fixedKibbles said:Recording today eh? That means we'll get it in a fewweeksmonths.![]()
fixedKibbles said:Recording today eh? That means we'll get it in a fewweeksmonths.![]()
really fixedKibbles said:Recording today eh? That means we'll get it just after Reach releases.![]()
Who said anything about not trying? I didn't say hard achievements aren't something that shouldn't be around, I'm saying achievements tied to unfair requirements are something that shouldn't be around. I'm saying that as a player, when I see an achievement I know I can't do, it feels like I've been cheapened slightly. Why include a feature in the game if not everyone can use it or meet its fullest potential? That doesn't make sense.PedroLumpy said:And thus I disagree. Who cares if some can't and more won't bother with a particular achievement? The brokeness of Veteran is irrelevent, it's very hard to do and thus one might even say it's an achievement to beat it. Thus it seems like a good candidate for an achievement.
Geez, kids today and their sense of entitlement."I deserve to finish all games 100% without trying!" Back in my day I had to beat Super Ghouls and Ghosts TWICE. And with a shitty weapon the second time 'round! Didn't hear me complaining about it though noooo yadda yadda rant rant rant
GhaleonEB said:But hard just to be hard, regardless of whether it's fun or not, is not cool. That Trials HD one looks like it's murderously hard for the sake of it. I can't imagine anyone having fun doing it. That's the kind of stuff I think Dax is objecting to.
Sweet.
Dax01 said:Who said anything about not trying? I didn't say hard achievements aren't something that shouldn't be around, I'm saying achievements tied to unfair requirements are something that shouldn't be around. I'm saying that as a player, when I see an achievement I know I can't do, it feels like I've been cheapened slightly. Why include a feature in the game if not everyone can use it or meet its fullest potential? That doesn't make sense.
An achievement should be fun first and foremost, but it also should be fair. That's usually what campaign achievements are (unlike MP achievements). Veteran is neither fun nor fair, and it's why I noted it as an exception. I wasn't trying to "troll" CoD4, just what I think is a bad example of achievement implementation because of what Veteran is.
some people like punching themselves in the balls just to say that they did it and you didn't. thats fun for them.Dax01 said:Who said anything about not trying? I didn't say hard achievements aren't something that shouldn't be around, I'm saying achievements tied to unfair requirements are something that shouldn't be around. I'm saying that as a player, when I see an achievement I know I can't do, it feels like I've been cheapened slightly. Why include a feature in the game if not everyone can use it or meet its fullest potential? That doesn't make sense.
An achievement should be fun first and foremost, but it also should be fair. That's usually what campaign achievements are (unlike MP achievements). Veteran is neither fun nor fair, and it's why I noted it as an exception. I wasn't trying to "troll" CoD4, just what I think is a
I like people like that.vhfive said:some people like punching themselves in the balls just to say that they did it and you didn't.
GhaleonEB said:My only criterion for a good achievement is that it be fun. Now, hard can be fun. Beating ODST on Legendary is hard, but it's fun. Endure is hard, but I'll be damned if it's not a hoot as things get crazy late in the game. Finding all 500 Agility Orbs in Crackdown was a bitch, but it was hoot to do. In general, all of my favorite achievements were both fun and very difficult.
But hard just to be hard, regardless of whether it's fun or not, is not cool. That Trials HD one looks like it's murderously hard for the sake of it. I can't imagine anyone having fun doing it. That's the kind of stuff I think Dax is objecting to.
Dax01 said:Who said anything about not trying? I didn't say hard achievements aren't something that shouldn't be around, I'm saying achievements tied to unfair requirements are something that shouldn't be around. I'm saying that as a player, when I see an achievement I know I can't do, it feels like I've been cheapened slightly. Why include a feature in the game if not everyone can use it or meet its fullest potential? That doesn't make sense.
Essentially this is wrong (IMO! don't panic!). I'd be nice if we lived in a perfect world where every game had a brilliantly done difficulty curve, but we don't. Some games are just gonna have cheap AI, cheap health, cheap damage etc etc etc, but that doesn't make the accomplishment less of an achievement.Dax01 said:An achievement should be fun first and foremost, but it also should be fair.
