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The Official Sonic's Megadrive/Genesis Ultimate Collection thread

Games I've played lately:

- Beat Sonic a few days ago, got all the Chaos emeralds. I'm not sure exactly what the difference was at the end except he whipped them all out.

- Beat Golden Axe 1 and 2, but used cheat code to get 9 continues. I used to like this game as a kid, one of the few Genesis games I played a while, but wow it didn't age well. Both games suck in terms of collision detection, you can get hit when the enemies weapon doesn't even look like its in range touching you.

I hate theres really no way to counter an enemy just bullrushing you out of no where, nor any way to stop an enemy just hacking the shit out of you 3 straight times. Using the gnome dude in the first one and his A+B move reverse roll move can kick the shit out of those big ass excaliber bosses though. Although it seems like the timing on hitting two buttons at once is ridiculously unforgiven. This game seems pretty much broken nowadays.

- Beat Bonanza Bros, using a ton of saves. Cool game, reminds me a lot of Bugs Bunny Crazy Castle on NES.


Right now, I'm currently just playing Sonic 2. I'm on the Casino level, really awesome level, although I hate this boss battle with Robonik. Also I completely forgot about the Chaos Emeralds being in hidden spots in the levels, so I'll probably redo this game to get them all.
 
Does high score on Columns only save (on the menu screen) when you're playing on Normal or Hard? I was going for the 20k trophy yesterday and ended up score 532k but it still says 10k on the menu screen. Also, it seems like just three save files are allows per title...?
 
Mareg said:
how the hell am I supposed to get the phantasy star game unlocked on PS3 with only one pad ???
And no, I don't have any usb controler other then a 360 one.

Thing is, I want to do the PS in there chronological order.... /sadface

Well... you could always take advantage of some store's return policy... I know gamestop there's a 7 day satisfaction guarantee on accessories, within that week if ya bring it back you can get your money back.

Say, it's a gift for a nephew or something and he opened it only to find he got another with a charge cable. Or you could be honest and say, "yup I needed it for a day" either way it's within store policy:lol
 
Mareg said:
how the hell am I supposed to get the phantasy star game unlocked on PS3 with only one pad ???
And no, I don't have any usb controler other then a 360 one.

Thing is, I want to do the PS in there chronological order.... /sadface

Can you not just switch the controller to port 2?

I am sure someone will make a save available to download all the unlockables.
 
RadarScope1 said:
Does high score on Columns only save (on the menu screen) when you're playing on Normal or Hard? I was going for the 20k trophy yesterday and ended up score 532k but it still says 10k on the menu screen. Also, it seems like just three save files are allows per title...?


did you play arcade or original? I did arcade and the scores seemed to save automatically.
 
In the EU version of this game. Megadrive Collection that is.
Are the games run in 50 or 60hz?
I've heard a bunch of stuff about this, but never got a confirmation.
So I'm hoping you can help.
 
Yazuka said:
In the EU version of this game. Megadrive Collection that is.
Are the games run in 50 or 60hz?
I've heard a bunch of stuff about this, but never got a confirmation.
So I'm hoping you can help.
60Hz.
 
jjasper said:
Can you not just switch the controller to port 2?

I am sure someone will make a save available to download all the unlockables.
I read somewhere saves are locked.

If you get a PS2 controller->USB adapater, and have a Dual Shock lying around, that should work OK. Much cheaper than buying a whole new second controller anyway - they're usually like $10.
 
Just beat Sonic 2, using a lot of saves at the end. Damn that end spot with the laser/flying spike room, metal Sonic and Robonik monster was a bitch. I bet this game was a bitch to beat back in the day. I don't know if I just didn't have coins or they automatically take them from you, but at the end I didn't have any coins at all for metal Sonic and Robonik.

I might put in the code to mess around with super Sonic to see what its like, but I also don't see how people messed with those Chaos Emeralds back in the day in the pseudo 3D halfpipes and shit to get him. That stuff sucks, plus I played the game through with Sonic and Tails, and he would get bonked constantly on those bombs in there.

