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The Official Halo 3: ODST Thread

Got to the second set on Alphas site and lagged out. If you are lagging at all in the first set dont bother.

Alpha site is pretty good though. Its just once those chieftans activate invinceability you really have to work together. They are fast as hell too.
 
A few Bungie veterans left the studio to create Moonshot Games which is dedicated to high-quality downloadable games. Can't wait to see what they come up with. :)

http://news.teamxbox.com/xbox/21168/Bungie-Alumni-form-Moonshot-Games/

Formed by Bungie alumni Michel Bastien, Damián Isla, and Rob Stokes, Moonshot is dedicated to exploring the uncharted spaces of high-quality downloadable games, bringing to those worlds our years of experience with AAA productions. With launch and support facilities in both Seattle, WA and Boston, MA, the Moonshot program poises itself to pull top talent from either coast.
 
EazyB said:
The 7th playlist is up and it's community maps. No idea if the maps have been changed/updated since the last one. If anyone happens to get Ber Ber I'd appreciate it if you'd tell me whether or not there were light orbs.
No light orbs can be found.
 
Anyone up for some firefight or campaign action right now? I'm looking for three other people for some legendary campaign action or the endure achivement in firefight. Gamertag is FLUFFER.
 
Gui_PT said:
What's the strategy for Chasm Ten ?

...I'd go out and get some weapons to use against the big guys...

I did a solo Chasm Ten on the Legendary setting and was doing perfectly fine using the tunnels until the last wave. I found it difficult to run out and pick up Covenant weapons with the Chieftains running around.

My thoughts where to during the earlier waves, when things are much more manageable is to grab a couple useful covenant weapons (i.e. Carbine, Plasma Pistol, Needler) that are good for knocking down the big brutes and bring them back to the base then swap them out with the SMG/Pistol. This will drop the Covenant weapons in your spawn point so should you die later on you aren't running through a fresh wave of Covenant searching for a Plasma Pistol to kill the annoying Engineer or knock down the Brute's Shields. What ended up finishing me was the Chieftains blocking my access to the pile of Covenant weapons that were on the walkways up top or just outside the hallways. Killing a Brute Chieftain in a Legendary Firefight with a SMG/Pistol combo is nuts...

Firefight solo is brutal period, unless you want to put it on Normal or Easy then it is somewhat manageable... the only problem is it's not the Heroic/Legendary challenge you normally expect.
 
StUnNeR H2K said:
I did a solo Chasm Ten on the Legendary setting and was doing perfectly fine using the tunnels until the last wave. I found it difficult to run out and pick up Covenant weapons with the Chieftains running around.

My thoughts where to during the earlier waves, when things are much more manageable is to grab a couple useful covenant weapons (i.e. Carbine, Plasma Pistol, Needler) that are good for knocking down the big brutes and bring them back to the base then swap them out with the SMG/Pistol. This will drop the Covenant weapons in your spawn point so should you die later on you aren't running through a fresh wave of Covenant searching for a Plasma Pistol to kill the annoying Engineer or knock down the Brute's Shields. What ended up finishing me was the Chieftains blocking my access to the pile of Covenant weapons that were on the walkways up top or just outside the hallways. Killing a Brute Chieftain in a Legendary Firefight with a SMG/Pistol combo is nuts...

Firefight solo is brutal period, unless you want to put it on Normal or Easy then it is somewhat manageable... the only problem is it's not the Heroic/Legendary challenge you normally expect.


Thanks, that helps :D
Will try that tomorrow
 
http://www.mlgpro.com/content/news/292083/Snipedown-Wins-First-Ever-GameBattles-Heretic-FFA-Tourname

EazyB said:
For fuck's sake.

Does anyone over at Bungie care what Shishka does?

lol 2 years later and people still expect good things from a terrible playlist manager.



Ugh and fuck 20 Credits costing 13 dollars. Anyway to get credits in gamebattles besides buying them?

GhaleonEB said:
To matchmaking, that is. I suspect they care very much about his other duties.


Bring on the Reach Beta.

What you mean is most of his MM duties are now focused towards Reach's MM? Just wondering.
 
EazyB said:
For fuck's sake.

Does anyone over at Bungie care what Shishka does?
To matchmaking, that is. I suspect they care very much about his other duties.

