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The Official Halo 3: ODST Thread

Dax01 said:
This still doesn't set out what disabling party chat is meant to do, in which case disabling party chat still doesn't make sense.

I agree.

Even if you disable party chat, people still have that privacy option.
 
Dax01 said:
This has got to be one of the worst design decisions to come out of MW2 in regards to online mulitplayer. Disabling party chat doesn't do anything for ranked matches, so why do away with it? To force me to listen to all the assholes on Xbox Live? Removing party chat doesn't force people to work together.
I agree with this post 100%. Disabling party chat in MW2 is annoying as shit. I was playing a game with a few friends yesterday and instead of joining a party with them I had to listen to all the whiny 13 year olds yelling at each. Most retarded thing ever.
 
Of course there'll still be people who won't have mics, who won't speak a word of English, or who use that Privacy option of course. And then those that are just plain assholes.
I'd be happy with it being in MLG/Objective only.

IMO this setting would be much more suited to Halo Ranked 4v4 than it is to MW 2's Team Deathmatch (in Hardcore S&D for example it's great).


Fully mappable controls would be nice as well (I thought I'd be able to set my 360 controller to BJ in Halo 2 Vista, but much to my surprise, I couldn't, in a PC game. Hopefully it'll be the opposite in Reach).

And I can't wait to see what they do with Forge 2.0, even if I know it won't to the full extent of my wishlist (what's a fan's purpose other than to dream :lol )

edit: and after 303 posts, me voilà un 'Member' :D
 
Want for Reach MP:

-Dedi's
-More Customization
-Map creator ala FC2
-Different time of day on maps (example: Valhalla Sunrise/Afternoon/Night) doesn't bungle want to brag about lighting?
-Different Weather for maps (rain, lightning, hale, fog, etc)
-No flood maps
 
Plywood said:
Want for Reach MP:

-Dedi's
-More Customization
-Map creator ala FC2
-Different time of day on maps (example: Valhalla Sunrise/Afternoon/Night) doesn't bungle want to brag about lighting?
-Different Weather for maps (rain, lightning, hale, fog, etc)
-No flood maps
If Reach is a battlefield-esque game, then yes, dedicated servers are a must.
 
Plywood said:
Want for Reach MP:

-Dedi's
-More Customization
-Map creator ala FC2
-Different time of day on maps (example: Valhalla Sunrise/Afternoon/Night) doesn't bungle want to brag about lighting?
-Different Weather for maps (rain, lightning, hale, fog, etc)

-No flood maps

Yes, please. Dynamic too? Static'd be fine though.
 
Stormtrooper30 said:
I agree with this post 100%. Disabling party chat in MW2 is annoying as shit. I was playing a game with a few friends yesterday and instead of joining a party with them I had to listen to all the whiny 13 year olds yelling at each. Most retarded thing ever.

I totally agree with it. Lot of people always try to pick fights and stuff, this is ridiculous. Hopefully they will patch it back to stay in the party, all those swearing and racial slurs are just annoying, especially the whining of the 13 year olds.
 
Plywood said:
Want for Reach MP:

-Dedi's
-More Customization +1
-Map creator ala FC2 +1
-Different time of day on maps (example: Valhalla Sunrise/Afternoon/Night) doesn't bungle want to brag about lighting? +1
-Different Weather for maps (rain, lightning, hale, fog, etc) +1
-No flood maps Why not?

How did I forget about weather/time of day? To think I've been hoping for these in FM 4 and completely forgot about them in Reach :lol

I've got some stuff about custom game options as well, but I've got class in a few hours and some sleep could be handy. I'll pop in tomorrow =)

Good night EuroGAF/good afternoon AmericaGAF (no idea what time it is for Aussie/Kiwi/AsiaGAF :lol )
 
Zeouterlimits said:
Sorry, but those expecting dedicated servers should look back to pre-Halo 3 expectations.
It's not happening. Why would Microsoft change their policy now?

Yeah, and the take-home testing QA from a previous BWU had Mr. Timmins talking about stress-testing their new netcode, so...
 
I would be very happy if the new out-from-under-the-thumb-of-Microsoft Bungie went in a different direction with their multiplayer uh ... 'delivery system' (?) for lack of a better term. They have those map pack sales staring them in the face, but hopefully they find something that works out in our and their favor.
 
Zeouterlimits said:
Sorry, but those expecting dedicated servers should look back to pre-Halo 3 expectations.
It's not happening. Why would Microsoft change their policy now?

