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The Order 1886: The gameplay and story [video]

I'm cautiously optimistic about this game. staying away from jumping in the hype-train for this because this is RAD's first major AAA title,hopefully they will deliver. Fingers crossed.
 
I love alternate story lines and the story line in this can make it so the dark ages never happened. It is said that the dark ages set society back 400 years, so imagine if that never happened 1886 could be the equivalent of 2286. Not saying they would go that far with it. Obviously the half breeds have made the advancement of society difficult as well, but not going through a dark age could allow for some very cool inventions by 1886. It is a fascinating concept.
 
To me I want them to go as wild as possible with the modifications to history. Since the game is decidedly alternate timeline stuff with not even a vague resemblance to the way history really played out, I prefer they go wild and thus give the most distinctive locations and enjoyable variety as possible.

I've never been to London, but I definitely still think from the first The Order video you can tell what it is... and not just because of Big Ben in the distance :P

I feel the same way. I want them to go over the top with this one. I'll bet they could come up with awesome vehicles and even cooler vehicular weapons. And the assortment of magical creatures should extend beyond were-creatures, ghouls, ghosts and vampires IMO.
 
I am many excite about this game.

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EDIT: GIF not made by me!
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My god, this game really appeals to me. What an amazing setting. It helps that it also looks fantastic graphically speaking. I am already interested in the plot just from hearing the comments from the devs/director in the video. I can see myself enjoying this a lot if the goes the direction I am imagining it will go.

As a side note though, since everyone is mentioning it, the aspect ratio really doesn't bother me at all. I can see why some people are complaining about it, but honestly, for me at least, its a cosmetic change that doesn't really affect the graphics in a bad way (in fact it probably affect it in a good way, regarding IQ and such - I could be wrong though, so correct me if thats the case), so yeah, the core of the game is going to stay unchanged, and thats what really matters to me in the end.

I can't wait to hear and see more from Ready at Dawn, this and InFamous are the games I am most excited about from Sony.
 
The_Order_1886_Concept_Art_03.jpg


I love the art style! Incredible! now lets hope the PS4 can replicate this scene in real time

What's always missing from concept arts to real game is the presence of crowds. I always find that most cities in game always devoid the hustle and bustle of real life. If this game can pack that many individuals then I'll be very impressed.
 
It'd be interesting to see a shooter without crosshairs even, but I doubt that would work in third person.
They could do it, have weapons with large spray radius, healthy jolt of sticky aim and with the smaller vertical screen size, there'd be a greater sense of the center.

But yeah, I just meant no health/ammo type HUD.
 
They could do it, have weapons with large spray radius, healthy jolt of sticky aim and with the smaller vertical screen size, there'd be a greater sense of the center.

But yeah, I just meant no health/ammo type HUD.

Max Payne's tiny white dot is pretty nondescript when it comes to HUDs.

Wouldn't mind something like that.
 
They could do it, have weapons with large spray radius, healthy jolt of sticky aim and with the smaller vertical screen size, there'd be a greater sense of the center.

But yeah, I just meant no health/ammo type HUD.
I can understand no health on the, that's doable, but no ammo counter? Unless they have the ammo count on the guns or something that's a little difficult.
 
I'm sure it seems vaguely ridiculous, but like I said in that other thread, that overground trainline kind of completely kills my believability in the setting. It doesn't look like London when I see that, it looks immediately like Chicago or New York. It's such a distinctively non-London piece of architecture, it's kind of conspicuously out of place (like a Pyramid in the middle of Los Angeles).

Yeah. Definitely modelled after New York that bit. The first elevated railway was actually built in London, but it was on a brick 'viaduct'.

Looked like this:

This picture from New York, however, has a lot of similarities to the artwork for 1886:

Of course most of the rapid transit system being built in London at that time was underground.

It's not accurate, but I don't really mind it on an aesthetic level. It does seem give a more industrial look and vibe to the city.

I've just noticed a product placement on that picture. There's Coca-Cola sign.
 
I can understand no health on the, that's doable, but no ammo counter? Unless they have the ammo count on the guns or something that's a little difficult.

Count your bullets son. It's not THE most difficult thing in the world. And you actually start to learn better how many bullets you have left. It makes you use them more effectively. Screw ammo counters :)

Or all the guns will be charge-esque.
 
I can understand no health on the, that's doable, but no ammo counter? Unless they have the ammo count on the guns or something that's a little difficult.
I doubt there's an ammo count for normal gunfire, it's never a limitation in games, and having to pick it up seems against their whole 'filmic' approach. The special weapons are all crazy looking, there could be visual cues to say if they're ready to fire or not quite easily.