I think it's safe to say user created content and major updates to matchmaking are probably done with. I haven't seen any activity in Atlas, and the last few months of Matchmaking updates have largely been minuscule (aside from the new playlists to incorporate the new maps). New maps just launched, Halo 3 is seeing a massive influx of new players, and this month's update was literally invisible. I'm guessing the resources that go into updating the playlists have been absorbed by other duties.

Which is too bad. I'm pretty much done with ODST now - got all the achievements but the Firefight 200k ones, which I can't get because no one is on any longer - and in a cursory check of the playlists I didn't see anything new that interested me. So I'll be drifting back to other games for a while now. I'm just at the end of Phantasy Star IV, which is fuck-awesome, BTW.

Bring on the Reach Beta.
 
GhaleonEB said:
To matchmaking, that is. I suspect they care very much about his other duties.

I think it's safe to say user created content and major updates to matchmaking are probably done with. I haven't seen any activity in Atlas, and the last few months of Matchmaking updates have largely been minuscule (aside from the new playlists to incorporate the new maps). New maps just launched, Halo 3 is seeing a massive influx of new players, and this month's update was literally invisible. I'm guessing the resources that go into updating the playlists have been absorbed by other duties.

Which is too bad. I'm pretty much done with ODST now - got all the achievements but the Firefight 200k ones, which I can't get because no one is on any longer - and in a cursory check of the playlists I didn't see anything new that interested me. So I'll be drifting back to other games for a while now. I'm just at the end of Phantasy Star IV, which is fuck-awesome, BTW.

Bring on the Reach Beta.

You can get them by yourself, but if you insist, just send me a message and I'll hop on. I'd be happy to help.

Yeah, matchmaking for Halo 3 seems to be near the end of its update period, though didn't urk say in the last BWU that the next one will see more significant changes?
 
GhaleonEB said:
To matchmaking, that is. I suspect they care very much about his other duties.

I think it's safe to say user created content and major updates to matchmaking are probably done with. I haven't seen any activity in Atlas, and the last few months of Matchmaking updates have largely been minuscule (aside from the new playlists to incorporate the new maps). New maps just launched, Halo 3 is seeing a massive influx of new players, and this month's update was literally invisible. I'm guessing the resources that go into updating the playlists have been absorbed by other duties.

Which is too bad. I'm pretty much done with ODST now - got all the achievements but the Firefight 200k ones, which I can't get because no one is on any longer

I can always hop on, I've been away for two days due to my back and some stuff with it.
Bring on the Reach Beta.

Hopefully it'll start after April, don't want to miss out on Reach's beta. Had too much fun with 3's. :D
 
Dax01 said:
Yeah, matchmaking for Halo 3 seems to be near the end of its update period, though didn't urk say in the last BWU that the next one will see more significant changes?

I'm cool with this...just as long as MLG gets updated in a timely manner :P
 
Dax01 said:
You can get them by yourself, but if you insist, just send me a message and I'll hop on. I'd be happy to help.

Yeah, matchmaking for Halo 3 seems to be near the end of its update period, though didn't urk say in the last BWU that the next one will see more significant changes?
Let me rephrase that. I don't want to get, because solo Firefight is not fun.
 
GhaleonEB said:
To matchmaking, that is. I suspect they care very much about his other duties.

I think it's safe to say user created content and major updates to matchmaking are probably done with. I haven't seen any activity in Atlas, and the last few months of Matchmaking updates have largely been minuscule (aside from the new playlists to incorporate the new maps). New maps just launched, Halo 3 is seeing a massive influx of new players, and this month's update was literally invisible. I'm guessing the resources that go into updating the playlists have been absorbed by other duties.

Which is too bad. I'm pretty much done with ODST now - got all the achievements but the Firefight 200k ones, which I can't get because no one is on any longer - and in a cursory check of the playlists I didn't see anything new that interested me. So I'll be drifting back to other games for a while now. I'm just at the end of Phantasy Star IV, which is fuck-awesome, BTW.

Bring on the Reach Beta.

I too am only missing those achievements so I'd join you. I'd prefer to do 4 people so we could just do it on Heroic, significantly reducing the length it takes to get 200k. It takes two hours on Easy so no thanks doing that on each map solo. I have class tonight, but if I don't get out early, I'm available the rest of the evenings. You can shoot me a FR in the meantime, tag is: x Squall ASF x
 
Dax01 said:
I hate Synapse. Totally ruined the community playlist mood I was in.
7 on the 7th is very hit and miss. I played some maps I loved, like Coup d'État, and other maps I hated, like Backdraft(I think, might be wrong), and some that fall in between, like Tartarus. But getting a good map that is community made is worth it.
 
