flaxknuckles
Member
I wish we had the option to shoot Bonnie while she was running to Luke to stop her from getting him killed. Then they could have had a longer episode that played off of that decision. Man this season was short and unfulfilling.
Whaaa?
Now that's a reason to replay the episode!
I was actually starting to like/forgive Bonnie, but her whole reasons for getting mad at Clem and leaving were really, really selfish. Luke specifically didn't want Clem to help him because he knew the ice would crack, but Bonnie went against what he wanted. The kicker is when she does survive she's so damn bitter!
"You could have saved him" my ass, all you wanted was to bang him and that's why you're so upset. Ugh.
I finished with the "Clem & AJ get into Wellington, Kenny leaves" ending and I was pretty surprised to see that only 16% ended up with that one. I thought it was a great way to end the season.
I had Bonnie die as I stopped trying to break the ice when I realized it was futile. HOWEVER, the game clearly wants Bonnie to survive, otherwise there is only like one line about Luke dying if Bonnie isn't there to either yell or console Clem about not helping/helping. How can you have a major character like Luke die but then gloss over it so quickly? Some pretty terrible (non) writing.Yeah, apparently Bonnie is a determinant. I guess everyone either tried to help Luke or tried to break the ice when they covered him so everyone just thought that Bonnie lives either way, but if you don't break the ice she doesn't resurface.
Spoiler tags in a spoiler thread? Madness...
Perhaps the ultimate takeaway from the Walking Dead is that friendship (and thus trust) are key to survival, because that's the pattern I'm seeing.
you can't please everyone
that some people are only there to hold you back,
and that attachment can be blinding.
What?! [snip]
It would seem that the majority of what Carver stated was right looking at the game, that's not to say that his decisions were "right." Nihilism doesn't care about what's right or wrong, the good and kind people (Lee, Omid, Luke, Military Vet) are killed just as the same as the ugly and evil (Carver), neither seem to have an advantage and death comes to all. In the end, those that survive only do so through luck there is no meaning behind it.
Did you guys think Kenny was infected? Considering the scene in the tent where Kenny leaves a huge pool of blood, the scene in the car where he's checking his eye infection, and the fact he's gone through a pretty long time not getting the wound clean at all? I mean in contrast to Rebecca's death (which was so sudden considering the temperature in blood losS) that could be debatable, but his reluctance to anyone cleaning a simple eye wound (for someone that tough) other than clementine for some reason gave me suspicion initially.
Did you guys think Kenny was infected?
Woah what.I like that they planted the thought of a Bonnie redemption arc, yet didn't let her complete it, it's a good twist. I liked her 400 Days episode because it sets her up differently than most characters in the game. She's fairly complex and "swingy", depending on the circumstances. When she basically confessed to liking Luke, I knew shit was going to go down eventually, but I honestly didn't expect her and Mike's betrayal at that point.
Bonnie definitely was an underrated element this season and her being there kinda makes up for the shitty Alvin/Carlos characters.
Woah what.
What was wrong with Alvin and Carlos?
They were boring.
Alvin was boring and given a bigger role than he deserved. He didn't leave an impression and suddenly in Episodes 4 and 5 some of my responses can draw on him as if he had been super important? Fuck that. I made sure I never mentioned him again.Woah what.
What was wrong with Alvin and Carlos?
Agreed. I had a big problem with most of the characters from the cabin group. Luke and Becca were most fleshed out, the others didn't really go anywhere (showing how important it is to give characters sufficient screentime or they'll just vanish without a big impact).Carlos it seemed like in the first episode and the start of the second they were building to let you choose to confront him about Sarah. Or at the very least keep learning about them until you know what the deal is. This season seems like a bunch of storylines that started, then just stopped once Carver showed up.
Alvin didn't really have much of any story. He was a nice guy who was dating someone who seemingly got raped by Carver. And he's dead because of that. And he may have killed some guy name George at some point, I dunno.
I feel like Rebecca was one of the only ones from episode 1 that had an ok story arc, she got revenge and was able to see her baby before dying because of it.
Alvin was boring and given a bigger role than he deserved. He didn't leave an impression and suddenly in Episodes 4 and 5 some of my responses can draw on him as if he had been super important? Fuck that. I made sure I never mentioned him again.
Carlos was just a really unlikable asshole and a complete failure (personal bias).![]()
I just looked up Alvin's possible fates, and I assume he survived episode 2 and died a somewhat heroic death in episode 3 in your game.He did sacrifice himself for their cause. That's pretty big, as far as I'm concerned. I don't remember them exaggerating the significance of what he did.
I love that each person has a different "story" for "their" cast. Yours works and makes a lot of sense. Of course, I think mine does too. That's something I love about Telltale games. Even if there is an "illusion of choice," I still feel like I'm getting to participate in the story.My take on it is that Kenny realised that what he thought wasn't true; he thought he wanted death... he thought he couldn't lose anyone... but in the end, he realised he could be wrong. He then realised how absurd he has been in Season 1 and 2, not to mention the effects it has had on those around him, and this makes him understand why Jane and Clem would react the way they did. It was an epiphany that allowed Kenny to see his mistakes, and ultimately decide to end the cycle of regret that he had been so enveloped by, all in the hopes of saving Clem from being enveloped by that very same cycle. Kenny redeemed himself, just as he always will... in the end.
