Cthulhu_Steev
Member
Hate the boarders. Fucking hated them in Beyond as well.
Tony Hawk wasn't in Beyond.
Hate the boarders. Fucking hated them in Beyond as well.
Thanks for understanding. I am REALLY hoping it's a great one. The developer has a very good track record, and everything we've seen thus far looks really interesting.
I think it's a bit disingenuous to call it 800p, because it doesn't comply to the 16:9 aspect ratio that the other resolutions do. I would just say 1920x800 for more clarity. Now, about Ryse, the difference here is that The Order is not upscaled in any way, whereas Ryse is. So, with 4xMSAA, AND native pixel density, the game should look incredibly crisp and clean.
No just no
Let them fulfill their vision...hope they stick with and not be like GG who ruined their franchise by listening to the wrong group.
No need to hope.
They are not the first to pass it off as style.Yeah, it's possible they could be passing it off as style. But they'd be the first to do so. I guess the bars are too much of a tacit admission of sub 1080p that it's taboo for devs if that's the case.
Play Beyond dude. Cool stuff.I'm kinda bummed at this news. One of the only games to break out of the 'must be 16:9 or 4:3' mould and it looks like it ain't going to happen.
Boo.
Ready At Dawn is basically telling all Plasma TV owners to skip their game.
No, Ryse has less pixels. Do the math.So does Ryse in my opinion, but ryse is with 900p closer to 1080p. And to be honest you lose a lot of graphics with those thick black bars..
Either way, IQ above all.
Ready At Dawn is basically telling all Plasma TV owners to skip their game.
So does Ryse in my opinion, but ryse is with 900p closer to 1080p. So upscaling isn't that worse, and AA always has a effect on IQ. And to be honest you lose a lot of graphics with those thick black bars..
Either way, IQ above all.
No, Ryse has less pixels. Do the math.
No need to hope.
A simple question needs to be asked- why the hostility towards the rendering solution?
I think anyone who actually believes there isn't an advantage to rendering at 1920 X 900 is fooling themselves.
IN THE SAME VEIN,
Arguing that 2.40:1 is NOT an artistic decision is equally foolish. They are going for an ultra clean look in cinemascope. You don't just arbitrarily craft a game using an unconventional rendering solution without some plan in mind.
but ryse doesnt have black bars.
So does Ryse in my opinion, but ryse is with 900p closer to 1080p. So upscaling isn't that worse, and AA always has a effect on IQ. And to be honest you lose a lot of graphics with those thick black bars..
Either way, IQ above all.
but ryse doesnt have black bars.
but ryse doesnt have black bars.
But, the thing is, I don't see it a "reskinning". It's a different developer, different physics, level design, guns, different approach. Do you see CoD as a reskinning of Halo?
Outputting at 1920x1080 with black bars, so yes it will not be scaled on 1080p monitors.
You're not going to get 30 extra frames by turning off AA.
1920x1080 with 2x MSAA would be the sweet spot if they manage to pull it off.
fulfill their vision? You mean lower the aspect ratio and put black bars to keep the IQ at the expense of not filling your tv screen is "visionary gaming" now? PLZZ STOP and call it for what it is
Ready At Dawn is basically telling all Plasma TV owners to skip their game.
fulfill their vision? You mean lower the aspect ratio and put black bars to keep the IQ at the expense of not filling your tv screen is "visionary gaming" now? PLZZ STOP and call it for what it is
Oh, Ryse definitely looks nice, but you can also see that it doesn't have the crispness of a native 1080p game. About 900p being closer than 1080p, well, yes, speaking in vertical pixels, 900 (Ryse's vertical pixel count) is closer to 1080 than 800 is. But in horizontal pixels, 1920 (The Order's horizontal pixel count) is closer to 1920 than 1600 is. If you actually count the pixels, 1920x800 has more pixels than 1600x900.
About the black bars, it depends on field of view. If the field of view is great than in traditional third person action adventure games, you could even see MORE in The Order than 16:9 games. It's hard to know that aspect for sure.
And Gone Home as a 1st person view game would've been a great MP as well.
I'm assuming the detractors here don't watch a lot of film...
http://www.neogaf.com/forum/showthread.php?t=693724
- Everything in the world is rendered with soft body physics
- Metal beams react for example to magnetic forces, bending and shifting in real time
- Incredible attention to detail: Lens flare catches light as you rotate the camera, oil lamps flash independently in an underground scene, light bouncing off every object provides uncanny realism, insane attention to material detail like wood, leather and cloth.
To be frank, yes. I know there are nuances between the franchises that make them feel different but essentially all you are doing is running around shooting each other. In TLOU there is more depth to the online play and I'm sure if RAD do eventually make a game with mulitplayer, they'll also want to innovate. We do not need multiplayer in every game.
I'm okay with 1920x800 on one condition; Put all UI/HUD elements in the black boxes so we can enjoy the visuals to the fullest.
I'm okay with 1920x800 on one condition; Put all UI/HUD elements in the black boxes so we can enjoy the visuals to the fullest.
but ryse doesnt have black bars.
I don't control the camera in film
I'm okay with 1920x800 on one condition; Put all UI/HUD elements in the black boxes so we can enjoy the visuals to the fullest.
I don't control the camera in film
What?If they cant give us the option to turn the black bars off they should revome them completely.
I don't control the camera in film
It's not an artistic decision. It's about being a foolish developer making mistake that they think by imitating a legitimate cinematography technique will some how benefit the presentation of the game but it doesn't at all because the camera angles are carefully crafted in movies but in game they are in complete control of by the player, not the director of the "artistic vision."A simple question needs to be asked- why the hostility towards the rendering solution?
I think anyone who actually believes there isn't an advantage to rendering at 1920 X 900 is fooling themselves.
IN THE SAME VEIN,
Arguing that 2.40:1 is NOT an artistic decision is equally foolish. .
God I hope there ends up being no bars.
So unnecessary. I hate movies with them too.
I don't control the camera in film