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The Order: 1886 - IGN has me worried.

For reference, I highlighted in bold the key points of that quote that led to my response.

I mocked the concept of "My opinion is better than theirs" mentality in the post I quoted.

I felt the idea of "Don't listen to IGN, I played it and people I know played it" was absolutely ridiculous and deserving of mockery.

So, the former.

I'm going to wait for impressions from more people, because the opinion/anecdote of one person/specific group of persons doesn't mean much in the end. Though in the case of IGN's impressions, it does go along with my general impression from watching the videos, which admittedly doesn't account for too much since I haven't played the game yet.

Hence, I will wait and see what more have to say.

Hope that cleared it up.

Indeed

I guess I just didn't take the post you quoted as high and mighty as you did. To me it just sounded like he disagreed with IGN as did others but did not back up his opinion with any sort of feedback so yes I understand where you are coming from. No hard feelings.
 
Sony could have made even more money with a multi mode. Its the first high profile TPS for the PS4, plus itadds more value to the overall game.

Thankfully I don't care so much about how much money Sony could've made as opposed to what sacrifices might the final product face had they shoe horned MP into a game that wasn't designed for one.

It adds more value as a checklist. Unless the MP itself is actually good and worth playing, devs shouldn't bother.
 
I trust RAD from their PSP days but more importantly I trust Sony. Everything I've seen I like, so I say we just give them a chance and see what happens.
Sony have released plenty of so-so and a few genuinely rubbish games with very high production values, I'm not sure why you'd put your faith in the name alone to guarantee quality.
 
Thankfully I don't care so much about how much money Sony could've made as opposed to what sacrifices might the final product face had they shoe horned MP into a game that wasn't designed for one.

It adds more value as a checklist. Unless the MP itself is actually good and worth playing, devs shouldn't bother.[/QUOTE

The more profitable a game, the better chance of a sequel. ME 3s multi play was labeled as a checklist yet turned out to be awesome. Could have been the same for The Order.
 
The more profitable a game, the better chance of a sequel. ME 3s multi play was labeled as a checklist yet turned out to be awesome. Could have been the same for The Order.

I'm all for it if it's good, like ME3.

But if the devs themselves choose to not do it, then obviously whatever they could've made in the past year or so wouldn't had been awesome.

Also, ME3 MP was made by an entirely different team as well.
 
The more profitable a game, the better chance of a sequel. ME 3s multi play was labeled as a checklist yet turned out to be awesome. Could have been the same for The Order.

Yes but how did the single player fare? Many regard it as the weak link in the entire series. I would rather all their energies had been focused on that rather than adding MP into a game that didn't have MP.
 
Yes but how did the single player fare? Many regard it as the weak link in the entire series. I would rather all their energies had been focused on that rather than adding MP into a game that didn't have MP.

ME3 was made by a separate Bioware studio,Bioware Montreal.

Multiplayer isn't something that can be made with a flip of a switch, often there's dedicated teams solely for multiplayer mode development.
 
As someone that loved Beyond: Two Souls and The Wolf Among Us, I am not very worried that I won't like it. Those games barely have any gameplay (and in TWAU it is very shitty when you actually have to do something) but the interactive part still makes me feel more involved that most films or series.

I am, however, worried that the game gets the same shit as Beyond: Two Souls, as that might impact the sales and sequel/new entry potential for the series/genre a lot. People expecting/wanting pure gameplay like Platinum games should stay away from these games, as it is probably not their cup of tea.
 
They really don't have the time to spend on polishing demos any more, the game's big. The shooting is hugely improved already but a lot of the concerns come from lack of context and player training. The weapon recoil for example and other several similar decisions seem to make the shooting imprecise and flaky unless you're "eased" into it as the game does when you play from the beginning, then it all makes sense and becomes awesome.

This is clearly evident in the Gamescom trailer. After watching that, my worries about the gunplay were put to rest. This game was always a day one for me as I love the setting and the fictional twist they have applied to it, but I'm glad the gunplay looks, at the very least, 'solid'.

A couple of GIFs from the Gamescom trailer:

15122600646_a5c708d567_o.gif


Sony could have made even more money with a multi mode. Its the first high profile TPS for the PS4, plus itadds more value to the overall game.

Expecting MP as well as SP from RAD for their very first console AAA game is a little too much to ask for, imo. I do agree that MP adds value, and I would have loved to have seen a co-op horde mode or something like that, but I think it make sense to expect that from a sequel, rather than their first "proper" console game.
 
