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The Official Halo 3 Thread

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EazyB said:
I eagerly await the results of this group's work and hope that Smashed was not one of them. Sorting through the mess that is the general community submissions is impossible so I think it was a great move to create a smaller, semi-exclusive community to explore variants.

According to the pinned sticky, only Octoplex has been successful so far.

Also, after reading around, it seems the missle pod is not accepted on submitted maps. Any particular reason for this? Curious.
 
Blueblur1 said:
This is something we can agree on.
I think the mid-size maps in Halo 2 were better than similarly sized maps in Halo 3. Nearly every remake request is for a midisize map (Midship being the only exception I can think of). Voc has waxed on about the reasons behind this, and I think he's generally right.

Halo 3's BTB maps are largely superior to Halo 2, though. Valhalla, Rat's Nest, Last Resort, Sandtrap, Standoff and Avalanche easily eclipse the BTB set from the previous games.
 
Falagard said:
Rose colored glasses my ass. The best maps in Halo 2 were great. The best maps in Halo 3 are only good. Except for Valhalla. There, I said it.
I disagree. Valhalla, Avalanche, Guardian, Blackout, Cold Storage, Ghost Town, and Snowbound are all great maps to me. Narrows, Rat's Nest, The Pit are good maps. The rest range from okay to bad.

Plus, Halo 3 still has six more maps coming.
Shishka said:
A lot of people only think their map is "balanced" because they think they know what balanced means, but don't. A lot of people don't realize that the time they spent making sure two boxes overlap at just the right percentage could have been better spent putting more than three spawn points on the entire map. A lot of people don't realize that not every map made is as good for Matchmaking as they find it to be in custom games. A lot of people don't realize that when people make maps they also make specific gametypes to be played on those maps and that a matchmaking playlist created of a bunch of random maps would also likely have to be filled with disparate versions of specific gametypes in order for the maps to function properly, which would lead to confusion for the people playing. A lot of people don't realize that glitching the budget to add more objects than Forge would immediately allow can result in performance issues that can be exacerbated when matched with random people. A lot of people playtest their maps by walking around and making sure the geometry overlapping is to their spec rather than making sure that the map is actually fun to play more than a few times.

A lot of people think throwing a bunch of fan-made maps into a hopper would be some easy win. They are, to put it bluntly, wrong. There is a reason Atlas exists, and that is because the idea of "a bunch of these awesome maps in an experimental weekend hopper" would be a disaster.

Your job is hard. How do you do it? Lots of caffeine?
 
GhaleonEB said:
I think the mid-size maps in Halo 2 were better than similarly sized maps in Halo 3. Nearly every remake request is for a midisize map (Midship being the only exception I can think of). Voc has waxed on about the reasons behind this, and I think he's generally right.

Halo 3's BTB maps are largely superior to Halo 2, though. Valhalla, Rat's Nest, Last Resort, Sandtrap, Standoff and Avalanche easily eclipse the BTB set from the previous games.
A combination of the two would orgasmic. I'm not sure that there would be a team out there to do the work though. :(

Bungie wants to busy themselves with new IPs and such. And the supposed Halo team that's being assembled at Microsoft are probably busy ramping up for a project (Halo 4 is the rumored game, correct?).

Dax01 said:
Your job is hard. How do you do it? Lots of caffeine?
In before "pizza and XBL."
 
Captain Blood said:
Bungle has said that all the maps they make, remake or not are done completely from the ground up.

Yes, it's obvious they're done completely from the ground up - look at Blackout and Zanzibar.

That doesn't necessarily mean that they couldn't take the old maps and run them through a conversion process using the exact same geometry and textures. I don't necessarily need retro maps to look hawt, just play in Halo 3's engine. Assign whatever new attributes and values are required by differences between Halo 2's systems versus Halo 3's systems (physics attributes on objects, spawn points, weapon placement, etc.), re-light the maps using Halo 3's new static lighting system, and go.

I'm guessing this could be done in a fraction of the time it takes to create a new map or completely remake an old map.

Stick them in some Retro DLC playlists on their own.

One problem would be managing expectations. These are going to be low resolution meshes, textures, etc. and look pretty poor compared to Halo 3's higher resolution map geometry and textures, so it'd have to be explained to consumers that these are ports of old Halo 2 maps without upgrades.

Yeah.
 
