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The REAL Wii VC sales thread

Cosmonaut X said:
General Awesomeness.

Great work to those keeping these charts alive, they deserve to be stickied. Amazing that in two months GAF collectively has spent ~$18,000.00 on VC titles. And these are just the ones being reported. :o
 
What I find quite heartening is that the big winners out of the VC - assuming what we see here scales out to the general Wii audience - seem to be third parties. If Nintendo have deliberately been holding back on their big titles to give Sega & Hudson more exposure, it seems that it's worked. Hopefully it will encourage other third parties to speed up their involvement.

Must admit, though, I'm far happier to see Hudson doing well (out of GAF, at least) as they're putting a hell of a lot more effort into game selection and implementation than Sega...
 
dyls said:
I love it. TG16 was so overlooked in its day, (at least in the US) it's great to see these titles get some exposure. Huzzah to Hudson, I say.

Yeah I think it's great too. I only wish us Australians could get the TG16 games on VC. Without using the region changing 'hack' that is.
 
Martoo said:
Wow. Didn't expect that.

I had a sneaking suspicion it might happen - GAF tends to skew more toward the hardcore gamer, and I'd guess they would be more likely to go for the classic shmups, Bonk etc. that Hudson have put forward than some of the more mainstream games (though SMB, Zelda etc. have performed pretty well!) and the pricing for TG16 games is pretty attractive.

Like I say, I hope it reflects what the wider audience is buying - good sales can only bring more support from Hudson, and with that comes the possibility that they will make the effort to bring across games that never saw release in the US/Europe...
 
+1 Contra 3
+1 Comix Zone
 
NA:

Legend Of Zelda
F-Zero
Bomberman 93
Golden Axe
Gunstar Heroes
Super Mario Bros.
Toe Jam N Earl
Castlevania IV
Mario Kart 64
Contra 3
Zelda: LTTP

I might as well set up a deal with Nintendo were they automatically deduct $10 from my bank account every monday...... and I love it!
 
I just got:

Contra III
Zelda III
Mario Kart 64

My total now stands at 17. As my blocks disappear, I'm begging to wish the Wii had more than 512MB storage. Considering the size of 8, and 16 bit games, 512MB should have been enough, but each download is much bigger than it should be. What is Nintendo doing? The instruction manuals that come with each download shouldn't eat up this much space. Are they redundantly including the emulator in each download as well? It wouldn't be a concern if I could play games directly off of my SD card, but they don't let me do that either.

This is all a small quibble I guess. Do I REALLY need instant access to all the games I've downloaded? No. However, it would be more convenient. I hope Nintendo works on SD card instaplay with a future firmware update, or at least shrinks download size somewhat. I know I would appreciate it.

Another thing that is bothering me is the non-transferability of VC games. What if down the line I want to buy a black Wii, or some such? I would want to move over my VC games, and maybe sell the launch Wii. As far as I know, Nintendo hasn't given me a way to do this. What if my current Wii breaks after 7 years or something? Do I lose everything? That could be thousands of dollars in the toilet.
 
Jumpman said:
I just got:

Contra III
Zelda III
Mario Kart 64

My total now stands at 17. As my blocks disappear, I'm begging to wish the Wii had more than 512MB storage. Considering the size of 8, and 16 bit games, 512MB should have been enough, but each download is much bigger than it should be. What is Nintendo doing? The instruction manuals that come with each download shouldn't eat up this much space. Are they redundantly including the emulator in each download as well? It wouldn't be a concern if I could play games directly off of my SD card, but they don't let me do that either.

This is all a small quibble I guess. Do I REALLY need instant access to all the games I've downloaded? No. However, it would be more convenient. I hope Nintendo works on SD card instaplay with a future firmware update, or at least shrinks download size somewhat. I know I would appreciate it.