Overall, a better game than the first Sonic I think, but I'll never like Sonic as much as Mario. So much trial and error goes into these games, it can drive you nuts.
 
The first time I beat the final boss in Sonic 2 I only hit him whenever he landed from a jump. Took like 8 minutes. =/ Course you can attack him at any time but those spiked fists...bleah.

I also only got all of the Chaos Emeralds only once..and it was a Sonic-only game. I still think the half-pipe is a terrible bonus round. Sonic 1's bonus rounds were unique and wonderful while Sonic 2's were dull and frustrating.

Bleah.

Now that some game I bought is giving me a bunch of bullshit I think I'll go back to Shining Force 2. *sigh*
 
Spider Silva said:
Just beat Sonic 2, using a lot of saves at the end. Damn that end spot with the laser/flying spike room, metal Sonic and Robonik monster was a bitch. I bet this game was a bitch to beat back in the day. I don't know if I just didn't have coins or they automatically take them from you, but at the end I didn't have any coins at all for metal Sonic and Robonik.

I thought there were three coins or so in the small hallway before you get to Metal Sonic. I always found Metal Sonic to be kind of easy and had more trouble on robot Robotnik, and he's really all about timing your jumps right when he lands.

I might put in the code to mess around with super Sonic to see what its like, but I also don't see how people messed with those Chaos Emeralds back in the day in the pseudo 3D halfpipes and shit to get him. That stuff sucks, plus I played the game through with Sonic and Tails, and he would get bonked constantly on those bombs in there.

That's just practice. I can pass the first couple of pipes with my eyes closed.

Overall, a better game than the first Sonic I think, but I'll never like Sonic as much as Mario. So much trial and error goes into these games, it can drive you nuts.

Sonic has always been about replay value. You can beat a Sonic game faster than you can a Mario game, so the thing is to replay them over and over again until you get really good. Going through a level and knowing all the secrets and going through as quickly as possible is fun. It's not trial and error so much as just getting better.
 
Aaahhh I still only have 5/17 extras unlocked ;_;

I've mostly only been playing Shining Force but still these requirements seem hard! Are you allowed ta use cheat codes for games that have 'em? Oh and about trophies is there a way to view only the ones you have opened instead of a biiiiiig old list of locked icons?
 
Spider Silva said:
Just beat Sonic 2, using a lot of saves at the end. Damn that end spot with the laser/flying spike room, metal Sonic and Robonik monster was a bitch. I bet this game was a bitch to beat back in the day. I don't know if I just didn't have coins or they automatically take them from you, but at the end I didn't have any coins at all for metal Sonic and Robonik.

I might put in the code to mess around with super Sonic to see what its like, but I also don't see how people messed with those Chaos Emeralds back in the day in the pseudo 3D halfpipes and shit to get him. That stuff sucks, plus I played the game through with Sonic and Tails, and he would get bonked constantly on those bombs in there.

Overall, a better game than the first Sonic I think, but I'll never like Sonic as much as Mario. So much trial and error goes into these games, it can drive you nuts.
Coins?

Also, I think you might be rushing the levels too much, if you think sonic is trail-and-error.

edit: Also.

Platinum GET

So...first time I ever played games to specifically get trophies/achievements and ... never again. Bonanza Bros can kiss my ass.
 
I didn't really rush Sonic at all, its just a paradox with the game. I like these games its just, they want you to go fast half the time and if you do, they'll set you up for a spike or something you don't know is there unless you've already played through the levels.
 
Spider Silva said:
I didn't really rush Sonic at all, its just a paradox with the game. I like these games its just, they want you to go fast half the time and if you do, they'll set you up for a spike or something you don't know is there unless you've already played through the levels.
Maybe, but never dying as long as you're holding onto at least 1 ring goes a long way to offset that. One-hit kills like bottomless pits aren't terribly common in the older games.
 
This game + Mad Catz Steetfighter pad on a 360 is incredible.

I almost wish every game was locked except like 4 at the start. And you were required to meet achievements like in Retro Game Challenge to unlock more.

I love trying to get achievements in games to unlock interviews. Such a great concept, and it made me appreciate some games I'd never have invested that much time into playing in the first place.