Dani said:
According to the pinned sticky, only Octoplex has been successful so far.
*Queued for download*
Dani said:
Also, after reading around, it seems the missle pod is not accepted on submitted maps. Any particular reason for this? Curious.
Interesting. I don't like the missile pod because it takes very little skill to use. Than again the laser isn't much better but at least they don't allow one of them. In my opinion power drainers, rockets and stickies should have to be used to take vehicles down but the Banshee, Guass Hog, and Scorpion are too powerful without their use.

I think I'll try to join the group to check out exactly what it takes to make a MM worthy variant and why it's been nearly impossible thus far.
 
GhaleonEB said:
I think the mid-size maps in Halo 2 were better than similarly sized maps in Halo 3. Nearly every remake request is for a midisize map (Midship being the only exception I can think of). Voc has waxed on about the reasons behind this, and I think he's generally right.

Halo 3's BTB maps are largely superior to Halo 2, though. Valhalla, Rat's Nest, Last Resort, Sandtrap, Standoff and Avalanche easily eclipse the BTB set from the previous games.
I agree with this mostly, though Waterworks and Containment make a good case.

Still waiting for my large maps from CE to be remade. We got Avalanche, which is easily my favorite Halo 3 map. Death Island, Danger Canyon, Ice Fields, and Gephyrophobia (Narrows doesn't count) remakes could be just as sexcellent.

I don't blame Bungie neglecting the larger maps though. Social Big Team population is pathetic these days (~4k). For some reason, it was better as Big Team DLC (~10k).
 
Falagard said:
Tell me seeing this list doesn't make you sad inside:

Ascension
Backwash
Beaver Creek
Burial Mounds
Coagulation
Colossus
Containment
Desolation
Elongation
Foundation

Gemini
Headlong
Ivory Tower
Lockout
Midship

Relic
Sanctuary
Terminal
Tombstone
Turf

Warlock
Waterworks
Zanzibar

Maps that are insanely fun to play are bolded.
Fixed.
 
Spasm said:
I agree with this mostly, though Waterworks and Containment make a good case.

Still waiting for my large maps from CE to be remade. We got Avalanche, which is easily my favorite Halo 3 map. Death Island, Danger Canyon, Ice Fields, and Gephyrophobia (Narrows doesn't count) could be just as sexcellent.

I don't blame Bungie neglecting the larger maps though. Social Big Team population is pathetic these days (~4k). For some reason, it was better as Big Team DLC (~10k).
Pretty sure those are all from the PC version of Halo CE. Not that it really changes anything, but most of us never played on them (I didn't).

My issue with Containment are around infantry movement - it took a long time to get from base to base if vehicles are toasted (which was frequent). Avalanche - also a large snowy map with bases on either end - addresses this well.
 
GhaleonEB said:
Pretty sure those are all from the PC version of Halo CE. Not that it really changes anything, but most of us never played on them (I didn't).

My issue with Containment are around infantry movement - it took a long time to get from base to base if vehicles are toasted (which was frequent). Avalanche - also a large snowy map with bases on either end - addresses this well.
Yup. It's still my favorite Halo. I secretly wish that Halo 3 was just Halo CE with the PC maps and patched in multi. :lol
 
Spasm said:
I agree with this mostly, though Waterworks and Containment make a good case.

Still waiting for my large maps from CE to be remade. We got Avalanche, which is easily my favorite Halo 3 map. Death Island, Danger Canyon, Ice Fields, and Gephyrophobia (Narrows doesn't count) remakes could be just as sexcellent.
These last six mythic maps are going to be the last maps. You won't be seeing anymore CE remakes, unless one of those six is a remake.

Self Induced said:
Maybe it's just me, but a lot of the ones you bolded aren't insanely fun to play on. Burial Mounds, Headlong, Zanzibar, Elongation, Ivory Tower, Terminal, Foundation, Desolation, Tombstone, were all okay to bad maps.

Ascension, Beaver Creek, Turf, Colossus, Midship, Backwash, were good maps.

Gemini, Relic, Lockout, Containment, Coagulation and Waterworks were great maps.

That's how I'd break 'em down.
 
