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The Official Sonic's Megadrive/Genesis Ultimate Collection thread

THE LARGEST COLLECTION OF CLASSIC SEGA TITLES. All the favorites are here including Sonic The Hedgehog, titles from the Phantasy Star series, as well as three titles from the Streets of Rage series, to name a few.
UNLOCKABLE CONTENT. Unlock arcade games and interviews with the original game developers as you earn Achievements on the Xbox 360 and Trophies on the PLAYSTATION3.
ALL TITLES UPGRADED TO HI-DEF. The classic 2D style never looked so good! Each of the titles has been converted to hi-def (720p) and will be a blast to play using the intuitive controls of the Xbox 360 and PLAYSTATION3 systems.
MASSIVE MULTIPLAYER OPTIONS. Play these classics together with a friend from the same console at home.
:lol
 
That's pretty damn MASSIVE.

I bought the game today at Best Buy, the dude ringing it up was like "WTF? All those Genesis games on one disc?!"

Hell yeah!
 
I'm playing with a SF4 pad and enjoying it so far.

A couple a questions:
-Is there anyway to turn of the frames and borders but still keep it in 4:3 mode? I don't want to stretch the picture to hell, I just want blackness surrounding the box.
-Did Sonic 3 always have this much slowdown? First stage, I'm sliding down the zip-line and swinging in a circle at the end and it's really choppy.
 
a Master Ninja said:
I'm playing with a SF4 pad and enjoying it so far.

A couple a questions:
-Is there anyway to turn of the frames and borders but still keep it in 4:3 mode? I don't want to stretch the picture to hell, I just want blackness surrounding the box.
-Did Sonic 3 always have this much slowdown? First stage, I'm sliding down the zip-line and swinging in a circle at the end and it's really choppy.

Can someone post a screenshot of the frames and borders?
 
WTF

The game itself is having sound but when I'm in any Genesis game there's zero sound, only the main menu of the game itself is havind sound.


This is happening to anybody??
I'm not using custom soundtracks.

.
 
a Master Ninja said:
I'm playing with a SF4 pad and enjoying it so far.

A couple a questions:
-Is there anyway to turn of the frames and borders but still keep it in 4:3 mode? I don't want to stretch the picture to hell, I just want blackness surrounding the box.
-Did Sonic 3 always have this much slowdown? First stage, I'm sliding down the zip-line and swinging in a circle at the end and it's really choppy.

Sonic 3 never had any slowdown. :(
 
Ranger X said:
The particular place the guy is talking about was having slowdown sorry. Plug back your Genny ;)
That makes me feel better.
jepjepjep said:
Can someone post a screenshot of the frames and borders?
v7w4mb.jpg

24q5xrr.jpg

mvqbfm.jpg
 
THIS GAME + 16:9 + SMOOTHING (if you like that sort of thing) + 52-INCH PLASMA TELEVISION = JUST ABOUT THE GREATEST THING I'VE EVER SEEN, PLAYED.

This is pretty much everything I've wanted (video game-wise) since I was 12 years old. THANKS TO ALL INVOLVED. BRING ON THE SECOND ONE!!!
 
God damned piece of shit of a dev/publisher.

Can't Sega do ANYTHING right?

I want to hear from people having the PS3 version and plugged in HDMI. If ever that matter, with a PS3 in the best setting possible (every resolution checked or just 1080p)

I simply have no sound when in a game. Only the game collection itself is having sound.

Remember Condemned sound problems for PS3 people in HDMI? DO SEGA EVEN TEST ALL THE SETTINGS GOD DAMNIT?

I'm fucking pissed. This doesn't happen to the buggiest games made by low-fi devs out there for fucking Christ's sake.


Ranger X said:
WTF

The game itself is having sound but when I'm in any Genesis game there's zero sound, only the main menu of the game itself is havind sound.


This is happening to anybody??
I'm not using custom soundtracks.

.
 
Ranger X said:
God damned piece of shit of a dev/publisher.

Can't Sega do ANYTHING right?

I want to hear from people having the PS3 version and plugged in HDMI. If ever that matter, with a PS3 in the best setting possible (every resolution checked or just 1080p)

I simply have no sound when in a game. Only the game collection itself is having sound.

Remember Condemned sound problems for PS3 people in HDMI? DO SEGA EVEN TEST ALL THE SETTINGS GOD DAMNIT?

I'm fucking pissed. This doesn't happen to the buggiest games made by low-fi devs out there for fucking Christ's sake.

I bought it on PS3, running through HDMI, 1080p. NO PROBLEMS WHATSOEVER.
 
Decided to wait and pick it up used in the future because of the dev comment.
And I didn't even care about the fact that it was missing in the first place.

