• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

**The Official** Wii Sports Thread

The CPU opponents sure do get difficult at the higher ratings. I just played a 933 rating in Baseball, and I thought I had the game won early when I hit 5 home runs in the 1st inning to jump out to a 5-0 lead. However the CPU put up 6 runs in the bottom half of the inning and I was down 6-5. Neither of us scored in the 2nd, and in the 3rd I was 1 strike away from losing, but I hit a home run, double and home run to go ahead 8-6. I loaded the bases with no outs in the bottom of the 3rd, but struck out the next 2 and got the 3rd guy to ground out.

Greatest Wii Baseball game ever. You really have to make your pitches, mix up the speeds and locations or the CPU will destroy you all day long.
 
mmlemay said:
212 in bowling!!!

My mom played today and bowled a 142 on her first try, and she curves the ball better than me!!!!


Same here, man. My mom got a 148 her first try and was putting curves on the ball at the end and ended up getting a turkey and freakin' beating me. What the heck?
 
Just passed pro (1000+) in tennis. The opponents get really tough, throwing aces and catching mine with no problem. I usually like to play the guy up front close to the net. It makes for a really quick reflex game.
 
I remember people saying that including this game on the Wii package was a ****ing mistake.



Where's their god now?
 
Chao said:
I remember people saying that including this game on the Wii package was a ****ing mistake.



Where's their god now?

content in their correctness that the game was a piece of shit?
 
I'm loving Wii sports way more than I expected. Still playing it, and more than Zelda at that. The game turned out to be much deeper than I thought it was the first day I played. Anyone who hasn't given the training modes a shot won't understand just how much control they have over each game. People were insisting this would be the type of game you play for a week and never touch again, but I already know I'll be stuck on this game until I've got all gold medals and I've cleared out every computer enemy. Also, I think this will be the go to multiplayer game for some time into the future. It definitely has its quirks but overall Wii Sports is an excellent package. I'm paticularly impressed that it's been so easy for people like my family to pick up, yet it's quite challanging for me to master.

Has anyone got gold medals yet? Is there a platinum? Also, I finally figured out how the spin in bowling works and I love it again. The spin training for bowling is brutal. I have no idea how to clear lane 7

Also, this leaves me craving a voleyball game for Wii, one where you contorl the players as well as the hits. Spiking with the wiimote would feel sweet. Beach Spikers was one of my favorite multiplayer games on the GC. Make it happen Sega
 
SHARKS BITE KILL SHARKS said:
My best in bowling is 246 so far. Haven't really played any of the others games besides Tennis and Baseball one time a piece.

Damn, you just beat my bowling score (239). I thought no one would have beaten that yet.
 
AniHawk said:

well I should add that this is in part because I'd rather save Zelda for when i have more time, that is, after the semester ends. Sports and MonkeyBall are easier to play breaks, so they've seen more play time. But put it this way, I don't feel like I'd rather be playing Zelda when I do get the time for sports
 
hey folks,

I was going to start a new thread just to compile techniques for the various games in Wii sports, but wasn't sure it would fly on GAF, so I decided to post here instead.

Has anyone figured out which motions affect what and in which way? In particular I'm interested in figuring out how motion affects hitting the ball in Tennis, especially how eggzactly to lob, top spin, or side spin.

Up till now I've only really managed to optimize my motions to not pull out for the swing (as that might be interpreted as a swing itself if I do it in a hurry). Also the speed of the motion seems to affect the power: a quick flick will usually be faster, have top spin and barely pass over the net. This doesn't translate to actually "hitting hard" by swinging out violently.

As I see it, there must be specific things that they check the accelerometer for when deciding what to do. I wonder why they don't have this in their instruction booklet (what a useless one that is!). Anyone figured out what they are?

The only thing that is truely clear at the moment for me, is that timing in combination with fore/backhand as seen by the character (i.e. if the ball is on his right or left) decides where you actually it the ball to, and not the actual motion you make with the controller.
 
Okay, after WAY too much Wii Sports today, currently Pro at Bowling, Golf and Tennis. Got Golds on first two Golf events (10/10 on putting, woot) and am currently struggling to keep my bowling above 1000. I was down to 1001 at one point, but brought it up with some 190+ (Highest of 209 at this point as well) games so it's not 1090.

