Search, Spot, and Listen. Either can play party scout very well, ranger can also play sneak

* * *

If you go Druid, keep strength low, keep Int relatively low, and focus on Dex, Wis, and to a lesser extent Cha (animal empathy, handle animal, diplomacy); try to keep Con up, but it's less important due to the fact that we have a high Con cleric and a druid brings more hp refills to the table. Use an animal companion to keep enemies at bay while you pepper them with arrows.

So I'd recommend Str 8, Dex 16, Con x, Int 10, Wis 15 (or higher) Cha y; 9 points left

If you go Ranger, make strength a higher priority and request a composite bow set to your strength modifer (used to be called "Mighty") - you'll be firing more often and doing more damage with this thing AND you'll be able to snipe. Reduce Wisdom down to 13 or 14. Con can be more important if you want to mix in melee; if not, just let it drop.

So I'd recommend Str 14, Dex 16 (or higher), Con x, Int y, Wis 14, Cha 8; 7 points left

* * *

And then Human Monk: lots of skill points and optimal skill list (can be party face, sneak, scout, or acrobat), good saves, lots of feats; Monk synergistic with human due to class being MAD and giving plenty of skills and bonus feats; liability: class is very MAD, point-buy is low, so early game monks tend to be weak;

I'd recommend: Yeesh, I don't know; Dex and Wis need to be at least 14. After that just do your best.
 

LiveWire

Member
JayDubya said:
Druids: do get Diplomacy, Spot, and Listen; druids get more spells and a stronger animal companion; druids also come with gear and alignment limitations

vs.

Rangers: get Search and more skill points, Stealth abilities, a higher attack bonus, and free combat feats

Either way is synergistic with getting a +2 Dex and Longbow proficiency (although Ranger has that inherently), as well as the Elven low-light vision, and bonuses to Search, Spot, and Listen. Either can play party scout very well, ranger can also play sneak.

And then Human Monk: lots of skill points and optimal skill list (can be party face, sneak, scout, or acrobat), good saves, lots of feats; Monk synergistic with human due to class being MAD and giving plenty of skills and bonus feats; liability: class is very MAD, point-buy is low, early game monks tend to be weak.

What's MAD?

Edit: I'm thinking Ranger, probably a Bow Fighting Style..

14 STR
16 DEX (after Elven racial bonus)
10 CON (after Elven racial penalty)
12 INT (more skill points)
13 WIS (can cast 1st, 2nd and 3rd level spells--i.e. emergency healer Cure Light/Moderate/Serious--at later levels)
8 CHA (-1 to checks, I usually like characters with at least 10 CHA-or more :D-but a Ranger is supposed to be aloof anyway I guess).
 

JayDubya

Banned
LiveWire said:
What's MAD?

Multiple Ability-score Dependent.

I could make a 25 point buy Human Fighter with scores of 16 13 16 8 8 8 and be completely optimal as a fighter - Fighters don't need Int for anything aside from one feat tree, don't need Dex to be very high unless they want to be ranged fighters, and really don't need Wis or Cha.

I slapped quite a few points on Fieren's Cha because I want her to be both generally more attractive and not inept at intimidation; but one could easily say that a fighter has at least three "dump stats," if not four for the melee inclined fighter that just wants to get the most mileage out of the ol' full plate. Indeed, the half Orc barbarian with a 6 Int and a 6 Cha is not particularly lessened by those penalties as they are hacking their foes in twain with an 18-20 Str. :lol Fieren is technically suboptimal in that I could probably have a 16 Str and a 14 Dex, but as a Fighter, it won't matter a whole lot - I can afford to screw around a bit more with the points.

I could make a 25 point buy Human Wizard very easily as well - pump Int very high, ignore Str, ignore Wis, ignore Cha, make Dex and Con modestly high. Again, at least 3 dump stats, with two of the remainded being of less importance.