Shishka said:
A lot of people only think their map is "balanced" because they think they know what balanced means, but don't. A lot of people don't realize that the time they spent making sure two boxes overlap at just the right percentage could have been better spent putting more than three spawn points on the entire map. A lot of people don't realize that not every map made is as good for Matchmaking as they find it to be in custom games. A lot of people don't realize that when people make maps they also make specific gametypes to be played on those maps and that a matchmaking playlist created of a bunch of random maps would also likely have to be filled with disparate versions of specific gametypes in order for the maps to function properly, which would lead to confusion for the people playing. A lot of people don't realize that glitching the budget to add more objects than Forge would immediately allow can result in performance issues that can be exacerbated when matched with random people. A lot of people playtest their maps by walking around and making sure the geometry overlapping is to their spec rather than making sure that the map is actually fun to play more than a few times.

A lot of people think throwing a bunch of fan-made maps into a hopper would be some easy win. They are, to put it bluntly, wrong. There is a reason Atlas exists, and that is because the idea of "a bunch of these awesome maps in an experimental weekend hopper" would be a disaster.

So all those hours spent "play testing" result in Smashed and Octoplex? Glad to see you're still working hard.

Also, you say maps have to be fun to play, or that they may have to be played with a specific game type. Take for example High Ground. Great for one-sided flag and bomb, bad for EVERYTHING ELSE. Why is it in slayer then? Shiska, you are an idiot. Go fix the playlists, stop playing on the internet.
 
I don't know about you guys but the three maps that I personally miss the most from H2 are Midship, Beaver Creek and Sanctuary. All were incredibly fun to play on.
 
Falagard said:
Yes, it's obvious they're done completely from the ground up - look at Blackout and Zanzibar.

That doesn't necessarily mean that they couldn't take the old maps and run them through a conversion process using the exact same geometry and textures. I don't necessarily need retro maps to look hawt, just play in Halo 3's engine. Assign whatever new attributes and values are required by differences between Halo 2's systems versus Halo 3's systems (physics attributes on objects, spawn points, weapon placement, etc.), re-light the maps using Halo 3's new static lighting system, and go.

I'm guessing this could be done in a fraction of the time it takes to create a new map or completely remake an old map.

Stick them in some Retro DLC playlists on their own.

erm Bungie has a picnic day and golf day to plan. resources were tapped out while making the empty brown warehouse, they didnt have the manpower to start working on halo 2 conversions after halo 3 launch.
 
Dax01 said:
Maybe it's just me, but a lot of the ones you bolded aren't insanely fun to play on. Burial Mounds, Headlong, Zanzibar, Elongation, Ivory Tower, Terminal, Foundation, Desolation, Tombstone, were all okay to bad maps.

Ascension, Beaver Creek, Turf, Colossus, Midship, Backwash, were good maps.

Gemini, Relic, Lockout, Containment, Coagulation and Waterworks were great maps.

That's how I'd break 'em down.

You're welcome to your opinions, but now I know to ignore them in the future.
 
Dax01 said:
Maybe it's just me, but a lot of the ones you bolded aren't insanely fun to play on. Burial Mounds, Headlong, Zanzibar, Elongation, Ivory Tower, Terminal, Foundation, Desolation, Tombstone, were all okay to awesome maps.
pipe-wrench-1.jpg


So many broken posts in this thread.

Luckily, I'm a Certified Thread Technician.
 
Falagard said:
You're welcome to your opinions, but now I know to ignore them in the future.
That's nice. How will you best ignore them? :p

Self Induced said:
http://static.howstuffworks.com/gif/pipe-wrench-1.jpg

So many broken posts in this thread.

Luckily, I'm a Certified Thread Technician.[/QUOTE]
How much does that pay?
 
Falagard said:
Yes, it's obvious they're done completely from the ground up - look at Blackout and Zanzibar.

That doesn't necessarily mean that they couldn't take the old maps and run them through a conversion process using the exact same geometry and textures. I don't necessarily need retro maps to look hawt, just play in Halo 3's engine. Assign whatever new attributes and values are required by differences between Halo 2's systems versus Halo 3's systems (physics attributes on objects, spawn points, weapon placement, etc.), re-light the maps using Halo 3's new static lighting system, and go.

I'm guessing this could be done in a fraction of the time it takes to create a new map or completely remake an old map.

Stick them in some Retro DLC playlists on their own.

One problem would be managing expectations. These are going to be low resolution meshes, textures, etc. and look pretty poor compared to Halo 3's higher resolution map geometry and textures, so it'd have to be explained to consumers that these are ports of old Halo 2 maps without upgrades.

