That is awesome. I've always wanted to start a fight with that guy in the Bruma tavern.Oh, and we now have tavern brawls that are non-lethal! I love those.
That is awesome. I've always wanted to start a fight with that guy in the Bruma tavern.Oh, and we now have tavern brawls that are non-lethal! I love those.
WanderingWind said:I think I speak for sentient beings, and all sentient beings that ever will be, when I say that TES needs to take absolutely no ques from Fable. In fact, if Fable did it, TES should do the opposite, just to be sure.
SiegfriedFM said:.
Is there anything they've actually ADDED besides more detailed/scripted quests?
SorchaR said:I'd rather take the romance system from Fable then that from Bioware, where I have to talk to some poor sod for hours listening about their inane past.
While the Fable games are absolutely aweful they did two things right in Fable 2: the simple romance/marriage system where almost every NPC was an option(but not the idiotic way to gain someone's friendship/trust with silly emotes) and the dog.
SorchaR said:Heh, good luck with that! One of the companion mods actually has Terry Pratchet as a co/guest writer![]()
Indeed. I won't believe the release date until the game is in my hands though.Ghost_Protocol said:They had better debug the hell out of this game before release.
WanderingWind said:Sorry, but the level to which I disagree cannot be expressed in English. The Fable system in which you can marry any of the flavorless NPCs with no dialogue and a series of farts/claps is the worst system of any video game. It ruins even the illusion of character that BioWare offers (and their romance crap is just that) and makes the entire exercise even more embarrassing that it has to be. And standing around listening to characters talk is sort of an RPG staple. Well, it used to be reading, but you get the point.
SiegfriedFM said:Well, the game will probably be fine in the end but as a Daggerfall veteran I'm mightily annoyed by how they're constantly taking away features. Yeah yeah yeah, streamlining and removing ways to break the game, yadda yadda. That's not what I loved Elder Scrolls for. I loved them for letting me create all kinds of crazy character concepts and figure out new ways to play.
He meant Terry Goodkind. That clears up the situation quite nicely.bengraven said:Ehhh what?
Rapstah said:He meant Terry Goodkind. That clears up the situation quite nicely.
SorchaR said:I'd rather take the romance system from Fable then that from Bioware, where I have to talk to some poor sod for hours listening about their inane past.
While the Fable games are absolutely aweful they did two things right in Fable 2: the simple romance/marriage system where almost every NPC was an option(but not the idiotic way to gain someone's friendship/trust with silly emotes) and the dog.
Release some PC screenshots Todd9) Can we have some specifics about the PC version of the game? How will it's UI be different? Will there be a 64-bit executable?
Todd: 64-bit specific exe? Not at this time. As far as UI, it visually looks the same across the platforms, but the controls are entirely different. Theres also a lot of power user stuff we do with the keyboard from how favorites work, to quick saves, and more that is similar to what weve done before in that area. Were packing a lot of info on the screen and the whole interface is much less look at giant fonts! than, say, Oblivion. The PC version also gets higher res textures, larger render modes, and a bunch of other effects you can scale up if your machine is a beast. Last but most important, is the Creation Kit well be releasing for the PC. Modding the game and making it your own is very important to us and our fans, so were going to keep doing whatever we can in that area.
That was the joke!bengraven said:A Terry Goodkind game would be a large, bare fantasy world where people sat around in towns sharing Ayn Rand-isms.
Snuggler said:Same here, and as I said on page one, I like to be able to break the game. In Morrowind, I would speed up character leveling by using mark/recall to swipe expensive items and Ghostgate and make a quick escape. I liked using the levitate spell to hover over Red Mountain or to escape from hapless guards. I liked taking the Scroll of Icarian Flight from the elf near Seyda Neen and using it to across the entire map (and usually dying upon collision).