Well, except Golden Axe. Man that is a terrible game. I remember it being so much better.

Streets of Rage, on the other hand...
 
Man, I can't believe there are haters for Decap Attack. The game is just fun, and it's the biggest surprise of the compilation for me. Plus I think the concept is better than the original anime turban game. The setting is campy horror fun and attacking enemies with your face is hilarious.
 
Spider Silva said:
I didn't really rush Sonic at all, its just a paradox with the game. I like these games its just, they want you to go fast half the time and if you do, they'll set you up for a spike or something you don't know is there unless you've already played through the levels.
You won't know it beforehand, but you have eyes so you could react as soon as they appear on the screen?
 
ZealousD said:
Man, I can't believe there are haters for Decap Attack. The game is just fun, and it's the biggest surprise of the compilation for me. Plus I think the concept is better than the original anime turban game. The setting is campy horror fun and attacking enemies with your face is hilarious.
Decap Attack is up there with Altered Beast in its shitiness.
 
Decap Attack is a mediocre game, but come on. Altered Beast is a fun game.
Not the best of its genre, but the transformations and the bosses are cool.
 
I didn't grow up with a Genesis, rather, I was a SNES fanboy. After picking this up yesterday and giving most of the games a whirl (granted, I have played most of the major ones, i.e. Sonic, SoR, Golden Axe, etc.), it made me wish even more that Nintendo would do something similar to this compilation. Yes, there's the VC, so I know we'll never see one. But the fact that this is only $30 makes the Genesis department of the VC essentially goddamn absurd.

And why the hell isn't Chakan: The Forever Man on this disc, Sega?
 
MyEpitomeCliché said:
I didn't grow up with a Genesis, rather, I was a SNES fanboy. After picking this up yesterday and giving most of the games a whirl (granted, I have played most of the major ones, i.e. Sonic, SoR, Golden Axe, etc.), it made me wish even more that Nintendo would do something similar to this compilation. Yes, there's the VC, so I know we'll never see one. But the fact that this is only $30 makes the Genesis department of the VC essentially goddamn absurd.

And why the hell isn't Chakan: The Forever Man on this disc, Sega?

I didn't play Chakan on MD, but the GG version was so hard ! :/
 
Played some of the, um, crappier games on this disc lately I'm guessing.

- Beat Alex Kidd, pretty lame game and completely stupid WTF? ending. Fighting bosses with paper, rock, scissors? I just hit save game before every battle and reset it if I didn't guess it. The controls are nice and slippery, and there's like flash animation worthy collision detection in this game, meaning, when you hit something there's no weight to it and while you die you're going through the thing you hit. And collecting money is pretty worthless I think. On a positive note, the last level in the castle is actually pretty decent and like Zelda-lite or something. Too bad that's only one of like a dozen levels in the entire game. If I wasn't using save states, back in the day I would have probably threw the game out the window since you know, you're guessing your life constantly on paper, rock, scissors, and the float controls.

- Beat a round of Congo Bongo, not a good arcade game, crappy controls, crappy level design, and short. But it was made in 1983, the same year I was born, so what the hell can be expected.

- Played some of Altered Beast. Can definitely see why people dislike this game. I unlocked the other arcade game of Altered Beast and just quit basically. Archiac relic of Sega's past, doesn't look at all like a classic to me.

- Dr Robonik's Mean Bean Machine. Not a big puzzle fan, and I have no idea how to beat this fucking game to get the achievement. I played it on easy, played it on hard since I heard the computer sometimes fucks up. News to me. All I got to in about an hour of playing was Stage 3, and they didn't fuck up once. Probably not going to get the achievement in this. If anyone knows how to beat this fucking game, please let me know.

- Gain Ground, played that last. Decent little game, although haven't figured out how to unlock new characters, and I got to Stage 2 of the game. Nothing special or anything, I probably need some new characters to help me out to beat more levels, gotta figure out how to do that.
 
Aru said:
Decap Attack is a mediocre game, but come on. Altered Beast is a fun game.
Not the best of its genre, but the transformations and the bosses are cool.

