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The Official Halo 3: ODST Thread

Willeth said:
Turn the VISR off. They're seeing you because you're casting light on everything.

I did this, not only did I take out a silenced grunt in the dark but the brute was facing the other way and still went "BLIHTISDLB!!!" and turned around and started shooting at me.
 
Sorry I quit last night. I lagged out for some reason :/

I beat Uplift Reserve TWICE in a row, to get the Classic achievement and still didn't get it. I later found out that you're not allowed to honk the Warthog's horn. Really Bungie? REALLY!?!?!?!
 
I've found that they'll still see you, but they're less accurate. They know roughly where you are, but I do think it has an effect. Even a silenced weapon makes a lot of noise.
 
Havok said:
Chances are the notifications never popped up for them so they don't know they got the messages; this seems to be a giant issue with ODST for everybody I know. Achievement notifications, messages, invites, none of the notifications pop up until long (long long long long) after they're sent. Ugh.
I'm having the same problem, and it's only with the ODST campaign disc. I've missed out on several invites for Firefight because of this. At least I know I'm not the only one.

Vast Inspiration said:
As for Kizingo Blvd and your health beep complaint. This is HONESTLY the only Halo game since Halo 1 that I played on Legendary. Heroic and Legendary are so much easier in this game, and health packs are EVERYWHERE, that I really don't understand the complaints. I really don't. The hardest time I had was destroying
the scarab
.
The health beeping is a huge irritation on Legendary. I play with headphones and the noise is beyond ridiculous. Any attack from the Brutes on up makes that fucking alarm go off at it's fastest interval. Having to stop what I planned and go searching the night for a health pack just to keep the noise from melting my brain is a very poor design choice for the game, IMO. The red tinge and the VISR distortion is really all we need to know that we're about to die. If I want to change my tactics and go recharge before re-engaging the enemy, then it should be my choice. Don't force me to do it because the alarm is literally giving me a headache. That's not really enjoyable at all.
 
AFreak said:
EDIT2: Haven't tried Firefight yet, not many people with the game I know. add GRAVYJACKz an I'll play sometime.

WickedLaharl said:
jesus man hardly anyone on my friends list has this game making it hard as fuck to play firefight.

if you wanna play hit me up. gt is xeroxinlola

You should add GAF Firefight 3 to your list, and use View Friends on it to find other ODST players. Poor man's matchmaking.
 
Willeth said:
Turn the VISR off. They're seeing you because you're casting light on everything.

It does seem to make you easier to spot, but you still can't shoot enemies without them noticing.

I find it's easier to run around Hunters in the hub if you do it without VISR.
 
So the firefight party we had on friday went something like this...

First game on Windward and the projector was way too dark...game ended about 30-40 min with nothing major to report.

Second game Rally Point...great stage and made a new high score 614k :D and it lasted about an hour and a half.

Third and final game of the night began around 11pm...Lost Platoon after 3:30 hours...2776 enemies and 2.7Million scored we called it a night.
 
xxjuicesxx said:
I just like how they added these "silenced" weapons yet as soon as you shoot one fucking bullet its on and they all know where you are. The game has such little stealth and you basically have to fight every fight, no map workarounds (alternate safter routes)

Completely disagree with "such little stealth".
In the hub/city on my first playthrough on Heroic, I snuck past 80% of the enemies, it's all I did. Went around, VISR off (hilarious when I literally walked into a hunter). I loved sneaking around the city.
I'll agree on the silenced weapons not working, if a grunt is killed next to a brute he's going to know he's under attack, he shouldn't know exactly where you are.

Fleet of Foot said:
So I'm looking for some people to add me to their friends list. I just completed the campaign on normal, alone, and now I'm thinking about starting again on heroic (again, alone). None of my friends have the game yet.

I haven't even touched Firefight am I'm looking for some people to do that with. Play with me and you're playing with someone who:

Gamertag is Fleet of Foot

Have you added GAF Firefight 3 to your friends list?
 
So I'm looking for some people to add me to their friends list. I just completed the campaign on normal, alone, and now I'm thinking about starting again on heroic (again, alone). None of my friends have the game yet.

I haven't even touched Firefight am I'm looking for some people to do that with. Play with me and you're playing with someone who:

  • Isn't able to play Halo for 6 hours at a time and wants to approach this casually.
  • Wants to try for any of the achievements that require more than one person.
  • Can play from 8-11 EST most nights.

I'm not a Halo pro and don't care if you are, either.

Gamertag is Fleet of Foot
 
LAUGHTREY said:
What information did Johnson get from Vergil? What did they accomplish by getting him out of there? If it wasn't so late in the story and they weren't all about to jump to the Ark it would have held more meaning getting an Engineer to defect
but MC will end it all in a few hours anyway so woohoo go ODSTs.

