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The Official Halo 3 Thread

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backflip10019 said:
No, but I definitely doubted him when he played on the White Sox's farm team.

lol that was totally different...btw, check out that bracket, Str8 Rippin VS Final Boss tomorrow. Should be awesome.
 
backflip10019 said:
No, but I definitely doubted him when he played on the White Sox's farm team.
0314_large.jpg
 
xxjuicesxx said:
Not until Bungie adds BR + AR spawns to all playlists.:lol


I kid but seriously give us another BR spawn playlist besides MLG. I like MLG A lot, but it does get boring since theres a limited amount of games/maps for it.

I'd like if Squad had BR starts.
Add in Team Rifles, plus Team Slayer Pro to the Team Slayer playlist. That's what I've been saying for weeks. No need to dedicate an entire other playlist to cater one weapon. Until they do this for a Sniper Rifle (Team Snipers with no radar), there should not be two BR-dedicated playlists.

As for Squad Battle, BR starts should be fine for Standoff, Last Resort and Valhalla. The others aren't so wide open and vast.
 
Striker said:
Add in Team Rifles, plus Team Slayer Pro to the Team Slayer playlist. That's what I've been saying for weeks. No need to dedicate an entire other playlist to cater one weapon. Until they do this for a Sniper Rifle (Team Snipers with no radar), there should not be two BR-dedicated playlists.

As for Squad Battle, BR starts should be fine for Standoff, Last Resort and Valhalla. The others aren't so wide open and vast.
Indeed. Yeah, let's add another BR start playlist when there's already one dedicated to it and I would imagine probaly around half the games that come up in Team Slayer are BR starts anyway. Team Snipers should be added before anything else. But someone at Bungle has a vendetta against it. So I don't see that happening any time soon.
 
How has Instinct been doing? I see they 3-0'd Carbon :D I've been gone almost all day, parties. >.>

ot: I was driving home and it was a clear day here in Wisconsin and we saw some flashes in the sky, like lightning all the way from Waukesha for a while (at least a few hours, then as I drove closer to Milwaukee (we live right by Lake Michigan) we could still see it but it started to look orangeish. Eventually we got home, no fireworks or anything it looked to be over the lake. Wtf? Clear day too, no storms or clouds, could see stars everywhere. Confuzzled.

Excuse my writing, really tired.
 
Kibbles said:
How has Instinct been doing? I see they 3-0'd Carbon :D I've been gone almost all day, parties. >.>

ot: I was driving home and it was a clear day here in Wisconsin and we saw some flashes in the sky, like lightning all the way from Waukesha for a while (at least a few hours, then as I drove closer to Milwaukee (we live right by Lake Michigan) we could still see it but it started to look orangeish. Eventually we got home, no fireworks or anything it looked to be over the lake. Wtf? Clear day too, no storms or clouds, could see stars everywhere. Confuzzled.

Excuse my writing, really tired.

Heat Lightning?

http://www.theweatherprediction.com/habyhints/274/
 
i was paying rbtb before it got shut down and we got one bomb an valhalla. naturally i got excited we go up by one and just have to defend one last time.
we create the best damn defense ever seen

2jdkosw.jpg


96xoyb.jpg


needless to say they couldn't score
 
Dax01 said:
Yes it is.
Edit: Do you want to go through a point by point list of the changes between Halo 2 and 3?
Sure...explain to me these changes like I haven't been playing from the very beginning of the series. >_>

The changes are not even remotely close to that of Halo 1 to Halo 2, so why you actually think this would make that huge of a difference is beyond me.

I love how you completely avoid the changes that were made from Lockout to Blackout even with the few that I listed in my post.

Dax01 said:
Have you been reading my posts? I am not arguing against changes that were made to Lockout into Blackout for the betterment of the map...
Have you been reading mine? My argument was that those changes are what destroyed the possibility of it being an extremely fun map rather than just a 'meh' map like it is now.

Dax01 said:
Can you jump higher/run faster in Halo 3 than you could in Halo 2? I'm not sure.
You can definitely jump higher.

Dax01 said:
The melee in Halo 3 is twice as strong, if not more, than it was in Halo 2.
Are you blind? After the initial update on Halo 2 it really only takes two hits, same as Halo 3, with the obvious exception of Flag/Bomb/Skull.
 
DualX2 said:
Sure...explain to me these changes like I haven't been playing from the very beginning of the series. >_>

The changes are not even remotely close to that of Halo 1 to Halo 2, so why you actually think this would make that huge of a difference is beyond me.