Can anyone link me to a good resource for Firefight strategies? I'm basically looking for strategies by map. My Firefight pal and I can hold our own we just need a good map by map breakdown of spots, etc.
 
xxjuicesxx said:
lol 2 years later and people still expect good things from a terrible playlist manager.
I like to think I have pretty generous expectations from Shishka and try to give him the benefit of the doubt. Still, lately he's succeeded in failing both of those. In a 4 month's span there'll only be 2 MM updates. He created Atlas as a way to make his job easier so he could find more quality content for MM. Atlas started off fine with a lot of enthusiasm and a decent amount of involvement from Shishka. But as the months have gone by, Atlas has slowed to a crawl and no one really feels motivated to produce content. Shishka is practically non-existent in there and the group is closed for new members (I sort of understand why). Shishka should've been in there daily, offering clear, transparent insight into what he's looking for and the process he goes through to get a map from Atlas to MM. He barely responds to the submissions and it's incredible rare for him to post a second time if he ever does offer suggestions/criticism. Many submissions go without any responses at all and just eventually get buried away. He should be making news posts about which maps he's played and how promising they were or give some other sign that these submissions aren't falling on deaf ears. As it stands, Atlas is the least motivating avenue for map creation imaginable. Any worse and I'd have to believe Shishka was actively trying to discourage map submissions.

GhaleonEB said:
To matchmaking, that is. I suspect they care very much about his other duties.
I'll make it clear that when I say Shishka I may as well be saying "those responsible for MM updates" which includes Shishka, any other employees who may have specific MM duties, and Bungie as a whole which should be incredibly attentive to their games' post-launch support. Just saying Shishka is much easier.

GhaleonEB said:
I think it's safe to say user created content and major updates to matchmaking are probably done with. I haven't seen any activity in Atlas, and the last few months of Matchmaking updates have largely been minuscule (aside from the new playlists to incorporate the new maps). New maps just launched, Halo 3 is seeing a massive influx of new players, and this month's update was literally invisible. I'm guessing the resources that go into updating the playlists have been absorbed by other duties.
Which is ridiculous, Reach is at least a year away yet Bungie lets Halo 3 MM updates fall by the wayside and Atlas fizzle out despite the Halo 3 population being as strong as ever. Now the time they should supporting the map making community most, making it bigger and stronger. Building that community and the infrastructure for it to feed back to Bungie so that it'll be stronger and more efficient when Reach rolls around.

Edit: Let me make this clear. I know I harp on Shishka but I know that if he was slacking as much as people say he is Bungie would have fired him. I trust that he's busy, doing whatever his job requires him to do. But then that just means the blame falls on Bungie as a whole, they have not allocated enough resources in post-game support (MM, Atlas, etc.) The amount of MM updates are unacceptable, the lack of attention paid to Atlas (a potentially magnificent facet of the community involvement and MM quality) is tragic.


GhaleonEB said:
Which is too bad. I'm pretty much done with ODST now - got all the achievements but the Firefight 200k ones, which I can't get because no one is on any longer - and in a cursory check of the playlists I didn't see anything new that interested me. So I'll be drifting back to other games for a while now. I'm just at the end of Phantasy Star IV, which is fuck-awesome, BTW.
I've only gotten Lost Platoon's achievement so if you ever see me on ODST send me an invite.
 
EazyB said:
I'll make it clear that when I say Shishka I may as well be saying "those responsible for MM updates" which includes Shishka, any other employees who may have specific MM duties, and Bungie as a whole which should be incredibly attentive to their games' post-launch support. Just saying Shishka is much easier.
Of course. I was mostly being facetious, though I'm just assuming his role in updating matchmaking has been swallowed up by his other design jobs. Which is really too bad - having a devoted manager of the playlists resulted in a lot of good stuff when the updates were more substantial, and I was hoping it would continue.

Which is ridiculous, Reach is at least a year away yet Bungie lets Halo 3 MM updates fall by the wayside and Atlas fizzle out despite the Halo 3 population being as strong as ever. Now the time they should supporting the map making community most, making it bigger and stronger. Building that community and the infrastructure for it to feed back to Bungie so that it'll be stronger and more efficient when Reach rolls around.
Yeah, it's a genuine surprise to me. Of course, maybe we've jumped the gun and next month's update will be epic and fuck-awesome. There's no reason to ramp down the playlist support when the population is as robust as it is. If anything, it makes it even more important.