Yeah.

I think another thing you would have to look at is how a Halo 2 map would play in Halo 3. A straight up geometry port might sound good in theory but until you actually hop in with Halo 3 game play I am not sure if it would be the same great experience. Don't get me wrong I would love it if Ivory Tower or Sanctuary were remade for Halo 3. Unfortunately it is to cold up here for rose colored glasses but I do have a set of goggles that I rock all the time, I get quite a few complements around campus :)
 
kylej said:
erm Bungie has a picnic day and golf day to plan. resources were tapped out while making the empty brown warehouse, they didnt have the manpower to start working on halo 2 conversions after halo 3 launch.
Actually, I would imagine that Microsoft would have to commission Bungie to make more maps seeing as MS is the publisher. With Halo 3 continuing to be as popular as ever (more so than Halo 2 was in its heyday if you compare population figures), Microsoft is probably confident that aside from the Mythic Maps Halo 3's online popularity will be in a fine condition for the next year/year and a half without more content.
 
I don't love all the Halo 2 maps, but I weep for Terminal, Headlong, and Turf. And maps like Ascension, Ivory Tower, and Midship that launched with the game were still fun years later in both objective and slayer gametypes. That is an impressive feat.

I know people say that if you want to play those maps, play Halo 2. But I don't want to play Halo 2. I want Halo 3 on maps that are so well designed.

Hell, even Burial Mounds, which every single person I know loathed due to how frequently it popped up in Matchmaking early on, was a great 1-sided map. I'd probably take it over High Ground.

It would be really awesome if Sandbox let us create decent replicas of great maps like Relic, but it's a real shame that we'll never see maps with the intricate design of Headlong or Terminal that can't be recreated with a level editor like Forge.
 
Azar said:
I don't love all the Halo 2 maps, but I weep for Terminal, Headlong, and Turf. And maps like Ascension, Ivory Tower, and Midship that launched with the game were still fun years later in both objective and slayer gametypes. That is an impressive feat.

I know people say that if you want to play those maps, play Halo 2. But I don't want to play Halo 2. I want Halo 3 on maps that are so well designed.

Hell, even Burial Mounds, which every single person I know loathed due to how frequently it popped up in Matchmaking early on, was a great 1-sided map. I'd probably take it over High Ground.

It would be really awesome if Sandbox let us create decent replicas of great maps like Relic, but it's a real shame that we'll never see maps with the intricate design of Headlong or Terminal that can't be recreated with a level editor like Forge.

Skirmish games on Burial Mounds would actually be playable now with bubble shields. Once everyone knew the map, it was extremely hard to plant bombs/capture flags.
 
kylej said:
erm Bungie has a picnic day and golf day to plan. resources were tapped out while making the empty brown warehouse, they didnt have the manpower to start working on halo 2 conversions after halo 3 launch.

You're quite the pip today.
 
Tashi0106 said:
this is real? I keep hearing this but I don't remember an actual Bungie confirmation.
Chronic halo disorder ruins lives. Hi, as a former make-believe Bungie employee there's one remake I can say will be in the Mythic Map Pack (Pt. 2), and that's Midship.
 
Bungie is saving the good stuff for their new self-published IP.

-Community Playlists

-Map Maker

-Campaign/Encounter Maker

-Movie making/editing

-Sandwich maker mode

That way they don't have to share all the loot with their publisher, MS


Blueblur1 said:
Holy crap. Octoplex is very sweet.

Customs tonight?
 
LukeSmith said:
Also, I brought enough for everyone who's not already wearing them. Just pull a pair off the shelf and keep posting!
2059308614_9738d60808.jpg
Anyone who tried to claim that the nostalgia for H2's multiplayer maps compared to H3's displays either a lack of understanding of the situation, or an uncalled-for amount of condescension.

Even putting aside the commonly accepted gap in quality between H2 and H3's maps, there were a lot more Halo 2 maps to enjoy, and undoubtedly not hopping into Team Slayer and playing the same map over and over contributed to our enjoyment of the maps... they didn't get stale.