You're weird too. I'm part of the Altered Beast defense force but Decap Attack is clearly in another league.
 
MyEpitomeCliché said:
And why the hell isn't Chakan: The Forever Man on this disc, Sega?

The game was based on a comic book IIRC. Licensing issues could be the reason.

Now that was a clever game. Really neat spell system, the ability to create your own checkpoints. No dying..well aside from the usual "run out of health or fall in a pit to get kicked out of the stage(unless of course you run out of time which is an instant game over) And thanks to a very easy trick you can access the entire game through practice mode(unlimited spells woop)
 
Mareg said:
how the hell am I supposed to get the phantasy star game unlocked on PS3 with only one pad ???
And no, I don't have any usb controler other then a 360 one.

Thing is, I want to do the PS in there chronological order.... /sadface


I unlocked it by plugging in the RB drums and then just plahying until the end of the stage with the PS3 controller playing sonic and then i jumped into robotnik with tails on the RB drums dpad once and then finished him off with sonic and it unlocked.
 
Mareg said:
how the hell am I supposed to get the phantasy star game unlocked on PS3 with only one pad ???
And no, I don't have any usb controler other then a 360 one.

Thing is, I want to do the PS in there chronological order.... /sadface
Also, if you don't have Rock Band or Guitar Hero, a Blu-Ray Remote will work if you reassign it to controller 2 by holding the PS button.

Spider Silva said:
- Dr Robonik's Mean Bean Machine. Not a big puzzle fan, and I have no idea how to beat this fucking game to get the achievement. I played it on easy, played it on hard since I heard the computer sometimes fucks up. News to me. All I got to in about an hour of playing was Stage 3, and they didn't fuck up once. Probably not going to get the achievement in this. If anyone knows how to beat this fucking game, please let me know.
I think the whole hard thing will only work if you skip to the final boss first. The level codes are available here.

I wanted to try to do it manually though, and beat it for real on Easy, myself. You want to set up chains as your primary goal, so set up three of a colour, then put a bean of a second colour with the first colour above it. Now if you can get the bean of the second colour to disappear by joining it to three other beans, then the disappearance of the second colour will result in the first matching up and making a chain. This causes a few of the hard to clear bubbles to appear on your opponents side. A ton of them will drop if you can make a chain of three colours, so go for that. It's not that hard once you've practiced a bit, and the save states allow you to save whenever you get a really good chain.
 
Aru said:
Because it contains Marvel characters such as Spiderman.
Actually, there is a version of Revenge of Shinobi that does not have the Spider-man battle and is instead replaced with a batman-rip off, if I recall. This version also contained a skeletal dinosaur boss in the ship rather than the dinosaur with skin. This version was on the Sega CD classics collection, which also contained Columns, Golden Axe and Streets of Rage. This version could have been included in the Sonic Collection without the copyright issues.
 
Spider Silva said:
- Dr Robonik's Mean Bean Machine. Not a big puzzle fan, and I have no idea how to beat this fucking game to get the achievement. I played it on easy, played it on hard since I heard the computer sometimes fucks up. News to me. All I got to in about an hour of playing was Stage 3, and they didn't fuck up once. Probably not going to get the achievement in this. If anyone knows how to beat this fucking game, please let me know.

Use a level select code to get to Robotnik on the most difficult setting. It's Red, Red, Clear, Yellow.

Just keep playing until Robotnik fucks up. Took me about 30 minutes.
 
ZealousD said:
I thought there were three coins or so in the small hallway before you get to Metal Sonic. I always found Metal Sonic to be kind of easy and had more trouble on robot Robotnik, and he's really all about timing your jumps right when he lands.