I've only gotten Lost Platoon's achievement so if you ever see me on ODST send me an invite.
Will do. I'm always hesitant to shoot people invites when they're playing, but I'll grow a pair. I dropped into your lobby last night but you were in party chat and couldn't hear me, so I jumped out. Probably freaked you out a bit. At least, I hope so.
 
GhaleonEB said:
Will do. I'm always hesitant to shoot people invites when they're playing, but I'll grow a pair. I dropped into your lobby last night but you were in party chat and couldn't hear me, so I jumped out. Probably freaked you out a bit. At least, I hope so.
Cocop and I were trying to do that Firefight glitch to explore the intro environment. I barely caught a glimpse of someone exiting my lobby and I told him I thought it was you but wasn't sure :lol

Dani said:
Fell out of a map and got the corrupted screen error in the 7 on 7 playlist. Damm. Some of those bad and glitchy.
Woulda been great if there was someone who updated the 7 on 7 playlist each month to remedy such instances. Especially when those same issues popped up a month ago.
 
GhaleonEB said:
Will do. I'm always hesitant to shoot people invites when they're playing, but I'll grow a pair. I dropped into your lobby last night but you were in party chat and couldn't hear me, so I jumped out. Probably freaked you out a bit. At least, I hope so.

I havn't had much time to play since ODST came out, so I'm missing most of the acheivements. Of course, I dont really care about acheivements so we can do whatever if you want. When I get on tonight, I'll probally be playing Halo 3 MM. But if you need someone to play with just shoot me an invite, I have barely gotten to play it at all so far (only played one and a half games so far).

I have to admit, ever since Team Throwback came to fruition, I have no complaints about Shishka. As long as I can spend all my time in that playlist I'm happy as a lark.
 
Domino Theory said:
Seriously.

Let's get some Reach media up in this bitch already!

Halo Waypoint on 11/5 is my guess.

From all the bitching in this thread from the normal Halo fans it will be a nice change of pace. I can see why no one from Bungie rarely posts here anymore
 
Wizman23 said:
Halo Waypoint on 11/5 is my guess.

From all the bitching in this thread from the normal Halo fans it will be a nice change of pace. I can see why no one from Bungie rarely posts here anymore

Yes from now on only post in here if you have something positive to say about Bungie.
 
Wizman23 said:
Halo Waypoint on 11/5 is my guess.

From all the bitching in this thread from the normal Halo fans it will be a nice change of pace. I can see why no one from Bungie rarely posts here anymore

To be fair, a lot of people, especially the regular HaloGAF folks make very good, valid criticisms and raise ongoing issues. It's not like a lot of the stuff said is unfounded, at least from the perspective of a lot of posters here.
 
Just took a glance at the 7 on the 7th Bnet blog entry and found this pretty interesting:

Gametypes

* Team Slayer (37.1%) - First team to 50 kills wins. 12 minute match time limit.
* Team BRs (14.3%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
* One Flag CTF (14.3%) - Round based Capture the Flag, one team has a flag while the other attempt to capture it. Most captures after four rounds wins. Four minute round time limit.
* Multi-Flag CTF (22.9%) - Both teams are attempting to capture the other team's flag. First to three captures wins. 20 minute match time limit.
* Multi-Flag CTF BRs (11.4%) - Both teams are attempting to capture the other team's flag. Battle Rifle starts. First to three captures wins. 20 minute match time limit.

I'd always wondered why it was so hard to get a match on my map and why it was hard to come across people that've played my map to get feedback from. But now I see that the map weighting may not be equal as I previously assumed but instead the gametypes are the determining factor and because my map is only for BR starts, those maps with AR starts are more than 2.5x as likely to show up before mine. :lol
 
* Team Slayer (37.1%) - First team to 50 kills wins. 12 minute match time limit.
* Team BRs (14.3%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.

Thats fucking disgusting just to look at.

Team Slayer (AR + BR) 50%. Jesus, how hard is that?
 
Gamasutra said:
Three former Bungie staffers have founded Moonshot Games, an independent developer targeting the downloadable game space.

Moonshot is headquartered in Seattle, with some degree of engineering support in Boston. It is being headed up by managing director Michel Bastien, along with creative director Rob Stokes and technology director Damian Isla.

At Bungie, Bastien was a producer on Halo 2 and Halo 3 as well as the PC version of Halo; Stokes was a writer and mission designer on Halo 2 and Halo 3; and Isla was an engineer on Halo 2 and Halo 3.

