Jangowuzhere
Banned
I am super annoyed by this crap.
What the heck is this?
For comparison, here is Uncharted 4.
Now, if you can't tell what I'm complaining about for whatever reason, it's the reload animation. Reloading is one of the core gameplay factors in the majority of shooters. When you're not shooting, you'll most likely be reloading. So it pisses me off to no end when I see bad reload animations in video games. Especially now when it's 2016, and we're still seeing this crap in games like Quantum Break. They spend millions of dollars on cutscenes, environment design, and game effects...but they can't make a proper reload animation?
Reloading guns in games is very satisfying. It's cool to see and hear the mechanical portions of a gun in operation. It adds a little bit of exciting downtime before the action starts back up again. It also makes you feel more connected to the character and the weapon they carry. I want to feel like I'm actually holding a weapon in a shooter.
Here's an example from the greatest game ever made.
This game came out in 2005 by the way. They had this shit nailed down years ago.
I just don't consider this lack of detail in shooters to be acceptable these days. Does anyone else agree? Can you think of other small details that should be in shooters these days?
What the heck is this?
For comparison, here is Uncharted 4.
Now, if you can't tell what I'm complaining about for whatever reason, it's the reload animation. Reloading is one of the core gameplay factors in the majority of shooters. When you're not shooting, you'll most likely be reloading. So it pisses me off to no end when I see bad reload animations in video games. Especially now when it's 2016, and we're still seeing this crap in games like Quantum Break. They spend millions of dollars on cutscenes, environment design, and game effects...but they can't make a proper reload animation?
Reloading guns in games is very satisfying. It's cool to see and hear the mechanical portions of a gun in operation. It adds a little bit of exciting downtime before the action starts back up again. It also makes you feel more connected to the character and the weapon they carry. I want to feel like I'm actually holding a weapon in a shooter.
Here's an example from the greatest game ever made.
This game came out in 2005 by the way. They had this shit nailed down years ago.
I just don't consider this lack of detail in shooters to be acceptable these days. Does anyone else agree? Can you think of other small details that should be in shooters these days?