Oh, I have no delusions about us ever getting dedicated servers with Reach. Just saying, dedicated servers would be nice, no matter what type of gameplay style it has. :P
 
Plywood said:
Want for Reach MP:

-Dedi's
-More Customization
-Map creator ala FC2
-Different time of day on maps (example: Valhalla Sunrise/Afternoon/Night) doesn't bungle want to brag about lighting?
-Different Weather for maps (rain, lightning, hale, fog, etc)
-No flood maps
I could've sworn Halo 3 was supposed to have different times of day for maps as an option for custom games. Can anyone at Bungie confirm this? I could've sworn I read it in EGM or something way before Halo 3's launch.

A map editor like Far Cry 2 would be amazing. Dedicated servers would be cool to get rid of "host booters" and various host trickery people use for cheating. I'm not sure how it works, but people exploit the system. However, I'm not expecting it.
 
Hell yes Fog!! Backwash was such a good map. /sarcasm

I'll do a little list thing too off the top of my dead

-Custom Game Searching
-BR that kills in 4 shots
-Allow us to change starting grenades
-Matchmaking option that searches by location
-Shots fired, shots hit, hit % back in Post Game Carnage Report


Most of these are just problems with Halo 3. The last one isn't really a problem but just a cool stat I wish was still there.
 
Reach wishlist

(Note this is all on the assumption that Reach will be an FPS in the vain of the previous Halo games)

1. Make recreations of the most popular maps right out of the gate. Lockout and Midship were by far the most popular and best Halo 2 maps, yet they didn't include them at launch for some reason. It's a travesty it took 2 years before there was a Midship remake.

2. Spectator mode

3. Dedicated Servers

4. 60 FPS. If MW2 can do it, why not you?

5. Change the powerups back. Who though it was a good idea to change powerups into a huge orb? It just takes up space and really limits where you can place it.

6. a quote here from Pyroteq on the MLG forums
Ability to stack powerups: Currently you are unable to stack powerups which is just an absurd gameplay flaw, why Bungie thought this was a smart idea is beyond me, but it should be fixed. If you pick up an OS then a camo, you appear camo but you're flashing like a giant light bulb, however, since you're invisible, other players can't auto aim on you. If you pick up a camo then an OS your camo power up stops working and others can auto aim on you. If you manage to pickup both powerups, don't you DESERVE both the powerups?

7. Less random spawns. Change spawning back to the way it was in H1 or H2. Allow your teammates to dictate where you spawn. I don't want to spawn top gold when my teammates are holding sniper/elbow.

8. An accurate and powerful mid/longrange weapon.

9. Party Leader always has host. Why is it the world's greatest mystery who has host?

10. Decrease the jump height and increase movement speed. Why does the game get slower with every iteration?
 
I agree with most of what you said except a few.

Accidentus said:
3. Dedicated Servers

Good luck with that, I don't think it will happen, it would be incredibly expensive. Plus it's Microsoft Games.

9. Party Leader always has host. Why is it the world's greatest mystery who has host?

Party leader doesn't always have the best connection and that's why they shouldn't always be host.

If I were to add to your list I would say give us a Customs lobby in which we could play customs if we don't want to play in matchmaking.

I don't think adding customs would hurt the matchmaking side of things because people will always want to get more exp. and level up their accounts.
 
Accidentus said:
Reach wishlist

(Note this is all on the assumption that Reach will be an FPS in the vein of the previous Halo games)

1. Make recreations of the most popular maps right out of the gate. Lockout and Midship were by far the most popular and best Halo 2 maps, yet they didn't include them at launch for some reason. It's a travesty it took 2 years before there was a Midship remake.

2. Spectator mode

3. Dedicated Servers

4. 60 FPS. If MW2 can do it, why not you?

5. Change the powerups back. Who though it was a good idea to change powerups into a huge orb? It just takes up space and really limits where you can place it.

6. a quote here from Pyroteq on the MLG forums


7. Less random spawns. Change spawning back to the way it was in H1 or H2. Allow your teammates to dictate where you spawn. I don't want to spawn top gold when my teammates are holding sniper/elbow.

8. An accurate and powerful mid/longrange weapon.

9. Party Leader always has host. Why is it the world's greatest mystery who has host?

10. Decrease the jump height and increase movement speed. Why does the game get slower with every iteration?
0. It is an FPS.
4. Everyone complains about this. But I don't really get it. I barely notice the difference between 30 and 60.
8. Sniper?
9. Party leader doesn't always have the best connection though.