Another thing that is bothering me is the non-transferability of VC games. What if down the line I want to buy a black Wii, or some such? I would want to move over my VC games, and maybe sell the launch Wii. As far as I know, Nintendo hasn't given me a way to do this. What if my current Wii breaks after 7 years or something? Do I lose everything? That could be thousands of dollars in the toilet.


You should definitely link your Wii with your Nintendo.com account. That way, all the games you buy from the VC are automatically registered. It should make things easier when/if one of those circumstances occur.
 
Jumpman said:
What is Nintendo doing? The instruction manuals that come with each download shouldn't eat up this much space. Are they redundantly including the emulator in each download as well?

I'm not entirely sure, but I believe it's been suggested that Nintendo are including an emulator with each download. Rather than rely on a one-size-fits-all emulator that may not be able to offer perfect, or near-perfect, emulation for each game they would instead be wrapping a custom emulator tailored to each game to ensure the best possible emu.

I hope Nintendo works on SD card instaplay with a future firmware update, or at least shrinks download size somewhat. I know I would appreciate it.

Yeah, that would be welcome. I'm assuming the system doesn't need to stream data from the card during play, so transfer speeds shouldn't be a problem - perhaps a SD Card/Media Channel offering users access to files on their cards would be a workable solution? You could access your VC games from there, keeping only the ones you wanted instant access to in your Channel Menu?
 
Had some time on my hands, so I made these up for fun. If the thread creators want my more detailed spreadsheet, PM me. (Anyone feel like hosting these for me, it'll probably turn into that imageshack frog over time).

Although not exactly necessary now, why not start out '07 with a monthly breakdown? Futher down the llne, it seems that the popularity of a newly released title won't be displayed properly with the overall tally.

(Age = Months Since Release, if anyone's curious. It'll be a noteworthy stat over time, I swear!)

NeoGAF VC Sales Report - January 2007 Overall

jan07overallxv5.gif


January 2007 Breakdown By System:

jan07piejf3.gif


Notes:
- Overall sales down 35% compared to December (holiday rush?)
- Hottest 1st month seller is still Gunstar Heroes w/ exactly 200 units moved in Dec.
- It was the month of the Super NES, due to Zelda III and Contra III's releases.
- Will be interesting to see if games continue to have legs as Wiis are still hard to find.

January 2007 NES Top 5

nesjan07qf9.gif


Notes:
- Usual suspects reign, but surprised by Solomon's success and legs (Neogaf likes obscurity?)

January 2007 SNES Top 5

snesjan07tj0.gif


Notes:
- Even with the still available $20 player's choice GBA version of LTTP, Zelda reigns supreme.
- Konami gets love with continued success of SCIV and Contra III. Everyone buy Konami games, please :-)
- Although surely a best seller at the time, SF2 fails to make a strong impression. Perhaps others are waiting for Turbo or Super, or are simply demanding arcade perfect online play (seriously, what the hell, Nintendo?)

January 2007 TurboGrafx-16 Top 5

tgxjan07rm7.gif


Notes:
- TurboGraphx remains popular with the GAF crowd, possibly due to the obscurity of the system?
- R-Type tops the charts in it's 1st full month, yet how can one not wonder how much more it could have done with a standard 600 point price? Lesser known shooters seem to be getting more attention as a result of R-Type's premium price.
- Bonk, the top overall NeoGAF seller in November, headbutts the ground too hard and falls through the floor and also the TGX top 5 (but not the overall top 15!).

January 2007 Genesis Top 5

genjan07ci2.gif

Notes:
- Gunstar (top seller in Dec. overall) continues to dominate the GEN charts, as it just rocks that hard.
- Sonic is still performing well despite the many collections/ports it's available on.
- Seriously. Space Harrier II? Genesis needs more titles, stat.
- Comix Zone failed to chart, though it did only have a few days of availablity.
 
Cosmonaut X said:
I'm not entirely sure, but I believe it's been suggested that Nintendo are including an emulator with each download. Rather than rely on a one-size-fits-all emulator that may not be able to offer perfect, or near-perfect, emulation for each game they would instead be wrapping a custom emulator tailored to each game to ensure the best possible emu.

