To me I want them to go as wild as possible with the modifications to history. Since the game is decidedly alternate timeline stuff with not even a vague resemblance to the way history really played out, I prefer they go wild and thus give the most distinctive locations and enjoyable variety as possible.
I've never been to London, but I definitely still think from the first The Order video you can tell what it is... and not just because of Big Ben in the distance![]()
I am many excite about this game.
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EDIT: GIF not made by me!
Dude's head looks low poly. I wouldn't trust him to work on next gen.
I would be surprised if this game even had a HUD.
I hope this GI cover leads to them showing a trailer at VGAs. It makes sense.
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I love the art style! Incredible! now lets hope the PS4 can replicate this scene in real time
They could do it, have weapons with large spray radius, healthy jolt of sticky aim and with the smaller vertical screen size, there'd be a greater sense of the center.It'd be interesting to see a shooter without crosshairs even, but I doubt that would work in third person.
They could do it, have weapons with large spray radius, healthy jolt of sticky aim and with the smaller vertical screen size, there'd be a greater sense of the center.
But yeah, I just meant no health/ammo type HUD.
I can understand no health on the, that's doable, but no ammo counter? Unless they have the ammo count on the guns or something that's a little difficult.They could do it, have weapons with large spray radius, healthy jolt of sticky aim and with the smaller vertical screen size, there'd be a greater sense of the center.
But yeah, I just meant no health/ammo type HUD.
Hard to believe the game will look like this.
I'm sure it seems vaguely ridiculous, but like I said in that other thread, that overground trainline kind of completely kills my believability in the setting. It doesn't look like London when I see that, it looks immediately like Chicago or New York. It's such a distinctively non-London piece of architecture, it's kind of conspicuously out of place (like a Pyramid in the middle of Los Angeles).
I can understand no health on the, that's doable, but no ammo counter? Unless they have the ammo count on the guns or something that's a little difficult.
I doubt there's an ammo count for normal gunfire, it's never a limitation in games, and having to pick it up seems against their whole 'filmic' approach. The special weapons are all crazy looking, there could be visual cues to say if they're ready to fire or not quite easily.I can understand no health on the, that's doable, but no ammo counter? Unless they have the ammo count on the guns or something that's a little difficult.
Probably in cut scenes it will at least.
I doubt there's an ammo count for normal gunfire, it's never a limitation in games, and having to pick it up seems against their whole 'filmic' approach. The special weapons are all crazy looking, there could be visual cues to say if they're ready to fire or not quite easily.
Who knows, maybe they're not going nearly as far in that direction as I'm imagining. It just seems kind of redundant to be obsessive about recreating camera lens imperfections, just to throw a HUD up on the screen.
Yeah. Definitely modelled after New York that bit. The first elevated railway was actually built in London, but it was on a brick 'viaduct'.
Probably in cut scenes it will at least.
I don't have any background with this developer but it says they just have experience in psp games? I also read in another thread about this game that the size of the dev team is around 80. Which seems low when you hear about other bigger games having team sizes in the hundreds and even some hitting above a thousand.
Hard to believe the game will look like this.
Yeah, it's not so much the railway as the fact that it's wooden: the elevated rails in London are the distinctive brick viaducts.
It's all in game huh?
That's incredible.
I don't believe a word of it.
Speaking of timely things for 1886, the 'black water', Coke was invented that year.
They showed Game Informer the trailer and moved around the camera and changed the lighting dynamically and what not
I hope they nail it with his voice actor. I can't wait to see who is named.
They showed Game Informer the trailer and moved around the camera and changed the lighting dynamically and what not
Personally I would be disappointed if RaD moved the setting too far from this time period, as it's the fantasy historical setting that I'm most intrigued about.What the creative director says (the specific time not being important, that the important thing is the struggle, and the struggle goes on) leads me to believe that we'll get to see:
The Order 1992
The Order 2046
etc.
Just buy the game to make sure we get more of the story! (and people bitching about how 1992 is a reskinned 1886.
You've heard it here first folks. Unless someone mentioned it on page 2-4.
Well he spoke a few lines in the trailer and he did a dead on impression of Sean Bean.I hope they nail it with his voice actor. I can't wait to see who is named.
Still don't believe it.
Still don't believe it.
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I love the art style! Incredible! now lets hope the PS4 can replicate this scene in real time
Looks pretty, but we still haven't seen a second of gameplay. Add that to the fact the studio has made pretty much nothing but ports... It's hard for me to be excited.
Looks pretty, but we still haven't seen a second of gameplay. Add that to the fact the studio has made pretty much nothing but ports... It's hard for me to be excited.
Chains of Olympus and Ghost of Sparta are not ports fyi.
Chains of Olympus and Ghost of Sparta are not ports fyi.
Looks pretty, but we still haven't seen a second of gameplay. Add that to the fact the studio has made pretty much nothing but ports... It's hard for me to be excited.
I'm aware. I didn't speak in absolutes.