So with the latest 15 GB patch for Elder Scrolls Online releasing today for PS4, it brings to light an issue I've noticed lately with patches on PS4: they are cumulative in size, meaning the whole update history downloads every time a patch is released IN ADDITION TO the new files, meaning patches get bigger and bigger every time even if the changes are small.
It's affected Bloodborne, Witcher 3 and now ESO that I can remember. For comparison's sake, this ESO patch on Xbox One is 500 MB with the same change list. For people with data caps, this is BS. It's also adding unneeded extra traffic to PSN which is already slow and frail as it is.
Is this a Sony issue or dev issue?
It's affected Bloodborne, Witcher 3 and now ESO that I can remember. For comparison's sake, this ESO patch on Xbox One is 500 MB with the same change list. For people with data caps, this is BS. It's also adding unneeded extra traffic to PSN which is already slow and frail as it is.
Is this a Sony issue or dev issue?