Monks and Paladins, on the other hand, have it kind of bad. Paladins demand a high Cha and a high Str (you're expected to melee), you also need a relatively high Wisdom, Dex affects your AC and accuracy with your bow, Con affects your hit points; on a 25 point buy, Int invariably gets dumped, and then Dex and Con take a major hit.

Incidentally, I made a sample 25 point buy, 240 gold Human paladin: Fahn, and he demonstrates that point fairly well.

With Monks, you're also expected to melee and grapple a lot (so you need Str and Con to do damage and survive), you can't wear armor at all (! - need Dex and Wisdom), special abilities are powered by Wisdom, and you have a great skill list but not enough points to spread the ranks around (Int). You pretty much have to dump Charisma since it only affects one skill, and then you don't have much if any to put into Int, and then you have 4 stats that need to be kind of high.
 

LiveWire

Member
Ah, gotcha. Yea, min-maxing is always easiest with Fighters and Wizards. :lol I kinda wanna make sure I have decent scores all around...still debating 12 WIS 9 CHA (and then 10 CHA when I get my first free ability score point), or just leaving it a permanent 13 WIS 8 CHA. But anyway, I've decided on the Elven Ranger, so we'll have extra melee damage, ranged damage, sneakiness, skills and (at later levels) emergency healing.

Just don't expect me to be loquacious with any NPCs. :lol
 

JayDubya

Banned
LiveWire said:
Ah, gotcha. Yea, min-maxing is always easiest with Fighters and Wizards. :lol I kinda wanna make sure I have decent scores all around...still debating 12 WIS 9 CHA (and then 10 CHA when I get my first free ability score point), or just leaving it a permanent 8 CHA. But anyway, I've decided on the Elven Ranger, so we'll have extra melee damage, ranged damage, sneakiness, skills and (at later levels) emergency healing.

Just don't expect me to be loquacious with any NPCs. :lol

Indeed. Hopefully Spook's wife doesn't mind being a social kind of rogue or we're going to be one sad little band of misfits.

I can at least Intimidate people w/ my mighty 11 Cha and 4 ranks!
 

rSpooky

Member
JayDubya said:
Indeed. Hopefully Spook's wife doesn't mind being a social kind of rogue or we're going to be one sad little band of misfits. I can at least Intimidate people w/ my mighty 11 Cha and 4 ranks!
Well..your fucked then :lol
 

JayDubya

Banned
rSpooky said:
Well..your fucked then :lol

Uh-oh, methinks I need to reroll Paladin.

C'mon, you know Mrs. Spooky wants to be teh half-elf rogue of 14+ Cha hawtness.

LiveWire said:
Don't Wizards have Charisma-boosting spells? We'll just make Kitten use a few spells on us, like, every 4 hours a day. :lol

Eagle's Splendor is not only short-acting, he won't get it until L3. :lol
 

JayDubya

Banned
Did you set a password? I keep getting a "Failed to Connect."

Edit: I'm gonna go ahead and forward this post from their forums here.

Hopefully this will help with the more common problems people encounter.

GENERAL PROBLEMS:

1) I get an error while trying to launch Gametable.
This is probably because you don't have Java installed. Open a dos box and type java -ver. IF you get an error, you need to install Java. Refer to the "Download" section of the main Gametable page (http://gametable.galactanet.com) for instructions on installing Java.

2) When I launch, there are no pogs in the pogs area, or when I connect I get stuck "Streaming Images" forever.
Make sure you unzip such that it preserves the directory structure of Gametable. there should be a top level directory that contains Gametable.bat and Gametable.jar, and in that directory there should be 2 sub-directories called "pogs" and "underlays". If those aren't there, you didn't unzip it right.


NETWORK PROBLEMS:

1) How do I host a session

You host a session by selecting "Host" from the Network menu. You will be prompted to enter your name and player name. You will also have the option to set a password for the game, and to set what port you're hosting on. You do not need to set a password, or change the port the game is hosted on. You can simply enter your name and your character name and click "Host".

2) It said I failed to host. What's wrong?

