As a note these are settings at which the card stays 40fps+ even in the most demanding scenes. And this wasn't the final build of the game.
Indeed
Why is it necessary to show 3 different settings for the GTX 960? Why not just say high settings?
Because the 900 Series was all we had time to test, and some people would inevitably ask.
So where does my 780 Ti fit? Under the 970 right? So high-uber 1080p?
Edit: Why is there 3 different settings for the 960? What does that even mean? Which one is it?
We show generalized comparative performance in
http://international.download.nvidi...shared/images/products/shared/lineup-full.png, but it can't fully account for the better tessellation performance of the 900 Series, which does have an impact in this game.
And the 960 is all three, as clarified above.
I'll pop this in here not to get buried in the other thread.
You started using webm's in your articles? Awesome! I take it the Performance Guide noted at the bottom is a WIP for around release day? Great work as per usual.
WebM is something I'm trying because HairWorks and PhysX effects look far better in motion than in static screenshots.
Guide will hopefully be complete for the release.
The wording makes it seem like the game doesn't have Hairworks on for ennemies with coats made of fur. So maybe Eatchildren was right.
The wording is fully accurate. There are no HairWorks-enhanced coats.
I'm reading the article but I don't see what fps those setting can produce. I assume (hope) the chart means 60fps.
The idea is 40+ in demanding moments. It isn't the final build, so I don't want to get into specifics.
A collection of technologies we offer to developers to make their games look better with minimal work.
https://developer.nvidia.com/gameworks-visualfx-overview
As above.
kind of silly how they dont list anything other than 960 for low medium and high
Proper testing takes a considerable amount of time. We'll hopefully have more configs listed in my guide on Monday, but I can't guarantee that.