Other studios founded by Bungie veterans in recent years include Bungie co-founder Alex Seropian's Wideload Games and ten-year Bungie employee Max Hoberman's Certain Affinity.

No specific target platforms for the new studio were mentioned in the company's announcement, but it said it is "dedicated to exploring the uncharted spaces of high-quality downloadable games," using experience from the traditional retail triple-A space to create games "built smartly on a modest budget."

In a statement, Stokes added, "Roll is complete. We are pitching."

http://www.gamasutra.com/php-bin/news_index.php?story=25566

Good luck!

Anyone else think this is an odd time to break away from a big time money making studio like Bungie and start another studio? I'm pretty sure Damien Isla was the AI lead on Halo 2 and Halo 3. I could be wrong. I'll be keeping my eye on these guys and what they come up with.
 
Tashi0106 said:
http://www.gamasutra.com/php-bin/news_index.php?story=25566

Good luck!

Anyone else think this is an odd time to break away from a big time money making studio like Bungie and start another studio? I'm pretty sure Damien Isla was the AI lead on Halo 2 and Halo 3. I could be wrong. I'll be keeping my eye on these guys and what they come up with.
Superintendent platormer?
1254965231.jpg
 
You know there's one small thing I think any future Bungie game needs. Walking around the streets of New Mombasa, or replaying your favourite campaign level, wouldn't a developer commentary just be.. swell?

I'd like to hear the level or mission designers talk about their though processes in designing the levels the ways they did, what they like best, what they feel is the weakest part, etc.

I haven't played a game with commentary since Rogue Squadron 2 on the Cube, I'm pretty sure it wouldn't tax Bungie's dev time or system resources in game either. It seems to me ODST is screaming out for a commentary...

What do you guys think? Anything you'd like to see in future games that haven't appeared before?
 
Dani said:
You know there's one small thing I think any future Bungie game needs. Walking around the streets of New Mombasa, or replaying your favourite campaign level, wouldn't a developer commentary just be.. swell?

I'd like to hear the level or mission designers talk about their though processes in designing the levels the ways they did, what they like best, what they feel is the weakest part, etc.

I haven't played a game with commentary since Rogue Squadron 2 on the Cube, I'm pretty sure it wouldn't tax Bungie's dev time or system resources in game either. It seems to me ODST is screaming out for a commentary...

What do you guys think? Anything you'd like to see in future games that haven't appeared before?

I think I began to look for developer commentary due to either Halo 2 or Rouge Squadron 2/3. I think Bungie should've done a commentary for Halo 3 and ODST on the ODST package, but then again they are working on Reach now, and ODST practically was made in one year. Hopefully Reach has a Halo 3/ODST commentary on it, or a Reach in game commentary like what Valve does.
 
Dani said:
You know there's one small thing I think any future Bungie game needs. Walking around the streets of New Mombasa, or replaying your favourite campaign level, wouldn't a developer commentary just be.. swell?

I'd like to hear the level or mission designers talk about their though processes in designing the levels the ways they did, what they like best, what they feel is the weakest part, etc.

I haven't played a game with commentary since Rogue Squadron 2 on the Cube, I'm pretty sure it wouldn't tax Bungie's dev time or system resources in game either. It seems to me ODST is screaming out for a commentary...

What do you guys think? Anything you'd like to see in future games that haven't appeared before?
Every since Valve did it with The Orange Box I've wanted similar things in the other game I love. I swear I remember hearing that Bungie was thinking about doing it but scrapped it for time or something. I think all that audio would take up a lot of space though so I can see that getting in the way unless Reach is on two disc (which I hope it's big enough to warrant 2 already).
 
EazyB said:
Every since Valve did it with The Orange Box I've wanted similar things in the other game I love. I swear I remember hearing that Bungie was thinking about doing it but scrapped it for time or something. I think all that audio would take up a lot of space though so I can see that getting in the way unless Reach is on two disc (which I hope it's big enough to warrant 2 already).

Holy shit, how did I forget the orange box? Yes, the developer's tracks were utterly awesome, especially how they were scattered throughout the level and addressed various things from various people.

Just the thought of loading up Forge and walking around the maps switching on Bungie commentary.... =)

I don't know about 2 disks for Reach, the inevitable switching of discs issue might cause a minor backlash. Then again, thinking about it, if we are going to get a full campaign, co op everything, Firefight, whatever other surprises there may be and multiplayer... it might just warrant a two disc release (if that is the case, they have no excuse for a commentary!).
 