However, my major concern at this point is the apparent lack of a Stats feature. I cannot for the life of me imagine why there would not be a place to see where each Mii stands, a leaderboard, anything really! I mean, I love that it keeps track of them, but why can't I see them already? Grrr.
 
sarusama said:
As I see it, there must be specific things that they check the accelerometer for when deciding what to do. I wonder why they don't have this in their instruction booklet (what a useless one that is!). Anyone figured out what they are?
I think Nintendo would rather people not get so informed about the technology used for their motion sensors. And the instruction booklet is pretty bad but they probably wanted people to figure out the capabilities on their own. I just wish they gave more examples on the motions desired. I can do an uppercut (it looks more like an underhanded hook) in boxing but never a regular left or right hook.

Single player in this game is more interesting than I anticipated. The AI is pretty relentless but for the most part in a good way. I had hit a real plateau in my boxing rating and I decided to start playing much more defensively and watch the opponent's gloves more closely. The major difference in my performance really made me feel like I was making progress.
 
I just bowled my first 300 game in bowling. Wow. It's insanely hard to get a 300... I don't know how many times I've had 11 strikes and an open frame (not a spare.. yes an open frame.) Wow.. Very difficult. I am content now :)
 
vumpler said:
I just bowled my first 300 game in bowling. Wow. It's insanely hard to get a 300... I don't know how many times I've had 11 strikes and an open frame (not a spare.. yes an open frame.) Wow.. Very difficult. I am content now :)

Congrats.
 
Hi Guys, I originally posted this in its own thread, but I didn't know this existed. So I"m posting this here. Here are somethings I found in this game that makes it deep.

Wii Tennis
1) Timing of when you hit the ball will position the ball on the court to the left and right.
2) How hard you swing will control how fast you return the ball.
3) You can lob the ball over the player by the net, you want to do this if they are in a good position to hit it to a hard to reach corner.
4) You can put an overhead spin on the ball.
5) You can curve the ball to the left or right with a spin.
6) The controls are consistently accurate.

Wii Baseball
1) This game is all about the pitching and timing your swing to the different types of pitching.
2) How hard you bat will control how hard you hit the ball. Sometimes it is better to try not to swing hard and risk losing control of where the ball goes.
3) You can pitch the ball to the left or right side of the box, depending on the timing of how they then to hit the ball, it can increase the chances of them fouling out or missing.
4) Use a curve of screw ball base on their likeliness to early swing or late swing at the ball.
5) You can control the pitch speed from 60 - 100 mph this will depend on how hard you throw. Use this to throw of the batters timing. Don't be consistantly throwing the ball at the same speed, or the batter will learn your timing.

Wii bowling - I don't think I need to explain this one, everyone seems to get it.

Wii Golf
1) If you swing the wiimote properly(like a real golfer), you can consistantly gain swing strength control on the meter.
2) You can aim your shot by using the digital left and right pad. Use this depending on the wind direction and speed.
3) You can adjust your club by using the up and down pad. This will come into play when you examine your terrain and really learn how each club affects the ball direction and angle.
4) The terrain will change your judgement in how you hit the ball. For example, you need to consider if you are hitting the ball to a higher terrain, lower terrain, up a high, down a hill, trees in the path or rough terrain is in the path.
5) Sometimes, you can use the rough terrain to your advantage. For example, you might want to land on the edge of the rough to help control how far the ball will roll after it lands.
6) When on the Green you can use the 1 button to view its slope.
7) Understand the terrain is a big part of how well you will play.

Wii Boxing - this is probably the hardest game to get use to. I starting to gain control of my punches, but when I first started it, I was throwing punches similar to how a new player plays fighting games, by button mashing
1) You don't need to physically move with the controller as much as the game leads you to believe.
2) twist both controllers clockwise to dodge/lean right. This will also help you hit to the right
3) twist both controllers counter clockwise to dodge left/lean left. This will also help you hit to the left.
3) tilt controller forward to lower your arms and punch low.
4) tilt up to raise your hands to your head area and punch high.
5) to prevent yourself from doing the "button mashing" technique, slow down and learn to counter after a dodged attack.
6) Button Mashing seems to work at low level players, but when you get up to the higher level players, you need to stop button mashing, and start to dodge with good judgement. You will probably lose a lot of games at first, but it will make you a better player later on.

