So everyone who bought a game on the Super Nintendo or NES should get a Wii U copy for free then, and Nintendo owes it to you to create a new emulator on their latest hardware for eternity to run these games.
If there was a way to insert SNES or NES cartridges on my Wii U, I'd fully expect this. But that's a pretty rubbish argument, to be honest.
Let's put it this way:
- Back in 2010, I buy a game digitally on my iPad 1 or iPhone 3G. I now have an iPad Air 2 and iPhone 5c, and most of my games from back then work on the new devices. The ones that don't are usually pulled from the store by the publisher (see: The World Ends With You being incompatible with iOS 8), but if the developer fixed the issues then it would be downloadable to my newer device, and I wouldn't pay extra for this. And this is for
native games. If we want to do an apples to apples comparison, let's look at some of Sega's games: they have a few 8bit/16bit classics available for iOS, games that were released a long-ass time ago, and these still work on my newer iPhone and iPad despite me buying them a long time ago for a different iPad. Even better, I can buy five games for less than the price of one GBA game on Virtual Console. The value proposition, both from a service level and simply raw value, is impeccable.
- I buy a PS1 classic on my PS3. As time went by, I was able to play it on my PSP, and then in the next-generation on my Vita, and now on PSTV. Sony developed the emulator for those systems gratis, and I was able to carry my purchases over. I expect if PSone/PS2 emulation comes to PS4, all my digital games for those systems purchased on PSN will work on my PS4. And PS5. And PS6. And so on. And I doubt I will pay a penny extra for the privilege. Crazily enough, I can also grab some PSone gems like Final Fantasy IX for about £1 less than an N64 game on the Virtual Console. So just like on iOS, PSN has a better value proposition for the consumer in a raw monetary terms, and also on a service level.
In comparison to its competitors, Nintendo is giving their customers a raw deal. If I bought SM64 on Wii, I should get SM64 on Wii U -- on the Wii U's N64 emulator -- for nothing extra. I've already purchased the game in Nintendo's digital ecosystem, and the expectations of the consumer are very different in that space compared to the retail space. This is especially true considering the prices Nintendo sells Virtual Console games at. This wouldn't be as big a problem if the GamePad was supported in these games in Wii Mode, but as far as I know it isn't. Nintendo is intentionally disincentivising people to play the games in Wii Mode (via inconvenience, or simply by requiring those who didn't already have them to buy a Wii Remote and a Classic Controller) with the intention of selling them to you on Wii U. Even worse is the glacial pace at which re-releases are taking. I found the release schedule of Virtual Console on Wii to be annoying; on Wii U it is shambolic.
These things should follow customers through the generations, incentivising them to stay in Nintendo's digital ecosystem, and should be offered via a firmware update within the first 18 months of the system's life (as it was with Vita PS1 compatibility).
sörine;159099220 said:
If you already purchased the Wii version you can still play that version for free on your Wii U.
Hidden away on a separate UI, and incompatible with my modern controllers. They are not exactly making this convenient for people, are they?