If they take it back soon though, I'll pick it up.
Got Retro Game Challenge today instead. :D
 
So some impressions. Didn't play too much, just a bit of Alex Kidd, Alien Storm, Altered Beast, and Vectorman.

Alex Kidd = omg horrible wtf is with these controls and this stupid rock paper scissors game goddamn. At least with it's acheivement you can use as many continues and game restarts as you need.

Alien Storm = holy shit this is like Golden Axe except horrible wtf is with these animations omg i'm gonna barf

Played some Altered Beast and Vectorman mainly to get a feel for the sound emulation and the video options, since I'm intimately familiar with both games. I didn't play too far in either.

As for the sound emulation, it's decent so far but not perfect. There were a few sound effects that sounded different in Altered Beast, although luckily the voice samples were fully intact. In Vectorman I only heard some minor differences in the intro, but I didn't even bother to finish the first level.

As for the video options, the smoothing is a mixed bag. Some games clearly weren't made for it, although I liked it for Vectorman. So, take it as a case by case thing. It's also interesting to note that the games aren't locked to 4:3 or 16:9. You can actually adjust the ratio at whim and then you can hit either of the bumpers to hit default 4:3 or 16:9. I'm not a huge fan of the borders, so I actually stretched out the picture vertically enough that it removes the borders on top, and then stretched it just enough horizontally to get it around 4:3. I honestly wish that would have been default, because it gives you extra screen real estate without making the game look weird.

It also seems like most of the unlockables are tied to achievements. So when I got the Altered Beast achievement, I also unlocked the arcade version of Altered Beast. Kind of nice, I guess.
 
George said:
for the Achievement


you can use the level skip cheat to go right to Dr. Robotnik
Yellow Bean, Has Bean, Blue Bean, Blue Bean as your password.

beat him and you get the achievement no need to beat the other 12 guys =)

i cannot for the life of me beat this god damn game.
 
VinZuku said:
THIS GAME + 16:9 + SMOOTHING (if you like that sort of thing) + 52-INCH PLASMA TELEVISION = JUST ABOUT THE GREATEST THING I'VE EVER SEEN, PLAYED.

This is pretty much everything I've wanted (video game-wise) since I was 12 years old. THANKS TO ALL INVOLVED. BRING ON THE SECOND ONE!!!

Really? I thought it looked like ass on my 60" at 2 meters. Maybe all the way across the room it'll be decent.
 
Wow. What can of programing is this bullshit? :lol :lol

Since I had an headset plug it was indeed outputting the game's sound in it. So this means I have to change my setting whenever I want to switch from Ultimate Collection to any other game using the headset

BRAVO SEGA, YOU'RE GOOD AT BEING RIDICULOUS.


.
 
Ranger X said:
Wow. What can of programing is this bullshit? :lol :lol

Since I had an headset plug it was indeed outputting the game's sound in it. So this means I have to change my setting whenever I want to switch from Ultimate Collection to any other game using the headset

BRAVO SEGA, YOU'RE GOOD AT BEING RIDICULOUS.


.
:lol :lol :lol
 
was going to pick this up for my ps3... but I only have one ps3 controller and absolutely REQUIRING Phantasy Star 1, I guess 360 it is.
 
(Mods, if this post has too much discussion about ROMs, I apologize in advance, I'm using this to illustrate how insane Sega's rationale for the exclusion for the Lock-On games is)

good fucking job Sega.
With a little search on google for some test subjects, let's just prove that it would be easy to include Sonic 3 & Knuckles (and Knuckles in Sonic 2) as DLC. Let's see:

Sonic The Hedgehog 3: 2MB
Sonic and Knuckles: 2MB

Merging the 2 on a Mac:
Open terminal & type:

cat /directory it's in/s3.bin >> /directory it's in/s&k.bin

then rename s&k.bin to s3&k.bin. The new file size? 4MB. That took me less than a minute to create the new Sonic 3 & Knuckles rom. Hell, same goes for Knuckles in Sonic 2.