Quick question:

Do IGN (and other) journos have page impression targets to hit each month?

IF they are it might be interesting to see if there is a pattern in the number of click-bait articles that go up toward the end of the month. This article was published, apropos of nothing new about the game, just before months end, and got a lot of views.

Not implying here BTW, just asking if this is something some publishers do.

Quick question:

Are you a IGN truther?

Nothing new? The game was at PAX. It's a PAX impressions video that this thread is about (Eriq Martin's impressions), not the article which was written by another IGN guy (Marty Sliva) on 30th August about the PAX demo. You can see the amount of views? I can't.

How is this considered clickbait? Clickbait means you don't expand on the headline or answer a headline question in a satisfactory and substantial manner, but here you got impressions from people who've played the game. What does a publisher have to do with any of this?

2402030-6117849252-HFEdN.gif


Man, console exclusives make people go all conspiracy wonky.
 
I think it does look like gunplay is secondary to the presentation layer, but, it is a good presentation layer. I think the same could be said of uncharted, I enjoyed uncharted but I thought the gameplay was second to the presentation especially when looking at all the systems they had for making drake stumble and fall in a more realistic manner (toned down from 1-3), which while looking very cool I think took away from the gameplay.

I'll probably get this, as a steampunk enthusiast I want more games that explore the ideas and the imagery, but that is just my opinion, feel free to disagree.
 
Yeah, no.

Games like The Last of Us or MGSV will get praise for their game demonstrations and, equally, games like The Order: 1886 will recieve the opposite for a mediocre demo. The onus is on them to prove that it's any good. If that's proven, like Driveclub, the discussion will quickly shift to how amazing the gameplay looks.


The discussion continues without any of the people who were previously concerned. Driveclub is a recent example, one thread with rough looking beta images contained lots of concern, days later thread with direct feed video from the same beta no relief from the people who were concerned.
 
Someone saying that is just referencing it being graphically impressive at its debut time and largely lacking in the gameplay department.

BUt lair looked like a whole other level of shit in comparison to this to be honest.

It looks more like Heavenly Sword.

Heavenly Sword had all the trappings of a third person brawler, wrapped up in outstanding atmosphere, story, music and characterisation. It completely fell apart because the game part of the game was significantly worse than all of its peers and it was the majority of what you did in the game.
 
The more profitable a game, the better chance of a sequel. ME 3s multi play was labeled as a checklist yet turned out to be awesome. Could have been the same for The Order.

Or could be bad/unpopular MP, just like Tomb Raider 2013 or GOW:ascension. Not every game need to add MP mode especially if you can't guarantee it's good.
 
After all the praise about Persona 4 Golden being amazing I went out and bought it. There is very little gameplay and what gameplay it has, isn't it's strongest point. Dungeons being the main example. But fans disregard this as the story and characters are so deep and great.

This is no different to this game. Yes the gameplay may be bland and boring but the story, setting and characters could make it great just for the ride. So I wouldn't worry too much right now as we know nothing about the story and where it will take us.
 
ugh, poor leveldesign.
Besides the completely evident linearity I don't see anything wrong with the level design. The levels actually look quite good since we don't get games set in environments like this all the time.
Because, of course, mister Erolsky is an expert at TPS level designing...
Fallacy, one does not need to be an expert to express an opinion on level design.
 
Why? The gameplay looks already stale enough.

Stale? Shooting things and melee feels very natural and impactful in TLOU, that game is not praised for nothing. There quite a lot of instances where TLOU feels scripted in unscripted scenes, the combat flows extremely well. And as far as cover-based TPS games go, Uncharted 2 and 3 are almost unmatched in the way the involve the setting/leveldesign with the shootouts imo. The whole shipyard/boat section in UC3 is a perfect example of this.
 