Nine months from Halo 2's launch, 21 maps were free and required for all matchmaking playlists. 16 months from Halo 3's launch, the number of free and required maps for all of matchmaking is 14. Halo 3's matchmaking is seriously lacking in variety when it comes to maps, especially when compared to Halo 2. So I've got to believe that the longing us foolish peasants have for Halo 2's multiplayer maps is a bit more than rose-tinted glasses, but it's certainly an interesting, if not completely misguided and condescending, theory you have there.
 
I've been messing around with Octoplex and there two things I don't like. A) The spawn points placed in the open center area and B) the Spartan Laser being available on the map.

64921144-Full-1.jpg

Some of the spawn points in question.

Edit:
64921989-Full-1.jpg

I wish the center structure was some more interesting. There's no real point to the standing on the second level aside from going to the back and jumping up top for the Energy Sword.
 
Blueblur1 said:
I've been messing around with Octoplex and there two things I don't like. A) The spawn points placed in the open center area and B) the Spartan Laser being available on the map.

http://img.photobucket.com/albums/v466/Blueblur1/H3%20Bnet%20Screens/64921144-Full.jpg[IMG]
Some of the spawn points in question.[/QUOTE]
*sees shield door*

:(
 
TDG said:
Anyone who tried to claim that the nostalgia for H2's multiplayer maps compared to H3's displays either a lack of understanding of the situation, or an uncalled-for amount of condescension..

Or they just remember this same exact line of thought playing out in the Official Halo 2 thread. Luke's not trying to say the Halo 2 maps weren't any good, or that more content for Halo 3 wouldn't be sweet (more maps are on the way), just that when Halo 2 was in full stride, there were plenty of complaints being leveled that seem to be forgotten. All of the sudden, Halo 2 is painted as some kind of flawless masterpiece. The real story was that during Halo 2's heyday people crabbed so much about how better Halo:CE had been that they actually needed their own website to properly express their vitriol.

But we hear you. More maps that are more accessible for the general Halo 3 matchmaking population would be so very sweet.
 
urk said:
Or they just remember this same exact line of thought playing out in the Official Halo 2 thread. Luke's not trying to say the Halo 2 maps weren't any good, or that more content for Halo 3 wouldn't be sweet (more maps are on the way), just that when Halo 2 was in full stride, there were plenty of complaints being leveled that seem to be forgotten. All of the sudden, Halo 2 is painted as some kind of flawless masterpiece. The real story was that during Halo 2's heyday people crabbed so much about how better Halo:CE had been that they actually needed their own website to properly express their vitriol.

But we hear you. More maps that are more accessible for the general Halo 3 matchmaking population would be so very sweet.
The circle of the Internet.
 
I was just watching some Halo 2 MLG matches. Still fun to watch :lol Makes me want to go bust out Halo 2 right now.


PS: Where is mah Bungle Podcast?
 
Blueblur1 said:
Quite a few of those. They could go and the map would probably play better. I'm up for customs tonight to try the map out anyway.
Swords (shotguns, maulers, flags, oddballs, etc.) and shield doors do not mix.
 
Captain Blood said:
I think another thing you would have to look at is how a Halo 2 map would play in Halo 3. A straight up geometry port might sound good in theory but until you actually hop in with Halo 3 game play I am not sure if it would be the same great experience. Don't get me wrong I would love it if Ivory Tower or Sanctuary were remade for Halo 3. Unfortunately it is to cold up here for rose colored glasses but I do have a set of goggles that I rock all the time, I get quite a few complements around campus :)

This argument has been brought up before, and is frankly, bunk.

Most of Halo's core gameplay remains intact between Halo 2 and Halo 3. Gameplay in Halo 3 is largely a superset of what was in Halo 2, meaning it contains the gameplay of Halo 2 but adds to it with things like equipment and new weapons.

If equipment doesn't make sense on one of the retro maps, leave it out. If it adds to the experience, put it in.

The only problems I can imagine is if there are differences in jumping distance between the two, and I think the difference is fairly small and I can live with not being able to make the exact same jumps as I could in Halo 2.
 
To be honest, at least from my core group of people I play with, there has been a lot less complaints about Halo3 than there has been with Halo2.

I heart Halo 3 more than Halo 2 by just the fact alone that there is significantly a lot less number of cheaters playing Halo 3 than Halo 2. The banhammer is working.... or at least the accompanying energy cheat shield is at 95% functionality.

