Grand Theft Scratchy
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A new GVMERS video! I have never played a Thief game but I do enjoy stealth games like Deus Ex and Splinter Cell. What are your thoughts on the series?
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I remember the PS4 game being so meh. I only picked it up because there was literally nothing to play on PS4 at the time and i was dying to have something new to play.
I paid full price for this sucker. but hey it was 1080p gameplay so it was worth it! : P .../sSame here I think I purchased it for like $5 on a psn sale . One of the worse games I ever played on PS4 I never got around to finishing it
I have never played a Thief game but I do enjoy stealth games like Deus Ex and Splinter Cell. What are your thoughts on the series?
A new GVMERS video! I have never played a Thief game but I do enjoy stealth games like Deus Ex and Splinter Cell. What are your thoughts on the series?
Please, give them a try one day. You will not regret it. I regard the first three games as the absolute pinnacle of stealth games. Audio design, dynamic and moody soundtrack, atmosphere, humor, plot twists, and map design are still unmatched in many ways.
I'll repost these two great in-depth videos as well:
10/10 games, easily.
Please, give them a try one day. You will not regret it. I regard the first three games as the absolute pinnacle of stealth games. Audio design, dynamic and moody soundtrack, atmosphere, humor, plot twists, and map design are still unmatched in many ways.
I'll repost these two great in-depth videos as well:
10/10 games, easily.
Yeah, it sounds like Thief introduced elements that other stealth franchises more of less implemented into their titles, such as enemies, objects, doors and such remaining where you left them and how the A.I. reacts. That kind of stuff is always cool.I played about 2/3 through Thief: The Dark Project.
It's a game whose design stands the test of time IMO. How much of that is because gaming has let graphics hold design back is probably up for discussion.
Graphically, even at the time Thief wasn't a huge looker. However, it more than compensated with its audio, as well as its huge reliance on manipulating lighting and shadows.
Levels tend to be complex 3D spaces that you can navigate quite freely and some of them get really sprawling later on.
The multiple difficulty levels go from accomplishing a simple objective (get in, steal item) to really challenging ones (get in, alert nobody, kill nobody, get item, get out, get 1500 gold worth of loot...).
The entire level stays in the state in which you leave it in, so if you opened a door early on, it doesn't close unless a guard closes it and starts getting suspicious...
I'm definitely leaving out a lot more details so I'm looking forward to reading more posts later from those who know better.
On a sidenote, it'd be great if Nightdive Studios decided to bring the classic Thief games to current consoles
Edit: Removed apostrophe.
I was so preoccupied writing my own thoughts earlier that I forgot to just link you to the wonderful LTTP for the series right here on GAF itself:It does look interesting and often times good sound design and atmosphere really helps me enjoy games more than usual. I'll check those videos out too.
Yeah, it sounds like Thief introduced elements that other stealth franchises more of less implemented into their titles, such as enemies, objects, doors and such remaining where you left them and how the A.I. reacts. That kind of stuff is always cool.
A VR game could have potential.Loved the original trilogy. The latest game abandoned most of what made the series good lore-wise and came up with a dumb plot in a generic grimdark setting. The game did have some redeeming qualities mostly from graphics and production value, Garret controlled pretty well iirc, but the rest was from meh to bad. The game came out early in the generation, and the engine was poorly implemented and had to use a ton of fake loading sections that made it really annoying to navigate. Then there was the incessant hand-holding UI and batvision that made sure that there was never any sense of exploration unless you turned it off, and then you'd be fucked because the game expected it to be on. The game designers pretty much removed/ruined any immersive sim elements from the previous games and what was left was a mess of modern game design elements.
I think VR would be the obvious route to maybe resurrect this franchise. After playing HL:A I think Thief would be the perfect fit for the VR given its reliance on slow pacing and immersion. Even then I'd be wary of pushing too much into rifling through drawers for silverware, that was never that fun in any game.