I think this game is going to be fine, some kind of nice cinematic TPS which will probably last like 10 hours. Or course, It won't be worth getting it for 60$, but when it gets down to 30~20$, I'll certainly check it out :)
 
Stale? Shooting things and melee feels very natural and impactful in TLOU, that game is not praised for nothing. There quite a lot of instances where TLOU feels scripted in unscripted scenes, the combat flows extremely well. And as far as cover-based TPS games go, Uncharted 2 and 3 are almost unmatched in the way the involve the setting/leveldesign with the shootouts imo. The whole shipyard/boat section in UC3 is a perfect example of this.
Conveniently-placed-waist-high-boxes shooters are stale no matter what. I hated all of the Naughty Dog Games, gameplay-wise and loved the rest. (Story, characters, puzzles, Level of Detail etc). Those are the only games in recent memory where I couldn't be arsed to play them on hard or harder (which I usually do for all games) and went with easy after some point, just to get that chore of shooting at enemy waves out of the way faster. TLOU was a bit better then UC, since you could stealth some parts, but it was still a drastic change of pace and intonation compared to the cutscenes and feel of the world. Yes, it's "rough", but it's not "I shoot 200 guys in a little square room"-rough. I liked the first gameplay trailer, where when guns were involved everything changes. I hoped for them to be very scarce and that you had very few, but meaningful encounters. In the end, it played sadly like your typical cover shooter for the most part. That's the burden of a AAA title to enforce action-orientated, (crappy) gameplay to target a broader audience. Bioshock 3 shows even more.

That's why I think the gameplay of The Order looked stale the first second I saw those fucking boxes and walls. I'm tired of them.
 
Conveniently-placed-waist-high-boxes shooters are stale no matter what. I hated all of the Naughty Dog Games, gameplay-wise and loved the rest. (Story, characters, puzzles, Level of Detail etc). Those are the only games in recent memory where I couldn't be arsed to play them on hard or harder (which I usually do for all games) and went with easy after some point, just to get that chore of shooting at enemy waves out of the way faster. TLOU was a bit better then UC, since you could stealth some parts, but it was still a drastic change of pace and intonation compared to the cutscenes and feel of the world. Yes, it's "rough", but it's not "I shoot 200 guys in a little square room"-rough. I liked the first gameplay trailer, where when guns were involved everything changes. I hoped for them to be very scarce and that you had very few, but meaningful encounters. In the end, it played sadly like your typical cover shooter for the most part. That's the burden of a AAA title to enforce reactive, (crappy) gameplay to target a broader audience.

That's why I think the gameplay of The Order looked stale the first second I saw those fucking boxes and walls. I'm tired of them.

umm....what? like 80-90% of the encounters in TLoU can be stealthed. in some if them you're required to take out enemies, but you still sneak around to do it. a better statement is that some parts force you to shoot...even fewer force you to cover shoot
 
People are really over thinking this game. First it was complaints about how experienced the main character should be, and now it is whether or not stacks of wood and materials would exist on a dock or if a couch and a desk would be in a hallway.
 
People are really over thinking this game. First it was complaints about how experienced the main character should be, and now it is whether or not stacks of wood and materials would exist on a dock or if a couch and a desk would be in a hallway.

No, you're actually over-simplifying it. You shouldn't do a combat encounter on a dock, or in a hallway, if you can't think of more imaginative level design than flat terrain, narrow barriers, and an abundance of waist high cover.

That's a problem you can design yourself out of, if you are willing to be lenient with your story.
 
Conveniently-placed-waist-high-boxes shooters are stale no matter what.

Wall o Text

That's why I think the gameplay of The Order looked stale the first second I saw those fucking boxes and walls. I'm tired of them.

You and I have completely opposite views every alley I have ever been in has had dumpsters or walls. Ever been in a real life combat situation? You think it would be a bad thing to take cover? This is the sole reason I have difficulty getting into COD and BF games and preferred Rainbow Six vegas to both of them. As far as waist high boxes, Ever been to a port?
gKo4Fc2.jpg

Lots of places to take cover no?

Edited to add:
How about a historically accurate port for that locale and era.
a3lzllj.jpg
 
Conveniently-placed-waist-high-boxes shooters are stale no matter what. I hated all of the Naughty Dog Games, gameplay-wise and loved the rest. (Story, characters, puzzles, Level of Detail etc). Those are the only games in recent memory where I couldn't be arsed to play them on hard or harder (which I usually do for all games) and went with easy after some point, just to get that chore of shooting at enemy waves out of the way faster. TLOU was a bit better then UC, since you could stealth some parts, but it was still a drastic change of pace and intonation compared to the cutscenes and feel of the world. Yes, it's "rough", but it's not "I shoot 200 guys in a little square room"-rough. I liked the first gameplay trailer, where when guns were involved everything changes. I hoped for them to be very scarce and that you had very few, but meaningful encounters. In the end, it played sadly like your typical cover shooter for the most part. That's the burden of a AAA title to enforce action-orientated, (crappy) gameplay to target a broader audience. Bioshock 3 shows even more.