GhaleonEB said:
To matchmaking, that is. I suspect they care very much about his other duties.

I think it's safe to say user created content and major updates to matchmaking are probably done with. I haven't seen any activity in Atlas, and the last few months of Matchmaking updates have largely been minuscule (aside from the new playlists to incorporate the new maps). New maps just launched, Halo 3 is seeing a massive influx of new players, and this month's update was literally invisible. I'm guessing the resources that go into updating the playlists have been absorbed by other duties.

Which is too bad. I'm pretty much done with ODST now - got all the achievements but the Firefight 200k ones, which I can't get because no one is on any longer - and in a cursory check of the playlists I didn't see anything new that interested me. So I'll be drifting back to other games for a while now. I'm just at the end of Phantasy Star IV, which is fuck-awesome, BTW.

Bring on the Reach Beta.
Yeah, they're pretty much done with Halo 3 and ODST. I feel the same way. :lol

Hopefully, if Shishka's busy with something else it's planning out some generous playlist support for the Halo: Reach Beta and Halo: Reach proper. HOPEFULLY.
 
Why would there be more than twice as many AR start gametypes as BR start gametypes what is this I don't even

I passed out on the couch again and my roommates used a permanent marker again goddammit these little penises will take forever to wash off my face
 
After Halo 2 and 3, I was surprised that ODST didn't come with any commentary. An in-game commentary would be awesome in Reach.

Is anyone gonna play Firefight or MM tonight? I'm bored.
 
Stormtrooper30 said:
After Halo 2 and 3, I was surprised that ODST didn't come with any commentary. An in-game commentary would be awesome in Reach.

Is anyone gonna play Firefight or MM tonight? I'm bored.

I'm flying the mm banner, as usual. GT: Slightly Live

Edit: Plum, I keep forgetting my GT is Live, not Dark anymore. >_<

Anyone else up for a stroll through MM?
 
Dani said:
I don't know about 2 disks for Reach, the inevitable switching of discs issue might cause a minor backlash. Then again, thinking about it, if we are going to get a full campaign, co op everything, Firefight, whatever other surprises there may be and multiplayer... it might just warrant a two disc release (if that is the case, they have no excuse for a commentary!).
I've never had an issue with swapping discs and would much rather Bungie put campaign/firefight/co-op with hours of audio recordings on one disc and competitive MP/forge on another disc if that meant they could throw in more assets for forge, a comprehensive editor, or MP maps. I'd suggest something like Forza 3 is doing (one game disc and a content disc with a couple hundred cars on it) where installing the content disc to the HDD allows the user to access everything off of one disc but I don't know how that works in a MP setting.
 
EazyB said:
Every since Valve did it with The Orange Box I've wanted similar things in the other game I love. I swear I remember hearing that Bungie was thinking about doing it but scrapped it for time or something. I think all that audio would take up a lot of space though so I can see that getting in the way unless Reach is on two disc (which I hope it's big enough to warrant 2 already).
At the panel at PAX, Lars mentioned that he wanted to scatter skulls that triggered developer commentary all over the hub world, but it was cut due to resources (Marty and company were slammed). I'm hoping the idea gets incorporated into Reach though.

Also, I can has Recon now, at long last.
 
Just caught this, PA's Gabe comments on Firefight and the no matchmaking decision.
There was some fallout regarding Bungie's decision not to open ODST's Firefight mode to matchmaking, but that may be one of the worst Goddamned ideas ever conceived, rivaling even Chocolate Covered Foreskins. The parallels here are instructive. Firefight in the absence of camaraderie would be masturbatory bot-grinding. Playing against your average Halo player is bad enough; playing with them may be the only thing less appealing.
http://www.penny-arcade.com/2009/10/7/
 
Plywood said:
Who is responsible for Vessel? It's spawn's are terrible and easily exploitable. :lol

I've said this many times before here but yea easiest map to spawn kill, I've seen an Overkill exterm in a game of team doubles and then the same kid get two more triples in one game.

Same with most sandbox maps though. I managed to figure out most of the spawn spots on this one map within two or three minutes. I went as positive as their entire team had kills.

A lot of thought might go into the maps but I don't think they are played enough before being entered into MM in that playlist. Shishka needs a group of decent players who try out all his maps and play several games on them and then report to him.
 
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