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The official Rhythm Tengoku Gold thread - KAAAAAAAAAMO NE

MercuryLS said:
Just got this today and I can't even beat the robot stage (stage 3). WTF.
It's not that difficult. There's 3 beats to "assemble" it, in which you should get in time, then a beat is skipped, and then the whatever-it-is goes down. You can also use the music to coordinate.
 
I'm really not enjoying some of these later levels. This is the first DS game I have played in some time that I wish would just use buttons.
 
TheGreatDave said:
I'm really not enjoying some of these later levels. This is the first DS game I have played in some time that I wish would just use buttons.
I have no problem with the touch screen controls but I do hate a lot of the later levels. Got too difficult for me. Had to coffee mug so many games. I made it through the enire GBA version not even knowing about the coffee mug. The second version of the egg slapping game was like the diamond-in-the-rough for me. Love the frackin' horn section.
 
DiddyBop said:
what is this coffee mug thing ppl are talking about? i see it in the corner but what does it ido?
Lets you retake the tutorial...and if you REALLY suck then you can ask to get a "pass" on a level (if you keep failing it).
 
i dont see how i can possibly beat this ghost band stage,still gotta find the rhythm. also,the 4th remix ties the first for overall best so far imo.
 
Finally came in today. Its definitely RT. :D

I played through the first two sets so far. My favorite is the first level. The first thing in the toys section (or whatever) was pretty funny. You're a nerd playing with business cards and I'm like "what the hell is this?" and eventually it starts making music.

:lol at the easter island stone heads game. I got kind of distracted the first time through because I was imagining the bird droppings as something else.

Also during Remix 1 I can't get the timing for the robot assembly but I can do it easily in the full game. Whats up with that?
 
XiaNaphryz said:
Well, I have it set as wallpaper, but I can't figure out where to change the font color so I can see the text against the white backdrop. :(
I figured it would be easier if I did it myself, so here's my quick and rough paint job:

possi_1920_1200_bbg.png
 
MercuryLS said:
Just got this today and I can't even beat the robot stage (stage 3). WTF.

same here.. i'm going to put it down to my inability to understand jap rather than my gaming skill though.. cough
 
Just got it, I'm at the Mohai stage. All I can say is "KAAAAMO NE!"

And that the Tennis Table stage is killing me>_<
 
tabsina said:
same here.. i'm going to put it down to my inability to understand jap rather than my gaming skill though.. cough

I have to close my eyes on this one - otherwise seeing the movement of the robots screws up my rhythm.

Just wait until the second version :D
 
Mine's just arrived, and I have to say, WOW! :D

Phenomenal game! As good as if not better than the amazing GBA version already imo, which I completed totally, and one of the best DS games ever made!

Love it!
 
Is it me, or is the second black and white stage easier than the first? I got a gold on my second try and I'm still trying to get a gold on the first one! :lol

BTW, just to state this again, since it can't be stated enough: I love this game! Every DS owner should give it a try. In fact, I think everyone I know (friends and family) who has a DS will be getting the American version as a gift (after it actually comes out).
 
Finally unlocked the Idol 2 game. So awesome!

Which brings up a sort of off-topic question: Considering Tsunku's involvement with the game, and the fact that he has a whole stable of idols he's a producer for, is there any double-meaning to using monkeys for the crowd members in the idol game?
 
XiaNaphryz said:
Which brings up a sort of off-topic question: Considering Tsunku's involvement with the game, and the fact that he has a whole stable of idols he's a producer for, is there any double-meaning to using monkeys for the crowd members in the idol game?

Heh, who knows? I'm just glad they used cute monkeys instead of the real thing. :x
 
So I just cleared Remix 10, and...

Can anyone tell me what the conditions are for getting Live Mode going? I haven't done all the guitar lessons and I only have about 30 golds, so I would love to know what I need to do to start this last little bit of the game.
 
So, what are everyone's high scores on the endless games ?

Mine:

Coin Toss: 19
Shooting: 181,700
Tunnel: 1150,4
Wiahikiri gaiden (samurai game): 927
Bar: 24
Rhythmove (the game with the four-arrowed face): 15 (I hate that game)
 
Remy said:
So I just cleared Remix 10, and...

