Croatoan
They/Them A-10 Warthog
The Witcher 3 was an incredible game, and it will likely be my GOTY if Fallout 4 cannot top it. There was an issue with the game that took away from some of my immersion though. I call this problem Monster Bloat.
Monster bloat is really another form of Map Bloat (or quest bloat) that many open world games suffer from. The difference with monster bloat is that it actually harms the setting and believability of your game world.
Having a monster every 10 feet in a game like Bloodborne makes sense, that world is introduced and depicted as being overrun by monsters. The Witcher 3, on the other hand, is a world where people mostly go about their daily lives unhindered, save for what is supposed to be rare monster attacks. Unfortunately, for the people of the Witcher-verse, they seem to be completely unaware that there are literally 100s of monsters surrounding them at all times. So much so that you cannot run more than 300 yards in any direction of a town without crossing paths with some dastardly thing out to kill you or eat you. Yet, supposedly, these people feel safe enough to allow their children to run around unwatched and to tend to their crops with no weapon or guards. Furthermore we are lead to believe that people traveled between towns trading things, which is hilarious when you realize how many of these monsters or enemy encounters happen right on the roads (generally I think the bandits and raiders were handled well though).
Had the Witcher 3 slashed their random monster count by like 60%, and removed a lot of the useless question marks, I think it would have only helped to catapult the game into being the perfect open world RPG. Devs seem to feel the need to "Fill Space" in their open world games right now, I guess to justify their size, but in my opinion this messes with the immersion and pace of the game world in a negative way. Sometimes less is more after all.
Monster bloat is really another form of Map Bloat (or quest bloat) that many open world games suffer from. The difference with monster bloat is that it actually harms the setting and believability of your game world.
Having a monster every 10 feet in a game like Bloodborne makes sense, that world is introduced and depicted as being overrun by monsters. The Witcher 3, on the other hand, is a world where people mostly go about their daily lives unhindered, save for what is supposed to be rare monster attacks. Unfortunately, for the people of the Witcher-verse, they seem to be completely unaware that there are literally 100s of monsters surrounding them at all times. So much so that you cannot run more than 300 yards in any direction of a town without crossing paths with some dastardly thing out to kill you or eat you. Yet, supposedly, these people feel safe enough to allow their children to run around unwatched and to tend to their crops with no weapon or guards. Furthermore we are lead to believe that people traveled between towns trading things, which is hilarious when you realize how many of these monsters or enemy encounters happen right on the roads (generally I think the bandits and raiders were handled well though).
Had the Witcher 3 slashed their random monster count by like 60%, and removed a lot of the useless question marks, I think it would have only helped to catapult the game into being the perfect open world RPG. Devs seem to feel the need to "Fill Space" in their open world games right now, I guess to justify their size, but in my opinion this messes with the immersion and pace of the game world in a negative way. Sometimes less is more after all.