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The small details in shooters matter.

I am super annoyed by this crap.

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What the heck is this?
For comparison, here is Uncharted 4.

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Now, if you can't tell what I'm complaining about for whatever reason, it's the reload animation. Reloading is one of the core gameplay factors in the majority of shooters. When you're not shooting, you'll most likely be reloading. So it pisses me off to no end when I see bad reload animations in video games. Especially now when it's 2016, and we're still seeing this crap in games like Quantum Break. They spend millions of dollars on cutscenes, environment design, and game effects...but they can't make a proper reload animation?

Reloading guns in games is very satisfying. It's cool to see and hear the mechanical portions of a gun in operation. It adds a little bit of exciting downtime before the action starts back up again. It also makes you feel more connected to the character and the weapon they carry. I want to feel like I'm actually holding a weapon in a shooter.

Here's an example from the greatest game ever made.

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This game came out in 2005 by the way. They had this shit nailed down years ago.

I just don't consider this lack of detail in shooters to be acceptable these days. Does anyone else agree? Can you think of other small details that should be in shooters these days?
 
Killing floor 2 has godlike reload animations. They're also different depending on if there's still bullets left in the mag.
 
I totally agree with you OP.
But Quantum Break has much more severe problems than the lazy reload animation...
 
Calling RE4 the greatest game of all time is a bit of a stretch. It's good but cmon

Anyway, what is paramount to me is how the enemies are effected by your shots. Bullet sponges piss me off to no end. But as for the small details it's all in the death animations that convey the impact.

Good: max payne 3, binary domain

Bad: most everything else
 
Here's an example from the greatest game ever made.

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This game came out in 2005 by the way. They had this shit nailed down years ago.

I just don't consider this lack of detail in shooters to be acceptable these days. Does anyone else agree? Can you think of other small details that should be in shooters these days?

But he only puts in 3 bullets. The ammo count says 6.
 
You know that Uncharted uses the same reload animation regardless of how the actual gun is designed, right? Drake reaches forward and pulls an imaginary AK charging handle on AR-15 type weapons.

Granted, it has BETTER animations but they're not really that accurate in most cases.
 
It doesn't bother me too much but I can understand why people are. Personally my favorite reloading animations are from Battlefield Hardline albeit for completely different reasons.

On mobile so if anyone has gifs of them, would appreciate it.
 
The king right here lol
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Jokes aside I prefer games that go the little extra step with reloading animations with small details like if there is still a round chambered they wont go racking the charging handle.

Or like when you have a shotgun that has just been racked so there is a shell chambered though when you reload the animation does not rack the shotgun again, so its basically just going through the motion of loading in fresh shells then goes back to the neutral position.

Cant remember if there has ever been a game where you can load 1 round from the ejection port if you are totally out of shells but want to do a quick 1 shot right away.

One thing that always drove me crazy was in farcry 2 how the AKs were left handed for whatever reason... granted they exist it was just so bizarre seeing a huge oversight like that in a game lol
 
Any reason to dig this up:

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Oh yeah that was FANTASTIC.

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The other pet peeve with bad animations is AK-47s where the mag is just slammed in vertically like a M16 variant rather than rocked & locked. This is in reference to a standard AK-47 and not some mall ninja wondergun.
 
Calling RE4 the greatest game of all time is a bit of a stretch. It's good but cmon

Anyway, what is paramount to me is how the enemies are effected by your shots. Bullet sponges piss me off to no end. But as for the small details it's all in the death animations that convey the impact.

Good: max payne 3, binary domain

Bad: most everything else
I'm very fussy with shooters, most don't interest me but the ones that get this right are the most likely to keep my attention. The way the robots in Binary Domain fall apart really makes the game.
 
Even the example you posted from Uncharted is way too fast. There's no tension to reloading when you can do it in .5 seconds and while running around at full speed. It's not so much about the animations as it is about the consequences. That's what really sells it for me.

It's strange but to me the games with the most satisfying reloads are the original 3 Rainbow 6 games, and you couldn't even see the gun there.
 
I could understand it in PS2 and early X360 era shooters but to not have the magazine drop when you reload these days is unforgivable. Even Arma manages it.
 
I love to reload during a battle. There's nothing like the feeling of slamming a long silver bullet into a well greased chamber.
 
Even the example you posted from Uncharted is way too fast. There's no tension to reloading when you can do it in .5 seconds and while running around at full speed. It's not so much about the animations as it is about the consequences. That's what really sells it for me.

It's strange but to me the games with the most satisfying reloads are the original 3 Rainbow 6 games, and you couldn't even see the gun there.

You should try Call of Juarez: Bound in Blood. That game with how long reloads took on most of the weapons you really needed to plan who you were going to shoot ahead of time and where the hell you would hide while reloading. Pretty decent game for gunplay that had some tension to it.

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No idea what this is from but its pretty cool

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Yeah it is super strange that QB does not have actual reloading animations most of the time, rather some strange pseudo movements like in GTA IV.

I like the gun sounds and whatnot though.. .so it is strange they did not spend the time to add in proper reloads...
 
I could understand it in PS2 and early X360 era shooters but to not have the magazine drop when you reload these days is unforgivable. Even Arma manages it.

Yeah, back then I wasn't too bothered by it. Usually, games were trying to be ambitious in other ways. I was willing to forgive it in games like GTAIV and such.

Now with modern day visuals it sticks out more than ever. Even non shooters these days like Hitman manage to get this stuff right. When an actual shooter gets it wrong, it just looks terrible.
 
Even the example you posted from Uncharted is way too fast. There's no tension to reloading when you can do it in .5 seconds and while running around at full speed. It's not so much about the animations as it is about the consequences. That's what really sells it for me.
I agree. I would prefer more video games where reloading isn't treated as a hindrance to the shooting, but as an aspect of it.
 
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