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The SNES was an even bigger graphical BEAST

Arthas

Banned
Back in 1991, the fabled SNES saw it's release in places other than Japan.

Thanks to the wonders of the cartridge interface, Additional 3d processing chips could be installed directly onto the game cartridge, allowing for next generation polygonal effects, only seen in arcades(to the same extent) at the time.

So we saw wonders like Star Fox.

starfox.gif


With the same technique but with a different chip, we saw the impressive vistas of the first 'silicon graphics' games.

Donkey kong country series:
939593_20070529_screen002.jpg


Killer Instinct, an impressive arcade port:
killer-instinct-3.jpg


And owing to a completely different co-processing chip, the cartoony goodness that was Yoshi's Island:
Yoshi's%20Island%20(2).gif


And who could forget the pseudo 3D Mode 7, around which entire games were built:

Super%20Mario%20Kart%20(2).gif


The snes was ahead of its time in that it allowed for simple yet drastic expansions to it's graphics processing capabilities, by utilizing the medium on which the game itself arrived, unlike the clutter and tears of the sega genesis add-ons.
This was possible because the snes was designed from the beginning, to be open ended yet at the same time, developer friendly platform.

The sega genesis and the other competitors may have boasted higher clock speeds, more cpu's, and better audio processing chips, but the snes turned smart design into results, it didn't rely on brute force. It was a different kind of beast. An elegant beast.

So how did the snes stack up to other platforms of the time, with it's elegant beast design? I think it stacked up exceedingly well.
 
o no you dint.

But yeah, I really do remember sitting down in front of my SNES, popping DKC into the cartridge slot, turning the console on, and thinking to myself...wow, these are the best graphics I have ever seen...how can it get any better than this???

Of course, it got much, much better...but for the time, it was freakin' sweet.
 
Flavius said:
o no you dint.

But yeah, I really do remember sitting down in front of my SNES, popping DKC into the cartridge slot, turning the console on, and thinking to myself...wow, these are the best graphics I have ever seen...how can it get any better than this???

Of course, it got much, much better...but for the time, it was freakin' sweet.

We do that to this day.
 
DKC used no special graphics chip. Actually, the Advanced Computer Modeling (ACM) gimmick they used in marketing is up there with (and exceeding) blast processing and similar bs. Really really awful games as well, I'm fully on Miyamotos side on this one.
 
VNZ said:
DKC used no special graphics chip. Actually, the Advanced Computer Modeling (ACM) gimmick they used in marketing is up there with (and exceeding) blast processing and similar bs. Really really awful games as well, I'm fully on Miyamotos side on this one.

Get off the crack rock. Miyamoto never said they were awful.

If you think they suck, don't stand behind an industry icon and wave your finger back and forth.

Man up! :D
 
Souldriver said:
I don't think these kind of threads are a great idea for gaf, Arthas...

Discussing the merits of graphics capabilities of various consoles in games discussion is not a great idea?

Mods have mercy on me.

I'm completely serious, I was serious with the n64 thread but there was far too much n64 hate going around, so that discussion got bogged down entirely.

Maybe the snes is more favourable to GAF public opinion. We will see.
 
The SNES was an even bigger graphical BEAST

Err... No. SNES was great, but not a graphical BEAST. It's just that Nintendo's first party was AWESOME FUCKING WOWSOME and knew the system inside out.

Btw, Donkey Kong is NOT 3D. It's 3D Sprites applied on 2D if i remember correctly.
 
shagg_187 said:
Err... No. SNES was great, but not a graphical BEAST. It's just that Nintendo's first party was AWESOME FUCKING WOWSOME and knew the system inside out.

Btw, Donkey Kong is NOT 3D. It's 3D Sprites applied on 2D if i remember correctly.

The silicon graphics series of games were just pre-rendered 3D sprites. So they did create 3D models but then converted them to sprite form with all animation intact.
 
Arthas said:
Discussing the merits of graphics capabilities of various consoles in games discussion is not a great idea?

Mods have mercy on me.

I'm completely serious, I was serious with the n64 thread but there was far too much n64 hate going around, so that discussion got bogged down entirely.


Maybe the snes is more favourable to GAF public opinion. We will see.
That's the reason why these threads generally don't work on gaf.
 
VNZ said:
DKC used no special graphics chip. Actually, the Advanced Computer Modeling (ACM) gimmick they used in marketing is up there with (and exceeding) blast processing and similar bs. Really really awful games as well, I'm fully on Miyamotos side on this one.

It's possible that it didn't but I'm pretty sure it did use the chips, because it was pushing some extra animations.
 