Everything else I agree with.
 
No thats the whole point, if party leader has host you get the best connection to host the party then everyone joins.

Right now its a complete mystery who has hosts and you have to play a host check game to check then the next game someone different could be chosen because its QUITE random.

Thats what hes getting at.

Personally I think it should be even easier, party leader chooses who gets host. So he can give the best connection host without even losing options of what map gametype.

EDIT: Because sometimes the game will give host to a player and everyone will be yellow bar but for some reason the game thinks that guy has the best connection. (Hell it says I have the best connection many times when going into theater, which simply isn't true using simple speedtest.net results)

Dax01 said:
If they have to sacrifice gorgeous visuals for 60 FPS, then no thank you.

Gameplay > Graphics. Noob.
 
Dax01 said:
If they have to sacrifice gorgeous visuals for 60 FPS, then no thank you.

Halo 3 has very few parts with 'gorgeous visuals', especially compared to MW2 which has plenty of them and still manages to run at 60fps. I like the way Halo 3 looks but as far as my eyes can tell, it doesn't look as good as MW2.
 
Dani said:
Keep that shit out of here, troll.

I'm not trolling, someone brought up framerate and it's an example of a game that can run at 60fps and still look good. I didn't realise it was blasphemy to mention a game that isn't Halo.
 
Neverender said:
Halo 3 has very few parts with 'gorgeous visuals', especially compared to MW2 which has plenty of them and still manages to run at 60fps. I like the way Halo 3 looks but as far as my eyes can tell, it doesn't look as good as MW2.
Disagree. I found several areas in MW2 that were beautiful to stop and look at. I found dozens of areas in Halo 3 that were beautiful to stop and look at.
 
Neverender said:
Halo 3 has very few parts with 'gorgeous visuals', especially compared to MW2 which has plenty of them and still manages to run at 60fps. I like the way Halo 3 looks but as far as my eyes can tell, it doesn't look as good as MW2.
Textures are extremely bland in MW2, besides, the Halo 3 engine isn't the best engine to justify 60 FPS.
 
Well I never really cared about framerate until I played CoD4, but going between 60fps and 30fps is really quite jarring once you're used to the smoother framerate. MW2 was just the best example, I'm saying if they can make MW2 look good and run it at 60fps, I'm sure Bungie can find a way.
 
Stormtrooper30 said:
A couple of days ago was Halo 2's anniversary. Today is Halo: CE's 8th birthday. Cheers to the greatest game of all time.
To celebrate, they should re-release Halo 1 and Halo 2 in HD with Xbox Live support.
 
Zzoram said:
I take it that Firefight has mostly died off.
Unfortunately. I still don't have Endure or 6 of the map achievements. I'll get around to it. :P

Kibbles said:
To celebrate, they should re-release Halo 1 and Halo 2 in HD with Xbox Live support.
I'm betting if they get on that now, it should be ready by the 10th anniversary of CE.
 
Neverender said:
I'm not trolling, someone brought up framerate and it's an example of a game that can run at 60fps and still look good. I didn't realise it was blasphemy to mention a game that isn't Halo.

Lol, you should check out the last 2 pages.
 
Frankly, I don't know why games just tell us who is hosting. What's the big deal? It's useful information for us to know, just tell us. A little symbol beside their name or something, seems like it should be simple.
 
OMG Aero said:
I keep asking if people want to play but it seems no-one wants to any more.

It's all about time. Firefight can last quite a while, especially gunning for achievements.

I'll be up for helping out over the next few days though. I still need a few 200k's so I'm willing to help.
 
OMG Aero said:
I keep asking if people want to play but it seems no-one wants to any more.
It's not that I don't want to...I'd love to play Firefight. I really would. But as has been bitched about, a proper firefight match takes so long. And without drop-in/drop-out, I feel so bad starting up a game with people because chances are I won't be able to stick it out for the full hour and a half. With matchmaking, I'm only blocked for about 20 minutes and I can leave (with penalty). With campaign, I can start up my own game and quit whenever I want. With Firefight, I'm setting myself up to play for a long time and I'm liable to waste other peoples time.
 
I think I've played two actual matches of Firefight. The many issues already discussed (lag, no MM, length, repetitive structure) were a dealbreaker. Such a shame since I was really looking forward to it prelaunch.
 
