Self Induced
Member
That wasn't the fail.ZayneH said:I don't think that Warthogs and Ghosts are really spoilers, to be honest. :/
That wasn't the fail.ZayneH said:I don't think that Warthogs and Ghosts are really spoilers, to be honest. :/
You need to find better friends.Digital-Hero said:Finding matches for Firefight is one of the most annoying things about ODST, especially if you have friends who hate Bungie games. :lol
Self Induced said:That wasn't the fail.
Metroidvania said:Odd question, but are there any audio logs that aren't accessable until you do a certain flashback?
I've got 28/30 and from the guide I'm checking, I've gotten them all so far, i.e. none of the ones I don't have for sure are yellow atm.
CrazedArabMan said:One of the things I want from Reach is, no or very little multiplayer achievements. I've only recently been trying for them and they have been a pain, I've got a ton of Overkills, with no exterminations, and no killtacs.
The level's name isn't really a spoiler.Self Induced said:Spoiler tag fail.
In this context, when the guy is asking which level is best to do an achievement, it sort of is.Dax01 said:The level's name isn't really a spoiler.
Niblet said:Got Grimm and Timan for Deja Vu. Just need 1 more. Any takers?
Timan said:Good game, alot easier than the Halo 3 one.
Arnie said:Just got audiophile, such an amazing finale.
For some reason though, despit having a full play through, I don't have the super sleuth achievement. How do I get it?
whitehawk said:So is this game actually worth $60? I'm not sure if I should get it or not, I'm on the fence with this one.
Oh shit, I did something similar. Atleast that gives me some motivation to go for a second playthrough.Niblet said:You played a full contiguous game, right? My first play through I forgot to save before jumping into a firefight and when I went back I had to start over. Instead I manually selected the mission I was up to and beat it from there. You do not get the achievement if you do it this way. it must be a straight playthrough. The only way to ensure this is to use the save feature and always resume from your save.
ZayneH said:Or if there are multiplayer achievements, have them be Ranked and Social, with no Free For All achievements. Or if there are FFA ones, make them Ranked and Social, no Ranked only nonsense.
For those achievements, just wait until Grifball shows up. It's the easiest to try to get those ones in.
xxjuicesxx said:The whole skulls on the Bungie website seems a bit broken though. I have a 5M skull yet they haven't updated on the career page my highest is the 500k skull like 5 or 6 skulls in. I wanted to know if I hit the highest one and I know its completely webbased so they could add higher ones but as of right now whats the last one and stuff.
The Firefight leaderboards seem to be updated once per day, or less. Look again tomorrow.Sai-kun said:Hey Sai, do you know why our Firefight game recently isn't showing up on the firefight leaderboards? :/ We did really good
http://www.bungie.net/Stats/ODSTg.aspx?gameid=28415445&player=Sai kun
I think we have one of the highest scores amongst GAF people.
Sai-kun said:For the little mini-skulls down there it has to be a higher score on Heroic. Not normal![]()
xxjuicesxx said:Ahh I see the first ones are easy then normal and so on. So probably the highest one is a high Legendary score. A solid team of 4 could probably pull that off on Lost Platoon I'd imagine.
Sai-kun said:Yeah, Lost Platoon is awesome. I don't know if I could play a game of Firefight for more than two hours though, honestly. After the fourth set I feel like the game's over.
xxjuicesxx said:It is a bit sad the difficulty stops ramping at around set 4 or 5. If you can survive past and balance lives lost with lives gained then you can basically go as long as you want, which is sort of counterproductive for the whole high score thing with leader boards and skulls. I guess both are cool in a way who can marathon the longest but I'd like to see who can survive the longest in incredibly hard situations. Would require a more advanced Firefight with more robust options, which hopefully we'll see eventually in newer games using this mode.
xxjuicesxx said:It is a bit sad the difficulty stops ramping at around set 4 or 5. If you can survive past and balance lives lost with lives gained then you can basically go as long as you want, which is sort of counterproductive for the whole high score thing with leader boards and skulls. I guess both are cool in a way who can marathon the longest but I'd like to see who can survive the longest in incredibly hard situations. Would require a more advanced Firefight with more robust options, which hopefully we'll see eventually in newer games using this mode.
NameGenerated said:Did anyone else think the night hub was cool at first then just got in the way? I was rushing to get to the missions about 2 or 3 missions in.
Grimm Fandango said:Besides Lost Platoon (or is there another vehicle map?), I do think there will be a point where it just becomes way too hard to progress on Legendary.
But it would be nice to see enemies swapped around and making it a bit more random.
NameGenerated said:Did anyone else think the night hub was cool at first then just got in the way? I was rushing to get to the missions about 2 or 3 missions in.
This is the game's biggest accomplishment, I think. Even the smallest skirmish is challenging and satisfying. It's a combination of very sharp encounter design and the tweaked play mechanics.StoOgE said:They managed to make smaller scale battles feel more intense and dangerous than the giant set pieces in Halo 3. Bravo.
Sent you a friend requestThaedolus said:I'm available for Endure or 200k runs now. GT Thaedolus
Agree on both counts. However, I do wish there were more vehicular Firefight levels. I mean, just one?GhaleonEB said:This is the game's biggest accomplishment, I think. Even the smallest skirmish is challenging and satisfying. It's a combination of very sharp encounter design and the tweaked play mechanics.
I think that's partly why I'm not digging the vehicle missions as much as I normally would - once you hop in a vehicle, the distinctions between Halo 3 and ODST pretty much disappear.
ZayneH said:I don't think that Warthogs and Ghosts are really spoilers, to be honest. :/
I said it was a fail because you both said the exact same thing but tagged different parts of your post. It completely cancelled out the effect of using a spoiler tag at all.Dax01 said:The level's name isn't really a spoiler.
ZayneH said:Ah, ok.
So, started my Legendary Playthrough, and boy are Brute Shots cheap.was hard. StupidTayari Plaza. Also just finishedsniper jackals and huntersfor the second time on Legendary(Classic was my first). In Halo: Reach, can you please make it so that Marines fire at Wraiths and other vehicles, and not Grunts when they have Rockets? Please? Especially on Heroic and Legendary.Uplift Reserve
Two technically, if you countLlyranor said:Agree on both counts. However, I do wish there were more vehicular Firefight levels. I mean, just one?