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The Official Halo 3 Thread

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Any idea if the video was kind of a teaser of what the E3 announcement was going to be? Either way I am curious that Cortana and other characters were there...enemies made sense...but friendlies? New playable characters? Ahhh Halo :D
 
NBC just used Halo 3 music in olympic coverage, story of the Polish swimmer, and BOOM theres that piano, I think it was the menu music, but I'm not totally sure. Anyone catch it?
 
The 1up Yours guys seem to have dropped some subtle hints as well in their last podcast. They kept on talking about games as 'platforms'. Calling Halo 3 a 'platform' from which they can release more content. They may be hinting at things more than MP maps.

I'm convinced that they know something that we don't know.

I'm hoping for a campaign creator. This new blue grid map could be so diverse and give players enough freedom to create campaign-like encounters. If true, I'm sure Bungie already has dozens of new encounters for us to play through, complete with new cinemas and stories. I think they could ship these new features, along with the DLC maps, and new encounters on a disc in stores.

Imagine being able to take your saved film data into a Halo 3 video editor, compose different cuts into one film. Add sound effects and music that are already availabe on the launch disc. Then playing these before, during or after a home-made campaign encouter.

Do want.
 
fin said:
The 1up Yours guys seem to have dropped some subtle hints as well in their last podcast. They kept on talking about games as 'platforms'. Calling Halo 3 a 'platform' from which they can release more content. They may be hinting at things more than MP maps.

I'm convinced that they know something that we don't know.

I'm hoping for a campaign creator. This new blue grid map could be so diverse and give players enough freedom to create campaign-like encounters. If true, I'm sure Bungie already has dozens of new encounters for us to play through, complete with new cinemas and stories. I think they could ship these new features, along with the DLC maps, and new encounters on a disc in stores.

Imagine being able to take your saved film data into a Halo 3 video editor, compose different cuts into one film. Add sound effects and music that are already availabe on the launch disc. Then playing these before, during or after a home-made campaign encouter.

Do want.

It's funny you're are bringing this up now because I requested for it before the game launched on the B.net forums. I didn't have a GAF account at the time but I thought it'd be a super cool idea so I made a thread about it. The main problem with this is pathfinding.

http://www.bungie.net/Forums/posts.aspx?postID=12425351&postRepeater1-p=1
 
GhaleonEB said:
That's the kicker: it was 1) Avalanche, 2) in BTB so it was rare and 3) Slayer. The gods has smiled.

And then nine douchebags hit X.

There's definitely some psychological weirdness at play with the veto system. The shiny blue button almost begs players to wield some small amount of control over their matchmaking experience. It's the Slot Machine Effect.
 
fin said:
The 1up Yours guys seem to have dropped some subtle hints as well in their last podcast. They kept on talking about games as 'platforms'. Calling Halo 3 a 'platform' from which they can release more content. They may be hinting at things more than MP maps.

I'm convinced that they know something that we don't know.

I'm hoping for a campaign creator. This new blue grid map could be so diverse and give players enough freedom to create campaign-like encounters. If true, I'm sure Bungie already has dozens of new encounters for us to play through, complete with new cinemas and stories. I think they could ship these new features, along with the DLC maps, and new encounters on a disc in stores.

Imagine being able to take your saved film data into a Halo 3 video editor, compose different cuts into one film. Add sound effects and music that are already availabe on the launch disc. Then playing these before, during or after a home-made campaign encouter.

Do want.
I could finally create and play the Halo campaign encounters that I have always dreamed of.
 
urk said:
Haylo.jpg
 
Dax01 said:

I DIDNT HAV NUTHIN ON FILE SHARE AND I READ THE UPDATES AND EVERYTHING SOOOOOOOOOOOOO DONT BE TELLN ME I PUT ON NASTY PICTURES ON FILE SHARE AND I DONT READ THE UPDATES COS I PROBOBLY READ THE UPDATES MORE THAN U!!!!!!!!!!!!!!!! BUNGIE HAS ISSUES

lolololol
 
wow a shitty video that tells us nothing!!

they should just shut up unless they're able to actually say something, and then make a big deal about the actual announcement

whoops, they tried that and failed
 
swander said:
wow a shitty video that tells us nothing!!

they should just shut up unless they're able to actually say something, and then make a big deal about the actual announcement

whoops, they tried that and failed
...wait a second...is that one thread having another trolling challenge?
 
DancingJesus said:
It's funny you're are bringing this up now because I requested for it before the game launched on the B.net forums. I didn't have a GAF account at the time but I thought it'd be a super cool idea so I made a thread about it. The main problem with this is pathfinding.

Path finding wouldn't be an issue, they may not be needed. Just have your enemies sitting idle, like in the video. Then once you hit a trigger, an invisible wall placed in forge (see the making-of documentary to see how they place event-triggers), they spring to life relying only on the AI. I blelieve the AI in Halo 3 is such that it can work in any scenario. It just needs to know what is in the environment, where each other is, and where the players are.

