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The Order 1886 runs 4xMSAA; 1920x800 vs 1920x1080 "not set in stone yet"

Thanks for understanding. I am REALLY hoping it's a great one. The developer has a very good track record, and everything we've seen thus far looks really interesting.



I think it's a bit disingenuous to call it 800p, because it doesn't comply to the 16:9 aspect ratio that the other resolutions do. I would just say 1920x800 for more clarity. Now, about Ryse, the difference here is that The Order is not upscaled in any way, whereas Ryse is. So, with 4xMSAA, AND native pixel density, the game should look incredibly crisp and clean.

So does Ryse in my opinion, but ryse is with 900p closer to 1080p. So upscaling isn't that worse, and AA always has a effect on IQ. And to be honest you lose a lot of graphics with those thick black bars..

Either way, IQ above all.
 
No just no

Let them fulfill their vision...hope they stick with and not be like GG who ruined their franchise by listening to the wrong group.

fulfill their vision? You mean lower the aspect ratio and put black bars to keep the IQ at the expense of not filling your tv screen is "visionary gaming" now? PLZZ STOP and call it for what it is
 
Yeah, it's possible they could be passing it off as style. But they'd be the first to do so. I guess the bars are too much of a tacit admission of sub 1080p that it's taboo for devs if that's the case.
They are not the first to pass it off as style.


I'm kinda bummed at this news. One of the only games to break out of the 'must be 16:9 or 4:3' mould and it looks like it ain't going to happen.

Boo.
Play Beyond dude. Cool stuff.
 
Ready At Dawn is basically telling all Plasma TV owners to skip their game.

Unless you have a really shitty plasma tv, you're not going to suffer any long term problems from letterboxing by playing a game that's probably at most going to be 12-15 hours long.
 
Ready At Dawn is basically telling all Plasma TV owners to skip their game.

Why's that then?

Black bars don't cause screen burn lol. Where there's black on a plasma the phosphors are turned off. You only get temporary image retention when it's high contrast white on black, and for prolonged periods of time.

You don't think Blu-rays, movies and 50% of broadcast material with it's black bars would give screen burn otherwise? It won't. The notion that black bars damage plasma's is a misnomer.
 
So does Ryse in my opinion, but ryse is with 900p closer to 1080p. So upscaling isn't that worse, and AA always has a effect on IQ. And to be honest you lose a lot of graphics with those thick black bars..

Either way, IQ above all.

the order is closer to 1080p than ryse.

~1.5m pixels vs ~1.4m
 
A simple question needs to be asked- why the hostility towards the rendering solution?

I think anyone who actually believes there isn't an advantage to rendering at 1920 X 900 is fooling themselves.

IN THE SAME VEIN,

Arguing that 2.40:1 is NOT an artistic decision is equally foolish. They are going for an ultra clean look in cinemascope. You don't just arbitrarily craft a game using an unconventional rendering solution without some plan in mind.

Is it 1920x900 now instead of 1920x800?
 
So does Ryse in my opinion, but ryse is with 900p closer to 1080p. So upscaling isn't that worse, and AA always has a effect on IQ. And to be honest you lose a lot of graphics with those thick black bars..

Either way, IQ above all.

Oh, Ryse definitely looks nice, but you can also see that it doesn't have the crispness of a native 1080p game. About 900p being closer than 1080p, well, yes, speaking in vertical pixels, 900 (Ryse's vertical pixel count) is closer to 1080 than 800 is. But in horizontal pixels, 1920 (The Order's horizontal pixel count) is closer to 1920 than 1600 is. If you actually count the pixels, 1920x800 has more pixels than 1600x900.

About the black bars, it depends on field of view. If the field of view is greater than in traditional third person action adventure games, you could even see MORE in The Order than 16:9 games. It's hard to know that aspect for sure.
 
But, the thing is, I don't see it a "reskinning". It's a different developer, different physics, level design, guns, different approach. Do you see CoD as a reskinning of Halo?

To be frank, yes. I know there are nuances between the franchises that make them feel different but essentially all you are doing is running around shooting each other. In TLOU there is more depth to the online play and I'm sure if RAD do eventually make a game with mulitplayer, they'll also want to innovate. We do not need multiplayer in every game. Sometimes it's not about a glass being half empty or half full, it's about using a smaller glass for the same amount of water.
 
Outputting at 1920x1080 with black bars, so yes it will not be scaled on 1080p monitors.



You're not going to get 30 extra frames by turning off AA.

