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The original Super Mario Bros. didn't age well

It could happen that someone has some particular opinion that's not shared by the majority of GAF. I didn't think my opinion was actually that horrible, to be honest: I expected more users agreeing with me, and I was certainly wrong in that.

Also, apart from pointing out that it's an influential classic and that a lot of people still regularly enjoy the game, I didn't read any argument that could help me in not feeling that SMB is very dated as a platformer (my shmup/runner point was ironic).
I think there's plenty of argument in this thread. It's far from the biggest thread backfire in GAF history.

He linked an Iwata Asks where Miyamoto discusses the the first mushroom and for the most part it's spot on
I don't know, I think these are very easy points to make in retrospect. In my mind, there are far more correct places to put that mushroom than incorrect, even if you assume that Miyamoto meant for it to ricochet off of the first pipe so that the player would be most likely to be forced into grabbing it.
 
Since this is the game that invented what we now know as side scrolling platform movement, the nitpicking shud take into account that there weren't other games like this at the time and smb was a first of its kind. Smb3 was 5 years later and games were at a different state at that point, were more popular and there was a lot more to draw from.
 
I can understand its harder to come back so SBM1 instead of SMB2. But I don't think it didn't age well. You OP even said there's a bunch of NES games that aged better.

Please, what are they? I need a list really. I can't begin to image what aged better. SMB1 is in the top notch list with Megaman and Contra.
 
This quote simply reasons that the level wasn't designed by a random block generator, and that Miyamoto realized the value of not putting the game's first enemy in a low tunnel. That's not exactly genius-level design, it's basic.

Like someone else said the first link showed that they did think about little things like the mushroom.

And the quote was to help show that the great level design/enemy placement of SMB was a conscious effort. Obstacles weren't placed by accident, they were based on how the devs anticipated the player would approach them.

So knowing the devs were in that mindset, I think that's evidence enough that the good, subtle design aspects that help make the game hold up today for so many people probably weren't an accident.
 
SMB is the textbook case of a perfect game. I play it regularly to this day

how anybody could say it aged poorly is baffling to me. but to each his own
 
Since this is the game that invented what we now know as side scrolling platform movement, the nitpicking shud take into account that there weren't other games like this at the time and smb was a first of its kind. Smb3 was 5 years later and games were at a different state at that point, were more popular and there was a lot more to draw from.
SMB was hardly the first game to have side-scrolling platforming
 
Well go for it, start naming better platformers(aside from the already mentioned SMB2 and 3). You claim there are dozens and dozens, I'm calling your bluff.

I really dont want to start naming stuff and have people start looking at the list and say "X is better than SMB? HAHAHA"

I will simply link you to a list of NES platformers. There is over 100 platformer on the NES. Are you really saying that at least 24 of those 100 cant be better than one of the most primitive and rough platformer on the console?

If you really want a list, here 24 better platformer than SMB.

-The Adams Family
-Adventure Island 1-3
-Bonk Adventure
-Darkwing Duck
-Ducktales 1-2
-Felix The Cat
-Gargoyle Quest 2
-Kid Icarus
-Kirby Adventure
-Little Nemo Dream Master
-Megaman1-6
-Metroid
-Rescue Rangers 1-2
-Toki
-Widget

And that's only the games I played, I'm sure that other games I never played are pretty good.
 
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