Sonic The Hedgehog 2: 1MB
Sonic and Knuckles: 2MB
s&kupmem: 256 KB

Merging the 3 on a Mac:
Open terminal & type

cat /directory it's in/s2.bin >> /directory it's in/s&k.bin
cat /directory it's in/S&KUPMEM.BIN >> /directory it's in/s&k.bin

then rename s&k.bin to s2&k.bin. The new file size? 3.2MB. Pretty fucking easy to do. Took me 5 minutes TOPS to make the 2 new roms. Like I said, good fucking job Sega. Really highlights Sega's incompetence.
 
celebi23 said:
good fucking job Sega. With a little search on google for some test subjects, let's just prove that it would be easy to include Sonic 3 & Knuckles (and Knuckles in Sonic 2) as DLC. Let's see:

Sonic The Hedgehog 3 (U): 2MB
Sonic and Knuckles (W) : 2MB

Merging the 2 on a Mac:
Open terminal & type:

cat s3.bin >> s&k.bin

then rename s&k.bin to s3&k.bin. The new file size? 4MB. That took me less than a minute to create the new Sonic 3 & Knuckles rom. Hell, same goes for Knuckles in Sonic 2. The file size for that? 3.2MB. Pretty fucking easy to do. Like I said, good fucking job Sega. Really highlights Sega's incompetence.

You're going to call a company incompetent for not including the one game you wanted? Poor baby.
 
Balb said:
You're going to call a company incompetent for not including the one game you wanted? Poor baby.

Not because of that, Sega's response/ rationale for not including it. Their comment as to why it wasn't included was completely asinine, claiming a lack of space and it would've required them removing games to include a 4MB game a 3.2MB game. See this post for a quote from it

http://www.neogaf.com/forum/showpost.php?p=14732339&postcount=365

This ‘Sonic 3 + Knuckles’ feature wasn’t included for Sonic’s Ultimate Genesis Collection. I spoke with the producer for Sonic’s UGC, Ethan Einhorn, who definitely understands the nature of hard-core Sonic fandom. We had a good conversation about the game, and I got Ethan’s official explanation for why Sonic 3 + Knuckles wasn’t included: “To shore up the development time necessary to get “Lock-On” to work in Sonic’s Ultimate Genesis Collection, we would have had to drop all of the bonus games from the disc. Faced with an either/or scenario, we chose to retain our title lineup in its entirety.”

http://blogs.sega.com/usa/2009/02/10/sonics-ultimate-genesis-collection-yes-it-has-sonic-games-too/

I don't have a PS3/360 personally, my post was ONLY to show how easy it would be to include the 2 Lock-On enabled games without much effort and without them taking up much space.
 
I've unlocked almost everything now but damn vectorman 1 and 2 are hard as hell and I can't get those trophies. You have to play really far and Im not doing it tonight. for VM 1 it's 500 on one play right? its not a build up?
Tommorrow, it's zaxxon and phantasy star 1 finally. and lol Ranger.
 
Anyone with the Euro release yet? I hope they didn't include PAL versions of the roms ... I swear I will punch so many kittens, the flying fur will blot out the sun.
 
BobTheFork said:
I've unlocked almost everything now but damn vectorman 1 and 2 are hard as hell and I can't get those trophies. You have to play really far and Im not doing it tonight. for VM 1 it's 500 on one play right? its not a build up?
Tommorrow, it's zaxxon and phantasy star 1 finally. and lol Ranger.
Strange...I was able to earn the Vectorman 2 achievement in about 30 seconds.

Reach scene 11, right? Yeah, that's really easy.

If you cheat.
 
Ranger X said:
Wow. What can of programing is this bullshit? :lol :lol

Since I had an headset plug it was indeed outputting the game's sound in it. So this means I have to change my setting whenever I want to switch from Ultimate Collection to any other game using the headset

BRAVO SEGA, YOU'RE GOOD AT BEING RIDICULOUS.


.

You're welcome ingrate.
 
PepsimanVsJoe said:
Hopefully this leads more people to consider buying actual Genesis systems. *shrug*
Hey it's not like you'll be giving Sega any money right?

How sweet it is!

I recommend the CD-X! Does both Genesis AND Sega CD, and it's durable as fuck. They don't break down as easily as the SCD Model 1, 2, or XEye. Oh, and it's a portable CD Player(if they even have use anymore, but still...cool.)

But if you don't have 170 dollars to throw around, a secondhand Genesis will only set you back 10-15 bucks!

balb said:
You're going to call a company incompetent for not including the one game you wanted? Poor baby.

So, are you saying Sega isn't incompetent?

I'm probably their biggest fanboy(present company excluded, of course) in the whole world, and even I can admit that.
 
celebi23 said:
(Mods, if this post has too much discussion about ROMs, I apologize in advance, I'm using this to illustrate how insane Sega's rationale for the exclusion for the Lock-On games is)

good fucking job Sega.
With a little search on google for some test subjects, let's just prove that it would be easy to include Sonic 3 & Knuckles (and Knuckles in Sonic 2) as DLC. Let's see:

Sonic The Hedgehog 3: 2MB
Sonic and Knuckles: 2MB

Merging the 2 on a Mac:
Open terminal & type:

cat /directory it's in/s3.bin >> /directory it's in/s&k.bin

then rename s&k.bin to s3&k.bin. The new file size? 4MB. That took me less than a minute to create the new Sonic 3 & Knuckles rom. Hell, same goes for Knuckles in Sonic 2.