Neverender said:
Well I never really cared about framerate until I played CoD4, but going between 60fps and 30fps is really quite jarring once you're used to the smoother framerate. MW2 was just the best example, I'm saying if they can make MW2 look good and run it at 60fps, I'm sure Bungie can find a way.
Eh, I'd rather have 2 player splitscreen (across all game modes), saved films, and AI than have 60FPS. Just lock it down tight at 30 and get rid of the jaggies.

PedroLumpy said:
I would be very happy if the new out-from-under-the-thumb-of-Microsoft Bungie went in a different direction with their multiplayer uh ... 'delivery system' (?) for lack of a better term. They have those map pack sales staring them in the face, but hopefully they find something that works out in our and their favor.
Not going to happen, expect the same bullshittery this time around. Bungie was separated from MS by the time Halo 3 came out and DLC delivery has only gotten worse as the years since their "independence" day. Heroic maps were made free, MS started to realize that they were losing one of their few profitable first party studios, decided to milk the shit out of rest of the content.

Legendary never to be made free, Mythic done for over a year but not releasing it in order to split it up and tack it onto Halo Wars (timed exclusive) and then ODST (probably exclusive forever), and finaly (for the time being) making the Halo 3 expansion $60. MS still owns the Halo IP so I don't see how it could go down any other way. Maybe Bungie isn't contractually obligated to make DLC for Reach and if they can't negotiate better content delivery they may not bother working on any DLC. But then they'd have to deal with their fans being dissappointed that they didn't release DLC for the game. So what then? Release more DLC taked onto shitty MS games and split up the playerbase or not release any and piss off people that way?

Personally, if MS doesn't change their stragety regarding DLC I hope Bungie doesn't bother with it and just moves on to New IP.
 
Finally replaced my non-working 360 and picked up ODST. Played through a good amount of the campaign, probably just a bit less than half. I feel like the daytime missions are the kickass, more Halo-feeling ones while the nighttime city ones (I believe they're the Rookie ones) are repetitive and a bore. It's like I'm just trying to get through them to get to the next fun daytime one.

I was really looking forward to playing 4-player Firefight or co-op until I found out that you can only have two players playing split-screen on the same system. Is the reason for that that the game couldn't handle more than that or something? It's a real shame; Firefight in particular would be so much fun with four people.
 
I don't understand what the deal is with the 60fps. I honestly cannot tell a difference between the fps when I switch between Halo and MW2. Seriously, I really don't see a difference. Once you get above 40 or so fps isn't it impossible for the human eye to notice any difference?
 
60fps? Why? Halo gameplay is designed to work perfectly at 30fps, there's no need to change it. Yeah, I know a lot people seems to like games running at 60fps with ugly wall textures graphics, especially as of late, but that's definetly not what I want in my Halo, thanks.

The only thing I really want them to improve on the graphics department is the anti-aliasing. 720p and global dynamic shadows would be nice too, if they could add them without sacrificing anything, of course (and I'm talking about both graphics and game features) Everything else (textures, lighting, scale, etc) is already perfect on Halo 3, so they should just keep it on the same level.

Well, I guess they could improve the character models (especially human faces) but I don´t care too much, because I rarely stop to look at other characters, and I'll only watch the cutscenes once or twice.

Bye ;)

PS: Oh yeah, and they should keep the same FOV used in Halo 1 (and ODST, I think)
 
A Penguin said:
I think I've played two actual matches of Firefight. The many issues already discussed (lag, no MM, length, repetitive structure) were a dealbreaker. Such a shame since I was really looking forward to it prelaunch.
i still find firefight fun
me, storm, bagel, and juices played a couple of games at the end of customs on sat. and i was having a good time. sure we were playing on normal and the enemies were easy as hell. but we quit right after 200000 so it never got to repetitive(storm still needs most achievements).
also there is something ridiculously fun jumping into a mass of covenant swinging a hammer a decimating everything around you.

hammer most used weapon with 3 dreamcrushers lol
 
Stormtrooper30 said:
I don't understand what the deal is with the 60fps. I honestly cannot tell a difference between the fps when I switch between Halo and MW2. Seriously, I really don't see a difference. Once you get above 40 or so fps isn't it impossible for the human eye to notice any difference?
Humans do not see in frames.
 
Stormtrooper30 said:
I don't understand what the deal is with the 60fps. I honestly cannot tell a difference between the fps when I switch between Halo and MW2. Seriously, I really don't see a difference. Once you get above 40 or so fps isn't it impossible for the human eye to notice any difference?
You can tell the difference, but in my opinion it's nothing to cry about. Some of my PC games dip into the high 20s and I don't give a shit.
 
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