• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Return of Flexible Pricing? A Switch Trend.

They're not marking up Isaac...

Binding of Isaac Rebirth: $14.99
Binding of Isaac Afterbirth: $10.99
Binding of Isaac Afterbirth+: $9.99

Total = $35.97

Whether or not it's worth it isn't an objective statement, but they're just factoring in packaging and cert costs with the extra $4.03 most likely.

Plus the first print edition comes with some stickers, which is like 15 cents worth of tat.

141778_bonusLG.jpg


Definitely excited to check out Binding of Isaac after hearing about it for so long.
 
I am truly astounded by the amount of people that think BOI is high priced on switch when it literally equates to the same dollar amount (minus the small cost of the physical packaging) on other platforms. Do people just think that BOI is too high in general across all platforms?
 
Plus the first print edition comes with some stickers, which is like 15 cents worth of tat.

141778_bonusLG.jpg


Definitely excited to check out Binding of Isaac after hearing about it for so long.

You can buy the base game on steam right now for 5 dollars, it has been out for years, and it's not as though you need serious hardware for it. Essentially any basic PC can run it...
 
There are a ton of £15 PS4 games being put out by smaller publishers. $40 isn't budget price.

There will be that kind of priced games on Switch too. There just aren't any of them at launch.

You can buy the base game on steam right now for 5 dollars, it has been out for years, and it's not as though you need serious hardware for it. Essentially any basic PC can run it...

Who the fuck cares, the official price for everything that is in the Switch retail version costs 36$ no matter the platform. You'll be able to pay less once the game is older on Switch too.
 
I am truly astounded by the amount of people that think BOI is high priced on switch when it literally equates to the same dollar amount (minus the small cost of the physical packaging) on other platforms. Do people just think that BOI is too high in general across all platforms?
When the crappy DLC is mandatory...yeah...
 
And a 20 page manual styled after the original Zelda's.

tumblr_inline_olotv1qTzm1sbz3t9_500.png


tumblr_inline_olotvgqgYF1sbz3t9_500.png

tumblr_inline_olotwcRvGX1sbz3t9_500.png

Oh shit, I remember reading about that and totally forgot about it.

You can buy the base game on steam right now for 5 dollars, it has been out for years, and it's not as though you need serious hardware for it. Essentially any basic PC can run it...

The problem is that I don't have a gamepad to plug into my Macbook and I couldn't imagine playing a twin-stick shooter on a keyboard.
 
Who the fuck cares, the official price for everything that is in the Switch retail version costs 36$ no matter the platform. You'll be able to pay less once the game is older on Switch too.

My point is that poster doesn't need to wait until it's on switch to pay 40 dollars for it. They can try out the base game for 5 dollars years ago, why is it only once Nintendo releases it that it exists to people?
 
It makes me sad to see so many people who believe in arbitrary labels that should affect a game's pricing. Indie seems to automatically mean "budget" for some people.

To directly respond to OP, flexible pricing has been around for awhile now. I just want to see Nintendo continue their own trend of this pricing by giving us a mix of games like Zelda and Captain Toad.

That's what I want to say. Stuff like Captain Toad: Treasure Tracker launched at $40, Yoshi's Woolly World was $50, and Donkey Kong Country: Tropical Freeze was $50, and Kirby and the Rainbow Curse was $40. Splatoon had a lower price at launch in regions like Europe. Physical releases of indie games on Wii U varied but most were $20-$30 like Shovel Knight, Runbow, Shantae: Half Genie Hero, and SteamWorld Collection. So, yeah... I think all consoles have flexible pricing. It's usually up to the publisher what the price of the game is.
 
My point is that poster doesn't need to wait until it's on switch to pay 40 dollars for it. They can try out the base game for 5 dollars years ago, why is it only once Nintendo releases it that it exists to people?

'cause maybe he wants to play the game on Switch and nowhere else ??
 
If anything it seems more of a price increase for standard portable-style or digital/indie style games. The floor seems higher.
 
So there really is no standalone version of BoI without the DLCs? That's incredible. Classic Nicalis.

Would you all be happy with games that were $60 on other consoles being $100 on Switch if they bundled the $40 season pass, but you had no option to just get the regular game?
 
They're not marking up Isaac...

Binding of Isaac Rebirth: $14.99
Binding of Isaac Afterbirth: $10.99
Binding of Isaac Afterbirth+: $9.99

Total = $35.97

Whether or not it's worth it isn't an objective statement, but they're just factoring in packaging and cert costs with the extra $4.03 most likely.

no OG Binding of Isaac? That soundtrack was great.
 
So there really is no standalone version of BoI without the DLCs? That's incredible. Classic Nicalis.

Would you all be happy with games that were $60 on other consoles being $100 on Switch if they bundled the $40 season pass, but you had no option to just get the regular game?

No, we just don't know anything about digital version of BoI. Or digital version of any games. Or even just what the eShop looks like.
 
There will be that kind of priced games on Switch too. There just aren't any of them at launch.

I'm worried that the cost of production might be too prohibitive for it to match the budget physical game renaissance we've seen on PS4. We're not getting AB+ physical in Europe. :(
 
That's nice, I know people say this was a thing last gen, but we didn't see it too often, and in Splatoon's case, it was full price in NA. So seeing them take this approach from the beginning gives me hope.

