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The Official Halo 3 Thread

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EazyB said:
Doom had more interesting level designs, at least they had multiple levels of elevation :lol
Haven't played Doom in ages, but then I'm sure Wolf3D had only one level of elevation. Anyway, the bottom line is I find Library really fun, and once you expect it to be the same all over again it doesn't seem that long.
Botolf said:
The option to avoid combat isn't always a bad thing.
It's not about the option though, it's that engaging in combat and fighting all these snipers-spiders is the last thing I want to do in that level.
 
Botolf said:
Er, not really. And The Library sense of openness was really hollow, the towering halls and everything were meaningless when all you could do was run on the floor and jump onto a steel block here and there.
Have you played The Library recently? Or do I need to show you pictures?
 
szaromir said:
It's not about the option though, it's that engaging in combat and fighting all these snipers-spiders is the last thing I want to do in that level.
True enough. Thank goodness the option to avoid them is there, though :p
 
Botolf said:
True enough. Thank goodness the option to avoid them is there, though :p
Yeah. And for what it's worth, I think the escape part of the level is pretty good and enjoyable with all the chaos going on.
 
At least The Library wasn't confusing as fuck, and didn't look like the inside of someone's colon.

It also had 343 Guilty Spark acting like a sweetie, and lots of neat artifacts on the wall.
 
Botolf said:
People, The Library was far worse than Cortana. Easily. Cortana may have been frustrating at times with all the Flood forms on the walls and ceilings and whatnot, but this was nothing compared to the sheer dumb repetition found in The Library. Once you've played it for 15 minutes, you've seen the entire level, truly. But you have to play the same areas over and over anyways.

I know I've made a big argument about this in the past, but one of the main reasons why I find the Library (and Halo CE in general) so incredible is the level design. The (seemingly) miles of endless corridor and the constant wave of Flood really create a sense of confinement and brooding that really suck you into this alien structure.

To me alien architecture, especially in the context of a Halo, should be big, long, endless, and repeating. These structures were not designed by HGTV, they were designed with very specific purposes by a very specific alien race that ALWAYS built on a monumental scale. I really feel that Halo CE nailed this whereas the latter two games did not, at least to the same degree. Tsavo Highway, The Ark, The Covenant, and the on-foot portions of Halo should have been longer, in my opinion.

ICO is another great example. Sure they could have made certain rooms smaller, certain bridges shorter, but that would have taken so much away from the overall feel of the game. Halo CE and ICO achieve a grand sense of scale based on their level designs, not based on their skyboxes and distant geometry that you cannot reach.

Halo 2 and 3 feel more like corridor shooters to me than their great-grandad.
 
soldat7 said:
I know I've made a big argument about this in the past, but one of the main reasons why I find the Library (and Halo CE in general) so incredible is the level design. The (seemingly) miles of endless corridor and the constant wave of Flood really create a sense of confinement and brooding that really suck you into this alien structure.

To me alien architecture, especially in the context of a Halo, should be big, long, endless, and repeating. These structures were not designed by HGTV, they were designed with very specific purposes by a very specific alien race that ALWAYS built on a monumental scale. I really feel that Halo CE nailed this whereas the latter two games did not, at least to the same degree. Tsavo Highway, The Ark, The Covenant, and the on-foot portions of Halo should have been longer, in my opinion.

ICO is another great example. Sure they could have made certain rooms smaller, certain bridges shorter, but that would have taken so much away from the overall feel of the game. Halo CE and ICO achieve a grand sense of scale based on their level designs, not based on their skyboxes and distant geometry that you cannot reach.

Halo 2 and 3 feel more like corridor shooters to me than their great-grandad.
While repeating tunnels and rooms may tickle the artistic portions of your brain, it still remains shitty design that damages gameplay and replayability. The reuse didn't bother me as much the first time I played, but it's now gotten to the point where I'm wishing the designers hadn't done it this way. My problem with the level design isn't scale, it's the blatant reuse of rooms, bridges, tunnels, etc.
 
Botolf said:
My problem with the level design isn't scale, it's the blatant reuse of rooms, bridges, tunnels, etc.

