• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Official Halo 3 Thread

Status
Not open for further replies.
Whoa, new map unveil already? I thought it wasn't until Wednesday. Nevertheless, Avalanche looks neat, can't wait to play it.

How many other maps has Bungie announced they are working on?
 
Cocopjojo said:
Stalemating, in theory, sounds awful. Stalemating, or Halo 1: Sidewinder, in practice, is awesome. Any of you saying otherwise haven't played it. That's about all there is to it. No offense! Honestly, none intended; it's just that stalemating can absolutely be fun - like I said, it makes the rare caps more exciting than caps on any other map. Don't knock it if you haven't played it.

Wow, I'm, like, the king of the Halo 3 Defense Force and now I'm trolling this thread. BUNGLE LOOK WAHT YOUVE DONE TO ME
You're not trolling the thread. It's just premature to go there. If it sucks, I'll be bitching right along side you. I agree long stalemates are fun - with friends. In matchmaking, it just gets frustrating. That's probably at least part of the reasoning for changing the map.
 
Cocopjojo said:
Stalemating, in theory, sounds awful. Stalemating, or Halo 1: Sidewinder, in practice, is awesome. Any of you saying otherwise haven't played it.
I understand where you're coming from, but can the same be said for MM as opposed to LAN matches with friends. The last thing I want is for some snotty 13 year old to cap the flag after having defended it for half an hour. If it was bud in the other room capping it; much less hard feelings.
 
GhaleonEB said:
You're not trolling the thread. It's just premature to go there. If it sucks, I'll be bitching right along side you. I agree long stalemates are fun - with friends. In matchmaking, it just gets frustrating. That's probably at least part of the reasoning for changing the map.
Probably. And to reiterate: the map looks awesome. I'm not bitching because I think it will suck. I don't think it will suck.
 
GhaleonEB said:
Dude, that was just screaming for a Brimley.
disappointmentford.jpg
 
news_H3_LegDLC_Avalanche01.jpg

Love the look of the map. But these blue lights are mancannons, right? Seems very big and difficult to reach (especially the vertical one).
 
Tieno said:
Love the look of the map. But these blue lights are mancannons, right? Seems very big and difficult to reach (especially the vertical one).
Those all can't be mancannons, it wouldn't make sense to set them up in a row like that or without any means of reaching them.
news_H3_LegDLC_Avalanche02.jpg

Look how many mancannons are along the cliff in this shot.
 
Yeah, I doubt those are all mancannons.

Also, I haven't fully absorbed the fact that we'll be able to ferry players around in Hornets in real games.
 
About the price thing, Luke and Frankie. You guys are Bungie. You made Microsoft (in the console space). We've seen them adapt to people's complaints a bit this generation -- just look at the recent news of them upping the file size for arcade games to accommodate for Street Fighter II HD Remix and Bionic Commando Rearmed. Are you guys seriously telling me you can't be all, "Microsoft, you bitches price this at what we want, or our next game is going to be PS3 exclusive."

I know I'm not in this thread or NeoGAF as a whole and have no credibility, and right now is a moment to rejoice in how awesome this map pack is going to be. The price thing is a problem though, way too much. Can't you explain to them about how much your DLC maps for Halo 2 cost compared to what's going on now?

It really can't be that hard.
 
Tieno said:
Love the look of the map. But these blue lights are mancannons, right? Seems very big and difficult to reach (especially the vertical one).
I believe in the top middle of the base there is another mancannon that shoots you off to the three mancannons.
 
Domino Theory said:
2 more Eazy, 2 more.
? I'm clueless.