It's rare to fail to host. The only way that happens is if the port is in use. You can not host multiple sessions of Gametable on the same port, so if you're trying to host 2 instances of Gametbale, you'll have to change the port on one of them. Also, if any other application is using that port, the hosting will fail. The short answer is: try changing the port.

3) I'm hosting, but none of the other players can join to me.

The most likely cause of this is your firewall. The host has to have the port open. The default port for Gametable is 6812. Whatever port you're using, it has to be open.

Step 1 is to turn off your Windows Firewall. From the start menu, select Settings>Control Panel. From there, launch Windows Firewall. Under the General Tab, select "Off". Yeah, yeah, it's not recommended. Turn it off.

The other problem that comes up a lot is routers. A lot of people nowadays have routers and don't know how to use them. Your router will block your attempts to host on any port, unless it is specifically told to allow communication on that port. Unfortunately every router is different on how you tell it that. Start by opening a browser and going to http://192.168.1.1

That's the address of your router. It will probably ask for a username and password. Most routers default to blank for username and "admin" for the password. If those don't work I can't help you.

Once you're in the router controls, you'll have to find "port forwarding" of "port range forwarding" or somthing like that. You should be able to enter a range of ports you want to open up. To go with the default gametable port, open up 6812. It'll want a range of ports so say "6812 to 6812" and forward it to whatever your local ip is. There'll be a box you have to fill out indicating which address to forward it to. It'll probably be 192.168.1.100, but the last number might be something else. To find out what the address is, open a dos box (Start>Accessories>Command Prompt) and type "ipconfig". That will tell you your local address. Whatever that address is, that's where you want the ports forwarded.


Confused yet?


4) How do I connect to a game?

To connect to a game, select "Join" from the Network menu. It will prompt you with a dialog asking for your name, your character name, the IP of the host, the port of the host, and the game password. The password of the game is set by the person hosting. It defaults to blank. The port defaults to 6812, but is changeable by the host. The ip must be the IP address of the host's computer. The host will have to tell you what that is.

5) I can't connect to the host.

Make sure that you have everything entered correctly. Going through the fields in the join dialog one at a time...

Name: Enter your name here.

Character Name: Enter the name of your character here.

IP: This should be the IP address of the host's computer. If it starts with "192.168" then your host probably gave you the wrong IP address. Have the host go to http://whatismyipaddress.com. That will tell him what his IP address is, and he can tell you.

Password: This must be identical to whatever the host set. It defaults to being empty, but if the host set a password, you have to match it perfectly, and it's case sensitive.

Port: This has to be the same as the port the host selected. It defaults to 6812.

If you've double checked all that, and it's still not working, try turning off your Windows Firewall if it's on (For instructions on how to do that, see FAQ#3).

If you still can't get through, then you have some weird Iron Curtain thing going on with your firewall. It happens a lot at companies, schools and other professional and quasi-professional institutions. If you're at a place like this, You'll have to ask the IT people what ports are open and ask your host (and all the other players) to play on that port instead.
 

rSpooky

Member
adventure world background:


worldmapdnd.jpg


Continent: Terra Nova
Kingdom: Amacom
The King : Cresetor the 3rd (the Chosen king of the people)
His right man: the wizard Salatori
Population: 3.350411
Humans: 40%
Elves: 20%
Halfelves: 10%
Dwarfs: 15%
Halfings: 10%
Halforcs: 5%
Climate: average climate, with rough winters and mild summers. The southern border area tends to have a slightly warmer climate, but has more rain in a year.


Amacom has been established for about 800 years now, 200 years after the Great Rift.

The rift was an event that wiped away most of the civilisation, leaving those left behind to start over again. After years of chaos and plundering, the Humans, Elves and Dwarves decided to work together to create a more unified land. Due to their combined efforts, peace and prosperity persuaded more people to join their cause and the small Kingdom rapidly increased in size. Their Kings are chosen every 15 years but their current King Cresetor has been re-elected the past 3 times.