Can anyone tell me what the conditions are for getting Live Mode going? I haven't done all the guitar lessons and I only have about 30 golds, so I would love to know what I need to do to start this last little bit of the game.

get an A on every guitar lesson
 
Yes this game is awesome but I am a bit bummed that all stages after the fifth remix are rehashes of previous ones. At least they keep Remixes fresh by not only including the previous four stages.

I'm sure I'll shut the fuck up once I clear more level on gold to sink my teeth in the hidden content "toys".

KAAAAAAAMO NE !!!

EDIT : El Pescado, can't help you for normal and slow balls but there's a certain audio hint juste before fast ones. For Ping Pong 2 you should play without watching it I guess...
 
Does anyone know how i can get my hands on the original rhythm tengoku? Playasia is sold out, and ebay has it for $75 buyout only.
 
Kilrogg said:
So, what are everyone's high scores on the endless games ?

Mine:

Coin Toss: 19
Shooting: 181,700
Tunnel: 1150,4
Wiahikiri gaiden (samurai game): 927
Bar: 24
Rhythmove (the game with the four-arrowed face): 15 (I hate that game)
These are mine:

Coin Toss: 26
Shooting: 165100
Tunnel: 2178.2
Wiahikiri gaiden: 263
Bar: 17
Rhythmove: 22

The samurai and bar game I've only tried the one time so I can see those scores increasing. I almost fucked up the bar game early from laughing so hard:lol
 
Jswanko said:
Does anyone know how i can get my hands on the original rhythm tengoku? Playasia is sold out, and ebay has it for $75 buyout only.
Other than asking people who live in Japan or Hong Kong, the best you can likely do is lurk around import sites until it comes back in stock.
 
Awesome game, but ping pong levels suck. Like someone said earlier, it feels like I'm losing for all the wrong reasons - namely, the controls just aren't good enough for this. If there's only one action, why do they have to make it so hard to do a perfect flick?
 
I didn't have too many issues with either Ping Pong game other than being off rhythm wise. No issues with the flicking once I got the proper motion figured out.
 
Capoeira said:
These are mine:

Coin Toss: 26
Shooting: 165100
Tunnel: 2178.2
Wiahikiri gaiden: 263
Bar: 17
Rhythmove: 22

The samurai and bar game I've only tried the one time so I can see those scores increasing. I almost fucked up the bar game early from laughing so hard:lol

Funnily enough, I did 266 on the samurai game the first time. Quite close to your score! Keep trying, 1000 isn't that hard to reach (even if I missed it).
 
XiaNaphryz said:
Other than asking people who live in Japan or Hong Kong, the best you can likely do is lurk around import sites until it comes back in stock.

hmmm ok; i thought maybe it was out of print. But i guess i can just wait for it to pop back up again.
 
Glix said:
Can anyone translate what the DJ is saying for me? On the scratching stage?

Sounds like "Skuracho!"

He says "Scratch" in a very Japanese way.

Break, come on, Ooh!... Scratch! Hey!

And stop, ooh!... Scratch! Hey!
 
Kilrogg said:
He says "Scratch" in a very Japanese way.

Break, come on, Ooh!... Scratch! Hey!

And stop, ooh!... Scratch! Hey!

Awesome, thanks. I'm constantly humming that song, its so cool.
 
They should make Rhythm Tengoku Wii. How awesome would that be? Imagien if it had some levels remade into it, like the drum competition thingy or ping pong w/ 1:1 controls?
 
A Link to the Snitch said:
They should make Rhythm Tengoku Wii. How awesome would that be? Imagien if it had some levels remade into it, like the drum competition thingy or ping pong w/ 1:1 controls?

I don't know, but I'd rather see Ouendan Wii first :D.
 
I love this game so much. I'm devastated that I didn't get into this series sooner and now the GBA version is IMPOSSIBLE to find without paying an arm and a leg. I want it, but I can't afford what the eBay gougers are charging.

It'd probably be cheaper for me to fly to Japan and find it at a used game store at this rate. =\
 
Kilrogg said:
I don't know, but I'd rather see Ouendan Wii first :D.

I can't think of a good way to make Ouendan/Elite Beat Agents work on a non-touchscreen system. I don't think pointing and clicking with the Wii remote would have the same feeling, y'know?