Revengeance said:
Damn. And I thought nothing would top Standoff's beauty...
IMO nothing can compare to the lighting on Standoff, and those huge satallites in the background... oh gawd. To barrow one of Tango's pics:
final-1.jpg

That said, while the crystals look lovely, the entire map looks blue-ish white and it may get old. That in addition to a rather boring skybox. Maybe there are things outside of the shots that will change my mind, but as of right now standoff trumps avalanche.
 
exfixate said:
About the price thing, Luke and Frankie. You guys are Bungie. You made Microsoft (in the console space). We've seen them adapt to people's complaints a bit this generation -- just look at the recent news of them upping the file size for arcade games to accommodate for Street Fighter II HD Remix and Bionic Commando Rearmed. Are you guys seriously telling me you can't be all, "Microsoft, you bitches price this at what we want, or our next game is going to be PS3 exclusive."

I know I'm not in this thread or NeoGAF as a whole and have no credibility, and right now is a moment to rejoice in how awesome this map pack is going to be. The price thing is a problem though, way too much. Can't you explain to them about how much your DLC maps for Halo 2 cost compared to what's going on now?

It really can't be that hard.

So we're gonna start beating this horse again?

I also asked Luke if those mancannons on the sides were actual mancannons and he said yes, although he could have misunderstood my question.
 
Ah, the blue lights may be part of the powerplant.
Cocopjojo said:
Yeah, I doubt those are all mancannons.

Also, I haven't fully absorbed the fact that we'll be able to ferry players around in Hornets in real games.
One of the coolest things in SP was being dropped off and jump on top of scarabs or other stuff.
But if the Hornet can still carry players in this map, it'll be very easy to ferry the flag carrier which'll make it very(too?) powerful.
 
Ramirez said:
So we're gonna start beating this horse again?

I also asked Luke if those mancannons on the sides were actual mancannons and he said yes, although he could have misunderstood my question.

I'm not trying to beat any horses, sheesh. When you're a huge fan who's loved Halo from the beginning, and have friends in the same vein, and both camps are put off buying these things -- it just doesn't sit well.

I get that it's all on Microsoft. I just think the "It's not us, it's them" line isn't that great when, and maybe it's just me, it seems with some prodding this stuff could be in Bungie's control. If not, disregard and may the fapping for Lockout commence.

Or should I say Lukeout.
 
Avalanche is looking awesome, the changes to Sidewinder make perfect sense - I'm really happy that Bungie seems to be focusing on making on-foot combat more fun and less tedious. That was the problem with maps like Sidewinder and Blood Gulch/Coagulation, they weren't as fun to travel across on foot. You'd walk for like five minutes and then die at the enemy base and repeat over and over again...

I just wish we'd get a video of these maps though. I remember with Halo 2 bungie made these awesome 1-2 minute trailers showing off the map AND allowed sites like IGN and RedVsBlue to do "walkthroughs" in them and capture footage etc. With the Heroic map pack we got like 2 fricken screenshots about a week before the maps went live. Bungie has like 3 community managers now, surely someone can do this...
 
Tieno said:
But if the Hornet can still carry players in this map, it'll be very easy to ferry the flag carrier which'll make it very(too?) powerful.
That's what I'm thinking, take off with 2 passengers, drop em off as close to the flag as possible, mancannon out and have the hornet pick em up again.

Also, a little off-topic, but I think this would be an amazing setting for a mid-sized map.
2227318164_b70b22cc83_b.jpg

(Pic by McBain)
2336264213_018f3239bf_o.jpg

(Pic by Antimatter)
Spectacular backdrop, rubble and flames. This would be a map where Halo's lighting would really shine. It would probably be pretty system intensive that's why I said it could be a mid-sized map. Otherwise, make that a BTB one as well :D
 
exfixate said:
I'm not trying to beat any horses, sheesh. When you're a huge fan who's loved Halo from the beginning, and have friends in the same vein, and both camps are put off buying these things -- it just doesn't sit well.

I get that it's all on Microsoft. I just think the "It's not us, it's them" line isn't that great when, and maybe it's just me, it seems with some prodding this stuff could be in Bungie's control. If not, disregard and may the fapping for Lockout commence.

Or should I say Lukeout.