Currently Amacom is facing constant threat from beyond its borders. Between outcasts, savages and who knows what other creatures, who lurk at their borders and plot regularly to take over power, the Royal Guard has their hands full. To establish better control, various military units have been sent out across their borders to defend against invasion. A “secret agency” called The Brotherhood has been established to sniff out any domestic enemies. Yet, dangerous as this all sounds, most commoners in the country are not aware of the daily dangers that surround them.

At regular intervals, the King goes on unannounced assessment runs at the border posts. In his absence, his lifelong friend Salatori (who used to adventure with him) keeps the Kingdom going.


The city of Moncur is the capital of this small Kingdom. Most of the population lives and works in, or around the city. Perhaps the most wondrous, but easily overlooked aspect of the city is its waterworks and sewer system. They had built a water reservoir in a branch of the River Elder-Blue that flows throughout the region. From this reservoir, the water flows through the middle of the city, providing water to every house, marketplace and back alley. They have even created a series of canals through the city that can provide an alternate way of moving about the city by boat and provide a means of defence in case of invasion.

Deep under the city is a network of tunnels that house the Dwarves , which can be considered a city under the city. This city is called Garamhold and it enjoys a certain level of sovereignty of its own. If you are looking for some nicely crafted tools, armour or weaponry, then Garamhold is the place for you, as one might expect. Legend has it that Garamhold also contains plenty of uncharted tunnels that lead to places best left unknown.
The two smaller cities are Fools Gold, known to be a miner colony and Seldumer, the Kingdoms only port city dedicated to fishing. Those that fish do not venture out to deep, for those that do are never heard from again.

A little ways from the coast of the Kingdom is a forward island group that houses a training facility for new recruits that wish to join the Royal Guards. This facility is entirely managed by a staff of Elven warriors. The facility, known as The Vault also serves as a retreat for the King in case of crisis.

Spread throughout the Kingdom, are various smaller villages. These villages house mostly pilgrims who have moved further out towards the borders of the Kingdom in search of their fortune, or Separatists/Purists that prefer to be living with their own kin. Some Dwarves are one known group that have now begun to occupy the mountain range.
 

JayDubya

Banned
Good job, love it, etc, etc.

How's this for a general background:

Thane Dromheld (Fighter x OR Wizard x / Expert y) lives in the mountains to the northeast of Fool's Gold and makes yearly / bi-yearly trips to Garamhold to sell his wares.

Thane wanted his youngest daughter, Fieren, to act as his apprentice like her siblings did before her but she never had a knack for it or an interest for the family trade (she was always more partial to the trade caravan guards, for example), and over the decades of her youth it eventually became clear to her father that while working for him at the forge had been good exercise, it had not instilled any love for the art or much skill in practicing it. The frequent trips to the cosmopolitan centers of Moncur and Garamhold, however, had instilled in her a sense of wanderlust.

In her 30s, Fieren spent much of her time learning the arts of sword and bow and axe from anyone who would teach her, sometimes acting to help scare away the occasional threat of bandits from the caravan.

In her 40s, Fieren finally moved out of her mountain home and came to live and formally train in Garamhold; she works as a hostess / bouncer at a fairly rough and tumble bar within the city (or within the city of Moncur above). Her father crafted a fine gift for her before she moved away - she may not fully have his blessing or his understanding, but he loves her and wanted her to be safe (item yet to be determined by DM).

Having worked under some of the best martial trainers in Amacom's capital (possible DM or at least DM-named characters), Fieren feels ready and is now looking for the chance to prove herself in a new line of work.

As a worshiper of Moradin, active within the largest Dwarven community in the kingdom, Fieren may already know Rothan in some capacity.
 

JayDubya

Banned
LiveWire said:
Took me a while, but here he is:

Aranel Ancalimë (pronounced ARnel ahn-ka-LEYM), Elven Ranger

http://www.campaign-blog.com/view.php?id=7857.

Okay, well, you need to include your skill bonuses from being an Elf on your sheet in the Misc. Bonus area.

Other than that, I don't see any errors.