I remember when that part gave me trouble when I first played Death Egg Zone, but now a days, I can beat Eggmecha with my eyes closed. You have to time it right when he does his normal walk cycle and you can get quite a few hits in when he comes to a stop before he takes off to the air (if your fast enough, and don't wuss out about the spiked hands). A cool trick to try is to get him to land in front of you, but to a point where his spiked arms can't reach you when he launches them at you. After that last arm launch, I can do a spin dash and hit Eggmecha right in the balls. :lol
 
Darkmakaimura said:
Actually, there is a version of Revenge of Shinobi that does not have the Spider-man battle and is instead replaced with a batman-rip off, if I recall. This version also contained a skeletal dinosaur boss in the ship rather than the dinosaur with skin. This version was on the Sega CD classics collection, which also contained Columns, Golden Axe and Streets of Rage. This version could have been included in the Sonic Collection without the copyright issues.
Actually, you've got a lot of stuff mixed up here. There are a few different versions of Revenge of Shinobi, but unfortunately every last one of them has Spider-Man in it.

The first version has Batman, Godzilla, and the Terminator in addition to Spidey. The second version replaces Batman with some kind of wonky Bat creature, but still has Spidey, the Terminator, and Godzilla in it. The third version replaces Godzilla with a skeleton dinosaur, but the Terminator and Spidey remain. SEGA actually got the license for Spidey from Marvel. This is why you don't actually kill Spidey in the game, he just runs away.

Anyway... Spidey is in every version, and like most older games of this era, the source code is completely fucking gone, so they would have to remake the game from scratch to take him out.
 
Segata Sanshiro said:
Actually, you've got a lot of stuff mixed up here. There are a few different versions of Revenge of Shinobi, but unfortunately every last one of them has Spider-Man in it.

The first version has Batman, Godzilla, and the Terminator in addition to Spidey. The second version replaces Batman with some kind of wonky Bat creature, but still has Spidey, the Terminator, and Godzilla in it. The third version replaces Godzilla with a skeleton dinosaur, but the Terminator and Spidey remain. SEGA actually got the license for Spidey from Marvel. This is why you don't actually kill Spidey in the game, he just runs away.

Anyway... Spidey is in every version, and like most older games of this era, the source code is completely fucking gone, so they would have to remake the game from scratch to take him out.

Why do they get rid of the source code?
 
Segata Sanshiro said:
Actually, you've got a lot of stuff mixed up here. There are a few different versions of Revenge of Shinobi, but unfortunately every last one of them has Spider-Man in it.

The first version has Batman, Godzilla, and the Terminator in addition to Spidey. The second version replaces Batman with some kind of wonky Bat creature, but still has Spidey, the Terminator, and Godzilla in it. The third version replaces Godzilla with a skeleton dinosaur, but the Terminator and Spidey remain. SEGA actually got the license for Spidey from Marvel. This is why you don't actually kill Spidey in the game, he just runs away.

Anyway... Spidey is in every version, and like most older games of this era, the source code is completely fucking gone, so they would have to remake the game from scratch to take him out.

Not really, could be pretty easy to hack him out with any sort of skills.
 
Wow, after 20 something years, I've finally completed the first Phantasy Star.

I feel accomplished! XD
 
Spider Silva said:
Why do they get rid of the source code?
No idea. For whatever reason, most Japanese developers around this time period and earlier didn't exactly take good care of the source code (maybe they didn't think they would ever need it again) and so a lot of it is lost.

I suppose they could fairly easily hack out Spidey and the remaining potentially hazardous infringements, though. I hope they do someday. It's sad to see a classic like Revenge of Shinobi locked away because of this.
 
I've personally never understood how code can be lost. I mean... copies of the game exist right? Isn't the code, um, in there?
 
RurouniZel said:
I've personally never understood how code can be lost. I mean... copies of the game exist right? Isn't the code, um, in there?
It's compiled. I'm not a programmer, so take this with a bucket of salt, but I think it would be painstakingly difficult if not impossible to extract source code from a compiled program.
 
Clipper said:
Also, if you don't have Rock Band or Guitar Hero, a Blu-Ray Remote will work if you reassign it to controller 2 by holding the PS button.


I think the whole hard thing will only work if you skip to the final boss first. The level codes are available here.

