Baiano19 said:
What the hell are you talking about? You don´t think this game is even close of the original?!
Fuck, I think sometimes it surpasses it.
First, no, I'm talking Rhythm Tengoku, no Ouendan. (Of course, I liked the original Ouendan better than the first as well, but for different reasons. Wonder what it is with Nintendo rhythm games and disappointing sequels.)
Part of the reason the DS version isn't as good as the original GBA game - and no, it isn't - is because they over-complicated the controls. In the original, the controls
never got it the way. It wasn't about "swipe here, tap there, no, now hold," it was about "press the A button in time" and that was pretty much it 95% of the time. The original RT was about the music, the rhythm, and getting into the groove of the games. The control was so stupidly simple that you never had to think about what to do next - you just did it.
With Gold, the game makes one of the worst mistakes a music-based game can make: it allows the control to fail you at times. The challenge now isn't just from getting into the groove of the rhythm; it's also from having to remember the controls, and enact them properly.
I should not have to be worrying about getting the control right when playing a game like this, because when I have to spend time worrying about that, I spend less time concerning myself with the rhythm, beat, and timing.
The original Rhythm Tengoku wasn't about wacky control schemes or touch screen gimmicks, and thus, never one did I blame the control for my loss instead of myself. For me, Gold has gotten too far away from one of the major factors of what made the original so great, and slapping it on the Wii and introducing a bunch of goofy waggle controls would just speed the death of a series I really love.