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The Witcher 3 gameplay video - "Precious Cargo"

No, several journalists described meditation in The Witcher 3 as Geralt sitting down while the world behind him transitions from say day to night in a speeded-up manner. It seems this has been removed in the latest build and we only get to see the menu, without actually observing the time passing by. By several accounts it was very impressive graphically with cloud shadows racing by etc.

Ah that sucks. I really like the look of that effect and was impressed when they showed it off in MGSV.
 
Copy pasting quest info from the other thread as I guess it's relevant here.

- Main story centres around Geralt, Ciri, and Yennefer.
- 8 to 10 "main story quests", each involving 2 to 3 "branching secondary quests"
- Example of above: main objective to discover valuable information, given two different people who may have it as secondary quests. Both characters had large quests taking at least over an hour each, but once information relevant to main quest was obtained these secondary quests don't necessarily end and can be continued to a full conclusion. Or you can straight away return to the main quest with your info.
- Ignoring or participating in these secondary quests can impact the game world.
- General side quests can be obtained from noticeboards, quest givers, or as events "happening" as you stumble across them on the open world.
- Quest levelling: wandering the world at level 4, around five hours in, discovering quests levelled at 33.
- Quests can reach up to level 50.
- Geralt can reach roughly level 60.
- Post-game playable game world to finish up quests.
 
About quests:
y4tb.jpg


"please believe us! nothing you heard matters! game will be amazing!"
 
Almost all of open-world game have awfull animations - TES games, Fallout 3/New Vegas, Two Worlds 1+2, Gothic games, Risen games, ...

Only games like AC (which are based about movements) have great animations and GTA games have good enough animations..

I still don't see any problems with the animations in TW3 so far.. it's not AC level great, but even on itself the game has very good animations

GTA has good animations in lieu of good gameplay.

I'd much rather have sub par animations with responsive gameplay. I'd say they look pretty good in TW3 though.
 
"please believe us! nothing you heard matters! game will be amazing!"

In previous Witcher games the main quests were super long. The "main quest" wasn't two dozen of quests chained like in other games but a 2-3 very long quests with two dozens points inside, which even sometimes didn't advance for several hours to continue on when you advanced to the next Act.

Someone who doesn't know that info could have the wrong impression if he reads "the game has 8-10 main quests".
 
Even though DAI was my GOTY last year, THIS is an example of what I wanted out of the sidequests in that game. Stumble upon someone, have an actual conversation with dialogue, find the trail to wherever, do some investigating, combat, quest isn't what it seems to be, confront with more dialogue, horse chase, ethical decision, cinematic scenes. And this is just a very small side mission in the grand scheme of TW3. So damn good.

Precisely.

If this sidequest was in Inquisition, there would be about a dozen "merchants" scattered across the map as icons, you'd walk up to them and interact with them from a camera view about 12 feet removed over the shoulder, go out and find the cargo and get a "Quest complete" message as soon as you collected the cargo. Rinse and repeat about a dozen times over on the map to somehow increase your Inquisition's "power."

Ugh. Playing Pillars of Eternity and TW3 coming up will hopefully cleanse the bad taste that DA:I's quests left with me. The Ubisoft collectable BS in Inquisition really crippled that game and was a absolutely horrible design decision.
 
In previous Witcher games the main quests were super long. The "main quest" wasn't two dozen of quests chained like in other games but a 2-3 very long quests with two dozens points inside, which even sometimes didn't advance for several hours to continue on when you advanced to the next Act.

Someone who doesn't know that info could have the wrong impression if he reads "the game has 8-10 main quests".

This.
 
Everything about this sequence except the fantasy theme reminds me of RDR

Also, I still can't get over how horrible the trees blowing in the wind look. Less wind would probably help.

And yeah, I'm not convinced the combat will be any more interesting than TW2.
 
"please believe us! nothing you heard matters! game will be amazing!"

"Our open world has hundreds of quest"
*overwhelming majority of quests are fetch collect-a-thons with little-to-no narrative context*

A cynical spin can be attached to anything.
 
Man Wild Hunt is shaping up to be incredible. I just started playing Witcher 1 on PC, hoping to fall in love with the series.

TW1 takes a while to get going but I really enjoyed it. TW2 is a whole different level and is almost like an entirely new game, just with the same characters/world. Enjoy! I've thought about revisiting TW2 before I play this.
 