I think it is a great pack in game, but didn't think so at first.
 
TheJesusFactor said:
Wii bowling - I don't think I need to explain this one, everyone seems to get it.


I think we should determine the optimum angle for strikes. Right now I try to mimic what I've seen pros do, but not sure if I'm doing the best angle. I think I line up in front of the second from left arrow and aim at the right gutter more or less. Then hook it left.
 
Yeah, I usually aim for just right of the first pin at a 15 - 30 degree angle. I don't think there is a perfect single approach. Also keep in mind that the harder you throw, it give the ball less time to rotate. If you rotate the ball and throw it lightly, it will have more time to spin, but that might not be desired. So it really is a balancing act while you get comfortable in developing your own approach. Only a controller like that Wii will give you this freedom. The great thing about the Wiimote, is that it is calculating this huge rage of analogue space to translate your throw on screen. Something you just can't do with two 2D analogue sticks.
 
TheJesusFactor said:
Hi Guys, I originally posted this in its own thread, but I didn't know this existed. So I"m posting this here. Here are somethings I found in this game that makes it deep.

...

I think it is a great pack in game, but didn't think so at first.

good post, and I agree, I too thought the game was a throw away when I frist played it. Now I consistantly some back for more, and I'm always improving. I think most of the people calling at a shallow game have only played multiplayer for a half hour or so. You really need to dig into the training modes to understand how the game works; at that point you realise just how invovled each game gets. Fully fleshed out sports game son the Wii, which include control over the character movement, team management, etc. should be very nice.
 
actually, a baseball game with Wii Sports' exact gameplay, but with the management of those Let's Make A Pro Team games from sega would probably take over Japan.
 
TheJesusFactor said:
Hi Guys, I originally posted this in its own thread, but I didn't know this existed. So I"m posting this here. Here are somethings I found in this game that makes it deep.

...good points...

I think it is a great pack in game, but didn't think so at first.
i agree.

i love the game, i've played it even more than zelda! it's far deeper than even the developer interviews made it out to be, in fact it's very similar to ead's other games, with the same kind of structure.
 
vumpler said:
I just bowled my first 300 game in bowling. Wow. It's insanely hard to get a 300... I don't know how many times I've had 11 strikes and an open frame (not a spare.. yes an open frame.) Wow.. Very difficult. I am content now :)

Did it do anything special? Did it even say Perfect game?
 
I love how your own user generated miis show up in the backgound of the Bowling game.

Man this game is so fun, espcially when it throws unexpected twists at you. When my friend was playing Baseball with his Mii single player we didn't expect some of my other Mii's to show up on his team. Needless to say we all burst out laughing when the Mii of my dad showed up on screen to bat.

Generally I don't like sports but I'll make an exception for this game since it's just that fun.
 
sarusama said:
hey folks,

I was going to start a new thread just to compile techniques for the various games in Wii sports, but wasn't sure it would fly on GAF, so I decided to post here instead.

Has anyone figured out which motions affect what and in which way? In particular I'm interested in figuring out how motion affects hitting the ball in Tennis, especially how eggzactly to lob, top spin, or side spin.

Up till now I've only really managed to optimize my motions to not pull out for the swing (as that might be interpreted as a swing itself if I do it in a hurry). Also the speed of the motion seems to affect the power: a quick flick will usually be faster, have top spin and barely pass over the net. This doesn't translate to actually "hitting hard" by swinging out violently.

As I see it, there must be specific things that they check the accelerometer for when deciding what to do. I wonder why they don't have this in their instruction booklet (what a useless one that is!). Anyone figured out what they are?

The only thing that is truely clear at the moment for me, is that timing in combination with fore/backhand as seen by the character (i.e. if the ball is on his right or left) decides where you actually it the ball to, and not the actual motion you make with the controller.