Why should that bother you if the gameplay is fun? It's far more realistic when everything in the architecture and level design repeats and reinforces the idea of a cohesive whole, especially with regards to the Forerunner. One of the best parts of Halo CE is feeling like you're literally wandering endlessly in these alien structures, only to emerge to the outside world amidst huge battles. Halo CE really made you feel as if you were plunging down into the belly of the Halo structure. Again, ICO elicits the same feelings for me.

Sadly games tend to be fire level, ice level, sand level, ornate room, plain room, well-lit room, dark room, etc. A game where every room has to be different just for the sake of difference is frustrating and causes many games to feel disjointed, in my opinion. The Library easily could have been half as long but that feeling of entrapment and length would have been lost. Halo CE felt like a cohesive whole, whereas Halo 2 (partially for obvious story-reasons) and Halo 3 struggle in that regard.
 
Do my eyes deceive me? Is the campaign being discussed? :)

As for Cortana, I didn't hate it but it was definitely my least favorite level.
 
soldat7 said:
Why should that bother you if the gameplay is fun? It's far more realistic when everything in the architecture and level design repeats and reinforces the idea of a cohesive whole, especially with regards to the Forerunner. One of the best parts of Halo CE is feeling like you're literally wandering endlessly in these alien structures, only to emerge to the outside world amidst huge battles. Halo CE really made you feel as if you were plunging down into the belly of the Halo structure. Again, ICO elicits the same feelings for me.

Sadly games tend to be fire level, ice level, sand level, ornate room, plain room, well-lit room, dark room, etc. A game where every room has to be different just for the sake of difference is frustrating and causes many games to feel disjointed, in my opinion. The Library easily could have been half as long but that feeling of entrapment and length would have been lost. Halo CE felt like a cohesive whole, whereas Halo 2 (partially for obvious story-reasons) and Halo 3 struggle in that regard.
The reuse directly affects gameplay, it increases fatigue and starts to worsen enjoyment of the game. It is an important factor, and it really wrecked my recent playthrough for me. In the end it's not just being different for the sake of being different, it's delivering a better experience to your players.
 
Shake Appeal said:
As I grow yearly, I can see things more clearly.


asigrowyearly.jpg


That's why they fear me.
I wasn't able to view this amazing picture at work but I had to express my love for it's orgasmic beauty.
 
Dax01 said:
Gotten that $400 dollars yet?

Saturday at 12am, I will be free!

My dad is half-way balking (he has received 4 speeding tickets in the last 4 months; 2 in the last 2 weeks :lol) but a deal's a deal.
 
gnarkill bill said:
I just bought some MS Points so I could download the Legendary Map Pack and play this. Im excited.
You're in for a treat. Ghost Town and Avalanche are some of the best maps in Halo 3.
 
Ghost Town is awesome, it just never comes up often enough in regular playlists. I need to play more DLC playlists.
 
Tashi0106 said:
Ghost Town is awesome, it just never comes up often enough in regular playlists. I need to play more DLC playlists.
Popped up quite a bit last night in TS, unfortunately it was AR starts each time :(
 
Which GAF kids are heading to Seattle for PAX? I just bought my plane ticket yesterday so I look forward to seeing Trasher, Scoot, and others.
 
TJ Bennett said:
Which GAF kids are heading to Seattle for PAX? I just bought my plane ticket yesterday so I look forward to seeing Trasher, Scoot, and others.

We will be seeing you in the Team Jesus hotel suite. You should be able to tell which room it is by the techno beats and strobe lights, working on a fog machine but no promises. :P
 
TJ Bennett said:
Which GAF kids are heading to Seattle for PAX? I just bought my plane ticket yesterday so I look forward to seeing Trasher, Scoot, and others.

I'll be there staying with Nutter and Domino. Looking forward to finally meeting you guys.
 
TJ Bennett said:
Which GAF kids are heading to Seattle for PAX? I just bought my plane ticket yesterday so I look forward to seeing Trasher, Scoot, and others.

/raises hand.

There's nothing wrong with AR starts on Ghost Town.

...Hm. Out of AR start maps, Ghost town is one of the few I can live with, although BR starts make it better for me, at least.