Honestly, if you're that huge of a Halo fan, 10 bucks really isn't shit. I'm buying the COD4 maps and I play that game like 3 times a week. :lol

I could see if these maps were frickin straight ports from Halo 1/2 with higher res textures, but these maps have such insane detail in them that paying a little cash for them really isn't that big of a deal to me. I wouldn't do it for a game I barely play though, but for a game that I know I'll be playing for years, I have no problem.
 
:lol This thread is so full of drama. Anyways, I doubt I'll like this map. Still, buying the Legendary Map Pack on day one.
EazyB said:
That's what I'm thinking, take off with 2 passengers, drop em off as close to the flag as possible, mancannon out and have the hornet pick em up again.

Also, a little off-topic, but I think this would be an amazing setting for a mid-sized map.

Spectacular backdrop, rubble and flames. This would be a map where Halo's lighting would really shine. It would probably be pretty system intensive that's why I said it could be a mid-sized map. Otherwise, make that a BTB one as well :D
I think that the lighting system has limitations on MP, this is why we do not see the complex lighting of SP in MP maps. Also, such a dark map would push ppl to change their brightness settings to cheat like in the Splinter Cell games.
 
Tieno said:
I think Bungie would consider those settings too dark (in lighting) for MP.
That's the entire reason I think they'd be awesome. I've always wondered why the haven't released any dark maps, figured it was because they'd have to re-texture everything. But if they used the textures from that level it wouldn't be a probably. There's probably something I'm just missing.

And I hate to bring this up but everyone was so caught up in the reveal that they didn't notice the lack of:
2mop16v.png

(jet1911's pic)
falling snow.

I know some people were hoping for it, yet I hear no bitching about it. Well now ya know, bitch away :D
 
godhandiscen said:
:lol This thread is so full of drama. Anyways, I doubt I'll like this map. Still, buying the Legendary Map Pack on day one.

I think that the lighting system has limitations on MP, this is why we do not see the complex lighting of SP in MP maps. Also, such a dark map would push ppl to change their brightness settings to cheat like in the Splinter Cell games.
That's the spirit!
 
"Honestly, if you're that huge of a Halo fan, 10 bucks really isn't shit. I'm buying the COD4 maps and I play that game like 3 times a week.

I could see if these maps were frickin straight ports from Halo 1/2 with higher res textures, but these maps have such insane detail in them that paying a little cash for them really isn't that big of a deal to me. I wouldn't do it for a game I barely play though, but for a game that I know I'll be playing for years, I have no problem."

I did buy the first pack, and I'll most definitely buy this. I say it coming from the angle of other people who aren't so willing to give in to this kind of stuff, even if they are huge fans.

At the end of the day we'll be paying $30 for 9 maps, whereas the Halo 2 map pack (on a disc, with a booklet, slightly fancy) was $19.99. I forget the logistics of how the pricing worked out when buying them beforehand (I remember Containment and Warlock were free, and the rest were split up into two downloads that I believe were quite a bit cheaper than $19.99). If these 3-packs of DLC goodness for Halo 3 were say, 600 points, I think that'd be a nice price to put them at. I'm really not trying to derail/be a troll/any of that, you guys can continue on with what it was you were doing.

I do, however, find it funny that if Luke was still employed at Ziff he'd almost certainly be sharing these same sentiments.
 
I also didn't see any ice, but hopefully that's in there. The slipping and sliding and tappity-tap-tapping of footsteps on ice was another trademark of Sidewinder.
 
EazyB said:
And I hate to bring this up but everyone was so caught up in the reveal that they didn't notice the lack of:
2mop16v.png

(jet1911's pic)
falling snow.

I know some people were hoping for it, yet I hear no bitching about it. Well now ya know, bitch away :D

Oh, I definitely noticed, but I was hoping for something like that rather than expecting it. It would definitely give the map more ambience, but netcode is more important.
 
Cocopjojo said:
I also didn't see any ice, but hopefully that's in there. The slipping and sliding and tappity-tap-tapping of footsteps on ice was another trademark of Sidewinder.
Boycott if the ice isn't there amirite?
 