Who knows, maybe they're not going nearly as far in that direction as I'm imagining. It just seems kind of redundant to be obsessive about recreating camera lens imperfections, just to throw a HUD up on the screen.
 
Probably in cut scenes it will at least.

They've said that they're using the exact same assets during gameplay and cutscenes. So there shouldn't be any different. And in this video they even said that the trailer was early and they're aiming to make the final game look better.
 
I doubt there's an ammo count for normal gunfire, it's never a limitation in games, and having to pick it up seems against their whole 'filmic' approach. The special weapons are all crazy looking, there could be visual cues to say if they're ready to fire or not quite easily.

Who knows, maybe they're not going nearly as far in that direction as I'm imagining. It just seems kind of redundant to be obsessive about recreating camera lens imperfections, just to throw a HUD up on the screen.

I didn't see the camera lenses at first in the YouTube videos of the original trailer, but if you download the direct feed, it's pretty easy to spot when you are looking for it.

Interesting idea.
 
Yeah. Definitely modelled after New York that bit. The first elevated railway was actually built in London, but it was on a brick 'viaduct'.

Yeah, it's not so much the railway as the fact that it's wooden: the elevated rails in London are the distinctive brick viaducts.
 
I don't have any background with this developer but it says they just have experience in psp games? I also read in another thread about this game that the size of the dev team is around 80. Which seems low when you hear about other bigger games having team sizes in the hundreds and even some hitting above a thousand.

I really don't think development team size beyond 80-100 has any bearing on scale or game quality. In fact, it's more likely that 100+ large teams become so inefficient and disorganized that the focus (Game.) gets scaled down.

If you're creative team manager, and you're overseeing a development project with more than 200 people, would you go through all the trouble of going through, or establishing new protocols and orders for implementing more or new assets/content halfway (After the majority has been set in motion.), or later, through development, or just keep polishing and juggling the existing ones?

My point is that in order to stay organized, it becomes considerably more inefficient to do anything to the game. And, since, such large projects are most likely multi million dollar projects, with lots of contracts and rules, the majority of the workers probably don't even have permission to do anything beyond whatever their assigned position, job description or orders may entail, which gets more specific, or narrow as the team size increases,
 
If the Order is coming out in Fall of 2014... maybe Naughty Dog's next game is further off than we assumed. :(

I doubt Sony would have it going head to head with an Uncharted 4.
 
I hope they nail it with his voice actor. I can't wait to see who is named.

It looks like the woman is modeled after Anna Popplewell, so I wouldn't be surprised if it's some other Hollywood talent.

Or you know, they could always get Troy Baker... lol

They showed Game Informer the trailer and moved around the camera and changed the lighting dynamically and what not

To be fair, so did Bungie with their original E3 trailer in 2006. We still haven't gotten a Halo that looks as good as that.
 
What the creative director says (the specific time not being important, that the important thing is the struggle, and the struggle goes on) leads me to believe that we'll get to see:
The Order 1992
The Order 2046
etc.

Just buy the game to make sure we get more of the story! (and people bitching about how 1992 is a reskinned 1886.

You've heard it here first folks. Unless someone mentioned it on page 2-4.
Personally I would be disappointed if RaD moved the setting too far from this time period, as it's the fantasy historical setting that I'm most intrigued about.

I hope they nail it with his voice actor. I can't wait to see who is named.
Well he spoke a few lines in the trailer and he did a dead on impression of Sean Bean.
 
Looks pretty, but we still haven't seen a second of gameplay. Add that to the fact the studio has made pretty much nothing but ports... It's hard for me to be excited.
 
Looks pretty, but we still haven't seen a second of gameplay. Add that to the fact the studio has made pretty much nothing but ports... It's hard for me to be excited.

Ports? The God of War PSP games were all original and they were pretty good from what I understand.The development team also has veterans from both ex-Blizzard and Naughty Dog.

So I'm not exactly sweating that this will be a quality game, but I would like to see some gameplay...
 
Looks pretty, but we still haven't seen a second of gameplay. Add that to the fact the studio has made pretty much nothing but ports... It's hard for me to be excited.

Ghost of Sparta and Chains of Olympus are original GoW games that they made for the PSP and later ported to the PS3. They also made Daxter for the PSP. So Okami on the Wii was the only port they've done that wasn't originally their own creation.
 
I trust and respect ready at dawn, but this footage looks so good it's almost too good be true. They just need to release one of those voice over demo videos rockstar does and then my cautious optimism will be replaced with the consumeristic ferver they need.
 
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