I love how you completely avoid the changes that were made from Lockout to Blackout even with the few that I listed in my post.


Have you been reading mine? My argument was that those changes are what destroyed the possibility of it being an extremely fun map rather than just a 'meh' map like it is now.


You can definitely jump higher.


Are you blind? After the initial update on Halo 2 it really only takes two hits, same as Halo 3, with the obvious exception of Flag/Bomb/Skull.

These points are good, but they will not beat Dax's counterargument that is "No it isnt".
 
Dax's counterargument is always the AR supports the tripod of grenades, weapons, and melee.

My question is since Bungie isn't exactly the best Halo players...how did they come to the conclusion the three WERE balanced?

Wouldn't professional gamers be best at figuring that out?

Aren't we playing what Bungie thinks is the three of those balanced?
 
Dax doesn't have arguments, he just repeats the same few assertions without anything to back them up. Stop trying to reason with him, it doesn't work.

xxjuicesxx said:
Aren't we playing what Bungie thinks is the three of those balanced?
No, we're not. We're playing what Bungie thinks is the best game for the most people. Most successful games aren't competitively balanced.

Something that's easy to forget is that Halo 3 isn't just for people who want a competitive, balanced shooter. It's a product, designed to be a commercial success. It has to appeal to a broad base of players.

Look at the skill curve in Team Slayer. 90% of the population is below level 45, which (assuming accurate skill levels) is where I'd say that "good" players start. People always bring up the argument that "Bungie are bad at Halo", which is kind of true, but it gives them the perspective that's needed to make a successful, widely-appealing multiplayer game.

Halo 3 is for everyone, including people who genuinely have fun charging with the AR and beating down. If you want something competitively balanced and fair, there's always the MLG playlist, which does a pretty good job.
 
alisdair said:
Halo 3 is for everyone, including people who genuinely have fun charging with the AR and beating down. If you want something competitively balanced and fair, there's always the MLG playlist, which does a pretty good job.

Preach on, brother! If some of you had your way, you'd be the only people playing Halo. Most folks play for fun. The wife and I pretty much pick up different guns every time we spawn and love every minute of it.
 
xxjuicesxx said:
My question is since Bungie isn't exactly the best Halo players...how did they come to the conclusion the three WERE balanced?

Reread this a couple of times and then consider if you really mean it.
 
So I've been playing some Halo this weekend. Been having a decent time but there are barely any Gaffers on. Everybody's playing this 'too human' game. :(
 
this is probably a really stupid question to ask but i can't figure how to play the campaign in coop over xbox live.

i mean, i start a new campaign on xbox live and set open for everyone in the options, but after a while still no one join.
and i can't find a way to join other people's campaign a la Gears (two option there: host or join campaign) so i'm thinking that maybe the only way to join or have someone to join is sending an invite message?
i've had no friends online for god knows how much time so i can't check.

can someone explain please?

PS: usually i don't have xbox live gold so i may be a bit late on this :lol
 
Manp said:
this is probably a really stupid question to ask but i can't figure how to play the campaign in coop over xbox live.

i mean, i start a new campaign on xbox live and set open for everyone in the options, but after a while still no one join.
and i can't find a way to join other people's campaign a la Gears (two option there: host or join campaign) so i'm thinking that maybe the only way to join or have someone to join is sending an invite message?
i've had no friends online for god knows how much time so i can't check.

can someone explain please?

PS: usually i don't have xbox live gold so i may be a bit late on this :lol

Yeah, you have to invite someone to play with. It's not like matchmaking in that randoms can join your game. If you're looking to play campaign, I'm sure a couple people here would play with you.
 
backflip10019 said:
Yeah, you have to invite someone to play with. It's not like matchmaking in that randoms can join your game. If you're looking to play campaign, I'm sure a couple people here would play with you.

ah thanks for the answer. i thought i was too dumb to figure out :lol

:)
 
DualX2 said:
The changes are not even remotely close to that of Halo 1 to Halo 2, so why you actually think this would make that huge of a difference is beyond me.
wat

I love how you completely avoid the changes that were made from Lockout to Blackout even with the few that I listed in my post.


Have you been reading mine? My argument was that those changes are what destroyed the possibility of it being an extremely fun map rather than just a 'meh' map like it is now.

Holy shit dude. My whole point is that how could you know with 100% certainty that Lockout would have worked better than Blackout, without even taking into account the changes in gameplay that were made from Halo 2 to Halo 3?


You can definitely jump higher.

Then this would definitely be cause to change some aspects of the map, yes?


