He takes payment in the form of pizza. Just thought I'd let you know.OuterWorldVoice said:fix achievement spred lukesm
NG28 said:In team slayer, do you lose less trueskill (or whatever) if you lose a close game as compared to getting blown out?
kylej said:No, you lose the same amount. If you lose 49-50 it's the same as losing 2-50. The ranking system doesn't take assists or MVP or whatever into account. It's cut and dry. You win enough you go up, lose you go down.
OuterWorldVoice said:I capped the winning flag in that game.
ur welcome.
Again, AR combined with single Plasma rifle >>>>>>>> BR.
Captain Blood said:Has that ever been confirmed? I always kinda felt that if you were consistently going positive in your loses you would be better off than someone who was going negative.
http://research.microsoft.com/en-us/projects/trueskill/faq.aspxQ: Does the TrueSkill ranking system reward individual players in a team game?
A: The only information the TrueSkill ranking system will process is:
o Which team won?
o Who were the members of the participating teams?
The TrueSkill ranking system takes neither the underlying exact scores (flag captures, kills, time etc.) for each team into account nor which particular team member performed how well. As a consequence, the only way players can influence their skill updates is by promoting the probability that their team wins.
I don't know, I might be able to agree with that. When I got my 50 I was consistently going, like, -12 KD every game because I was driving the Warthog for Self/Kawl. But I went up to 50 before they did (actually, Kawl still hasn't made it).Captain Blood said:Has that ever been confirmed? I always kinda felt that if you were consistently going positive in your loses you would be better off than someone who was going negative.
kylej said:
Dani said:I can't help but think that Bungie had a completely different plan in mind when they originally released the last title update and the new achievements.
Mr Vociferous said:This isn't a great example, because it's not an Xbox 360 title, but Splinter Cell: Chaos Theory is the sort of approach I've expected. In Chaos Theory, there are three modes, three separately-crafted game experiences: one for campaign, one for adversarial multiplayer and one for cooperative campaign -- all of which are extremely different. If you've played the game, you can tell that operate on an individual basis just by navigating through the protracted and egregious UI, despite being stored on a single DVD.
LukeSmith said:This isn't really related to the ODST portion of your discussion, but we do not have the ability to unlock Achievements for players based on stats dumps for Halo 3. It would be nice if it was as simple as you outlined, but it's definitely not.
It'll be more like Bungie.net profiles who have completed all of the Vidmaster's Achievements will have an option to "Unlock Recon" that a user can click. Once that option is selected by the Bungie.net user then a bunch of other stuff happens behind the scenes and voila the player will have Recon.
Dani said:Thanks for the insight Luke. So, if I read you right, folks that conquer Vidmaster will have an option on Bungie.net, similar to having the 7th column/Bungie.net symbol on their name in game in Halo 3, that allows Recon.
LukeSmith said:Tracking Vidmaster progress and knowing how close a player is to getting Recon will be much more discoverable than finding out what to click to enable the Septagon.
Do I smell a b.net upgrade coming in the future?LukeSmith said:Tracking Vidmaster progress and knowing how close a player is to getting Recon will be much more discoverable than finding out what to click to enable the Septagon.
Blueblur1 said:Do I smell a b.net upgrade coming in the future?
Blueblur1 said:Do I smell a b.net upgrade coming in the future?
Blueblur1 said:Do I smell a b.net upgrade coming in the future?
urk said:We had a nice face lift this week to top off some significant changes that rolled out earlier in the year. Plenty of under the hood functionality went in for us to fiddle around with too. Our online guys are like magicians without the super hot assistants. We need to get them some of those. Or stuff Stosh into a pair of fishnets.
Dani said:When the BuTube goes live, Bungie employees in fishnets...
What if you don't know your email/passwordDani said:Thanks for the insight Luke. So, if I read you right, folks that conquer Vidmaster will have an option on Bungie.net, similar to having the 7th column/Bungie.net symbol on their name in game in Halo 3, that allows Recon.
Sounds good.
I know that answering the question specifically may not be possible, at least at this point, but thanks for providing us with some info on it.
But with so much misinformation circulating the internet, allow us to tell the real story. Allow us to clear the stench of deceit that has been wafting about.
Trasher said:Doesn't work.
Timan said:Has anyone made a dodgeball type map? Take the bottom part of sand box, put a big wall across the middle to separate the teams. Then put nothing but nades on the bottom of each side (that constantly respawn). Then you have to just throw em over the wall.
Was a killer type map in counterstrike back in the days.
Sai-kun said:i'm on it.
Timan said:Has anyone made a dodgeball type map? Take the bottom part of sand box, put a big wall across the middle to separate the teams. Then put nothing but nades on the bottom of each side (that constantly respawn). Then you have to just throw em over the wall.
Was a killer type map in counterstrike back in the days.
Timan said:Has anyone made a dodgeball type map? Take the bottom part of sand box, put a big wall across the middle to separate the teams. Then put nothing but nades on the bottom of each side (that constantly respawn). Then you have to just throw em over the wall.
Was a killer type map in counterstrike back in the days.
Cool, I'll be on.Stormtrooper30 said:HaloGAF customs in 5 hours. Maybe Frankie will play more then 1 and a half games this time. I think we need to play some CTF/assault games for Vhfive on Sanctum, plus a few for Ghaleon's Entrenched. We will be playing Mage, but are there any gametypes you particularly want tested, Bladed?
If I don't see these buggers on Atlas after tonight, I will have to throw hump-backed midgets wearing fishnets at all three of you.
Timan said:Has anyone made a dodgeball type map? Take the bottom part of sand box, put a big wall across the middle to separate the teams. Then put nothing but nades on the bottom of each side (that constantly respawn). Then you have to just throw em over the wall.
Was a killer type map in counterstrike back in the days.
Timan said:Awesome, I tried to do it this morning, but forge is too complicated for me. I can not get crap lined up![]()
Domino Theory said:No need to place grenades on the ground for people to pick up. There's a "grenade regeneration" option in Custom Games so that players automatically have infinite grenades that are constantly given to you when you use one.
Timan said:You wouldn't respawn. Also maybe add one of those deathball things (yellow ones) close to the walls so people don't camp and hide (from the nades).
OR could raise the walls maybe a ft so people can throw nades under it.
Sai-kun said:okayI'm trying to think of any other details i can from that map.
Sai-kun said:Should I do he_dodgeball, or just the standard one, which is just the crypt separated by glass?
Timan said:Which type of walls are you using? If you use shield does we can see the other team. (which would be nice).
Maybe we might do respawn with a limit on kills, so we don't have 1 guy just dodging nades for an hour.
I know, it's awesome.Domino Theory said:Holy shit @ bubble shield being able to cancel out a Killball's effect.
Timan said:Well if thats a problem, maybe take this to the sky, just build a big enough gap between each side. And a big enough floor for us to walk on and nades to land.
I'm on live if you need more ideas (might be cleaner than posting everything on here) Timan25
Timan said:Well if thats a problem, maybe take this to the sky, just build a big enough gap between each side. And a big enough floor for us to walk on and nades to land.
Sai-kun said:i'm kinda ehhhh on honor rules :|
Sai-kun said:this is lookin' good.
Sai-kun said:this is lookin' good.