At first I thought you needed to do a downward motion for a slice, and upwards for a topspin... that sort of works but you're likely to hit a lob instead of a topspin.

For a lob, simply swing upwards.

For a slice, swing parallel to the ground but open up your grip as you swing through. Twist the wiimote clockwise for a right handed forehand for example.

Topspin requires that you do the opposite twist motion of course.

It's nice that when hitting a slice you can get a lot of lateral action on the bounce if you get enough spin on it. Also, when your opponents start applying a good deal of spin to their shots you really need to take it into account when deciding what sort of shot you hit in response. Like if a heavily sliced ball is hit to you and you try to hit a topspin return, you're more likely to hit it into the net.
 
Sorry for bringing up this old thread, but I figured it's the best place to ask:

I'm really trying to like Bowling but no matter what I do, the ball keeps curving to the left *all the time*.

Granted I don't bowl much in real life, but I tried different variations on the spin, but to no avail.

Anyone help?
 
gettergooey said:
Sorry for bringing up this old thread, but I figured it's the best place to ask:

I'm really trying to like Bowling but no matter what I do, the ball keeps curving to the left *all the time*.

Granted I don't bowl much in real life, but I tried different variations on the spin, but to no avail.

Anyone help?

Tilting the Wiimote will put spin on the ball. Don't tilt the Wiimote (left to spin left; right to spin right) and it won't spin.
 
mj1108 said:
Tilting the Wiimote will put spin on the ball. Don't tilt the Wiimote (left to spin left; right to spin right) and it won't spin.

I tried this, but it still curves to the left. :(

Also for some reason I keep getting the errors of not releasing the B button properly. I've bowled in real life before and I know I'm not this bad...
 
Just found this article:
http://wii.advancedmn.com/article.php?artid=7758

"A point of concern over Wii Bowling comes in regards to the overall difficulty of the game. After a few trial runs, most users will have the controls of the game down pat, but from here will the game get too easy as users continue to gain experience with the game. We only had a limited play-though with Wii Bowling, but towards the end of our run it was getting consistently easier to hit either 9 pins or a strike. (editorÂ’s note: Nintendo says that there is a bug in the game right now that sometimes makes your ball roll more left then you threw it)"
 
Amir0x said:
content in their correctness that the game was a piece of shit?

i don't think i've ever seen someone so aggressive in their 'disinterest' as you, amir0x :lol
 
gettergooey said:
Just found this article:
http://wii.advancedmn.com/article.php?artid=7758

"A point of concern over Wii Bowling comes in regards to the overall difficulty of the game. After a few trial runs, most users will have the controls of the game down pat, but from here will the game get too easy as users continue to gain experience with the game. We only had a limited play-though with Wii Bowling, but towards the end of our run it was getting consistently easier to hit either 9 pins or a strike. (editorÂ’s note: Nintendo says that there is a bug in the game right now that sometimes makes your ball roll more left then you threw it)"


I think that's BS, gamefaqs is the only place I've seen people claim nintendo has mentioned a bug. It's not just the twisting motion of the remote itself, but your overall swinging motion. It's very hard to pull the remote beyond your hips and swing forward without at least some curve in your throwing motion, thus causing a spin. If you take a short compact swing your more likely to throw a straight ball. I really can't throw it straight, but I have a friend who does and actually has trouble curving the ball.

To test this out further, switch your character to left handed and try to bowl left handed. You should see a slight spin to the right. To get better at controling your spin play the second bowling training game. It will also force you to learn to spin it right. I can spin it right and left, just have trouble throwing it straight.
 
gettergooey said:
(editorÂ’s note: Nintendo says that there is a bug in the game right now that sometimes makes your ball roll more left then you threw it)[/B]"

bullshit
 
gettergooey said:
Sorry for bringing up this old thread, but I figured it's the best place to ask:

I'm really trying to like Bowling but no matter what I do, the ball keeps curving to the left *all the time*.

Granted I don't bowl much in real life, but I tried different variations on the spin, but to no avail.

Anyone help?

