Thought the same. Also, I read people were complaining about combat, I don't see the problem.
the Animations are not the best, i hope this is still work in progress.
Thought the same. Also, I read people were complaining about combat, I don't see the problem.
the Animations are not the best, i hope this is still work in progress.
Ugh... the way this game loads assets into memory is horrible. It causes the worst hitching I've seen since the early days of Vanguard. I have it at maxed settings without AA and the performance when everything in the scene is loaded is very smooth, even with lots of characters on screen. It's when you take a step, or spin the camera around that everything starts to chop out like crazy. It wasn't particularly bad until I got to the Sheriff's area of Kingsmouth, where it got nigh unplayable.
I hate hitching and choppiness, and this game seems like it removes objects from memory when you're not looking at them, causing you to load them from the hard drive when you get near them or look at them again. I may be wrong, but something is causing some really awful hitching and it's ruining the game for me.
Beautiful aesthetic, though! I love the atmosphere and the lore seems really interesting.
Ugh... the way this game loads assets into memory is horrible. It causes the worst hitching I've seen since the early days of Vanguard. I have it at maxed settings without AA and the performance when everything in the scene is loaded is very smooth, even with lots of characters on screen. It's when you take a step, or spin the camera around that everything starts to chop out like crazy. It wasn't particularly bad until I got to the Sheriff's area of Kingsmouth, where it got nigh unplayable.
I hate hitching and choppiness, and this game seems like it removes objects from memory when you're not looking at them, causing you to load them from the hard drive when you get near them or look at them again. I may be wrong, but something is causing some really awful hitching and it's ruining the game for me.
Beautiful aesthetic, though! I love the atmosphere and the lore seems really interesting.
Streaming geometry with tesselation, try disabling it.
blue ones are story missions (movie reel), red ones fetch missions I think and the green ones are side missions which you can have more at the same time.Anyone know the difference between mission colors? Some are blue, others red, others yellow... looks like I can only have one red mission at a given time...?
So I got stuck and the /stuck command didn't believe I was stuck and said to use my warp thing instead, except I couldn't use my warp thing since I was stuck and it kept getting interrupted. I got lucky and a few minutes later monsters spawned near me and killed me.
Thanks a lot, Funcom. Instead of trying to detect whether or not we're stuck (hey, maybe that's why we got stuck in the first place -- your detection failed), you just listen to commands and warp me a bit?
Does this game remind anyone else of Vampire The Masquerade: Bloodlines?
It´s not first person... it´s not about vampires... how is it similar? the stuff going on in TSW is not even covert, shit is hapenning right in front of people´s eyes, at least in vampire you had the masquerade to contend with.
I am totally fucking down with this game; the lore, the style, the interface. Some small minor annoyances but overall, this is the best MMO I've played in the vein of the WoW style of MMO - I'm incredibly excited by the possibilities of the lore. I actually think I'm going to pre-order.
Does this game remind anyone else of Vampire The Masquerade: Bloodlines?
The music, atmosphere around London; an world detracted from the common folk that has an underlying darkness and antiquity to it. Newsflash, Bloodlines wasn't strictly first person, and in TSW, if you zoom in enough I do believe there is a first person view.
If you don't like it, why do you bother posting in here? Back off.
Yes, it totally does! I love the atmosphere.
I just wish the basic gameplay stuff didn't give me the impression that it's very standard WoW-fare.
TSW´s world is made up of a bunch of cliches and pop culture conspiracy theories \ occult references strung up by a very poor story.
If your interested in the vibe present in bloodlines and redemption (the first one in the series), i recommend the world of darkness vampire the masquerade clan novels, those are good reads.
If they had some inspired gameplay to make the experience fun at least, but god... the combat. In a game where you spend 90% of your time fighting, theres no going around that.
It´s not first person... it´s not about vampires... how is it similar? the stuff going on in TSW is not even covert, shit is hapenning right in front of people´s eyes, at least in vampire you had the masquerade to contend with.
Some brief impressions below:
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Tried to get a nice action shot
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Then I died
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So I did a corpse run
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That jacket was really impressive.
