backflip10019 said:Still living in the past, are we? Yeah, he's good but he's no Halo 2 Walshy.
did you doubt Jordan when he was with the Wizards?
backflip10019 said:Still living in the past, are we? Yeah, he's good but he's no Halo 2 Walshy.
Tashi0106 said:did you doubt Jordan when he was with the Wizards?
backflip10019 said:No, but I definitely doubted him when he played on the White Sox's farm team.
backflip10019 said:No, but I definitely doubted him when he played on the White Sox's farm team.
Tashi0106 said:lol that was totally different...btw, check out that bracket, Str8 Rippin VS Final Boss tomorrow. Should be awesome.
TDG said:http://i.cdn.turner.com/sivault/si_online/covers/images/1994/0314_large.jpg
xxjuicesxx said:Calling Str8.![]()
backflip10019 said:I'm putting my money on FB.
Add in Team Rifles, plus Team Slayer Pro to the Team Slayer playlist. That's what I've been saying for weeks. No need to dedicate an entire other playlist to cater one weapon. Until they do this for a Sniper Rifle (Team Snipers with no radar), there should not be two BR-dedicated playlists.xxjuicesxx said:Not until Bungie adds BR + AR spawns to all playlists.:lol
I kid but seriously give us another BR spawn playlist besides MLG. I like MLG A lot, but it does get boring since theres a limited amount of games/maps for it.
I'd like if Squad had BR starts.
Indeed. Yeah, let's add another BR start playlist when there's already one dedicated to it and I would imagine probaly around half the games that come up in Team Slayer are BR starts anyway. Team Snipers should be added before anything else. But someone at Bungle has a vendetta against it. So I don't see that happening any time soon.Striker said:Add in Team Rifles, plus Team Slayer Pro to the Team Slayer playlist. That's what I've been saying for weeks. No need to dedicate an entire other playlist to cater one weapon. Until they do this for a Sniper Rifle (Team Snipers with no radar), there should not be two BR-dedicated playlists.
As for Squad Battle, BR starts should be fine for Standoff, Last Resort and Valhalla. The others aren't so wide open and vast.
Kibbles said:How has Instinct been doing? I see they 3-0'd CarbonI've been gone almost all day, parties. >.>
ot: I was driving home and it was a clear day here in Wisconsin and we saw some flashes in the sky, like lightning all the way from Waukesha for a while (at least a few hours, then as I drove closer to Milwaukee (we live right by Lake Michigan) we could still see it but it started to look orangeish. Eventually we got home, no fireworks or anything it looked to be over the lake. Wtf? Clear day too, no storms or clouds, could see stars everywhere. Confuzzled.
Excuse my writing, really tired.
GhaleonEB said:Juices, I just took a film clip just for you. Will do the gamevee thing tonight.
GhaleonEB said:that would be telling
It's cooking.
Voltron64 said:This video captures a big reason why Blackout doesn't work in Halo 3...
http://www.gamevee.com/viewVideo/Halo_3/GeeVee/picardwtfisthisjpg/687306
Sure...explain to me these changes like I haven't been playing from the very beginning of the series. >_>Dax01 said:Yes it is.
Edit: Do you want to go through a point by point list of the changes between Halo 2 and 3?
Have you been reading mine? My argument was that those changes are what destroyed the possibility of it being an extremely fun map rather than just a 'meh' map like it is now.Dax01 said:Have you been reading my posts? I am not arguing against changes that were made to Lockout into Blackout for the betterment of the map...
You can definitely jump higher.Dax01 said:Can you jump higher/run faster in Halo 3 than you could in Halo 2? I'm not sure.
Are you blind? After the initial update on Halo 2 it really only takes two hits, same as Halo 3, with the obvious exception of Flag/Bomb/Skull.Dax01 said:The melee in Halo 3 is twice as strong, if not more, than it was in Halo 2.
DualX2 said:Sure...explain to me these changes like I haven't been playing from the very beginning of the series. >_>
The changes are not even remotely close to that of Halo 1 to Halo 2, so why you actually think this would make that huge of a difference is beyond me.
I love how you completely avoid the changes that were made from Lockout to Blackout even with the few that I listed in my post.
Have you been reading mine? My argument was that those changes are what destroyed the possibility of it being an extremely fun map rather than just a 'meh' map like it is now.