Nice second shot, btw.
 
Just got matched up with Louis Wu in BTB. He's got some freaking ninja skills, every time I was in a warthog turret the dude would dodge my shots, jumped over the hog, and assassinate me off it :lol

I had a pretty good game (nearly 30 kills) but of course I get matched up a team with 3 quitters and a guy who's -26. Lost by 7 kills :(
 
Sean said:
Just got matched up with Louis Wu in BTB. He's got some freaking ninja skills, every time I was in a warthog turret the dude would dodge my shots, jumped over the hog, and assassinate me off it :lol

I had a pretty good game (nearly 30 kills) but of course I get matched up a team with 3 quitters and a guy who's -26. Lost by 7 kills :(

replay?
 
TJ Bennett said:
Which GAF kids are heading to Seattle for PAX? I just bought my plane ticket yesterday so I look forward to seeing Trasher, Scoot, and others.
I'm a bit of a grizzled ancient comparatively at 28, but I'll be there with bells, ready to get destroyed by Team Jesus at whatever Bungie stuff might be there...
 
EazyB said:
As he said, the repetition hurts gameplay. Repetitious gameplay is no fun.

I'm hoping that Bungie uses the level design practices of Halo CE and not Halo 3 for their next game. The 50 minute (and often less) levels are not nearly as engaging, engrossing, or immersive.
 
Mr Vociferous said:
I'm a bit of a grizzled ancient comparatively at 28, but I'll be there with bells, ready to get destroyed by Team Jesus at whatever Bungie stuff might be there...

Dude, you're Bennett and I's age ;b
 
Bah, was just host booted in a TS match. Awaiting Nutter and Dirtbag to finish up their match. Here's hoping they can pull it together and win. :P

EDIT: Wow, in the postgame lobby after we told them about Nutter being apart of Luke's clan and that we'd get them in trouble, they said "haha we're not gonna fall for that shit". :|
 
Domino Theory said:
Bah, was just host booted in a TS match. Awaiting Nutter and Dirtbag to finish up their match. Here's hoping they can pull it together and win. :P
Aww, and I was just thinking about joining up with you guys. The thought of lag and host booting makes this decision tough though. Hmm... MOE ROCK BAND!
 
Domino Theory said:
Bah, was just host booted in a TS match. Awaiting Nutter and Dirtbag to finish up their match. Here's hoping they can pull it together and win. :P

EDIT: Wow, in the postgame lobby after we told them about Nutter being apart of Luke's clan and that we'd get them in trouble, they said "haha we're not gonna fall for that shit". :|

Nah they lagged the rest of us also, pretty much lagged the whole match to hell and back. Then talked tons of shit about their cheating. I hate when they do that, why can't they just tuck their tail between their legs and disappear like a pro-cheater. Grrr!

This is the match here.

You'll see similar things in their other matches.

Users:

T3s I 3sHoT

Ep Damage
lNVlNCIBLE
ticeX88

They cleverly, placed 2nd in the following match. Apparantly nervous at the realization of "TJ" and the recon which we pointed out.. but their other games of the night consisted of similar cheating. Actually it looks like all they do is cheat mostly. So sad. What kind of enjoyment does this really bring anyone?

Get em LUKE!

Hammertime!!

(I messaged them a link to this post on xbox.com :lol)
 
Dirtbag 504 said:
Nah they lagged the rest of us also, pretty much lagged the whole match to hell and back. Then talked tons of shit about their cheating. I hate when they do that, why can't they just tuck their tail between their legs and disappear like a pro-cheater. Grrr!

thank god it isn't as bad as it was in Halo 2. I have the best of memories from Halo 2 and the worst of memories. :lol
 
Domino Theory said:
Bah, was just host booted in a TS match. Awaiting Nutter and Dirtbag to finish up their match. Here's hoping they can pull it together and win. :P

EDIT: Wow, in the postgame lobby after we told them about Nutter being apart of Luke's clan and that we'd get them in trouble, they said "haha we're not gonna fall for that shit". :|

Oh, they will fall

Message them this post too. Dirtbag!
 
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