Here's my thoughts on the Update:
Ranked BTB removal
There were two things that may have seemed like good ideas at the time, but in essence, really failed to bring competitiveness and allowed the playlist to thrive. Two things were A) party restrictions [[ Was not in Halo 2, and it worked great without it ]] -- B) questioned gametypes [[ VIP, too-much-Territories, weight on Covies seemed way too high ]]
Ranked BTB could work. The solution? Re-set ranks in Ranked BTB. The split between ranks is what is hurting the playlist, and that was all began by the party restriction layout. I guess "retiring" the playlist, which basically kills two maps on the game, is a better option... derp.
6v6 Squad Battle
Really love what I'm reading so far, but I'm worried about the map variations that may linger. Here's what I know will work:
Standoff - Slayer (prefer without Warthogs and Laser; add a Ghost or Chopper to each side and place the lone Rocket Launcher to middle), Multi Flag -
Assault would also work greatly
Valhalla - Slayer, Multi Flag, One Flag -
like Standoff, Assault would also work
Last Resort - Slayer, 1 CTF - for sanity's sake, please make 1 CTF a higher weight? Slayer is fine there, but objectives is a better suit for that map -
also, 1 Bomb and Territories would also work
Other possibilities? Rat's Nest, High Ground, Boundless (Slayer, CTF), The Pit
In other words, Halo 3, at this time, lacks the medium-large maps that made 6v6 in Halo 2 excel (Terminal, Burial Mounds, Relic, Zanzibar, Colossus, etc.).
--
Final Thoughts: Where is Team Snipers? There's tons of people calling for it, yet, no mention? Head to Head dies immediately, but that was expected since nobody wanted it.
--
Played a team with either immense lag or they standbyed. We were losing 32-33, but things went "off", and came back, it's 34-45. :lol IcyReggie was green the whole game, and everybody else was in red.
http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=701676361&player=Striker029
-
IcyReggie