OnWarmerMusic said:The SPC700 is the true heart of the SNES.
Tenbatsu said:One of the best looking game on the SNES, Seiken Densetsu 3. Till today its still looking great.
Arthas said:Back in 1991, the fabled SNES saw it's release in places other than Japan
davepoobond said:i hate your asshole-ish post-modern misuse of that word
Warm Machine said:The most impressive scaling and mode 7 effect I'd ever seen on the SNES was in Super Off Road. Even though there was no rotation to the terrain it had one thing that most mode 7 never had and that was an illusion of height.
tnw said:Well, except for the mine shaft escape section from the magacite factory in FF6, that looks terrible.
A Black Falcon said:Huh? Of course there was an interface! Those carts had extra pins for a reason... only Super FX games and the Super Game Boy used the extra pins. I don't know if those pins were put there originally for the Super FX, but the SNES cartridge port was clearly designed to be expandable, and the Super FX took advantage of that.
Of course Sega showed that you could do something similar without extra pins with Genesis Virtua Racing's 3d SVP chip, but still, the fact that Super FX used extra pins says that Nintendo was clearly planning for extra chips from the beginning.
monkeylite said:Could never stand the overuse of mode 7 in FF VI. It looked awful when riding Chocobos and the Airship on the overworld. But I tolerated it because the game as a whole was awesome.
jarrod said:I remember reading Sega CD also had crippling issues with it's memory architecture, leading to severe bottlenecks.
32-X was surprisingly powerful though and went larely untapped. There's videos floating around of 32-X betas of Panzer Dragoon and Clockwork Knight that were especially impressive, as well as an AM2 demo of Daytona that's less impressive (it's a single car on a flat plane iirc). Definitely well beyond anything chipped SNES games could manage though.
Ranger X said:Here the only GENESIS game that pwned the hell of everything SNES or NEO-GEO technically wise at least. I've never seen more impressive 2D than this i think (at least in that era)
Batman And Robin
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Here's some Youtube http://www.youtube.com/watch?v=5e6z5s_d5CU (if you don't mind the video quality and the 30fps loss)
Can't find anything myself actually, just some old Assembler threads with references to them. :/djtiesto said:Jarrod, do you have a link to these 32x betas? A youtube search came up with nothing...
Arthas said:Here is a fine example on how the snes, with it's less powerful hardware, could improve upon an arcade game graphically, simply thanks to clever design tricks inherent in it's hardware:
Left arcade/Right Snes
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oo Kosma oo said:Virtua Racing, Sega Mega Drive
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Sega Mega Drive
First available
JPN October 29, 1988
Star Fox, Super Nintendo
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Super Nintendo
First available
JP November 21, 1990
/thread
Sega1991 said:Virtua Racing wasn't even in arcades until 1992.
Davidion said:Dude, what are you, spreading the gospel of Nintendo today or something? :lol
oo Kosma oo said:Virtua Racing, Sega Mega Drive
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Sega Mega Drive
First available
JPN October 29, 1988
Star Fox, Super Nintendo
![]()
Super Nintendo
First available
JP November 21, 1990
/thread
Arthas said:The interface was there by design, the chip was grafted into the game, and activated upon insertion and activation of console. Non-issue, the snes was more capable at 3D graphics.
The neo-geo couldn't even do mode 7 style pseudo 3d.
MisterHero said:the snes sold like the neo-geo wish it could
oo Kosma oo said:I'm talking about Mega Drive tech , it was out 2 years before the SNES but it handled Virtua Racing.
Add on chips or not, the Mega Drive did 3D as well as the SNES, and it had 2 year older tech inside.
Eiji said:You can thank Nintendo for choosing the 3.58MHz Ricoh 5A22 CPU instead of the 7.67MHz Motorola 68000 CPU which Sega chose for the Genesis / Mega Drive.
xemumanic said:Sad too, because originally, it was going to have a 68000, but then Nintendo went with the 5A22 instead to try and add NES backwards compatibility (the CPU was pretty much a 16 version of the NES CPU). But when that plan fell through, it was too late to go back and use a 68000. Imagine what sort of beast it would have been if it did.
cRIPticon said:Sorry, extra pins does not equal an "interface", as you describe. All of the processing for 3D was done in the cart and in the frame buffer that was in the cart as well. There was nothing special about how the pinout was used. If you know what extra pins the Super FX enabled games used, please let us know.
jarrod said:Can't find anything myself actually, just some old Assembler threads with references to them. :/
I saw them years ago though.... they've gotta be out there somewhere?
I love me V.R but yes it was £75 at launch, I ended up buying an ex-rental copy for £15 a year later.Sega1991 said:But the chip to get the Genesis version of Virtua Racing running was also a lot more expensive to produce. I think the Genny version of Virtua Racing cost like, $80 or $90 to compensate for it.
oo Kosma oo said:Please let Sega have this one goddamn victory guys. Please.
TreasureHunterG said:Oh no, first in the N64 topic, Sony fanboys says PS1 graphics are better than N64, now Sega fanboys says Genesis graphics are better than SNES.
I'm now supporting anyone who says this kind of thread is stupid.
PS: SNES graphics isn't better than Neo Geo and I'm one of the biggest SNES fanboys you'll ever find.
Marconelly said:I'm sorry, but that's just blatantly false. Amiga had tons of games with some of the smoothest 60FPS scrolling you could imagine. No surprise either as it had dedicated hardware for that kind of stuff. Maybe you're mixing it up with Atari ST.
Fixed for great justice.tnw said:feel the power of SID remixes ( IK+, Last Ninja <3 <3 ); music that makes the great even greater: http://www.youtube.com/watch?v=pjak4ByHnco&feature=related
fanboi said:Best gaming console EVER
Tenbatsu said:One of the best looking game on the SNES, Seiken Densetsu 3. Till today its still looking great.
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lawblob said:Can someone help me remember the name of a SNES game I keep thinking about?
Here is what I remember of it: side scroller, dark mood, extremely difficult, you had a gun which fired a single red laser beam, about 40 seconds into the first level you were attacked by a black puma and would die with a single hit. I also want to say this was a quasi-sequel to a previous game. Probably arrived around 92-94. Anyways, that's all I can remember... please help.