If you were to put 5 grunts, 3 Brutes, 3 Elites, 5 infected flood forms, a Wraith, 2 Ghosts and a Chopper in a 100' square room. Hit a switch and the AI would turn on. You'd have the grunts and the brutes fighting the Elites and at the same time having the Flood attacking everyone and at the same time everyone would be able to get into the vehicles. It would be fun just to watch!
 
fin said:
First, let me say that I have absolutely no idea what the hell is going on in that video. None. I do like the theory about the last wireframe shot appearing to be a new Foundry-esque map with nearly complete customization though.

At any rate…

It is super ironic that we're talking about a campaign editor now being that this is exact same discussion I've had with with a few people who I play Halo with for the past week or so. I wondered if a game could be created with approximately 25 full-size maps, each one about .33 to .50 the size of a large-scale campaign environment in Halo 3 (think 1/3 of Tsavo Highway or The Ark) and that within the environment players could add and manipulate weapons, vehicles, equipment and environmental objects, just as they do now with Forge.

But in this game, they could also implement enemies through the same cookie-cutter method we currently use.

ONE - Players could essentially create entire missions using the prefabricated environments and their own creativity to develop and string together a dozen or so encounters within the framework of the editor. TWO - They could also create grinder scenarios, where the player(s) spawns at the center of an area and has to withstand wave after wave of enemy. THREE - Furthermore, within some obvious size and scope limitations, they could implement a competitive multiplayer experience, spawning one team on one side of the map and another team on the other and forcing them fight not only against each other but against violent and aggressive NPCs.

The idea was that players could simply buy the game and play through the 25 maps as prefabricated missions developed for the casual gamer. There would be a loose story (or none at all), but it would largely play out as a series of maps, linked together in a long and intense campaign experience and a multiplayer experience of the same caliber. They could also spend days and weeks, formulating and building player-created content which could be traded on Xbox Live, much like multiplayer maps and gametypes are now.

A player could create a campaign mission from start to finish, give it a title and have it be completely different than any other mission out there, and anyone on Xbox Live could download and experience it.

Of course, the obvious is that there are some serious limitations to something so resource heavy and the fact of the matter is that there’s a lot of testing involved in making NPCs perform as they should. That being said, IF they could pull something like this off, I’d be the first in line to buy it. I think after having tasted Forge and seen what PlayStation 3 owners have in store with Little Big Planet, something implemented like that in the Halo franchise would not only be massive – but completely awesome in every conceivable way.
 
fin said:
Path finding wouldn't be an issue, they may not be needed. Just have your enemies sitting idle, like in the video. Then once you hit a trigger, an invisible wall placed in forge (see the making-of documentary to see how they place event-triggers), they spring to life relying only on the AI. I blelieve the AI in Halo 3 is such that it can work in any scenario. It just needs to know what is in the environment, where each other is, and where the players are.

If you were to put 5 grunts, 3 Brutes, 3 Elites, 5 infected flood forms, a Wraith, 2 Ghosts and a Chopper in a 100' square room. Hit a switch and the AI would turn on. You'd have the grunts and the brutes fighting the Elites and at the same time having the Flood attacking everyone and at the same time everyone would be able to get into the vehicles. It would be fun just to watch!

Unless they make the enemies have bot-like AI that wouldn't work.
 
Mr Vociferous said:
First, let me say that I have absolutely no idea what the hell is going on in that video. None. I do like the theory about the last wireframe shot appearing to be a new Foundry-esque map with nearly complete customization though.

At any rate…

It is super ironic that we're talking about a campaign editor now being that this is exact same discussion I've had with with a few people who I play Halo with for the past week or so. I wondered if a game could be created with approximately 25 full-size maps, each one about .33 to .50 the size of a large-scale campaign environment in Halo 3 (think 1/3 of Tsavo Highway or The Ark) and that within the environment players could add and manipulate weapons, vehicles, equipment and environmental objects, just as they do now with Forge.

But in this game, they could also implement enemies through the same cookie-cutter method we currently use.

ONE - Players could essentially create entire missions using the prefabricated environments and their own creativity to develop and string together a dozen or so encounters within the framework of the editor. TWO - They could also create grinder scenarios, where the player(s) spawns at the center of an area and has to withstand wave after wave of enemy. THREE - Furthermore, within some obvious size and scope limitations, they could implement a competitive multiplayer experience, spawning one team on one side of the map and another team on the other and forcing them fight not only against each other but against violent and aggressive NPCs.

The idea was that players could simply buy the game and play through the 25 maps as prefabricated missions developed for the casual gamer. There would be a loose story (or none at all), but it would largely play out as a series of maps, linked together in a long and intense campaign experience and a multiplayer experience of the same caliber. They could also spend days and weeks, formulating and building player-created content which could be traded on Xbox Live, much like multiplayer maps and gametypes are now.

A player could create a campaign mission from start to finish, give it a title and have it be completely different than any other mission out there, and anyone on Xbox Live could download and experience it.