Maybe those things can upset the balance of the game, or "break" it as Bethesda says, but open world games should be about freedom and allowing the player to experiment and do crazy shit. I was hoping to see that element return since it was absent from Oblivion, so it's disappointing to see they're moving in the opposite direction since it's not the most "refined" and directed approach to take.
DennisK4 said:Release some PC screenshots Todd
I was trying to come up with a way of straight up insulting the interface without being overly hostile but this works as well.Confidence Man said:With a proper interface you wouldn't have to scroll.
Rapstah said:That was the joke!![]()
This i can understand, afterall if ti means having more types of armors and more dense population, it's a fair trade off.3) Is armor handled like in Oblivion (with each body part being welded together) or in Morrowind (with each body part separate)? Will you be able to wear both clothes and armor at the same time?
Matt: The armor system is very similar to Oblivions. The main difference is that the upper and lower body armors, the cuirass and greaves, have been combined into one piece. This helps create armor styles that have the look we needed for Skyrim. In most of the Nordic designs we created, the upper armor would completely cover the lower armor, making it unnecessary. We get much better visual results combining those pieces, and it renders a lot faster too, so we can put more people on screen, so that was an easy tradeoff for us. We can also make a lot more armors now, so the number and variation types are more than weve ever had.
Is bullshit.Mark and recall is one where its a lot of fun, but like levitation, was removed so we could design better gameplay spaces and scenarios. We were really limited in Morrowind because the player could recall or levitate out of many situations and break them. There was a lot of good gameplay and level design work that we just couldnt do and now we can. Back then it seemed like many good ideas we had were shot down when another designer would say oh yeah, I just levitate or recall away. So we got rid of them.
Mark and recall is one where its a lot of fun, but like levitation, was removed so we could design better gameplay spaces and scenarios. We were really limited in Morrowind because the player could recall or levitate out of many situations and break them. There was a lot of good gameplay and level design work that we just couldnt do and now we can. Back then it seemed like many good ideas we had were shot down when another designer would say oh yeah, I just levitate or recall away. So we got rid of them.
Only it's worse since everything is gigantic and the skill tree is the most convoluted mess they could come up with. It makes DA2's skill trees look usable.KKRT00 said:Consolized UI again - yey...
I hate so much tab-like interface from Oblivion and they're doing it again in PC version, what a crap.
Linkzg said:but that is why those spells were awesome
2 days before it gets modded out, don't fret.KKRT00 said:Consolized UI again - yey...
I hate so much tab-like interface from Oblivion and they're doing it again in PC version, what a crap.
This 100%.Yeah, and I can't think of a single example of "good gameplay and level design" from Oblivion directly resulting from not being able to levitate or M&R.
Morokh said:the upperbody + lowerbody and greaves + boots merge is really lame, hope they still kept the slots for Mods.
badgenome said:Oh, man. That hot aging barmaid from that first batch of screenshots will be mine!
Could You mod Oblivion's UI? I didnt know, there wasnt definitely any similar mod when game launched.UrbanRats said:2 days before it gets modded out, don't fret.
Blue Ninja said:From the Bethesda forums ...
[snip]
Oh, and we now have tavern brawls that are non-lethal! I love those.
[snip]
No more pants-less streaking hero.Wallach said:It's not greaves/boots, it's cuirass/greaves (aka the chest part and the thigh part).
Overall, I like most of what I hear in this preview. I wonder about the crime & punishment system still; in this interview it sounds like people can't just know everything about your criminal history and instead have to know about specific events. But it's not perfectly clear.
On the other hand, beards.
UrbanRats said:2 days before it gets modded out, don't fret.
deim0s said:No more pants-less streaking hero.![]()
It will have to be a much more involved mod this time. I am sure that will be one of the first things tackled by the competent modders though.Confidence Man said:May not be that simple this time. Oblivion had a simple page layout, this is an entirely different graphical representation. There's no telling if they'll even be able to take that skill section where you're moving around to the different stars and make it into a one-page menu. And now they have the 3D items taking up a huge chunk of the inventory screen, too.