I wanted to try to do it manually though, and beat it for real on Easy, myself. You want to set up chains as your primary goal, so set up three of a colour, then put a bean of a second colour with the first colour above it. Now if you can get the bean of the second colour to disappear by joining it to three other beans, then the disappearance of the second colour will result in the first matching up and making a chain. This causes a few of the hard to clear bubbles to appear on your opponents side. A ton of them will drop if you can make a chain of three colours, so go for that. It's not that hard once you've practiced a bit, and the save states allow you to save whenever you get a really good chain.

I'll try it out playing it, I'm not really into puzzle games though.
 
Spider Silva said:
Why do they get rid of the source code?
Source code isn't really important for most older console games anyway, as they are often programmed in assembly (particularly the more technically-impressive titles). I imagine that it would usually be easier to emulate old games written in assembly than it would be to port them from source code.

I can't imagine that it would be particularly difficult to replace some graphics in an old game to avoid copyright infringement, either. Hobbyists do that sort of thing all the time in simple romhacks anyway.
 
I was gonna get the genesis utlimate collection but i got halo wars instead.

still getting it next time though.
it looks fun
 
RurouniZel said:
I've personally never understood how code can be lost. I mean... copies of the game exist right? Isn't the code, um, in there?

It's not that easy. To simplify things a bit, there's different levels of code. There's high level code, like C++, there's assembly level code, and then there's machine code. When code is compiled, it's basically converted to a lower level code, which is then coverted down again, and so on until it turns into 1's and 0's.

The code that would be extracted from a ROM would essentially be machine level code, which is pretty much incomprehensible. Sixfortyfive is right that older games were programmed in some sort of assembly language, but even assembly is converted down.

So basically, if a programmer is going to change something about their program, they're going to need a copy of the higher level code, and that's not going to exist in the ROM.
 
Here's a very small snippet of assembly code to demonstrate my point. It's coded in Java's assembly language. I did it for a class last semester.

It's basically a program that takes in 2 numbers from the keyboard and divides them, spitting out the remainder. The "INVOKEVIRTUAL" calls are basically just calls to other bits of code and I didn't include them for the sake of space.

Code:
.main				// start of program

.var				// local variables for main program
a
b
val
.end-var

start:	BIPUSH 0x0		// initialize var a and b
	DUP
	ISTORE a
	ISTORE b
	BIPUSH 0x20		// print " "
	OUT
	LDC_W OBJREF		// prepare for method call
	INVOKEVIRTUAL getnum
	ISTORE a		// store return value in a
	LDC_W OBJREF
	INVOKEVIRTUAL getnum
	ISTORE b		// store return value in b
	BIPUSH 0x3d		// print "========"
	DUP
	DUP
	DUP
	DUP
	DUP
	DUP
	DUP
	OUT
	OUT
	OUT
	OUT
	OUT
	OUT
	OUT
	OUT
	BIPUSH 0xa
	OUT
	LDC_W OBJREF		// Prepare method quotient
	ILOAD a
	ILOAD b
	INVOKEVIRTUAL quotient	// Invoke method quotient with values a and b
	ISTORE val		// Store result in val
	LDC_W OBJREF
	ILOAD val
	INVOKEVIRTUAL print	// Print val
	LDC_W OBJREF		// Prepare method remainder
	ILOAD a
	ILOAD b
	INVOKEVIRTUAL remainder	// Invoke method remainder with values a and b
	ISTORE val
	LDC_W OBJREF
	ILOAD val
	INVOKEVIRTUAL print	// Print val
	GOTO start		// start over
.end-main

This probably looks confusing enough, but the computer is going to be a tad confused unless the code is converted down. My variables and methods names "a", "b", "val", "getnum", "quotient", "print", etc, mean nothing to the computer. These have to be converted into things the computer can understand, like memory addresses. Even basic calls like "ILOAD" and "DUP" have to be converted into a language that the computer understands. And my comments are going to get thrown out all together, and anybody who programs knows that comments are incredibly important if anybody, even yourself, is going to try and understand your code.

Just like a higher level language like C++, assembly code gets lost when it gets converted down. Whether a program is written in C++, Java, an assembly language, or whatever, it's going to get lost if a record isn't kept.
 
Where could I find these cheats I see in this thread, is there a website with all the cheats and stuff? would appreciate if anyone point me to it.
 
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