That's why I think the gameplay of The Order looked stale the first second I saw those fucking boxes and walls. I'm tired of them.

Pulling out all your complaints from this, it just reads as "I don't like third person shooters".
 
I hoped for them to be very scarce and that you had very few, but meaningful encounters. In the end, it played sadly like your typical cover shooter for the most part.

That was because you played it on easy, so big mistake on your part. There were plenty of situations on hard mode for me where either I did not have much ammo or it just wasn't a good idea to use guns at all.
 
I seriously hope they show some of these segments in the next trailer/gameplay video.

The_Order_1886_Concept_Art_01.jpg


The_Order_1886_Concept_Art_03.jpg

Yeah, those were the artworks that got me interested in this game despite the poor videos released so far. But i fear more and more that those concept artworks are just that ... concept artworks.
 
Yeah, those were the artworks that got me interested in this game despite the poor videos released so far. But i fear more and more that those concept artworks are just that ... concept artworks.

We won't know for sure until RAD shows something but they have been posting pictures of that and other concept art on their other pages (FB/Twitter) but have also been strongly hinting at gameplay segments in those areas.

Both of these areas were in the Tesla trailer.
23KCKQ6.jpg

Boz20DJ.jpg

They have not shown the area you posted yet or the most interesting two.
kuFp9qF.jpg

nkhCMgr.jpg

Just hope all of these locations that they are still showing make it into the final product.
 
Quick question:

Are you a IGN truther?

Nothing new? The game was at PAX. It's a PAX impressions video that this thread is about (Eriq Martin's impressions), not the article which was written by another IGN guy (Marty Sliva) on 30th August about the PAX demo

Which is the same as the February demo. Which they don't point out. Which is the problem.

How is this considered clickbait? Clickbait means you don't expand on the headline or answer a headline question in a satisfactory and substantial manner, but here you got impressions from people who've played the game. What does a publisher have to do with any of this?

That's definition for a clickbait headline. Anything that is bait for more clicks is clickbait, and that includes being "concerned" about a 6-month demo of a 6-months-away game the authors don't even know how to play.

Man, console exclusives make people go all conspiracy wonky.

Gosh, why are you people so transparent?

ugh, poor leveldesign.

B&

umm....what? like 80-90% of the encounters in TLoU can be stealthed. in some if them you're required to take out enemies, but you still sneak around to do it. a better statement is that some parts force you to shoot...even fewer force you to cover shoot

Pulling out all your complaints from this, it just reads as "I don't like third person shooters".

I should probably visit a random thread of a random genre of a random genre and just say it's "stale" by being itself as well.
 
There was a thread about an IGN article the other day, but that thread was locked because of people trolling. Let's not go there again.

IGN posted a new video sharing gameplay impressions of The Order, and unfortunately another editor seems to share the exact same sentiments as the guy who wrote the hands on preview the other day.

http://www.ign.com/videos/2014/09/04/the-order-1886-our-concerns-pax-prime-2014

It's painful for me to hear this, as I have great hopes this game is going to be another Uncharted like franchise for the PS4. IMO they have nailed the art design and concept so well with The Order, I'm going to be crushed if they let the gameplay be it's downfall.

Sony has to send in some help at this point. Air drop in a small crew of gameplay people from Naughty Dog. Do whatever it takes. Please.

That is why i turN back about my impulsive need of buying everything new and sold back my PS4.

I will have a PS4 in the future. When exactly? When there will be enough reason to buy it. Hopes can be high for some games, but sometime, your just getting games like Lair and Heavently Sword, who games who were making jaw of people drop, but when people played with them...

Iv wait a bit more than two years after the PS3 was release to buy it. And i seriously think i wil wait the same lenght for the PS4.
 
Whether or not this game is good or bad, the publishers have literally shown nothing worth getting excited for. It's all been 'bleh', and even if does wind up being a great game, the narrative to this point is definitely hurting it.

This game is "How Not To Market Your Game 101".
 
Whether or not this game is good or bad, the publishers have literally shown nothing worth getting excited for. It's all been 'bleh', and even if does wind up being a great game, the narrative to this point is definitely hurting it.

This game is "How Not To Market Your Game 101".
The gamescom trailer was fantastic.
 
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