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The Top Five Best/Worst Remakes in Gaming History

I do prefer the original Metroid over Zero Mission, and most of the article author's points are valid reasons why the original is better. But Zero Mission is also a great game for its own reasons.
 
Osuwari said:
oh shit i read the first page and i can conclude that list is pure and complete bullshit.

if it wasn't for MZM, i would never have played that chapter of the Metroid series. seriously, people need to take off the nostalgia goggles and see how the games are in reality. NES Metroid is an unplayable mess in today's world. it was fine in 1986 but not now. the remake is one of the best around since it completely face lifts the old game and gives it a completely new feel.

Mario Kart Wii a remake? holy shit i think hell froze and the apocalypse happened and i missed the news. by that logic MKSC and MKDS are remakes too. that exposes even more the ridiculousness of that statement.

what's next? Galaxy a remake of mario 64? Gears of War 2 a remake of the first? metroid prime 3 a remake of prime 1?

also, now ports are remakes also? SMA4 was a really good port of SMB3 considering the limits of the GBA.

SMA4 is kind of a remake - it has new levels.

But the remake aspect of it is awesome,.
 
A Link to the Snitch said:
SMA4 is kind of a remake - it has new levels.

But the remake aspect of it is awesome,.
That's what I said.

Luigison said:
SMB3 /= worst. It should be in the best category. I know they made a few things easier, but the addition of the e-World levels and SMW power-ups was awesome. I just wish they had published the series 3 and 4 cards.
I'm glad we agree.

I think we need more SMB3 e-World, more Mega Man 9, more Zelda: 4 Swords, more Metroid: Zero Mission, more Chrono Trigger DS, etc.
 
Himuro said:
He has been posting here for years.

Ahh, that explains his permajunior.

Exempted said:
http://www.onemanga.com/Metroid/

Totally badass. Chozo creating Mother Brain and the Metroids, Samus' first missions with the Galactic Police, the Pirate attack on K2-L and years later their attack on Zebes, Samus' parents, and lots of other cool shit.

I love you, reading again Samus' awesome story. Do you know theres a Mario tribute in the first chapter :lol AND Adam Malkovich from Fusion is in it so makes it directly of win. And the best thing is that is official and cannon.

Death_Born said:
If you need proof that Metroid would make a good movie, look no further.
Of the Nintendo sagas I think Metroid is the most suited for a live action movie. And F-Zero was alredy done :lol (Speed Racer FTW)
All the other are better as series or movie animations.
 
So much tears in that article :lol.

Yeah, it'd probably entertain your Amish cousins (or whatever other gaming-illiterate demographic Nintendo's targeting these days) for half an hour, but would my friends Mike Brownell and Mike Schlauch make it the centerpiece of a decade-long continuing struggle over who's the uncontested master of gaming/the universe?
 
seaandthebells said:
That may be so, but that doesn't make it any less a part of the game. Silent movies are silent because of the technology of the time, but that doesn't make the silence any less a part of the experience of watching them.
Those are things to like about the original Metroid in retrospect. But we're dealing with a re-imagining. If those feelings couldn't be recaptured with better technology, then we would thoroughly negate Super Metroid and Metroid Prime. The point is incredibly vague and ill-defined anyway. If you mean the occasional comic blurb, then they are so far apart and so short (not to mention devoid of any speech) that they are rendered innocuous. They are the model of subtlety. If you are speaking of the comic book look that permeates the entire game, then I would say that Metroid is such a game that knows how to be flowery in sections, and the vibrant colors help bring that out. It's not just about being dark. It's about being alien. And in turn Zero Mission has a high contrast of colors. Many backgrounds use a lot of stark black or muted colors to make it low key. This style is incredibly appropriate to Metroid and yet different from past games.

The point about the hand-holding, while perhaps warranted, is thoroughly overblown. They merely tell you where to go occasionally, and though you shouldn't have to, you could easily ignore it entirely. Given that it's a remake, however, you should probably know the basic structure of the game anyway. It's a point that bares considering though.

I also don't think that the original "final battle" is negated because by my count it's still entirely intact. I am always a proponent of diversity. I like baseball's eight team playoff because no one else does it. We already get the feeling of a sixteen team playoff in basketball. I want baseball to be different. Likewise, we have all probably played the original Metroid enough times to know what it is like. There is nothing diluted here because we are not missing out on that experience; in fact, we know it too well. So while the structure of a game should normally be judged in its totality, here we are mentally checking it against the original source, not necessarily viewing it on its own. Re-imaginings aren't necessarily touted as a definitive version. They're a different version. So I welcome things like this if they work on their own. And for a brief vacation from the main experience, I think that there is a real paranoia to that section that gives it some credence, especially since a 2D stealth section is so strange. "Power building" has always been an essential part of Metroid, and to strip that away made for an interesting turn of events and a real satisfaction when you become more powerful than ever.
 
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