Veteran can be lots of fun and I enjoy the challenge. I'm looking forward to doing it all over again with MW2. The fact that I know many other people can't do it makes it even more fun (which isn't true - with enough perseverance, anyone can beat these games on Veteran, although it may test the patience of some more than others).Dax01 said:An achievement should be fun first and foremost, but it also should be fair. That's usually what campaign achievements are (unlike MP achievements). Veteran is neither fun nor fair, and it's why I noted it as an exception. I wasn't trying to "troll" CoD4, just what I think is a bad example of achievement implementation because of what Veteran is.
I understand that. I don't think Dax picked the best example for that reason, but I was trying to dovetail that into his (muddied) broader point.PedroLumpy said:Well yes, I only bother with achievements if it's fun, so do you, so does Dax most likely, and you Dax and I don't find Veteran fun. But there is some poor soul out there who may find it fun. The entire point I was making was that it was a flaw from a fundamental design perspective of the game, which we weren't talking about, but not an achievement design flaw, which we were talking about.
Right. I've never advocated getting rid of "progression/completion" achievements, as I call them, and I didn't in the current discussion. My point was, there is lots of room for more interesting achievements in ODST of the Crackdown variety, and Bungie didn't take advantage of the opportunity. I'm fine with progression achievements in general, but ODST has far too many, and far too few "fun" ones partly as a consequence.PedroLumpy said:One of the most basic purposes of achievements is that you can show you accomplished something (Insert Xbox360 flyer kid here), along with the other stuff you were talking about earlier.
GhaleonEB said:Right. I've never advocated getting rid of "progression/completion" achievements, as I call them, and I didn't in the current discussion. My point was, there is lots of room for more interesting achievements in ODST of the Crackdown variety, and I wish there were more of them. I'm fine with progression achievements in general, but ODST has far too many, and far too few "fun" ones partly as a consequence.
For instance, the game awards you with progress for not only beating a flashback mission, but starting one (finding the clue). You have achievements for picking up a health pack, getting the VISR map, swapping weapons with an NPC and shooting the Needler (again - it's a tweaked repeat from Halo 3). And yet nothing in Firefight aside from Endure and get 200k points on each map.
That's my specific lament here.
Self Induced said:Veteran can be lots of fun and I enjoy the challenge. I'm looking forward to doing it all over again with MW2. The fact that I know many other people can't do it makes it even more fun (which isn't true - with enough perseverance, anyone can beat these games on Veteran, although it may test the patience of some more than others).
Fairness doesn't have anything to do with it (unless the achievement itself is broken, of course) because its just a challenge set forth by the developer. Not everyone can overcome all challenges.
Team Throwback has different Flag variant, but still lacks a ton of variety among others, such as:MagniHarvald said:Flag games are great, just two suggestions for a future update:
a- Objectives should only 1HK in FFA, coupled with a little bit of lag and the quasi-H2 Sword lunge they have, it's just not fun.
b- Flag return should be much shorter. When the opposing team can spawn three times before the flag is returned, there's a problem.
Other than that, Multi Flag BRs (of course) on Citadel and Heretic is great =)
PedroLumpy said:Well yes, I only bother with achievements if it's fun, so do you, so does Dax most likely, and you Dax and I don't find Veteran fun. But there is some poor soul out there who may find it fun. Let that guy have his fun and achievement. The entire point I was making was that it was a flaw from a fundamental design perspective of the game, which we weren't talking about, but not an achievement design flaw, which we were talking about.
Yeah the whole not trying thing was entirely serious, sorry about that. But seriously, being able to distinguish yourself is one of the few useful things achievements do, I definitely don't think every single player achievement should be achieveable by an average, or even a good player. It can vary from game to game, but imagine something like Ninja Gaiden where the achievement doesn't distinguish between Ninja Dog and Master Ninja difficulty, that's crazy talk.