I'd recommend you a) buy a buckler, if you can afford it, as it can be readily wielded with either rapier or longbow and b) consider maxing out some skills rather than putting just 1 rank in a bunch of different skills and burning 2 points for 1 rank in some cross-class ones. Spot and Hide are particularly important for the purposes of scouting and sniping.

Edit: I suck at photoshop;

pog-outer.png

fieren-1.png


Can someone else combine those (the outer white part needs to be transparent)?

RE-Edit: Oh I see. The eraser tool can either white out things or erase the background entirely, it's just a matter of clicking other options.

fieren-2.png
Not quite ideal, but serviceable.
 

LiveWire

Member
JayDubya said:
Okay, well, you need to include your skill bonuses from being an Elf on your sheet in the Misc. Bonus area.

Other than that, I don't see any errors.

I'd recommend you a) buy a buckler, if you can afford it, as it can be readily wielded with either rapier or longbow and b) consider maxing out some skills rather than putting just 1 rank in a bunch of different skills and burning 2 points for 1 rank in some cross-class ones. Spot and Hide are particularly important for the purposes of scouting and sniping.

I would buy a buckler, but then I'd be encumbered I think. That Chain Shirt is heavy shit dude! :lol

And for the spread of skills, I wanted to be able to have a lot of knowledge potential that would be helpful to the party (the character's background will explain as well). I'm looking to get the synergy bonuses to Survival, etc. early on, and not be an immediate clone of Spooky's wife's rogue. Of course over time, I will drop more points into the roguish skills.

Not sure I remember which Elf racial bonuses I'm missing in skills? Can you remind me?

Edit: nm, I remembered.
 

JayDubya

Banned
Indeed. You're right at 50 lbs. :lol With a bedroll and rations and rope and all that, you'd be over. Well enough, though - you may as well walk at the same rate as the rest of us when not in combat - just drop your backpack on the ground, or somehow convince a DORF to carry some shit for you. 3...2...1... NOT IT!

I suppose I am carrying 92 lbs atm. Heh. DORFY goodness.
 

LiveWire

Member
JayDubya said:
Indeed. You're right at 50 lbs. :lol With a bedroll and rations and rope and all that, you'd be over. Well enough, though - you may as well walk at the same rate as the rest of us when not in combat - just drop your backpack on the ground, or somehow convince a DORF to carry some shit for you. 3...2...1... NOT IT!

I suppose I am carrying 92 lbs atm. Heh. DORFY goodness.

Yea, you never really miss the carrying capacity until you play a sub-16 STR character. Then a feather can knock you over. :lol

Moncur sells Bags of Holding right? Right?
 

rSpooky

Member
LiveWire said:
Yea, you never really miss the carrying capacity until you play a sub-16 STR character. Then a feather can knock you over. :lol

Moncur sells Bags of Holding right? Right?

Does it ??? ( give mysterious look)
 

rSpooky

Member
SO .. lets gather to play saturday morning at 10.00 ..sound good?
Kittenmaster, I know this means you cannot talk, but if you can listen to us and type then that is ok for me.
 

LiveWire

Member
rSpooky said:
SO .. lets gather to play saturday morning at 10.00 ..sound good?
Kittenmaster, I know this means you cannot talk, but if you can listen to us and type then that is ok for me.

10AM Eastern?
 
Sounds fine. It doesn't mean I can't totally talk, but I cannot talk when my mom is in hearing range. I can just use my microphone's ear speaker to listen.
 

JayDubya

Banned
If I read correctly, 3 of us are GMT -5 (if you include spook's wife), 2 of us are in GMT - 6, and 1 of us is in GMT - 8 (chapel).

So be sure to account for that.
 

LiveWire

Member
OK, so how bout we set this first little encounter for 2 hours? Also, I'm working on my character's backstory and will post asap.
 
Any kind of idea on a background for Thalm Kuuz? I am not exactly sure what I want his origins to be, but I think I will hitch along another character or race, since there are only 10% of halflings.
 
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