Agree competely,
apart from Johnson being a badass, that ending felt utterly pointless. Legendary included.
 
GhaleonEB said:
Maybe it's just bad luck. Nearly every time I get on, it's my preference to play Firefight, and I've only been able to do so a handful of times.
Ghal, you know I'd be up for a game any time if I wasn't asleep by time you get on.:lol

Havok said:
Chances are the notifications never popped up for them so they don't know they got the messages; this seems to be a giant issue with ODST for everybody I know. Achievement notifications, messages, invites, none of the notifications pop up until long (long long long long) after they're sent. Ugh.
I've experienced the delay for achievements, but not for messages or invites.
 
Best Halo campaign by far, short though sadly. The plot/ending was somewhat pointless since it really had no bearing on the war in the end, but I suppose the point was more about the characters own adventure.
 
StoOgE said:
Dude, fix your fucking post.
I really don't see anything about my post as a spoiler. I'm curious as to which part offended though. I'll gladly edit that bit, if you point it out but spoiler tagging the whole thing doesn't make much sense to me.
 
So two friends and I tried firefight for the first time last night and boy did we suck. Tried a couple maps and couldn't get past but a couple waves. Lol. Lag was bad sometimes too.

Need to find some good tips online or something, jeez.
 
ODST Thoughts:

Overpriced a bit. Not a ton, but a bit. If I didn't own Halo3, it would be a great deal.
I missed the flood (not flood only levels, but the flood).
Campaign felt a little short, like the individual levels could have gone on longer or something
I love the pistol, still wouldn't mind BR's (at least in firefight)
No Flood or sentinels
in firefight FTL
Wish there were more night variants in firefight, I love playing in visor mode.
Rain effects? D -
Lag in firefight
Kind of wish there was more going on in the hubworld, and maybe a few puzzle elements... even if they were secondary, Like unlock BR's or something?
Human puppet models showing their age.
Campaign had a great pace to it. Levels had some really nice details, and felt more lived-in then in the past.
ODST battle approach was more fun than I thought it would be. Enemies are lethal!
Scale looked better then ever. Scarabs even felt smaller this time.
Hope Reach is open-worldy.
Wish the game ended with sighting Master Chief's plumment to earth like in that blontkamp short.
 
Dirtbag, you're the first person I've seen call out the rain effects. I totally agree, had to squint every once in a while to make sure it was still raining :lol

I kept expecting a storm to break out (remembering the first trailer), but it never happened. It doesn't change much about the game, I just thought it was weird.
 
Game is nicely polished and fun.

I'm just so tired of fighting the covenant and also find the halo universe pretty dull.
Maybe REACH will add something new.

Killing those little screaming aliens is always fun though,
 
Dirtbag said:
ODST Thoughts:
I missed the flood (not flood only levels, but the flood).
Scale looked better then ever. Scarabs even felt smaller this time.
Wish the game ended with sighting Master Chief's plumment to earth like in that blontkamp short.

Agree mostly, but I HATED
the scarab being in there. Personally I think it cheapens the Chief's acheivements in Halo 3 and feels less special. Why even bother having it? Fight a Phantom and few banshees or something, then blow up the nest.

MrBen said:
Game is nicely polished and fun.

I'm just so tired of fighting the covenant and also find the halo universe pretty dull.
Maybe REACH will add something new.

Killing those little screaming aliens is always fun though,
Guess what you'll be doing in Reach?
Fighting the Covenant. In the Halo Universe.

Possibly fighting insurrectionists... but I'm betting Bungie aren't doing that. :'(
 
Buttonbasher said:
I really don't see anything about my post as a spoiler. I'm curious as to which part offended though. I'll gladly edit that bit, if you point it out but spoiler tagging the whole thing doesn't make much sense to me.

I haven't gotten to the Mongoose part since I don't have enough voice logs and didn't know how many levels were in the game
 
Crunched said:
Dirtbag, you're the first person I've seen call out the rain effects. I totally agree, had to squint every once in a while to make sure it was still raining :lol
You should listen to the OXM podcast; Marty talks about how he built the entire music system around 'Rain' (what's on the soundtrack as Deference for Darkness), and then the artists decided to yank the rain altogether. He had to beg them to keep it. :lol :lol

http://oxmpodcast.podbean.com/2009/09/25/koxm-episode-183/

(Welcome back, Dirtbag!)
 
Zeouterlimits said:
Agree mostly, but I HATED
the scarab being in there. Personally I think it cheapens the Chief's acheivements in Halo 3 and feels less special. Why even bother having it? Fight a Phantom and few banshees or something, then blow up the nest.
Hadn't really thought about it like that, and it didn't really bother me.
I mean I've had marines take out the scarab before when I'm driving around bullshitting. Didn't personally bother me, fun game comes first
 
I imagine by page 170 someone's solved this (apologize if you've done this), but for some reason selecting "resume solo campaign" often restarts the first level. (and yes, I've been save/quitting) I have to keep returning to the main menu to try again before I actually get to my active checkpoint.