Neo Geo had better graphics although the prices of cartridges were insane. My parents spoiled me but Neo Geo was a bit too much unless I just wanted 1-2 games a year.
 
Donkey Kong Country and Killer Instinct did not use a special chip of any sort.

Everything was done using the standard SNES hardware, which makes them even more impressive.

(And that screenshot of Killer Instinct is from the Arcade version, by the way! The SNES version looks nowhere near as good.)
 
Souldriver said:
That's the reason why these threads generally don't work on gaf.

But nobody hates the snes.

Come on constructive discussion chop chop, legitimize my thread with your discussion and I will be forever grateful.
 
lolz. i suppose we're working our way up to 'wii is a beast'

snes had a lovely color palette and a forward-thinking sound chip, but its cpu was brutally slow. few developers could squeeze a good shooter out of the thing. it would've been a beast if nintendo had gone with an 11mhz 68k as they had supposedly planned at one point
 
AtomicShroom said:
Donkey Kong Country and Killer Instinct did not use a special chip of any sort.

Everything was done using the standard SNES hardware, which makes them even more BEASTLY.

Fixed.

And yes that killer instinct shot is from the arcade but they were close anyway. Only in play would you see the difference, since the snes version mostly sacrifices the media and the animations.
 
Looking at the games the only thing to complain about would be the 256x224 res used in most of the games while the other machine had exclusive games running at 320x240.
 
EctoPrime said:
Looking at the games the only thing to complain about would be the 256x224 res used in most of the games while the other machine had exclusive games running at 320x240.

This was almost a non-issue in the 2d realm, although I guess the others could squeeze more detail into one scene, but they didn't have the graphics processing power for that anyway so the whole thing is moot.
 
Arthas said:
And yes that killer instinct shot is from the arcade but they were close anyway. Only in play would you see the difference, since the snes version mostly sacrifices the media and the animations.

Nowhere near close. The SNES sprites were lower-color, smaller, didn't have as good transparencies (see Cinder). Just looking at that screenshot I can see that the 3D stage is from the arcade version, instead of the flat parralax job that was done on the SNES. You cannot fool MEEEE!111 :P
 
How can you call a console a graphical beast when it coexisted alongside the NeoGeo? The SNES had some nice features, but it was brutally distant from being the best technology available.
 
Arthas said:
This was almost a non-issue in the 2d realm, although I guess the others could squeeze more detail into one scene, but they didn't have the graphics processing power for that anyway so the whole thing is moot.

True, but in todays world higher res scales much better on modern tvs.
 
ethelred said:
How can you call a console a graphical beast when it coexisted alongside the NeoGeo? The SNES had some nice features, but it was brutally distant from being the best technology available.
Well the NeoGeo was a $650 console with $200 arcade games on cartridges.
 
Crushed said:
Well the NeoGeo was a $650 console with $200 arcade games on cartridges.

Yes, and that's why it was the graphical beast of the era and the SNES a pale shadow. That's also why this is a dumb series of threads.
 
Ok don't you think this a bit much now. But yeah back in the day SNES was a monster. My favorite or sometimes second favorite console so far.
 
ethelred said:
How can you call a console a graphical beast when it coexisted alongside the NeoGeo? The SNES had some nice features, but it was brutally distant from being the best technology available.

The neo geo was incapable of doing 3d polygonal graphics. The snes was more CAPABLE in that area.
 
Well, in this space, I can't deny that the SNES outperformed the PC when it came to 2D action games.

The NeoGeo, however, was a far more impressive piece of hardware. Yes, it was expensive, but that's not really what we are discussing here.

The NeoGeo could pump out shit like (massive sprites and tons of animation)...

583462_20030826_screen001.jpg


...while the best the SNES ever managed was stuff like (small sprites and lots of tiles)...

939593_20070529_screen002.jpg


The neo geo was incapable of doing 3d polygonal graphics. The snes was more CAPABLE in that area.
Whooptie shit. The SNES was only able to do so thanks to an additional chip (which could easily have been added to the NeoGeo if they had deemed it worthwhile).

The SNES polygons were AWFUL looking and the games ran at really low framerates (like 10 fps). Not worth it, really, and SNK knew that.
 
Relaxed Muscle said:
SNES either..., it needed an external chip to do 3D graphics....

The interface was there by design, the chip was grafted into the game, and activated upon insertion and activation of console. Non-issue, the snes was more capable at 3D graphics.

The neo-geo couldn't even do mode 7 style pseudo 3d.
 
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