Right. I understand that no difficulty is perfect, but there are those difficulties that are more perfect than others. They can always be improved, but it's the best the developer can do in a certain amount of time. While no difficulty system is perfect, it should be perfect enough so that any player can do an achievement relating to that difficulty given enough effort (i.e., no luck involved).Essentially this is wrong (IMO! don't panic!). I'd be nice if we lived in a perfect world where every game had a brilliantly done difficulty curve, but we don't. Some games are just gonna have cheap AI, cheap health, cheap damage etc etc etc, but that doesn't make the accomplishment less of an achievement.
Fairness has everything to do with it. If a difficulty is fair, luck isn't needed, and luck is even needed at some parts in Veteran. That's why most people don't like MP achievements, and that's why I was relating Veteran to MP achievements.Self Induced said:Fairness doesn't have anything to do with it (unless the achievement itself is broken, of course) because its just a challenge set forth by the developer. Not everyone can overcome all challenges.
I concur.Dax01 said:While no difficulty system is perfect, it should be perfect enough so that any player can do an achievement relating to that difficulty given enough effort (i.e., no luck involved).
Kibbles said:"Mariners say "Halo: Reach" is the best MLB game yet!"
Exclusive first screenshot below!
![]()
Striker said:Team Throwback has different Flag variant, but still lacks a ton of variety among others, such as:
- Only nine maps
- Lack of secondary weapon at start (SMG, AR [perhaps this a specific variant])
- Oddball is weighted low; no KotH or Assault games
Actually that's Master Chief running from 2nd base.enzo_gt said:Elites AND Brutes?! *tear*
xxjuicesxx said:All of you really need to grow some fucking balls. Really. An achievement means you've ACHIEVED. You've done something that you should be proud of, having achievements anybody can get is lame and in no way an achievement. Every single one of Halos achievements are worthless as shit.
The main problem is completing games, everyone has begun to think its their right to be able to load a game up and get EVERY achievement, those people are little sallies.
If you can't get one, fucking figure out WHY and then try again. Its a game of overcoming what you thought you couldn't do. Trying different things until you figure out what works. Are any of you at a disadvantage? No, we're all just using our heads to press buttons on a controller. If you have one hand then yea otherwise stfu.
tl:dr? ..Discover you can do things you didn't think you could, stop being bitches.
xxjuicesxx said:All of you really need to grow some fucking balls. Really. An achievement means you've ACHIEVED. You've done something that you should be proud of, having achievements anybody can get is lame and in no way an achievement. Every single one of Halos achievements are worthless as shit.
The main problem is completing games, everyone has begun to think its their right to be able to load a game up and get EVERY achievement, those people are little sallies.
If you can't get one, fucking figure out WHY and then try again. Its a game of overcoming what you thought you couldn't do. Trying different things until you figure out what works. Are any of you at a disadvantage? No, we're all just using our heads to press buttons on a controller. If you have one hand then yea otherwise stfu.
tl:dr? ..Discover you can do things you didn't think you could, stop being bitches.
Which is why they should have had an achievement to get a ranked perfection using only assassinations. Talk about your blown opportunities.xxjuicesxx said:All of you really need to grow some fucking balls. Really. An achievement means you've ACHIEVED. You've done something that you should be proud of, having achievements anybody can get is lame and in no way an achievement. Every single one of Halos achievements are worthless as shit.
The main problem is completing games, everyone has begun to think its their right to be able to load a game up and get EVERY achievement, those people are little sallies.
If you can't get one, fucking figure out WHY and then try again. Its a game of overcoming what you thought you couldn't do. Trying different things until you figure out what works. Are any of you at a disadvantage? No, we're all just using our heads to press buttons on a controller. If you have one hand then yea otherwise stfu.
tl:dr? ..Discover you can do things you didn't think you could, stop being bitches.
Kibbles said:"Mariners say "Halo: Reach" is the best MLB game yet!"
Exclusive first screenshot below!
![]()
ZayneH said:So awesome. :lol :lol
:lol :lol :lol At the MLB logo in that. :lol :lol :lol
GhaleonEB said:Which is why they should have had an achievement to get a ranked perfection using only assassinations. Talk about your blown opportunities.