I came across a lot of clones - this was my evil clone:
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The concept between weapons tied to skills is where it ends though. And even in GW2 the class you use plus the weapon results in the skill. A sword (in any given skill-slot) can have as many different skills as there are classes.From what I've read of GW2, the combat in Secret War follows the same design. You can equip two different weapons, and skills are dependent on what weapons you have equipped. There looks to be a ton of different skills but that they all kinda depend on a particular type of weapon seems like an unwise design choice - they could have gone a lot more creative and crazy.
Was hoping to build some kind of support role... Cant see many abilities that would help others rather than myself :\
Anyone notice how dead the chat is? no one is even commenting on how they like the game or not. As bad a sign as any.
Compared to the GW weekends, this game looks like it´s gona arrive "dead", hype wise, come release
Ah ok, thanks. Bit disappointing then...I'll have a look at those skills though. Was hoping for a specific skill set for support.Blood Magic and Assault rifles have healing abilities. But this whole skill system works really different. You can have the healing passive abilites from assault rifle, while not even carrying one and using two other weapons. It's very freeform but it certainly needs digging.
One question. I thought the game was going to be F2P, but now, you have to buy the game. It's going to be something like GW or it's going to have subscription fee?
Just started. Running DX11 on Ultra settings and the game looks really nice. Performance is very solid.
Is there a way to pan the camera around so that you can see the front of your character?
You guys are not even trying to break out of the "wow" questing style. Complaining about the sidemissions but then asking for codes and passwords in the chat because they do not bother to read the questtext or try to solve a puzzle. That's sad. But even the fetch and kill quests give you lore background, I like that.
Also try to not see the Sherriff station as a hub, the whole area is a small sandbox in it's own. There is a reason you can't just stack up quests and walk off and to the "work".
Also Edgars Scrapyard and Agartha is so much Anarchy Online it's not even funny.
You guys are not even trying to break out of the "wow" questing style. Complaining about the sidemissions but then asking for codes and passwords in the chat because they do not bother to read the questtext or try to solve a puzzle. That's sad. But even the fetch and kill quests give you lore background, I like that.
Also try to not see the Sherriff station as a hub, the whole area is a small sandbox in it's own. There is a reason you can't just stack up quests and walk off and to the "work".
Also Edgars Scrapyard and Agartha is so much Anarchy Online it's not even funny.
I didn't notice any ability delay, what I DID notice is a pretty strict ability queue. IE: if I hit Ability A at any point during my current action, Ability A is GOING to be next, even if it was like a full second or more prior. You have to sort of play 1-2 GCDs ahead of what is playing out because of that.I noticed that right away. When looking at other npcs. If you try to take another quest of a certain time it cancels out the other. So you have to focus on one and one really should as what is being told, at least I think so, is pretty interest and entertaining. No need to rush either. People need to remember that there are no levels. You can rush to unlocked skills but why? Just take them as a come and explain the world.
I'm sure people will complain about a lack of content because they will rush through things just to get unlock everything though.
Edit:
I am noticing some issues are that are giving me pause. There is a delay between pressing abilities and them showing on screen. That combined with the crashes I'm getting (Out of Memory but this is a listed known issue on the forums) and having to click to the right of objects and buttons on the interface instead of directly one them is making me have second thoughts. The systems in place seem good to even great. The atmosphere is excellent but its a polish issue it seems.
If things are different next weekend after they've had time to address issues I'm in. If not I'll hold off on getting the game cancel my preorder. I'll still play but I'll give it a few months at that point since there is a LOT I like about the.
Oh that's easy, go to the menu and select your mission journal, under each tier there should be an accompanying picture.
The intro cutscene and level felt the absolute weakest to me of the entire game btw for people who are just starting up. Lots of clipping in spots and the dialogue was a bit hokey. Basically, your motivations for getting involved feel pretty half-assed. Once you're in though I quite liked the stories for the individual quests.
Also, anyone that thinks the quests are not unique, make sure you do the Kingsmouth Code from the priest at the church. I don't know how successful this type of quest will prove to be, but it was REFRESHING how much I had to work my brain on that shit. Make sure to make notes, I couldn't figure out how to pull up the images I'd seen previously/old clues, I know they said you can in videos but for the life of me I couldn't figure out how.