First Crysis
Oh that's interesting, I always just made sure to blow up the drums in Crysis haha. Will definitely try it out later!
First Crysis
That's how magazines worked in the Day of Defeat HL1 mod, as well.Mafia 1 does this, I believe.
Super Shotgun technically does
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Mafia 1 does this, I believe.
Oh that's interesting, I always just made sure to blow up the drums in Crysis haha. Will definitely try it out later!
Gun jamming in FC2 was made it interesting for me, because it got to the point where it was more fun to gamble with a near broken AK while fighting for your life because you have nothing else to use.Some small details are really unnecessary though. The gun jamming in Far Cry 2 was annoying as hell.
That's what makes SC Blacklist so cool. If Sam has his silencer out, he'll cup his hand near where the shell will discharge so he can grab it. It's fucking awesome.
Any reason to dig this up:
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Any games that have wasted ammo if you reload too much or too often?
Battlefield 1942 and Battlefield Vietnam had this feature iirc.Any games that have wasted ammo if you reload too much or too often?
Battlefield 1942 and Battlefield Vietnam had this feature iirc.
Any games that have wasted ammo if you reload too much or too often?
Swat 4 is the only game I can think off where you actually had a limited amount of magazines and were the player was just switching between all of them. Basically If you reloaded early you'd put that half full magazine back in your pouch and eventually use it when the other magazines were gone
Lol Wat @ the QB animation. The game is all about high fidelity graphics and performance capture. How did that happen?
Lol a lot of animations in qb are a fucking joke.
But he only puts in 3 bullets. The ammo count says 6.
Good god what's this game?
Good god what's this game?
It looks cool because he is aiming to the air, but what he really does is discard the weapons to the ground, and magically pull a new pair out of THE SHADOW REALM
fixd![]()
Pan Magazine
The most distinctive feature of the DP-28 is its circular 47 round magazine, which is the butt of many jokes.
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You'll notice at about the 6 o'clock position near the rear sight there's a ring. This is the DP's fabled ammo counter, and is accurately modeled in-game. As you fire your DP-28, you'll notice the ring will move clockwise. This means the spring within the magazine is loading new rounds into the weapon and informs you of approximately how many rounds you have left. This is extremely useful as it allows a player to know their ammo count at a quick glance without having to hold the R key and perform a mag check. I believe this is the biggest saving grace of the DP-28.
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Any games that have wasted ammo if you reload too much or too often?
Even the example you posted from Uncharted is way too fast. There's no tension to reloading when you can do it in .5 seconds and while running around at full speed. It's not so much about the animations as it is about the consequences. That's what really sells it for me.
Any reason to dig this up:
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The sniper rifle reload is also GOAT.
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I am super annoyed by this crap.
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Slowing down reloads would add more value to smaller weapons such as pistols.Gotta balance fun and realism. Would get really tedious in fast action games.
There's a few. First game I remember playing with it as a noted mechanic was Neotokyo, but that game's long dead.
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This is what a dump pouch is for, but combat in the game was fast paced enough that you can forgive Neotokyo for it.
I really liked this game too. It was nothing ground breaking, but the fundamentals were solid and it was enjoyable throughout. It's also the best looking game I've seen.Most criminally under-appreciated game of the generation.
There's a few. First game I remember playing with it as a noted mechanic was Neotokyo, but that game's long dead.
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This is what a dump pouch is for, but combat in the game was fast paced enough that you can forgive Neotokyo for it.
There was also the Infiltration mod for Unreal Tournament which might actually have the most realistic weapon mechanics, even today. That game even had weapon collision with the environment, so using a long rifle indoors was a hassle because it'd bump into stuff.
Any reason to dig this up:
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Isn't Quantum Break also missing bullet casings when shooting?
Far Cry Blood Dragonthe sillier the better
those hardline reloads are right up my alley
Shamelessly stolen from this guide from Red Orchestra 2 (also not a reload animation but a small detail that's really cool):
Red Orchestra 2/Rising Storm, Insurgency, Arma, and funnily enough, Helldivers. All of them except Helldivers use a magazine system - if you reload without finishing your magazine your partially filled magazine gets put back in your inventory. If you reload enough times, you'll eventually reach that partially-filled magazine again and use that.