Geometric-Crusher
"Nintendo games are like indies, and worth at most $19" 🤡
Sega did the unthinkable in the 90s; it managed to dethrone Nintendo for a time. Nintendo wasn't the company we see today; it was a juggernaut.
Background
Sega launched the Master System in America in 1986, but Nintendo included Mario in the package and cut the price to $99. This move proved to be brilliant: mascot and price cut.
So, Sega and NEC started a new generation in 1989, and Sega, with enormous effort, managed to sell 500,000 units in one year (below the target of 1 million). In 1990, with the help of EA's Madden NFL, it surpassed NEC for the first time. What would happen in the following six months was an aggressive price cut to $149 and the use of a popular mascot. With a $50 price difference, consumer preference became obvious, and the Sega Genesis broke through the bubble. It was a reality that Nintendo simply couldn't erase. In the following months, Nintendo counterattacked with some of its best games: Mario Kart, Zelda, and Street Fighter 2, but Sega made Sonic 2, Streets of Rage 2, and introduced the Sega CD.
Sega was ahead in sales, number of games, and technology (thanks to the Sega CD) .
But why could this strategy never work against another company? Because none of them would give Sega two years of peace to make its games. The success of the Sega Genesis through trial and error was evident; if the SNES had arrived in 1990, it would have crumbled like a house of cards.
This explains phenomena like the Dreamcast and Saturn, where launching first didn't work. The only strategy to challenge a company like Sony is the one Microsoft used: create a powerful console (the original Xbox), end the generation early, and quickly launch another by being the first (but this roughly requires two gigantic budgets that only a company like Microsoft has).
And what do you think? How could a "David" face a Goliath without being destroyed ? Don't be fooled, the success of the Sega Genesis wouldn't have been possible without Nintendo's leniency .
Background
Sega launched the Master System in America in 1986, but Nintendo included Mario in the package and cut the price to $99. This move proved to be brilliant: mascot and price cut.
So, Sega and NEC started a new generation in 1989, and Sega, with enormous effort, managed to sell 500,000 units in one year (below the target of 1 million). In 1990, with the help of EA's Madden NFL, it surpassed NEC for the first time. What would happen in the following six months was an aggressive price cut to $149 and the use of a popular mascot. With a $50 price difference, consumer preference became obvious, and the Sega Genesis broke through the bubble. It was a reality that Nintendo simply couldn't erase. In the following months, Nintendo counterattacked with some of its best games: Mario Kart, Zelda, and Street Fighter 2, but Sega made Sonic 2, Streets of Rage 2, and introduced the Sega CD.
Sega was ahead in sales, number of games, and technology (thanks to the Sega CD) .
But why could this strategy never work against another company? Because none of them would give Sega two years of peace to make its games. The success of the Sega Genesis through trial and error was evident; if the SNES had arrived in 1990, it would have crumbled like a house of cards.
This explains phenomena like the Dreamcast and Saturn, where launching first didn't work. The only strategy to challenge a company like Sony is the one Microsoft used: create a powerful console (the original Xbox), end the generation early, and quickly launch another by being the first (but this roughly requires two gigantic budgets that only a company like Microsoft has).
And what do you think? How could a "David" face a Goliath without being destroyed ? Don't be fooled, the success of the Sega Genesis wouldn't have been possible without Nintendo's leniency .