And wow, how cheap do you have to be to complain about Isaac's price of all games? Yikes.
 
It's a good start. They really need to be aggressive with pricing and making sure games are priced appropriately. Having a wide ranger of $40-60 games for retail and then a lot of $5/10-30 games for the eShop.
 
I am truly astounded by the amount of people that think BOI is high priced on switch when it literally equates to the same dollar amount (minus the small cost of the physical packaging) on other platforms. Do people just think that BOI is too high in general across all platforms?

Beyond some of the DLC apparently being junk, all of these have been on sale by now a couple times. It's pretty lame to sell a package re-release deal at a higher price than what the games can be had for individually, and significantly more than when the games were on sale.
 
My point is that poster doesn't need to wait until it's on switch to pay 40 dollars for it. They can try out the base game for 5 dollars years ago, why is it only once Nintendo releases it that it exists to people?

I can't speak for anyone else but I only own Nintendo's hardware, so if the game's not available there, I can't really play it otherwise.
 
I'm worried that the cost of production might be too prohibitive for it to match the budget physical game renaissance we've seen on PS4. We're not getting AB+ physical in Europe. :(

There were 15€ physical 3DS games so you shouldn't worry about that.
And AB+ isn't coming in Europe yet because of fucking Nicalis.
 
I can't speak for anyone else but I only own Nintendo's hardware, so if the game's not available there, I can't really play it otherwise.

The original BoI could be played on integrated graphics, so you don't need any real "hardware" just a basic PC.

I understand not everyone has a gaming PC and a high end GPU, but that wasn't really even needed for a game like this. So yeah unless you literally don't own a PC of any type, you probably could have played the original game at least. Not sure about the expansions..
 
I mean, I guess it's kinda flexible? The prices certainly aren't as felxible as I would've wanted, but I guess that's what the eshop is for and why would you make a brand new physical game if you aren't going to sell it at $40 at least I guess.

Wait? Is Lego City really $60? Wasn't that a launch title for the fucking Wii U? Why is that game $60?

LEGO CIty Undercover launched for $50 on Wii U when it came out. It wasn't a launch title as it came out in March following the launch in November.

Yeah, it's truly wacky that this port is $10 more.
 
Ive played rocket league more than anything else on the console doesnt mean itll make it alright if they launch it on switch at 200 bucks.
given how old isaac is , 30 bucks for the full package is more than fair considering i bought something like mafia 3, a AAA game that released months ago with its season pass for $40
and lol switch 1-2. i had erased that demo disc thing from my memory

What is this hyperbole? How does my post imply anything like that?

My post is merely pointing out that the term "indie" shouldn't be a reason to expect a discount. A game is a game and they all stand on their own regardless of origin.

As for the rest of your post, everyone is entitled to make their own valuations of products and what they are willing to pay. Conversely, companies are allowed to put their own valuations on their products and sell them accordingly.

If you put a value of $30 on BoI: Afterbirth+ then by all means stick to it. Wait for a sale to cross that threshold for you. What I will say is that your comparison to Mafia 3 is disingenuous for several reasons.

  • The TPS\FPS market is highly saturated, which pushes down prices very fast.
  • Mafia 3 was not critically praised, hurting sales, which pushes the price down faster still.
  • Binding of Isaac, is a critical success with lots of continuing support despite it's age. It therefore enjoys an evergreen effect preventing the price from dropping rapidly.
 
The original BoI could be played on integrated graphics, so you don't need any real "hardware" just a basic PC.

I understand not everyone has a gaming PC and a high end GPU, but that wasn't really even needed for a game like this. So yeah unless you literally don't own a PC of any type, you probably could have played the original game at least. Not sure about the expansions..

The only computer I own is a Macbook, and I don't care to use it for games. In addition I'd have to go out and purchase a gamepad for it and that's $25-$50 I can put elsewhere.
 
charging $40 for indie games and $50 for whatever street fighter and bomberman are classified as isnt flexible pricing, its highway robbery.

This right here. From all accounts, the Bomberman game is a disaster. Flexible pricing came along with a ton of digital releases on previous consoles, this is just price gouging.
 
Yeah, it's truly wacky that this port is $10 more.

It doesn't help that LEGO City Undercover is a Nintendo Select on Wii U either, which makes it $20 currently if you have a Wii U. Plus, there's nothing known that's extra in the game except co-op and what happens to the Nintendo references from the original game in regards to Switch specifically as there has been no comment on that.
 
I can't really post my opinion on this since I haven't experience it. All of those games cost $80+ here in Mexico :'( Even budget titles.
 
Binding of Isaac Afterbirth+ @ $40 is not flexible pricing. It's raking their customers over the coals. Some of these prices are disgusting.


At least you get a good game while you're wallet is being screwed.
 
I'm pretty sure I have used my XB1 and DS4 controllers on my Mac.

Unfortunately I don't own a Xbox One or Playstation 4, so I don't have access to either of their controllers. I think Mayflash makes an adapter that I can use to make my Wii U Pro Controller work with my Macbook, but I'm still not particularly interested in playing games on my computer.
 
Top Bottom