Cocopjojo said:
I also didn't see any ice, but hopefully that's in there. The slipping and sliding and tappity-tap-tapping of footsteps on ice was another trademark of Sidewinder.
Oh shit, that's actually a feature I would miss :(
Was ice in the campaign? It's been a while since I've played it and thanks the the LE's super awesome case I won't be able to.

I still remember my bud and I running out into the snowy playground on AotCR; played that level so damn much. Run out, turn left toss a nade at that poor grunt in the turret, sprint to the overturned warthog with the rocket and group of soldiers. Flip the warthog over before the a hailing wraith shot takes the whole team out. (This is the part where I throw in some reasoning for this trip down memory lane) Driven full throttle at the wraith sitting on the frozen pond and slid across while gunning loads of covenant down.

God, that was such an epic experience during the days of CE, I doubt that could ever be recreated.
 
EazyB said:
Oh shit, that's actually a feature I would miss :(
Was ice in the campaign? It's been a while since I've played it and thanks the the LE's super awesome case I won't be able to.

I still remember my bud and I running out into the snowy playground on AotCR; played that level so damn much. Run out, turn left toss a nade at that poor grunt in the turret, sprint to the overturned warthog with the rocket and group of soldiers. Flip the warthog over before the a hailing wraith shot takes the whole team out. (This is the part where I throw in some reasoning for this trip down memory lane) Driven full throttle at the wraith sitting on the frozen pond and slid across while gunning loads of covenant down.

God, that was such an epic experience during the days of CE, I doubt that could ever be recreated.

Haha. I would always pistol that grunt, pistol the far turret, and then try to take out the Elite before it got into the Ghost. Sandbox gameplay indeed.
 
exfixate said:
I do, however, find it funny that if Luke was still employed at Ziff he'd almost certainly be sharing these same sentiments.

Nah, my sentiments would have been more like Ramirez's, especially with how I feel about Halo.

RE: Mancannons: The last time I monkeyed with them, those blue vents (mancannons) are all active, but when you look at the screenshot that shows a bunch of them, you can see that not all of them have a ground surface to walk on to get to it -- so the semantics of them being active is legit, but you might have to build a contraption to get to some of them (or jump out of the Hornet, I'll check tomorrow at work and if I'm wrong I'll fix it, here).
 
exfixate said:
"Honestly, if you're that huge of a Halo fan, 10 bucks really isn't shit. I'm buying the COD4 maps and I play that game like 3 times a week.

I could see if these maps were frickin straight ports from Halo 1/2 with higher res textures, but these maps have such insane detail in them that paying a little cash for them really isn't that big of a deal to me. I wouldn't do it for a game I barely play though, but for a game that I know I'll be playing for years, I have no problem."

I did buy the first pack, and I'll most definitely buy this. I say it coming from the angle of other people who aren't so willing to give in to this kind of stuff, even if they are huge fans.

At the end of the day we'll be paying $30 for 9 maps, whereas the Halo 2 map pack (on a disc, with a booklet, slightly fancy) was $19.99. I forget the logistics of how the pricing worked out when buying them beforehand (I remember Containment and Warlock were free, and the rest were split up into two downloads that I believe were quite a bit cheaper than $19.99). If these 3-packs of DLC goodness for Halo 3 were say, 600 points, I think that'd be a nice price to put them at. I'm really not trying to derail/be a troll/any of that, you guys can continue on with what it was you were doing.

I do, however, find it funny that if Luke was still employed at Ziff he'd almost certainly be sharing these same sentiments.

FYI: This is all coming from someone who doesn't know how to use the "quote" option.
 
Trasher said:
FYI: This is all coming from someone who doesn't know how to use the "quote" option.

There's a mod on this forum who apparently is just as stupid. Seriously dude, you're reaching hardcore for some e-peen.

And to Luke Smith, well played.