You can definitely jump higher.
Are you blind? After the initial update on Halo 2 it really only takes two hits, same as Halo 3, with the obvious exception of Flag/Bomb/Skull.
No, we're not. We're playing what Bungie thinks is the best game for the most people. Most successful games aren't competitively balanced.xxjuicesxx said:Aren't we playing what Bungie thinks is the three of those balanced?
Burnsauce.alisdair said:90% of the population is below level 45, which (assuming accurate skill levels) is where I'd say that "good" players start.
alisdair said:Halo 3 is for everyone, including people who genuinely have fun charging with the AR and beating down. If you want something competitively balanced and fair, there's always the MLG playlist, which does a pretty good job.
xxjuicesxx said:My question is since Bungie isn't exactly the best Halo players...how did they come to the conclusion the three WERE balanced?
Manp said:this is probably a really stupid question to ask but i can't figure how to play the campaign in coop over xbox live.
i mean, i start a new campaign on xbox live and set open for everyone in the options, but after a while still no one join.
and i can't find a way to join other people's campaign a la Gears (two option there: host or join campaign) so i'm thinking that maybe the only way to join or have someone to join is sending an invite message?
i've had no friends online for god knows how much time so i can't check.
can someone explain please?
PS: usually i don't have xbox live gold so i may be a bit late on this :lol
backflip10019 said:Yeah, you have to invite someone to play with. It's not like matchmaking in that randoms can join your game. If you're looking to play campaign, I'm sure a couple people here would play with you.
watDualX2 said:The changes are not even remotely close to that of Halo 1 to Halo 2, so why you actually think this would make that huge of a difference is beyond me.
I love how you completely avoid the changes that were made from Lockout to Blackout even with the few that I listed in my post.
Have you been reading mine? My argument was that those changes are what destroyed the possibility of it being an extremely fun map rather than just a 'meh' map like it is now.
You can definitely jump higher.
It takes 3 hits with the melee to kill someone, with full shields, in Halo 2. I just booted up the game to make sure, and yes, 3 hits. Sure when you weaken them just a tad it really only takes two, but when you take that into account in Halo 3, it really only takes one melee to kill someone.Are you blind? After the initial update on Halo 2 it really only takes two hits,
same as Halo 3, with the obvious exception of Flag/Bomb/Skull.
lolzChinner said:These points are good, but they will not beat Dax's counterargument that is "No it isnt".
alisdair said:Dax doesn't have arguments, he just repeats the same few assertions without anything to back them up. Stop trying to reason with him, it doesn't work.
alisdair said:Which changes in Blackout were made to compensate for the stronger melee?
Nobody can say for certain. But there really isn't a real need or reason for most (if not all) of the changes that were made to the map. Why change something that isn't broken?Dax01 said:Holy shit dude. My whole point is that how could you know with 100% certainty that Lockout would have worked better than Blackout, without even taking into account the changes in gameplay that were made from Halo 2 to Halo 3?
Hardly...Dax01 said:Then this would definitely be cause to change some aspects of the map, yes?
Hold forward while you melee. You'll get a better result.Dax01 said:It takes 3 hits with the melee to kill someone, with full shields, in Halo 2. I just booted up the game to make sure, and yes, 3 hits. Sure when you weaken them just a tad it really only takes two, but when you take that into account in Halo 3, it really only takes one melee to kill someone.
Highly doubtful. Most of the changes seem to have been made to make the map seem more n00b friendly.Dax01 said:And yet another significant change from H2 to H3, which would call from some alterations to the map in order to make the map more suited to Halo 3's gametypes.
My guess is that they really didn't want to do a straight port just to say that they created the map from scratch aside from the general layout.Dax01 said:Seriously, why do you think Bungie makes these "tweaks" to the map in the first place? Other than make it more suited to Halo 3's gameplay? If there was a straight port, I have no doubt you would be complaining about how it is a "meh" map.
Mind was blown. Thank you ladies and gents, and have a good night.Dax01 said:
http://www.gamevee.com/viewVideo/Halo_3/GeeVee/Perfect_Spawn/698276GhaleonEB said:Juices, I just took a film clip just for you. Will do the gamevee thing tonight.