Try bowling two handed granny style. I can get it to go straight every single time that way. That to me proves I had a tilt in my hand cause the same thing was happening to me earlier. As I continued to play though, I started forcing my hand into a straighter position and the curve in my throw is now almost gone.
 
Got a 300 in bowling, thought I "figured" the game out and that it wasn't going to be fun anymore, but my first throw in the next game wasn't a strike, and I even got a sub-200 a game or two later, so guess I got lucky :)

I've been having fun with Boxing, aside from it sucking horribly at first, until I figured out how to actually play the game, now it's pretty fun... only thing that sucks is you will knockout someone with a higher skill level, yet you still lose points... then you'll play Tennis and it sets you up with someone LOWER than you, and you get crazy points for barely beating them... odd - game apparently had different dev teams for each sport.
 
DemDereNads said:
knockout someone with a higher skill level, yet you still lose points...

I'm at about an 800 skill level for boxing, and I haven't yet lost points for beating a higher ranked opponent. When you lose to higher ranked opponents, you don't lose many points though.

A tip for others: try dodging like crazy until you get a 'bullet time' dodge. It gives you an opening for a massively damaging counter-punch.
 
koam said:
Can someone please post a pic of the "take a break" screen? Pretty please?

Nevermind, someone did so in the main wii thread..

killyrslftt4.png
 
gkrykewy said:
I'm at about an 800 skill level for boxing, and I haven't yet lost points for beating a higher ranked opponent. When you lose to higher ranked opponents, you don't lose many points though.

A tip for others: try dodging like crazy until you get a 'bullet time' dodge. It gives you an opening for a massively damaging counter-punch.

I'm between 1000 and 1100. I noticed it a lot when I was going for pro status... seems the only way I can get points is to get a quick knockout... if I go down roughly the same amount of times as the opponent, but still get a knockout victory, I lose 1-10 points. On the flip side, the same thing happens if I lose, but knock my opponent down roughly the same amount of times.
 
I'm REALLY frustrated right now. For whatever reason, yesterday my remotes stopped functioning properly in bowling. It had been that whenever I just did a normal bowl, it would curve well to the left; if I wanted to, I could still get it to go straight. Now, no matter what, it barely curves at all. Doesn't seem to matter what I do; I've tried a lot of different things, including changing the height of the remote, moving the sensor bar (which actually has nothing to do with the spin, I guess), replacing the remote batteries, and turning the console off and back on. Nothing helps.

Bowling was by far my absolute favorite game to play; I played it with my dad and brother all the time. It's still playable, but it's not as enjoyable and much harder to get strikes since you can't spin the ball well.

Anyone else experience this problem? I'm thinking I'll have to contact Nintendo and ask for replacements, though I'd much rather not have to be without remotes for awhile, of course.

The remotes seem to work OK for the other Wii Sports games, as well as Zelda, as I can't think of anything else that really requires tilting them like that.
 
can you still tilt your pointer finger in the Wii Menu? If not, yeah, definitely call Nintendo.

Tilt is also used for applying spin in Tennis. Also try the tilt ball game at the fishing hole in Zelda.
 
DemDereNads said:
I'm between 1000 and 1100. I noticed it a lot when I was going for pro status... seems the only way I can get points is to get a quick knockout... if I go down roughly the same amount of times as the opponent, but still get a knockout victory, I lose 1-10 points. On the flip side, the same thing happens if I lose, but knock my opponent down roughly the same amount of times.

Wow, that sucks. Sort of kills the excitement to go pro.
 
Drakken said:
I'm REALLY frustrated right now. For whatever reason, yesterday my remotes stopped functioning properly in bowling. It had been that whenever I just did a normal bowl, it would curve well to the left; if I wanted to, I could still get it to go straight. Now, no matter what, it barely curves at all. Doesn't seem to matter what I do; I've tried a lot of different things, including changing the height of the remote, moving the sensor bar (which actually has nothing to do with the spin, I guess), replacing the remote batteries, and turning the console off and back on. Nothing helps.

none of those effect how the ball spins... do you know how to make it spin? If when you play baseball you can see the bat move, nothing is wrong with your controller. Don't forget the ball spins less if it doesn't start out on the ground
 
Top Bottom