I could only imagine the amount of crap we would be hearing today if players could superbounce to the top of the structures in valhalla or sandtrap. :lol
 
urk said:
Or they just remember this same exact line of thought playing out in the Official Halo 2 thread. Luke's not trying to say the Halo 2 maps weren't any good, or that more content for Halo 3 wouldn't be sweet (more maps are on the way), just that when Halo 2 was in full stride, there were plenty of complaints being leveled that seem to be forgotten. All of the sudden, Halo 2 is painted as some kind of flawless masterpiece. The real story was that during Halo 2's heyday people crabbed so much about how better Halo:CE had been that they actually needed their own website to properly express their vitriol.

But we hear you. More maps that are more accessible for the general Halo 3 matchmaking population would be so very sweet.

If you're talking about gameplay, a vocal minority were complaining about pistols. If you're talking about cheats and exploits, they had every right to be crabby about Halo 2's problems.

I rarely heard anyone complaining about Halo 2's maps. I'm sure they did, but then again, I'm of the opinion that the best maps from Halo CE should have been ported to Halo 2 the same way the best maps from Halo 2 should have been ported to Halo 3.
 
Falagard said:
This argument has been brought up before, and is frankly, bunk.

Most of Halo's core gameplay remains intact between Halo 2 and Halo 3. Gameplay in Halo 3 is largely a superset of what was in Halo 2, meaning it contains the gameplay of Halo 2 but adds to it with things like equipment and new weapons.

If equipment doesn't make sense on one of the retro maps, leave it out. If it adds to the experience, put it in.

The only problems I can imagine is if there are differences in jumping distance between the two, and I think the difference is fairly small and I can live with not being able to make the exact same jumps as I could in Halo 2.

I think it is safe to say that an SMG default is quite a bit different than an AR default. With an SMG spawn you are left either looking for a BR or another weapon to duel wield. Then if you are duel wielding the whole lack of grenade and melee comes into effect which isn't how Halo 3 plays. So yea I would say it is possible that a map could play different under those circumstances.
 
TDG said:
Anyone who tried to claim that the nostalgia for H2's multiplayer maps compared to H3's displays either a lack of understanding of the situation, or an uncalled-for amount of condescension.

Even putting aside the commonly accepted gap in quality between H2 and H3's maps, there were a lot more Halo 2 maps to enjoy, and undoubtedly not hopping into Team Slayer and playing the same map over and over contributed to our enjoyment of the maps... they didn't get stale.

Nine months from Halo 2's launch, 21 maps were free and required for all matchmaking playlists. 16 months from Halo 3's launch, the number of free and required maps for all of matchmaking is 14. Halo 3's matchmaking is seriously lacking in variety when it comes to maps, especially when compared to Halo 2. So I've got to believe that the longing us foolish peasants have for Halo 2's multiplayer maps is a bit more than rose-tinted glasses, but it's certainly an interesting, if not completely misguided and condescending, theory you have there.

There were many Halo 2 maps that just felt better than much of what we have in Halo 3 though. Maps like Ivory Tower, Midship, and Terminal always felt good. There is something very intangible but off about some of the Halo 3 maps overall (Construct leaps to the forefront). It's kinda like getting used to a specific baseball bat or set of golf clubs. When you make the switch to another you begin to be sensitive to very tiny and almost intangible changes.
 
Captain Blood said:
I think it is safe to say that an SMG default is quite a bit different than an AR default. With an SMG spawn you are left either looking for a BR or another weapon to duel wield. Then if you are duel wielding the whole lack of grenade and melee comes into effect which isn't how Halo 3 plays. So yea I would say it is possible that a map could play different under those circumstances.

You're right, they'll play better without default SMGs, thanks for pointing out that the Halo 2 maps would play even better in Halo 3!
 
Captain Blood said:
I think it is safe to say that an SMG default is quite a bit different than an AR default. With an SMG spawn you are left either looking for a BR or another weapon to duel wield. Then if you are duel wielding the whole lack of grenade and melee comes into effect which isn't how Halo 3 plays. So yea I would say it is possible that a map could play different under those circumstances.
Right, which is why there is a lot more grenade spamming in Halo 3. :lol
 
Kibbles said:
Right, which is why there is a lot more grenade spamming in Halo 3. :lol

Only on a select few maps. Halo 2 gave you the chance to carry 8 grenades at the same time. Halo 3 only allows 4 (in MM). Construct and Narrows are grenade HELL though for sure
 
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