Also, I don't know if this is the right place to do this, but I just made a Rhythm Tengoku Gold fanpage on Facebook to spread the word of this awesome game. I'm hoping it sells big when it comes to the US so I figure the game needs to get all the promotion it can.
 
El Pescado said:
I can't think of a good way to make Ouendan/Elite Beat Agents work on a non-touchscreen system. I don't think pointing and clicking with the Wii remote would have the same feeling, y'know?

Also, I don't know if this is the right place to do this, but I just made a Rhythm Tengoku Gold fanpage on Facebook to spread the word of this awesome game. I'm hoping it sells big when it comes to the US so I figure the game needs to get all the promotion it can.

I never said I wanted a game that would be identical gameplay-wise. An Ouendan game which focuses mores on the actual choreography would be cool, if they managed to do it well, which they would, because they're iNiS.
 
A Link to the Snitch said:
Why do people say Ouendan Wii essé?! RT has a foundation in being flexible with controls, so just imagine the drums level using the Nunchuck and Wii Remote.

So, basically, let's get EVEN FARTHER away from what made the original game so good. Great.
 
shidoshi said:
So, basically, let's get EVEN FARTHER away from what made the original game so good. Great.

What the hell are you talking about? You don´t think this game is even close of the original?!

Fuck, I think sometimes it surpasses it.
 
Baiano19 said:
What the hell are you talking about? You don´t think this game is even close of the original?!

Fuck, I think sometimes it surpasses it.

First, no, I'm talking Rhythm Tengoku, no Ouendan. (Of course, I liked the original Ouendan better than the first as well, but for different reasons. Wonder what it is with Nintendo rhythm games and disappointing sequels.)

Part of the reason the DS version isn't as good as the original GBA game - and no, it isn't - is because they over-complicated the controls. In the original, the controls never got it the way. It wasn't about "swipe here, tap there, no, now hold," it was about "press the A button in time" and that was pretty much it 95% of the time. The original RT was about the music, the rhythm, and getting into the groove of the games. The control was so stupidly simple that you never had to think about what to do next - you just did it.

With Gold, the game makes one of the worst mistakes a music-based game can make: it allows the control to fail you at times. The challenge now isn't just from getting into the groove of the rhythm; it's also from having to remember the controls, and enact them properly. I should not have to be worrying about getting the control right when playing a game like this, because when I have to spend time worrying about that, I spend less time concerning myself with the rhythm, beat, and timing.

The original Rhythm Tengoku wasn't about wacky control schemes or touch screen gimmicks, and thus, never one did I blame the control for my loss instead of myself. For me, Gold has gotten too far away from one of the major factors of what made the original so great, and slapping it on the Wii and introducing a bunch of goofy waggle controls would just speed the death of a series I really love.
 
lopaz said:

Oh boy what? You saying that I'm wrong? I've got the original RT sitting right here in my lap, snugly placed in my DS. You don't need to memorize "tap button to rhythm / in time"; while in Gold, you have to remember what control does what when. The original game was focused squarely on your ability to get into the groove of the mini games, thanks to the control being so utterly simple. That isn't the case with Gold.
 
XiaNaphryz said:
Adding flicking is over-complicating the controls? Really?

Absolutely, especially when for a few games it works like complete shit. And even if it did work, I still stand by my opinion: the original game required almost no memorization in order to know how to play each game. The tutorials taught you what the game was, not HOW TO PLAY IT. If I'm supposed to clap, I don't need to know how to do it. If I'm supposed to hit the baseball, I don't need to know how to do it. So on and so on.

For what Rhythm Tengoku was trying to do, that's exactly how it should be. That core idea was changed in Gold, and it's a change I can't agree with, even if I still think the game is pretty darn good.
 
shidoshi said:
Oh boy what? You saying that I'm wrong? I've got the original RT sitting right here in my lap, snugly placed in my DS. You don't need to memorize "tap button to rhythm / in time"; while in Gold, you have to remember what control does what when. The original game was focused squarely on your ability to get into the groove of the mini games, thanks to the control being so utterly simple. That isn't the case with Gold.

Heh, I was just saying it doesn't sound good. I've not played it though
 
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