I agree that the natural geometry was important and would be difficult to replicate. You certainly couldn't make a perfect version of Relic, but I think using some walls and ramps and such you could duplicate the sightlines, which would probably work well enough to emulate the experience.Mr Vociferous said:In my opinion, your biggest problem isn't even the volume of objects or size or any of that. Your biggest issue with a Relic remake would be the palette set. One of the key components of Relic was the natural geometry, the vast sea around it and things like the switch to activate the teleporter, which are criticial to the map's functionality, are just not doable in Forge. Even if you could get a map to look vaguely similar to Relic, it would almost be a certainty that it would not play like it.
Recommendation: I think that unless people are looking to remake maps like Lockout, Sanctuary and Turf, which could be built reasonably well with Forge and Sandbox, they should instead take a map like Relic, Gemini or whatever and make a list of the things about the map they thought worked -- the memorable elements of the map. Then, design a map around those conventions specifically tailored to Sandbox's palette.
Halo 1 has The Library, which is quite possibly one of the worst levels ever created for an FPS campaign. Once you've seen the hall, elevator and tunnel, you've seen all the level has to offer. But you'll go through rooms that look identical to the last ones about 3 or 4 times.effingvic said:Just recently got myself an Xbox360 (which completes my collections of all the the current gen consoles + handhelds) and obvious first game was Halo 3.
I only played the multiplayer for Halo: CE, the first mission or two on Halo 2 so this is the first time I'm going through the campaign for the Halo games. They're nice and epic but I hate the horrible level designs. I'm always getting lost and the Flood levels are the absolute worst. Ugh. I just finished the Cortana level and I feel like I've defeated the world. Jesus that was torture. Were there any other mind numbing levels in the previous games? I was thinking about picking them up for storyline sake but not sure if I wanna grind through confusing corridor after corridor.
Other than that, multiplayer is fun as hell, though I wish I could participate in social big game or w/e that's called. 5 v 5 got boring after a while, and I don't wanna pay for the new maps :/
Mr Vociferous said:Recommendation: I think that unless people are looking to remake maps like Lockout, Sanctuary and Turf, which could be built reasonably well with Forge and Sandbox, they should instead take a map like Relic, Gemini or whatever and make a list of the things about the map they thought worked -- the memorable elements of the map. Then, design a map around those conventions specifically tailored to Sandbox's palette.
Don't understand how you are getting lost besides Cortana. The levels are fairly linear, and there is always a structure that is recognizable.effingvic said:They're nice and epic but I hate the horrible level designs. I'm always getting lost and the Flood levels are the absolute worst. Ugh. I just finished the Cortana level and I feel like I've defeated the world. Jesus that was torture.
Self Induced said:http://i38.tinypic.com/2vvmg3p.gif
Voc, you'll have to show me the bottom of Gemini sometime. I've never been down there.[/QUOTE]
I can accompany you two.
[QUOTE=Botolf]Halo 1 has The Library, [B]which is quite possibly one of the worst levels ever created for an FPS campaign.[/B] Once you've seen the hall, elevator and tunnel, you've seen all the level has to offer. But you'll go through rooms that look identical to the last ones about 3 or 4 times.
There's better levels after it, though. You should give 1 a whirl at any rate.[/QUOTE]
Judging from [url=http://www.neogaf.com/forum/showpost.php?p=14157695&postcount=80968]this[/url] list, you are incorrect. Library was a fairly good level.
Edit: Luke or Urk: is it reasonable to assume that we can expect the winners of the ODST picture contest tomorrow?
Dax01 said:Judging from this list, you are incorrect. Library was a fairly good level.
Edit: Luke or Urk: is it reasonable to assume that we can expect the winners of the ODST picture contest tomorrow?
That's the joke.Captain Blood said:So you are quoting a list you made to back up a point you are now trying to make? lol
Trasher said:Lintendo, I love the map. Good work, sir.
The Library was not "a fairly good level". It's maligned for a reason.Dax01 said:Judging from this list, you are incorrect. Library was a fairly good level.
Private messages have now been sent to the winners of the Mythic Map Pack screenshot contest. We want to thank everyone who participated. In the end, you generated thousands of awesome screenshots and it was super difficult to make the final call. If you're not fortunate enough to find a shiny code in your inbox, we hope, at the very least, you had a blast rolling with your ODST squad through campaign. We had a blast pouring through the pile of screenshots you dropped.
When you're in that room, there is nowhere else to go but down.effingvic said:The main reason I get lost is that after I accomplish something, the game just expects me to know what to do next. Like that one level where you had to deactivate the forcefield and it tells you to go to the next one. How am I supposed to know where to go?
But they didn't, so it doesn't matter.Botolf said:Simply put, if Bungie
Didn't really bother me, I had fun with the gameplay, and the level of tension to get to the next floor can't be matched by the rest of the game.Stacking the same floor on itself several times and calling it a level isn't good design, it's shoddy reuse of assets and it messes up any gameplay potential the map might have had.