TW1 takes a while to get going but I really enjoyed it. TW2 is a whole different level and is almost like an entirely new game, just with the same characters/world. Enjoy! I've thought about revisiting TW2 before I play this.

Thanks :) I'm enjoying what I've played so far. The graphics for this game are sort of hilarious, some serious hit or miss moments, but still cohesive!

Any preference for action style or point n' click?
 
TW2 had the Assassins of Kings main quest which spanned all three chapters. I'm guessing most main quests here will be something similar.

But honestly, my favorite part is how the main quests and side quests interweave in TW2 and what is looking like in TW3.
 
Liking what i'm seeing . normal boring quest ( get me my box ) becomes mudded and then after pressing the issue you get a nice moral choice that may or may not affect you play later in the game. I like.

I like that there is no good option.

"Look !! behind you !!"
^^ Lol^^
 
For the first half of the video it seemed sorta rote and boring, but then it took that wonderful Witcher twist and I was back in, 100%.
About quests:
y4tb.jpg

Daww, I love you CD Projekt. (Edit: For anyone wondering why, it's because he's promoting a sort of self-reflective critical thinking that most open world games don't want you to have. It's a very liberating way to view games.)

My urge to replay Witcher 1 & 2 before Wild Hunt intensifies every passing day.
 
About quests:
y4tb.jpg

So basically like TW2. Honestly this game seems more like the previous game than I thought. The separated map sections is a big reason for that. I very much enjoyed the way TW2 focused on specific areas and filled them with a lot of stuff to see and do. The segmented maps and long spanning quest structure is something I'm really glad they stuck with instead of just taking the Skyrim/DAI template.
 
In previous Witcher games the main quests were super long. The "main quest" wasn't two dozen of quests chained like in other games but a 2-3 very long quests with two dozens points inside, which even sometimes didn't advance for several hours to continue on when you advanced to the next Act.

Someone who doesn't know that info could have the wrong impression if he reads "the game has 8-10 main quests".

They should probably call them "arcs" or "acts" or "chapters" or something. "Quests" used in that context can quite easily cause confusion based on how most games use the term.
 
Horse chase ending with a drive-by slash. So open world.

The quest didn't do anything for me, but if that decision comes back to haunt Geralt later on, that'd be nice.
 
Horse chase ending with a drive-by slash. So open world.

The quest didn't do anything for me, but if that decision comes back to haunt Geralt later on, that'd be nice.

This reminds me how much I miss those "consequence" motion comics from TW1. They were so fun.
 
Looks like a boring fetch quest in Wow.

On the surface, maybe.

If you just search for the box and don't bother with anything else, you can come back to the merchant just fine. The quest does not prompt you to investigate more until you actively investigate something that is out of place but not necessarily the box.

If you don't bother to further investigate, you will not have the option to expose his lies.

If you want a more challenging approach to catching the man maybe you should find out where he is operating from? Maybe he has friends, after all he mentioned a unit. Maybe you could use other ways to knock him down? Maybe you forgot how to horse for a moment and lose his tracks.

And last but not least, this is a prologue area Quest. It is intended to help players get more comfortable with the game, how it works, and the systems in play. For this we also have to take into account people who have never played a Witcher Game, or an RPG, or maybe even a Video Game before. Which is why the structure is relatively straightforward. However there are still many variables at play here that you could nto see in a single play of the quest.


Dev quotes on the quest.
 
I'm not a fan of how almost every line of dialog contains a contraction that drops the word "I" from a sentence. I'd rather they use it sparingly, but it seems to show up everywhere.
 
I'm not a fan of how almost every line of dialog contains a contraction that drops the word "I" from a sentence. I'd rather they use it sparingly, but it seems to show up everywhere.

Yeah, that always jumps out at me, too. The original English translation for Witcher 1 (pre-EE, less so with the tweaked EE) did it all the time, even in full dialog. It makes me wonder if it's a character quirk from the books or something; I've read part of The Last Wish but haven't seen it yet, so I dunno.
 
RDR is my favorite game of the previous generation.

The Witcher's lore is one of the most intricate in game design.

I'm so. fucking. excited.

Also, laughing at anyone that believes that this is indicative of WItcher's larger quests. This is more akin to a Stranger's quest in RDR.
 
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