We've had a thread before about this game's rendering and tech, but the latest presentation at GDC goes into a fair bit more detail on how it all works:
http://fumufumu.q-games.com/archives/TheTechnologyOfTomorrowsChildrenFinal.pdf
Talks about lighting (the cascaded voxel cone GI), the landscape system, the benefits they saw from async compute, optimisation etc. Also mentions they're targeting summer. edit - apparently that bit about the summer release window was from an older version of the slides that is now out of date...see below.
http://fumufumu.q-games.com/archives/TheTechnologyOfTomorrowsChildrenFinal.pdf
Talks about lighting (the cascaded voxel cone GI), the landscape system, the benefits they saw from async compute, optimisation etc. Also mentions they're targeting summer. edit - apparently that bit about the summer release window was from an older version of the slides that is now out of date...see below.