Dax01 said:Fairness has everything to do with it. If a difficulty is fair, luck isn't needed, and luck is even needed at some parts in Veteran. That's why most people don't like MP achievements, and that's why I was relating Veteran to MP achievements.
Guess we'll just have to agree to disagree.
The kind of luck I'm referring to is what I described for "One Shot, One Kill" near the end with the Ferris Wheel. Out of all the games I've played, I've never had to do anything like that.PedroLumpy said:Yeah, but again almost all games have really shitty difficulty curves that take luck. Halo is one of the few games I'll bump up in difficulty because it gets more interesting in some ways. Most games just works out to be being luckier or taking longer, there's no interesting change in how you play. If we're gonna take luck outa the equation almost all difficulty achievements will go out the window.
For example when I did Mile High club I was in full trial and error mode, just doing it over and over. When I finally got it was I lucky? Yes. But was I better than when I first started? Yes. Thus despite luck being involved I did achieve something.
Ramirez said:Sorry about the red bar Tashi, my idiot brother had come home and was d/l something. =\ Stopped him too late.
You need to grow up.xxjuicesxx said:All of you really need to grow some fucking balls. Really. An achievement means you've ACHIEVED. You've done something that you should be proud of, having achievements anybody can get is lame and in no way an achievement. Every single one of Halos achievements are worthless as shit.
The main problem is completing games, everyone has begun to think its their right to be able to load a game up and get EVERY achievement, those people are little sallies.
If you can't get one, fucking figure out WHY and then try again. Its a game of overcoming what you thought you couldn't do. Trying different things until you figure out what works. Are any of you at a disadvantage? No, we're all just using our heads to press buttons on a controller. If you have one hand then yea otherwise stfu.
tl:dr? ..Discover you can do things you didn't think you could, stop being bitches.
Blueblur1 said:You need to grow up.
I thought that gamerscore points were rewards for achieving certain goals in games. There is no rule, that I know of, that mandates how difficult they have to be. Now, I'm not advocating simple achievements (I did jump on the Avatar bandwagon, thoughEazyB said:Gamers' sense of obligation when it comes to achievements. Sort of an oxymoran to label something an "achievement" but make sure everyone can obtain it with no more than average playing skill. The easier the achievement, the less impressive it is. If it were up to me there'd be no "beat the game on normal" achievements; the easier ones would be wacky Annual achievements and the rest would be difficult that'd be worth celebrating.
Maybe we could rename them "Hurray you Played our Game Points" and give em away like AR simultaneous beatdown kills.
Skilotonn said:In our very first try, me and 3 other friends just made it all the way to the fourth wave of the fourth set, with the last set to go for the Endure Achievement, then a friend (or maybe the game) lags out, sending us all back to the lobby except for the one friend, who left the party chat and game lobby, but wasn't disconnected from Live.
Almost exactly 2 hours with a minute to go, what the FUCK man.
I'm going to bed.
Let me set a scene for you. You're sitting with some friends and you're all having a discussion about something that interests you. Then you see me walk over to you and your friends expecting me to weigh on on the discussion. Instead of addressing you and your friends in a manner that you would expect -- you know, with some courtesy -- I call you and your friends morons, idiots, bitches, etc. and do my best to invalidate your opinions without giving it any thought. Wouldn't you then not care about what I have to say? Wouldn't you think I am the moron and probably not worth listening to?xxjuicesxx said:Butthurt much dude?
(We should all just talk in one word sentences that attack others to get our point across. Its progressive is what it is really.)
JetBlackPanda said:I feel ya! I had the same thing happen to me twice (within minutes of beating the 4th set) the only thing I can say is make sure everyone playing is using game chat and not in a live party, since I started doing this I have had very little problems.
You're the one who first proposed that was some rule which mandates how difficult they have to be:Blueblur1 said:I thought that gamerscore points were rewards for achieving certain goals in games. There is no rule, that I know of, that mandates how difficult they have to be.
Achievements are supposed to by achieveable by average players.
