Back in 1991, the fabled SNES saw it's release in places other than Japan.
Thanks to the wonders of the cartridge interface, Additional 3d processing chips could be installed directly onto the game cartridge, allowing for next generation polygonal effects, only seen in arcades(to the same extent) at the time.
So we saw wonders like Star Fox.
With the same technique but with a different chip, we saw the impressive vistas of the first 'silicon graphics' games.
Donkey kong country series:
Killer Instinct, an impressive arcade port:
And owing to a completely different co-processing chip, the cartoony goodness that was Yoshi's Island:
And who could forget the pseudo 3D Mode 7, around which entire games were built:
The snes was ahead of its time in that it allowed for simple yet drastic expansions to it's graphics processing capabilities, by utilizing the medium on which the game itself arrived, unlike the clutter and tears of the sega genesis add-ons.
This was possible because the snes was designed from the beginning, to be open ended yet at the same time, developer friendly platform.
The sega genesis and the other competitors may have boasted higher clock speeds, more cpu's, and better audio processing chips, but the snes turned smart design into results, it didn't rely on brute force. It was a different kind of beast. An elegant beast.
So how did the snes stack up to other platforms of the time, with it's elegant beast design? I think it stacked up exceedingly well.
Thanks to the wonders of the cartridge interface, Additional 3d processing chips could be installed directly onto the game cartridge, allowing for next generation polygonal effects, only seen in arcades(to the same extent) at the time.
So we saw wonders like Star Fox.
With the same technique but with a different chip, we saw the impressive vistas of the first 'silicon graphics' games.
Donkey kong country series:
Killer Instinct, an impressive arcade port:
And owing to a completely different co-processing chip, the cartoony goodness that was Yoshi's Island:
And who could forget the pseudo 3D Mode 7, around which entire games were built:
The snes was ahead of its time in that it allowed for simple yet drastic expansions to it's graphics processing capabilities, by utilizing the medium on which the game itself arrived, unlike the clutter and tears of the sega genesis add-ons.
This was possible because the snes was designed from the beginning, to be open ended yet at the same time, developer friendly platform.
The sega genesis and the other competitors may have boasted higher clock speeds, more cpu's, and better audio processing chips, but the snes turned smart design into results, it didn't rely on brute force. It was a different kind of beast. An elegant beast.
So how did the snes stack up to other platforms of the time, with it's elegant beast design? I think it stacked up exceedingly well.