Are you blind? After the initial update on Halo 2 it really only takes two hits,
It takes 3 hits with the melee to kill someone, with full shields, in Halo 2. I just booted up the game to make sure, and yes, 3 hits. Sure when you weaken them just a tad it really only takes two, but when you take that into account in Halo 3, it really only takes one melee to kill someone.
same as Halo 3, with the obvious exception of Flag/Bomb/Skull.

And yet another significant change from H2 to H3, which would call from some alterations to the map in order to make the map more suited to Halo 3's gametypes.

Seriously, why do you think Bungie makes these "tweaks" to the map in the first place? Other than make it more suited to Halo 3's gameplay? If there was a straight port, I have no doubt you would be complaining about how it is a "meh" map.

Chinner said:
These points are good, but they will not beat Dax's counterargument that is "No it isnt".
lolz

alisdair said:
Dax doesn't have arguments, he just repeats the same few assertions without anything to back them up. Stop trying to reason with him, it doesn't work.

Wow, you give one response on the subject:
alisdair said:
Which changes in Blackout were made to compensate for the stronger melee?

Which wasn't even in line of what I was saying. Which is that changes were made to Blackout for the betterment of the map, not just because Bungie felt like making tweaks.
 
Dax01 said:
Holy shit dude. My whole point is that how could you know with 100% certainty that Lockout would have worked better than Blackout, without even taking into account the changes in gameplay that were made from Halo 2 to Halo 3?
Nobody can say for certain. But there really isn't a real need or reason for most (if not all) of the changes that were made to the map. Why change something that isn't broken?


Dax01 said:
Then this would definitely be cause to change some aspects of the map, yes?
Hardly...

Dax01 said:
It takes 3 hits with the melee to kill someone, with full shields, in Halo 2. I just booted up the game to make sure, and yes, 3 hits. Sure when you weaken them just a tad it really only takes two, but when you take that into account in Halo 3, it really only takes one melee to kill someone.
Hold forward while you melee. You'll get a better result.

Dax01 said:
And yet another significant change from H2 to H3, which would call from some alterations to the map in order to make the map more suited to Halo 3's gametypes.
Highly doubtful. Most of the changes seem to have been made to make the map seem more n00b friendly.

Look at the changes. More railings (like those on top of middle) that were made for jumping to Sniper Tower. Gap filled on the bottom of BR tower so people don't fall to their deaths anymore. And there's still the other changes which have no rhyme or reason like the slower air lift (Grav Lift), stairs in the same building, and the addition of the window at Library.

How exactly are these changes supposed to be "more suited" to Halo 3's gametypes?

Dax01 said:
Seriously, why do you think Bungie makes these "tweaks" to the map in the first place? Other than make it more suited to Halo 3's gameplay? If there was a straight port, I have no doubt you would be complaining about how it is a "meh" map.
My guess is that they really didn't want to do a straight port just to say that they created the map from scratch aside from the general layout.

You have no doubt huh? As if you know me...

Dax01 said:
Mind was blown. Thank you ladies and gents, and have a good night.
 
I think, looking back at the changes from Halo 1 to Halo 2 and then from Halo 2 to Halo 3, one thing we can be certain of when it comes to maps is that they will never be strictly remade. Unless Bungie undergoes a severe change in perspective, they will continue to alter and change elements of maps they want to bring back and when they do, the maps will likely look and play considerably different than the original iterations.

Inherently, that's not a good or bad thing. I think it's clear that Halo 3 has absolutely nailed large-scale maps to a tee - better than both Halo 1 and Halo 2, easily. With Valhalla, Avalanche, Rat's Nest and Standoff, the design philosophy and mechanics they plugged into large maps/vehicle combat stands out as the most successful element of the Halo 3 multiplayer experience for a lot of people. And although I would love to have some of the age old combat we saw from Midship, Ivory Tower and Sanctuary of Halo 2, I can always plug into Halo 2 to play it because, honestly speaking, there would be no other way to emulate that experience verbatim. Period.

Interestingly though, I hope that this new map...

level03small.jpg


...if it is, in fact, a new map, will open up the door for some epically creative ideas for small, mid and large-size maps. We obviously know almost zero about how this map will function, how it can be altered and what it'll entail from a geometry asset standpoint, but one thing we can say for certain: If it carries with it more potential than Foundry did, the community will break out the red carpet and champagne. The "map" appears to have the potential to build and design the visuals for a map from the ground up (literally) using the preset tools of Halo 3's Forge system.