Difficult achievements don't have to be extremely situational or lucky. I agree that achievements like Two for One are lame and I'd rather not see them. That said, I love the fact that there are achievements like the one in Trails HD that are nearly impossible and only 11 or 500k have gotten it. It's something actually worthy of showing off.Blueblur1 said:Now, I'm not advocating simple achievements (I did jump on the Avatar bandwagon, though) or that the average player should be able to scoop all 1000 points in a game within a handful of days like during a rental period. What I do believe is that they shouldn't be ridiculously difficult or nearly impossible to earn without being some assistance from Lady Luck. Two for One and Mongoose Mowdown are two achievements that would only occur by luck, cheating or completely altering the way you play in hopes of finding some poor saps will spawn in front of you (Lady Luck again!). Fun fact: That's how I got both of 'em! That's not fun.
Who said I didn't care for achievements. I only think many of them are lame. A friend and I used to have an achievement point contest going (Avatar!) but we lost interest in that after Halo 3 came out and wanted to keep playing that instead of renting more games.Blueblur1 said:
I'm guessing they took those playlists out of HC as to not alienate new comers who bought ODST thinking they weren't 'hardcore' enough.MagniHarvald said:---
Alright, I mostly play the Hardcore playlists (any idea why they removed the name?)
These are my feelings. There shouldn't be any pure luck achievements. Harder achievements are fine if they do rely on skill, or putting time into a game.EazyB said:Difficult achievements don't have to be extremely situational or lucky. I agree that achievements like Two for One are lame and I'd rather not see them. That said, I love the fact that there are achievements like the one in Trails HD that are nearly impossible and only 11 or 500k have gotten it. It's something actually worthy of showing off.
IMO there are two good types of achievements. Those that make you do something you'd not think of doing ordinarily like the Annual achievement and those that are hard enough to warrant showing off. Achievements like "Beat the campaign on default difficulty" shouldn't exist as they're worthless and accomplish none of the above.
And why do you think Bungie didn't put in different types of "fun" achievements in Firefight? Believe me, Bungie did it on purpose. If you create achievements for multiplayer that affect the behaviour of a player, you have fucked your multiplayer. Do you realzie how annoying it would be if you were playing Firefight and every player was trying to get 10 melee kills in row, or hogging the warthog to get a dozen splatters, or getting killionaire with a hammer, etc...GhaleonEB said:For instance, the game awards you with progress for not only beating a flashback mission, but starting one (finding the clue). You have achievements for picking up a health pack, getting the VISR map, swapping weapons with an NPC and shooting the Needler (again - it's a tweaked repeat from Halo 3). And yet nothing in Firefight aside from Endure and get 200k points on each map.
That's my specific lament here.
xxjuicesxx said:Butthurt much dude?Blueblur1 said:You need to grow up.
(We should all just talk in one word sentences that attack others to get our point across. Its progressive is what it is really.)
kylej said:Waping a nub or blaining a bk is infinitely more satisfying than any achievement.
Vast Inspiration said:And why do you think Bungie didn't put in different types of "fun" achievements in Firefight? Believe me, Bungie did it on purpose. If you create achievements for multiplayer that affect the behaviour of a player, you have fucked your multiplayer. Do you realzie how annoying it would be if you were playing Firefight and every player was trying to get 10 melee kills in row, or hogging the warthog to get a dozen splatters, or getting killionaire with a hammer, etc...
Things like Gears' Multiplayer Achievements is what comes to mind.StoOgE said:My only real issue with online achievements are when you get into a game and a bunch of idiots are "boosting".
i.e. instead of actually trying to play the game, they are instead trying to get achievements.
You also run into things like team-mates running around in mongooses instead of trying to work towards winning.
Most of them are ok and take some real skill to get. But there are some that force you to play the game in ways contrary to winning, and those piss me off.
Dani said:With Reach coming up, I hope they keep the achievements in line with Mythic and ODST and away from the default Halo 3 ones, although I'm pretty sure we'll see more completion based stuff with high amounts of gamerscore attached.