Sonic The Hedgehog 2: 1MB
Sonic and Knuckles: 2MB
s&kupmem: 256 KB

Merging the 3 on a Mac:
Open terminal & type

cat /directory it's in/s2.bin >> /directory it's in/s&k.bin
cat /directory it's in/S&KUPMEM.BIN >> /directory it's in/s&k.bin

then rename s&k.bin to s2&k.bin. The new file size? 3.2MB. Pretty fucking easy to do. Took me 5 minutes TOPS to make the 2 new roms. Like I said, good fucking job Sega. Really highlights Sega's incompetence.

You don't even need to make a new ROM. Someone on Sega's own blog comments posted the fucking code for it:

“Hey Sega, want to figure out how to lock on the Sonic 3 and Sonic & Knuckles ROMs without storing an extra 4MB ROM image? Here’s how!

/* Super amazing lock-on ROM functionality!
* This would take Sega over 9,000 hours to write,
* but any half-decent programmer could do it in 5 minutes! */

unsigned char ROM[0×400000]; // 4 MB ROM buffer.
FILE *sk = f open(”sonic_and_knuckles.bin”, “rb”); // open the Sonic & Knuckles ROM
fread(&ROM[0], 1, 0×200000, sk);
fclose(sk);
FILE *s3 = f open(”sonic_3.bin”, “rb”); // open the Sonic 3 ROM
fread(&ROM[0×200000], 1, 0×200000, sk);
fclose(s3);

Wow! Amazing! And it works, too! Perhaps you should hire better developers.”


Ice burn.
 
APZonerunner said:
You don't even need to make a new ROM. Someone on Sega's own blog comments posted the fucking code for it:

“Hey Sega, want to figure out how to lock on the Sonic 3 and Sonic & Knuckles ROMs without storing an extra 4MB ROM image? Here’s how!

/* Super amazing lock-on ROM functionality!
* This would take Sega over 9,000 hours to write,
* but any half-decent programmer could do it in 5 minutes! */

unsigned char ROM[0×400000]; // 4 MB ROM buffer.
FILE *sk = f open(”sonic_and_knuckles.bin”, “rb”); // open the Sonic & Knuckles ROM
fread(&ROM[0], 1, 0×200000, sk);
fclose(sk);
FILE *s3 = f open(”sonic_3.bin”, “rb”); // open the Sonic 3 ROM
fread(&ROM[0×200000], 1, 0×200000, sk);
fclose(s3);

Wow! Amazing! And it works, too! Perhaps you should hire better developers.”


Ice burn.
Oh shit!

The best part is how he snuck in "over 9,000" :lol
 
APZonerunner said:
You don't even need to make a new ROM. Someone on Sega's own blog comments posted the fucking code for it:

“Hey Sega, want to figure out how to lock on the Sonic 3 and Sonic & Knuckles ROMs without storing an extra 4MB ROM image? Here’s how!

/* Super amazing lock-on ROM functionality!
* This would take Sega over 9,000 hours to write,
* but any half-decent programmer could do it in 5 minutes! */

unsigned char ROM[0×400000]; // 4 MB ROM buffer.
FILE *sk = f open(”sonic_and_knuckles.bin”, “rb”); // open the Sonic & Knuckles ROM
fread(&ROM[0], 1, 0×200000, sk);
fclose(sk);
FILE *s3 = f open(”sonic_3.bin”, “rb”); // open the Sonic 3 ROM
fread(&ROM[0×200000], 1, 0×200000, sk);
fclose(s3);

Wow! Amazing! And it works, too! Perhaps you should hire better developers.”


Ice burn.

Exactly why I won't pay money for lousy emulation when I have Kega at home hooked up to the big screen with a PS3 controller............
 
Whipped Spartan said:
Why do people care so much about the lock on BS? There are tons of good stuff on this disc.
1. Because for many people it is THE ultimate game on the Genesis, and to include the raw materials while not spending an extra 5 minutes to combine them is a slap in the face.
2. Their blatant lie about why they didn't combine them follows up that slap with a kick in the nuts and a teabag.
 
Monroeski said:
1. Because for many people it is THE ultimate game on the Genesis, and to include the raw materials while not spending an extra 5 minutes to combine them is a slap in the face.
2. Their blatant lie about why they didn't combine them follows up that slap with a kick in the nuts and a teabag.

I understand that part but just don't understand why so many love Knuckles so much.
 
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