Anyone else having this issue or know what might cause it?
 
StoOgE said:
I haven't gotten to the Mongoose part since I don't have enough voice logs and didn't know how many levels were in the game
Alright I edited. Sorry about that, I just seem to remember that particular cache opening up early on in the game and wasn't really thinking about that.
 
Dirtbag said:
Hadn't really thought about it like that, and it didn't really bother me.
I mean I've had marines take out the scarab before when I'm driving around bullshitting. Didn't personally bother me, fun game comes first

I see what you're saying of course. Perhaps it didn't help that I didn't think it was particularly fun either. Felt a bit throw-away.

xxjuicesxx said:

Ooof, so damn close.

Louis Wu said:
You should listen to the OXM podcast; Marty talks about how he built the entire music system around 'Rain' (what's on the soundtrack as Deference for Darkness), and then the artists decided to yank the rain altogether. He had to beg them to keep it. :lol :lol

Ah, that explains alot.
I didn't mention it (yet to write up my "evaluation") but yeah, I too wondered why the rain effects were so meagre. Perhaps Bungie could put out a video demonstrating how it looked, just to see what it would have been liked... (wishing more than hoping)
 
Son of Godzilla said:
Wait, there were rain effects in the game?

exactly

also:Marty props. Can't give me thoughts without giving credit to the single best piece of the game's atmosphere. MUZACK was good
 
Zeouterlimits said:
Agree mostly, but I HATED
the scarab being in there. Personally I think it cheapens the Chief's acheivements in Halo 3 and feels less special. Why even bother having it? Fight a Phantom and few banshees or something, then blow up the nest.
I agree completely. Even on Legendary
the Scarab is a joke. If you keep the Cheiftan's hammer from previously, you can board it MC-style and take out the one or two Brutes that are manning the Plasma Turrets and destroy it even easier than in H3. Totally cheapens Master Chief's hard work.
 
Zeouterlimits said:
Guess what you'll be doing in Reach?
Fighting the Covenant. In the Halo Universe.

Possibly fighting insurrectionists... but I'm betting Bungie aren't doing that. :'(

It would be awesome to seem them tackle the rebellion storyline and then switching gears to uniting to fight a common foe. I don't see how they could ignore that storyline. Otherwise you're just fighting elites again... There was no forerunner/flood stuff on Reach, right?
 
SaggyMonkey said:
Btw, Holy crap at the LFE on this game. Makes me want to use the Brute Shot as much as possible just to shake my house.
I loved opening those huge metal doors between HUB sections. Also the
covenant cruiser flybys at the end were great, I ignored protecting dare/vergil a couple of times, and just got off the warthog to appreciate them in first person
. Sounded and looked so good. :)
 
squidhands said:
I agree completely. Even on Legendary
the Scarab is a joke. If you keep the Cheiftan's hammer from previously, you can board it MC-style and take out the one or two Brutes that are manning the Plasma Turrets and destroy it even easier than in H3. Totally cheapens Master Chief's hard work.

Ah, fellas.
Buck is a bad ass AND he survived reach. A single, pretty much stationary scarab, come now.
Believe :D
 
Dirtbag said:
exactly

also:Marty props. Can't give me thoughts without giving credit to the single best piece of the game's atmosphere. MUZACK was good
I got the soundtrack from Amazon last week, but am just now getting the chance to really listen to it. It really is remarkable, both in quality and range. Mary and Michael keep pushing that bar.
-PXG- said:
Yeah. Mombasa Streets. It's a slight drizzle.
I reminded me of Oregon in the fall. No raining per se, just wet.
 
The Wise Old Man said:
It would be awesome to seem them tackle the rebellion storyline and then switching gears to uniting to fight a common foe. I don't see how they could ignore that storyline. Otherwise you're just fighting elites again... There was no forerunner/flood stuff on Reach, right?
Correct.
First Strike spoilers ahead:
Kind of. >_>. There's a really cool Forerunner artifact buried beneath the surface that interacts with Slip-stream and time. But that's all post Alpha Halo stuff that I doubt is in Reach. And would still mean no Flood.
 
squidhands said:
I agree completely. Even on Legendary
the Scarab is a joke. If you keep the Cheiftan's hammer from previously, you can board it MC-style and take out the one or two Brutes that are manning the Plasma Turrets and destroy it even easier than in H3. Totally cheapens Master Chief's hard work.

Hey, you had the option to
sneak around the scarab. Nobody was forcing you to cheapen MC's hard work by killing it.
I'm not a huge fan of the campaign (particularly the HUB level) but this seems like a pretty minor gripe. Besides,
Chief killed FOUR scarabs
. Lets see Buck try and pull THAT off.
 
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