Herein, I believe the community will get its ability to make some pretty accurate remakes of their own devices. Verbatim? No. Accurate? Definitely. Don't know if this was a strategic move by Bungie, but if it performs the way the hints seem to indicate, it'll be the biggest thing in Halo multiplayer since its beginning - especially if they integrate the best fan-created maps into matchmaking somehow.
 
You know, that's what's missing. Lately when I play Halo, none of that crazy shit that always seems to happen and makes you go "Holy @#$%" has been happening in my games. I need Gaffers who know on to blow shit up good in my party from now on. :D
 
Edit: It seems we were both right, in a way.
DualX2 said:
Nobody can say for certain. But there really isn't a real need or reason for most (if not all) of the changes that were made to the map. Why change something that isn't broken?



Hardly...


Hold forward while you melee. You'll get a better result.


Highly doubtful. Most of the changes seem to have been made to make the map seem more n00b friendly.

Look at the changes. More railings (like those on top of middle) that were made for jumping to Sniper Tower. Gap filled on the bottom of BR tower so people don't fall to their deaths anymore. And there's still the other changes which have no rhyme or reason like the slower air lift (Grav Lift), stairs in the same building, and the addition of the window at Library.

How exactly are these changes supposed to be "more suited" to Halo 3's gametypes?


My guess is that they really didn't want to do a straight port just to say that they created the map from scratch aside from the general layout.

You have no doubt huh? As if you know me...


Mind was blown. Thank you ladies and gents, and have a good night.

In addition to the aesthetic changes, how has the map changed functionally? It’s a strict port, but there are differences, detail them:

PR: There's equipment now, which changes the dynamic quite a bit, I hear. The original model was a chaotic mess to work in, so I rebuilt it from scratch, keeping only the buildings, which I also promptly gutted and rebuilt. As a result it's probably completely different and you'll all hate it, me and Bungie as a result. Mission accomplished.

Kidding, you'll love it. The kids love Lockout, it's bigger than the Beatles, but with more grenades.

DM: Mainly equipment. We tried our best to keep the weapon layout, gametypes and spawns as accurate as we could to Halo 2. There are a couple of jumps that are easier in this version, but that wasn't by design- they just kind of fell out of how we made this level.

AM: Most of the jumps, even the crazy ones from Halo 2, are there. However a few are tweaked or removed and there is one spot that was altered that makes it less easy to lock down a specific quadrant of the map. Also, the small platforms next to the air vent are at slightly different elevations.

What’s changed between Halo 2 and Halo 3 that affected the remake process?

PR: Equipment, field of view tweaks, higher resolution, widescreen, Forge and I, Paul Freakin' Russel, am the primary artist. El Dios bendice Venezuela!

DM: I would guess the main change would be that jumping has changed and it made certain jumps easier to make. I wonder if the Assault Rifle's influence also changed how the level plays vs the smg. I think the level plays a little more mid-range because of the Assault rifle.

AM: The general pacing in MP changed between Halo 2 and 3, and the sandbox changed drastically, so that affects all remakes, but for Blackout specifically we wanted to keep things as close as possible to what was built in Halo 2. That means that the biggest changes come from actually gameplay as the way weapons and equipment interact on the map make a game on Blackout so much more different than a Halo 2 game on Lockout.

What’s some stuff we don’t know about Blackout’s creation? What was the toughest part to “get right?”

PR: This is the first time I believe we've tried a full-blown nighttime multiplayer map. Originally I wanted it to take place on the back of a giant llama. I'm still bitter about this.

Maintaining some of the little things that expert players liked to exploit. Those are all gone, now, your pets are dead, go home and cry.

Kidding, we did our best to keep it all in.

I have to go now; I have a busy schedule as I am also the President of Venezuela. Vaya con queso!

BL: Making an environment look cold and unbearable is always a challenge.

AM: We almost didn’t do it because we already have Guardian, which was similar and ‘inspired by’ Lockout. But when I started up the DLC project we gathered a ton of data from the community, looked at the most played maps on Live and did some very unscientific polls on Bungie.Net and other community websites and Lockout was leaps and bounds ahead of every other map in terms of games played and the public demand. It also fits a need in our overall map portfolio to help round out the small maps that are available in Halo 3 and was a great artistic exercise.

The toughest part of making it was trying to be as faithful to the original as possible while also accommodating the inherent gameplay changes between Halo 2 and 3. The second toughest was getting Paul and the gang to fix their bugs on time and making sure lightmaps weren’t screwed all of the time.

Legendary Map: Blackout
 
DualX dont waste yo breath man. I'd say a better more constructive use of your time in terms of Halo is to make some pretty cool infection maps or somethin.
 
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