It was a very sad ending, especially since Clem could only trust Jane; I mean, she lied, but wasn't wrong. That said, it was also a very fitting ending considering how damn unfortunate everything Clem tried to do ended up being.
(At least, this is how it turned out in my playthrough...)
Bah. Feels.
I just looked up Alvin's possible fates, and I assume he survived episode 2 and died a somewhat heroic death in episode 3 in your game.
For me, he just died without much fanfare in episode 2, executed by Carver after Kenny fucked up his shot.
This is my problem with the entire Season 2, Clementine is simply not a believable character. She's a little girl, 12 years old I believe right now, why the FUCK is anyone asking her to make decisions? The stupidity of the entire premise and the way the game routinely reiterates the same point about groups makes Team Alone the only real choice. How could anyone choose to follow around a crazed group of adult individuals who are routinely asking a child to make decisions for the group? Luke WHY THE FUCK ARE YOU ASKING ME WHAT TO DO DURING A SHOOTOUT?! You have a fucking gun and you're a fucking adult, stop asking me shit!
I feel the only real choice is to shoot Kenny and leave crazy Jane as sad as it is, because the one thing the game repeatedly shows you in that groups aren't practical and everyone is a selfish or crazy asshole. How could you possibly stay with Kenny knowing that he can literally go off at any second for any reason? And Jane psychotically left a baby in a car to try and coax a mad man into beating her to prove a point to a child, definitely not parental guardian material. The only other ending I can accept is the one where Kenny lives but you enter the town. At least Clementine and the baby can be safe and away from crazy Kenny.
I swear it seems the entire series is just a practice in nihilism.
I didn't find her "betrayal" a character change at all. She was never a "good" person, then again no one seems to be in the series or if they are they are immediately killed (Lee, Luke, Old Sarge, Alvin, etc.). She was the one that initially tricked you into letting Carver in and then had the gall to try and act nice later. I never treated her nicely or forgave her for her deception. She was always the type of person to pick herself and survival against anyone else, even if it meant doing horrible things.
There was no good choice for Carlos. If Carver wasn't satisfied, he would do that or worse depending on his mood.Carlos was weak and gave in to Carver. Didn't even hesitate to slap the shit out of his daughter.
I love that each person has a different "story" for "their" cast. Yours works and makes a lot of sense. Of course, I think mine does too. That's something I love about Telltale games. Even if there is an "illusion of choice," I still feel like I'm getting to participate in the story.
Goddamn I wanted to kill Mike and Bonnie for betraying me like that.
Mike blubbering and whining over how Arvo is treated yet he condemns a child and a baby to starve to death, smfh.
Carlos was weak and gave in to Carver. Didn't even hesitate to slap the shit out of his daughter.
I thought Nick was the new Ben, but then - suddenly - Bonnie.
Still say Luke is the new ben, Fucks up everything he does, just like ben.
That's Sarah. Luke was infinitely more likable than Ben, and I liked Ben.
Luke biting it was probably the hardest part of the whole season for me, especially because I made the choice where you basically get to watch him get dragged under.
Also, was anyone else kind of put off by how much Kenny changed in his ending? I mean, they write him as basically broken and deeply violent up to the epilogue, then you get to Wellington and it's all rainbow's and butterfly's and shit. I guess what I'm wondering is, in Season 3, does anyone think the emotional damage from the past two seasons will keep piling onto new shit, or has he (somehow) worked past it.
That's an interesting interpretation of his character, and it's definitely given me something to think about, but I think we'll be seeing more of Clem, given the Family. Though it might be something like 400 Days where we meet them again with another PC.I didn't see how Kenny changed at all during the ending, Kenny is perfectly capable of acting nice, emotional and compassionate, the problem is he gets angered easily. As long as everything is going fine he is okay but the minute things go sour he'll snap and lash out at anything and anyone. Even though I chose to shoot Kenny there was no way I was going to stay with him, he's simply to rash and emotional and nothing will ever change that. It's not like he became this way after losing his family, he's always been this way from the start of the series. He's not a bad person but Jane is not wrong when she says that he is one wrong step from being Carver, and Carver wasn't an "evil" dude either.
I also think this is the end of Kenny and Clem's story, I highly doubt they would pick up with these characters again considering the wildly divergent endings. If they even do let us play with a known character again it would probably be Christa.
Has this been posted?
This should be posted.
https://www.youtube.com/watch?v=uiaWzLZbleo&feature=youtu.be
EDIT: Yeah, it has.
Has this been posted?
This should be posted.
https://www.youtube.com/watch?v=uiaWzLZbleo&feature=youtu.be
EDIT: Yeah, it has.
Just finished it.
Shot Kenny, went with Jane. Didn't really want to forgive Jane but felt I had a better survival chance with her.
Alive Inside is now playing during the credits. It's so good.
https://www.youtube.com/watch?v=uFo9whvbx4Q