Of course, the obvious is that there are some serious limitations to something so resource heavy and the fact of the matter is that there’s a lot of testing involved in making NPCs perform as they should. That being said, IF they could pull something like this off, I’d be the first in line to buy it. I think after having tasted Forge and seen what PlayStation 3 owners have in store with Little Big Planet, something implemented like that in the Halo franchise would not only be massive – but completely awesome in every conceivable way.


No I will be first in line.

Halo 3.2. Ship it.
 
DancingJesus said:
Unless they make the enemies have bot-like AI that wouldn't work.

Arn't enemies from the campaign the same as bots.

fin said:
If you were to put 5 grunts, 3 Brutes, 3 Elites, 5 infected flood forms, a Wraith, 2 Ghosts and a Chopper in a 100' square room. Hit a switch and the AI would turn on. You'd have the grunts and the brutes fighting the Elites and at the same time having the Flood attacking everyone and at the same time everyone would be able to get into the vehicles. It would be fun just to watch!

And then give everyone invinciblity!:lol
 
fin said:
Arn't enemies from the campaign the same as bots.



And then give everyone invinciblity!:lol

No they aren't they are very different. They need lots of guidance, each encounter in Halo 3 was meticulously crafted using path finding and advanced patterns.
On campaign maps the AI has "nodes" or pathfinding routes on the map, predefined locations where they should run too or shoot from (it's up to them how they get there or where they choose to go). On MP maps there are no such areas.

Take Gears of War for example, the first didn't have bots but the second will, there isn't a magical switch that says okay you’re a bot now in multiplayer. They have much more complex routines they have to follow, make intelligent decisions, and not run into walls. If this wasn’t the case every multiplayer game would have bots.

So unless Bungie adds bot functionality for enemies in multiplayer, it aint happening.
 
Chinner said:
Maybe, they're not implementing the A.I at all. Perhaps they're just adding the skins for players to use?

Or models for machinima. Who knows? We'll find out soon enough.
 
DancingJesus said:
No they aren't they are very different. They need lots of guidance, each encounter in Halo 3 was meticulously crafted using path finding and advanced patterns.
On campaign maps the AI has "nodes" or pathfinding routes on the map, predefined locations where they should run too or shoot from (it's up to them how they get there or where they choose to go). On MP maps there are no such areas.

Here I thought that the Halo AI was this magical thing that just worked.

Place Brute>Place Hammer>Place Wraith>Run :)
 
fin said:
Here I thought that the Halo AI was this magical thing that just worked.

Place Brute>Place Hammer>Place Wraith>Run :)
You could do that, but the AI actors would just stand still until an enemy came within their "omfg there are enemies here" range.
 
This video really has me stumped, they could go so many different directions with this and it's driving me crazy. I'm not exactly sure what it all means but it's exciting nonetheless.
 
swander said:
my first thought was a TF2-style option where you have different classes

Oh shit! Why didnt we think of that yet? That's a strong possibility. Different classes / abilities would be a great multiplayer shakedown. Though having Luke walking around in regular custom spartan armor, makes me think otherwise. But it did seem like those new characters were being character controlled (the flood models).

Ah who knows. It's all so confusing! GRRR.
 
Chinner said:
Maybe, they're not implementing the A.I at all. Perhaps they're just adding the skins for players to use?
That's the first thing I thought of judging by the choreographed timing of the models' actions in the video but Ghaleon shot me down :(

A mode similar to that in Left 4 Dead would be the tits.
 
Dirtbag 504 said:
That's a strong possibility. Different classes / abilities would be a great multiplayer shakedown.
It doesn't seem like a possibility at all to me. Classes = different spawn weapons. Considering halo multiplayer is all about controlling weapons and such, classes are unlikely.
 
GhaleonEB said:
So I try RBTB for the first time in ages.

We get Avalanche, Slayer. Yay!

It gets vetoed. 0_0

Now we're in Standoff, someone on the other team is lagging us out. 10-61 right now.

I think I'm going back to Social BTB after this. :lol

It's a democracy of fools basically.
 
I'd laugh if it was just a debug mode that Bungie uses...

the disgruntled gamer said:
It doesn't seem like a possibility at all to me. Classes = different spawn weapons. Considering halo multiplayer is all about controlling weapons and such, classes are unlikely.

IAWTP
 
I don't think the AI is as simple as Fin describes it. Enemy conflicts often follow paths not just based on where you are, but what enemies are killed and what's left. If I remember correctly, part of the way conflicts are designed, enemies have paths they generally follow, kind of like high level tactics as the battle progresses. For example under the legs of the cannon in The storm, as you pick off brutes they fall back, until they've reached the rock where they make their final stand. That kind of texture is a big part of what makes the sandbox so much fun, and keeps every conflict feeling unique.

Man, now I want to go play some more Meta game. -
 
My hopes:

Some sort of scenario (campaign) creator in forge.

My beliefs:

Probably a new forge level of epic proportions with vast new placeable items including character models for machinima purposes.
 
electricpirate said:
I don't think the AI is as simple as Fin describes it.

Yeah I'm more thinking of the Sims: Halo edition, where you places your vehicles and characters anywhere you want and watch what happens. Then have the option to play through and shoot everything. :D
 
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