It could have been shorter, but I thought it was fine the way it was.It drags on too long,
That's not entirely true, but it is basically the same throughout the entire level.has nothing fresh to show after five minutes,
Bastard. Beating me at my own game!Captain Blood said:According to this your joke was just below par. ;p
Wish we could have seen the screenshots that won.Kibbles said:Mythic Map Pack codes are out for those who won in the ODST Screenshot contest.
http://www.bungie.net/News/content.aspx?type=news&cid=17626
Haha, I think we all were. :lolMerguson said:If you are talking about SkyPerch... pretty good map... but I kept falling off....
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Merguson said:If you are talking about SkyPerch... pretty good map... but I kept falling off....
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KevinRo said:![]()
Why don't you flip one of the triangles and interlock them on to a different plane than the sniper plane....
sixthsubset said:I'm liking what I see of Turf, but that ramp business just doesn't look like it works. Have you tried interlocking a wall into it?
Thanks for that.Kibbles said:Orbital Walkthrough - The recording process of this video was a little rushed, but I hope it's good enough. The black bars is the result of Sony vegas forcing the file to be 640x368 instead of 640x360. These h.264 files are the only ones that work 100% of the time for me on YouTube, but I really need a program that doesn't force a file-size change. If anyone could show me the path to a better program that'd be great >.< I also have a video showing off all the items you can use in Sandbox in the skybubble, which was also a bit rushed. I'll be uploading it soon, but I wouldn't expect it on YouTube for another hour or so. Once we get some games going I'd like to put up some gameplay videos.
You must be 18 years or older and a resident of the US or Canada (excluding Quebec)
Grimm Fandango said:Not sure what you're trying to say. Flip one of the ramps or put them side by side facing the same direction?
That was the original plan. Sadly walls are too thick to run on from a flat surface. So you would need to jump onto the wall segment everytime which would break up the combat too much IMO.
If I can find a thin object capable of walking across (maybe the little ramps), I'll try it.
Kibbles said:Fuck! YouTube doesn't have the sound working, wtf? >_< Fail.
Dax01 said:When you're in that room, there is nowhere else to go but down.
Then you go back down. It was pretty straightforward the first time I played it.effingvic said:Yes. And then what? I'm back in the same forest that I just came from. No directions, nothing. I drove around for a few minutes waiting for an arrow or some indication of where the hell I'm supposed to go and just by chance I just managed to drive to that flying vehicle.
Caspel said:If anyone is still interested, one of my colleagues has put up his giveaway for the Halo 3 Mythic Map Pack today. PM me if you are interested in receiving a link to enter.
Trasher said:Haha, I think we all were. :lol
Insaniac said:interlock walls into the blocks instead of putting them on top
if u want help i can show u how
CrazedArabMan said:I sent off a PM.
Insaniac said:Alright so we have
Insaniac
GrimmFandango
Sai-Kun
Dax
a week from this weekend
Insaniac said:do you have a replay of the game? i like to use it to balance my maps
Macintosh360 said:I found the contest for early access to the map pack, over at PlanetXbox360.com; link provided below for those interested:
http://forums.planetxbox360.com/gen...halo-3-mythic-map-pack-giveaway-new-post.html
fin said:Great job on the Turf remake. Can't wait to play it!
I'm in too.
I'll probably take Thursday and Friday off of work next week, but still be setting the alarm. So I'll have lots of time to get a map or two ready.![]()
Good thing SF4 came out, makes the wait way easier.
Anyone getting KZ2 this week?
Me.fin said:Anyone getting KZ2 this week?
Botolf said:That tension in me quickly gave way to annoyance and sheer boredom.
My point was that The Library is poorly designed, and it's principles would have ruined other levels had they been applied. Contrariwise, good design principles applied to other levels improve the game. A game full of Library-like levels (ie bad design) would have blowed, a game full of Silent Cartographer-like levels (good design) would have rocked.But they didn't, so it doesn't matter.
That tension in me quickly gave way to annoyance and sheer boredom.Didn't really bother me, I had fun with the gameplay, and the level of tension to get to the next floor can't be matched by the rest of the game.
Masochist cunfirmed.It could have been shorter, but I thought it was fine the way it was.
Aside from a handful of rooms, it's the same floor repeated ad nauseam. Point stands.That's not entirely true, but it is basically the same throughout the entire level.
Kibbles said:Orbital Walkthrough - The recording process of this video was a little rushed, but I hope it's good enough. The black bars is the result of Sony vegas forcing the file to be 640x368 instead of 640x360. These h.264 files are the only ones that work 100% of the time for me on YouTube, but I really need a program that doesn't force a file-size change. If anyone could show me the path to a better program that'd be great >.< I also have a video showing off all the items you can use in Sandbox in the skybubble, which was also a bit rushed. I'll be uploading it soon, but I wouldn't expect it on YouTube for another hour or so. Once we get some games going I'd like to put up some gameplay videos.
Domo arigatoDax01 said:Maybe for you but not for me. I enjoyed the Library.