There are games and system configs where dropping 4x MSAA to no AA can turn 30 to 60 (or very close to it, it is a ridiculously expensive feature), but obviously we don't know if that same could be applied to PS4 or their engine. Still, a matter of fact blanket statement like that is not entirely accurate.
 
fulfill their vision? You mean lower the aspect ratio and put black bars to keep the IQ at the expense of not filling your tv screen is "visionary gaming" now? PLZZ STOP and call it for what it is

are you saying that choosing a 21:9 aspect ratio and the technical enhancements that come with it is not an aesthetic choice?
 
Ready At Dawn is basically telling all Plasma TV owners to skip their game.

Why do you say that. I have Plasma TV, and all I do on it is watch movies in this same aspect ratio with black bars and occasionally play videogames. I have no burn in. Unless you plan on playing 10 hour sessions or something, and even then when I plug my pc into the tv and have static elements on for hours all I do is run that white bar across the screen for like 2 minutes.
 
fulfill their vision? You mean lower the aspect ratio and put black bars to keep the IQ at the expense of not filling your tv screen is "visionary gaming" now? PLZZ STOP and call it for what it is

They want this to be a cinematic experience. If this wasn't their vision the game would be made according to other expectations, those black bars weren't invented as an afterthought for when a game becomes too ambitious, no developer is making games like that. If what you said was true black bars in games would be commonplace to keep the IQ.
 
Oh, Ryse definitely looks nice, but you can also see that it doesn't have the crispness of a native 1080p game. About 900p being closer than 1080p, well, yes, speaking in vertical pixels, 900 (Ryse's vertical pixel count) is closer to 1080 than 800 is. But in horizontal pixels, 1920 (The Order's horizontal pixel count) is closer to 1920 than 1600 is. If you actually count the pixels, 1920x800 has more pixels than 1600x900.

About the black bars, it depends on field of view. If the field of view is great than in traditional third person action adventure games, you could even see MORE in The Order than 16:9 games. It's hard to know that aspect for sure.

Ah okay, didn't know the vertical resolution of Ryse, thanks for explaining.
 
  • Everything in the world is rendered with soft body physics
  • Metal beams react for example to magnetic forces, bending and shifting in real time
  • Incredible attention to detail: Lens flare catches light as you rotate the camera, oil lamps flash independently in an underground scene, light bouncing off every object provides uncanny realism, insane attention to material detail like wood, leather and cloth.
http://www.neogaf.com/forum/showthread.php?t=693724

They are doing so much with this game.
 
I think, just for this game, they should keep the black bars. They make sense for their vision of high-quality movie-like fidelity across the board: better graphics/effects, high IQ, and wider FOV.

Don't listen to the whiners, ROD.
 
Awesome news!!
About the black bars, they're not something that really bothers me, but I also would prefer without them. However, if its to maintain that quality, then I would play with the black bars with no problem at all!!

And, in my honest opinion, is silly to complain about the 30fps at this game. I mean... its 30fps with a high quality AA; I believe that this would look better then a cheap AA at 60fps. Were taling about a TPS not a racing sim.
 
I'm okay with 1920x800 on one condition; Put all UI/HUD elements in the black boxes so we can enjoy the visuals to the fullest.
 
To be frank, yes. I know there are nuances between the franchises that make them feel different but essentially all you are doing is running around shooting each other. In TLOU there is more depth to the online play and I'm sure if RAD do eventually make a game with mulitplayer, they'll also want to innovate. We do not need multiplayer in every game.

Well, I mean, come on, you could break down the vast majority of single player action adventure campaigns like that too with that wording. But just like there are differences between The Last of Us and Uncharted or Tomb Raider, so is there is CoD MP and Halo MP. It depends on the frame of mind you want to look at it with. I love both single player modes and multiplayer modes, so I like to view them both in a positive light.
 
I'm okay with 1920x800 on one condition; Put all UI/HUD elements in the black boxes so we can enjoy the visuals to the fullest.

That could actually be nice, UI in the black bars (if there is any on screen HUD)
 
I'm okay with 1920x800 on one condition; Put all UI/HUD elements in the black boxes so we can enjoy the visuals to the fullest.

an option for this might be the best compromise, though I don't think I would like the look of this personally.
 
A simple question needs to be asked- why the hostility towards the rendering solution?

I think anyone who actually believes there isn't an advantage to rendering at 1920 X 900 is fooling themselves.

IN THE SAME VEIN,

Arguing that 2.40:1 is NOT an artistic decision is equally foolish. .
It's not an artistic decision. It's about being a foolish developer making mistake that they think by imitating a legitimate cinematography technique will some how benefit the presentation of the game but it doesn't at all because the camera angles are carefully crafted in movies but in game they are in complete control of by the player, not the director of the "artistic vision."
 
God I hope there ends up being no bars.

So unnecessary. I hate movies with them too.

LOL. Here's a solution for you, friend:

lg_ultrawide_display.jpg
 
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