I'm not sure if anyone else has noticed this but the size of the games stored on the systems memory is actually much smaller than what it says on the VC server. For instance Donkey Kong and Super Mario Bros. both said 92 block to download, but if if you check your memory, are really only 19 and 20 blocks. Mario Kart said 190 or so and is 120, contra 3 said over 100 and is 42. I think you download the emulator each time(thus the memory space is listed with each download), but if you already have for that system, the space is taken off the dowload which is why I think you see the disparity. I think the Wii's internal memory can hold alot more games than people seem to think...
 
Just looking at this thread and ignoring Nintendo’s 1.5miilion sales info. You know they and 3rd parties are making a shed tone of money off of this thing, and as the user base grows . . . . . . It’s kind of scary!!
 
Evenflow said:
I'm not sure if anyone else has noticed this but the size of the games stored on the systems memory is actually much smaller than what it says on the VC server. For instance Donkey Kong and Super Mario Bros. both said 92 block to download, but if if you check your memory, are really only 19 and 20 blocks. Mario Kart said 190 or so and is 120, contra 3 said over 100 and is 42. I think you download the emulator each time(thus the memory space is listed with each download), but if you already have for that system, the space is taken off the dowload which is why I think you see the disparity. I think the Wii's internal memory can hold alot more games than people seem to think...

I'd been wondering about that, but after reading a little at another forum about how it's believed the VC games are set-up it may not be the case. The suggestion from people trying to crack the VC is that the games are downloaded in several parts then compiled on the console to create an encrypted executable tied to that system. If that is the case, perhaps what is happening with the blocks count is that you are being told how much free space you need initially to download the components, with that space dropping when the final executable has been compiled on your system.

I must go trawling some of these forums again to see if anyone has confirmed that the emulators are being bundled with each download or if they're locked away somewhere on the system itself...
 
dyls said:
You should definitely link your Wii with your Nintendo.com account. That way, all the games you buy from the VC are automatically registered. It should make things easier when/if one of those circumstances occur.

Yeah, I did that when I first got my Wii. You'd think, that since Nintendo knows I bought these titles, I would just be able to download my games as many times as I want to any Wii I register. But so far, nothing. I'd like to think that if I get another Wii down the line, Nintendo would work with me on this. They probably would. But I wouldn't want to have to send in my new Wii to have them complete the process. They need to streamline, and make this more convenient.



Evenflow said:
I'm not sure if anyone else has noticed this but the size of the games stored on the systems memory is actually much smaller than what it says on the VC server. For instance Donkey Kong and Super Mario Bros. both said 92 block to download, but if if you check your memory, are really only 19 and 20 blocks. Mario Kart said 190 or so and is 120, contra 3 said over 100 and is 42. I think you download the emulator each time(thus the memory space is listed with each download), but if you already have for that system, the space is taken off the dowload which is why I think you see the disparity. I think the Wii's internal memory can hold alot more games than people seem to think...

The size the VC server is quoting I believe is max blocks the game could take up. I'm not sure why the actual number always ends up far smaller, but so far, it has. That doesn't change my complaint about game size. Something still seems off. I find it hard to believe that 512MB is only enough room to store about 100 vanilla NES games. Was Mario 64 only five times the size of the original Super Mario Bros., somehow, I don't think so.

My thinking is the 512MB should be enough for:

about 1000 NES games
or
about 300 SNES games
or
about 50 N64 games

and instead, we are looking at

100 NES or 40 SNES or 15 N64


I'm gonna burn through this space in no time, especially when save data and various Wii channels are taken in to account. In fact, I'm already using half of the internal memory.
 
I might be wrong but am I the only one who thinks that they released R-type III too early after the original R-type. I think it lost a bit of hype that it would have otherwise have had if it came out later.

I'm also surprised to see the ALTTP isn't rocketing up the charts like Gunstar and Super Mario Bros. did.
 
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