I'd also like to get back on track with the matters of map packs and snow and remake-tons and all that good stuff. I hope you guys are a little nicer around here when the shit doesn't get tough.

Anyway, one of my favorite things about Sidewinder was the pools of ice and the graphical effect made when you drove over them with the Warthog/threw grenades/shot at them, etc. Are said pools of ice/super GFX still in there?

Edit -- Caught in my own thinking, I missed the talk of pools of ice above me. I'll quote for mother fucking justice on that. Seriously, what's the world without slippery pools of ice?
 
Trasher said:
FYI: This is all coming from someone who doesn't know how to use the "quote" option.

I'm staying far away from this argument, but come on. You can't disregard everything he says just because he doesn't use the quote option. At least his argument was well-articulated and wasn't merely a troll. It's like attacking someone because of a typo. It's some petty stuff.
 
Aww shit!
I figured out what Domino was countin down to, I'm a big bad Member now!
No more pushin me around, bitchez!


In other news, after staring at those screens while trying to imagine what Sidewinder looked like, I'm pretty sure there is no ice on this map. Prove me wrong Bungles.
 
LukeSmith said:
Nah, my sentiments would have been more like Ramirez's, especially with how I feel about Halo.

RE: Mancannons: The last time I monkeyed with them, those blue vents (mancannons) are all active, but when you look at the screenshot that shows a bunch of them, you can see that not all of them have a ground surface to walk on to get to it -- so the semantics of them being active is legit, but you might have to build a contraption to get to some of them (or jump out of the Hornet, I'll check tomorrow at work and if I'm wrong I'll fix it, here).
Or jump from the passage above.
news_H3_LegDLC_Avalanche02.jpg


Dropping from the Hornet is definately cool.

16p and this many mancannons will be a blast. Makes going around the map much faster.
 
Ramirez said:
Wasn't the ice on SW at the top of the U? Most of these pics look like they're near the bases.
Most of it was yes, but as you can see there was plenty of ice elsewhere.
566px-Sidewinder.jpg

I mean I suppose there is chance they could have it amassed in one area but my guess is no.
 
EazyB said:
Most of it was yes, but as you can see there was plenty of ice elsewhere.
566px-Sidewinder.jpg

I mean I suppose there is chance they could have it amassed in one area but my guess is no.
Some good places for shield doors in the interiors.
 
Hey geniuses how can you stalemate when it's not flag at home? I think we can all agree that arming in assault is difficult, and results in stalemate often enough. Vallahalla is less stalemate prone than BG or Coag, but it's still not that difficult. I haven't play the map yet obviously but I don't understand why they're making big changes to the map to avoid stalemates that won't be an issues with most of their suggested gametypes on the map.
 
D3VI0US said:
Hey geniuses how can you stalemate when it's not flag at home? I think we can all agree that arming in assault is difficult, and results in stalemate often enough. Vallahalla is less stalemate prone than BG or Coag, but it's still not that difficult. I haven't play the map yet obviously but I don't understand why they're making big changes to the map to avoid stalemates that won't be an issues with most of their suggested gametypes on the map.

What's it matter if it isn't flag at home if they have 6 fuckers on D?
 
Tieno said:
Or jump from the passage above.
news_H3_LegDLC_Avalanche02.jpg


Dropping from the Hornet is definately cool.

16p and this many mancannons will be a blast. Makes going around the map much faster.
Holy shit, is that a ghost or a wraith way back there in the bottum right-ish corner?

Capture the Flag with the Hornet ftw. People seem to forget that the Hornet has side-seats all the time in Sandtrap and they'll take off without passengers they could use to easily help us win. People need to figure this out here. Epic Battles incomming.
 
been playing a tonne of Halo recently, really looking forward to getting my hands on them and seeing how these new maps play.
(always good to get on day 1 and learn with the other guys)

I'm dying for some smaller maps tho, I oddly miss Beaver Creek more than I thought.
 
Status
Not open for further replies.
Top Bottom