Hawkian said:Where'd that come from?
Jackson said:Oh! (side note).
Check out a cool in office interview on the Nintendo Channel on your Wii about 5TH Cell, I thought the Nintendo guys did a really cool job!
Oh so the Eurogamer review was the one Jeremiah was talking about getting a 7 from...DrAndonuts said:Eurogamer review's up:
http://www.eurogamer.net/articles/scribblenauts-review
jrricky said:Oh so the Eurogamer review was the one Jeremiah was talking about getting a 7 from...
This is a game in which I killed a bee with a blue whale. It's one where jetpacks stop working if they get wet, and just blow out bubbles. Hippies are present to stop you killing ants. Reindeer can fly. When a rock, gun then rocket launcher won't work, it's time to pull out a black hole. You can create handcuffs and cuff yourself to another character. You can create a colossal squid and make it fight a bear. You can type in "portal" and an alien will jump through.
Scribblenauts is unquestionably a thing of wonder. But it's also a clumsily made game, with clumsy text (every level ends with the words "MERIT GET!", and then there's the gibberish sometimes contained in the clues), clumsy level design, and beyond clumsy controls. Oh, and an agonising tutorial that seems intent on denying anything the game is about.
I find it hard to believe anyone could play for more than six or seven levels before just typing in random things to see if they're there and whether they can beat Cthulhu in a fight. But then, doing that is utterly brilliant. It's like trying to wash the car and ending up having a water fight. The water fight is tons more fun than the car washing, but then you're wet and tired and it's time for tea.
With all that said, Scribblenauts sounds like a fantastic experience, doesn't it? It sure is. Unfortunately, there's a big "but" involved. The Scribblenauts experience involves the game's player-controlled protagonist, Maxwell. While objects can be dropped into the world simply by typing them in, the only way they can be used by the player is if they give those objects to Maxwell. Need to dig a hole with a shovel? Give it to Maxwell and tell him to start digging. Need to drive a vehicle? Tell Maxwell to jump in and start the engine. You get the idea.
Now, if you had direct control over Maxwell using the D-pad and buttons everything would be great. Instead, you control the guy using taps on the touch screen. It's very much like commanding a squad in a real-time strategy game, and like in some RTS games occasionally your troops tend to do things on their own, even after you tell them to do something else.
Closing Comments
Even though I harp on the clunky controls, I'm still a huge Scribblenauts fan and fully believe that, even with Maxwell's awkwardness, this game one of the top titles on the Nintendo DS platform. The game is enormous fun as an interactive toy, a sandbox for players to simply muck around outside of the normal progression, and the puzzles themselves can be challenging and encourage some wild thought processes. Scribblenauts has all the makings of a franchise and I will not be surprised at all to see it in sequel form sooner than later and not just as a Nintendo DS game, either. Lets just hope that when that happens Maxwell gets a control upgrade.
Gameplay
The game's a better sandbox than it is a self-contained game, but its progression is great too. Maxwell's controls stink, though, and you'll find yourself growing increasingly frustrated with him.
Scribblenauts is unquestionably a thing of wonder. But it's also a clumsily made game, with clumsy text (every level ends with the words "MERIT GET!", and then there's the gibberish sometimes contained in the clues), clumsy level design, and beyond clumsy controls. Oh, and an agonising tutorial that seems intent on denying anything the game is about.
batbeg said:It worries me to see something like this. Do they really not get the reference to the Japanese version of Super Mario Galaxy?
abstract alien said:Is there anyone in here that isn't having any issues with the controls. Its so hard for me to trust reviewers from a control standpoint simply because often they try to control a game in a manner it is not meant to be...such as many calling tank controls bad, or labeling "stiff" controls as a flaw regardless of implementation.
Is this problem shared by everyone here?
Unicorn said:Can we only make action levels? I have great ideas for puzzle levels...
BobFromPikeCreek said:That Eurogamer review, while a little harsh, is the best I've read so far. It covers the majority of the issues I have with the game rather than being a useless gush-fest.
That doesnt sound bad at all, just a learning curve.Unicorn said:They aren't atrocious. Just wonky at first. The Agro comparison from SotC I think is very fitting.
jasonng said:Many thanks goes to iamcool388 for letting me buy his extra copy and many many more apologies for being tardy. I should have figured the US Open crowd would slow transportation down a bit. Hope you had good seats for the match. In fact, you're probably watching the men's finals as I'm typing this.
I promised him impressions of the game but I haven't gotten far past the tutorial. It's also due to the fact that I'm having a blast just toying around on the title screen. I guess that alone speaks volumes of this game.
batbeg said:It worries me to see something like this. Do they really not get the reference to the Japanese version of Super Mario Galaxy?
ACE 1991 said:Hmmm.... This or Mario and Luigi.
celebi23 said:Damn, just entered "neogaf" for the hell of it & sure enough, the wonderful NeoGAF logo popped onto my screen :lol This game is amazing!
edit: damn, I interacted with it & some guy popped out of it :lol
jasonng said:Holy shit, you weren't kidding!
Eurogamer said:with clumsy text (every level ends with the words "MERIT GET!"
When I read that part a few hours ago, I was like, yea these are being picky just to be picky.:lolJackson said::lol Really Eurogamer? Really?
abstract alien said:Is there anyone in here that isn't having any issues with the controls.
Unicorn said:They aren't atrocious. Just wonky at first. The Agro comparison from SotC I think is very fitting.
jarosh said:the biggest quirk, the most inane, unnecessary, most annoying "feature" by far is the camera's insistence on re-centering on maxwell every few seconds. WHY? WHY is this in the game?
jasonng said:Holy shit, you weren't kidding!
batbeg said:It worries me to see something like this. Do they really not get the reference to the Japanese version of Super Mario Galaxy?