Usually I would root for FB, but now I hope str8 kicks their ass.xxjuicesxx said:
DualX2 said:Nobody can say for certain. But there really isn't a real need or reason for most (if not all) of the changes that were made to the map. Why change something that isn't broken?
Hardly...
Hold forward while you melee. You'll get a better result.
Highly doubtful. Most of the changes seem to have been made to make the map seem more n00b friendly.
Look at the changes. More railings (like those on top of middle) that were made for jumping to Sniper Tower. Gap filled on the bottom of BR tower so people don't fall to their deaths anymore. And there's still the other changes which have no rhyme or reason like the slower air lift (Grav Lift), stairs in the same building, and the addition of the window at Library.
How exactly are these changes supposed to be "more suited" to Halo 3's gametypes?
My guess is that they really didn't want to do a straight port just to say that they created the map from scratch aside from the general layout.
You have no doubt huh? As if you know me...
Mind was blown. Thank you ladies and gents, and have a good night.
In addition to the aesthetic changes, how has the map changed functionally? Its a strict port, but there are differences, detail them:
PR: There's equipment now, which changes the dynamic quite a bit, I hear. The original model was a chaotic mess to work in, so I rebuilt it from scratch, keeping only the buildings, which I also promptly gutted and rebuilt. As a result it's probably completely different and you'll all hate it, me and Bungie as a result. Mission accomplished.
Kidding, you'll love it. The kids love Lockout, it's bigger than the Beatles, but with more grenades.
DM: Mainly equipment. We tried our best to keep the weapon layout, gametypes and spawns as accurate as we could to Halo 2. There are a couple of jumps that are easier in this version, but that wasn't by design- they just kind of fell out of how we made this level.
AM: Most of the jumps, even the crazy ones from Halo 2, are there. However a few are tweaked or removed and there is one spot that was altered that makes it less easy to lock down a specific quadrant of the map. Also, the small platforms next to the air vent are at slightly different elevations.
Whats changed between Halo 2 and Halo 3 that affected the remake process?
PR: Equipment, field of view tweaks, higher resolution, widescreen, Forge and I, Paul Freakin' Russel, am the primary artist. El Dios bendice Venezuela!
DM: I would guess the main change would be that jumping has changed and it made certain jumps easier to make. I wonder if the Assault Rifle's influence also changed how the level plays vs the smg. I think the level plays a little more mid-range because of the Assault rifle.
AM: The general pacing in MP changed between Halo 2 and 3, and the sandbox changed drastically, so that affects all remakes, but for Blackout specifically we wanted to keep things as close as possible to what was built in Halo 2. That means that the biggest changes come from actually gameplay as the way weapons and equipment interact on the map make a game on Blackout so much more different than a Halo 2 game on Lockout.
Whats some stuff we dont know about Blackouts creation? What was the toughest part to get right?
PR: This is the first time I believe we've tried a full-blown nighttime multiplayer map. Originally I wanted it to take place on the back of a giant llama. I'm still bitter about this.
Maintaining some of the little things that expert players liked to exploit. Those are all gone, now, your pets are dead, go home and cry.
Kidding, we did our best to keep it all in.
I have to go now; I have a busy schedule as I am also the President of Venezuela. Vaya con queso!
BL: Making an environment look cold and unbearable is always a challenge.
AM: We almost didnt do it because we already have Guardian, which was similar and inspired by Lockout. But when I started up the DLC project we gathered a ton of data from the community, looked at the most played maps on Live and did some very unscientific polls on Bungie.Net and other community websites and Lockout was leaps and bounds ahead of every other map in terms of games played and the public demand. It also fits a need in our overall map portfolio to help round out the small maps that are available in Halo 3 and was a great artistic exercise.
The toughest part of making it was trying to be as faithful to the original as possible while also accommodating the inherent gameplay changes between Halo 2 and 3. The second toughest was getting Paul and the gang to fix their bugs on time and making sure lightmaps werent screwed all of the time.
Blueblur1 said:I rather play Halo myself than watch someone playing.
Blueblur1 said:I rather play Halo myself than watch someone playing.
Some people do not fap to the sound of the BR firing over and over and over and over and over and over......xxjuicesxx said:I'm sorry but I fail to see how people can find this boring!
Look at this shit!
xxjuicesxx said:I'm sorry but I fail to see how people can find this boring!
Look at this shit!