maverickjesus
Member
I originally didn't think too hard about the endings, because I got the best one, but thinking about it now... I'd feel absolutely cheated if I got the bad ending.
The idea of raising Ciri right is OK in theory, but you can't just represent that as a handful of mundane decisions and call it a day. Either do it right (and allow room for maneuvering and course correction because this isn't Tetris nor is it a movie) or don't do it at all.
I think the developers got too wrapped up in the idea that "what you think is right might actually be wrong," which is a good principle but can't be scaled down to the level of a snowball fight having consequences on the fate of the universe. They just took this principle to an absurd level and abused it.
A friend of mine got the worst ending and he was so incredibly soured on the whole game, because it's a fantastic game but Geralt's worst-case outcome is one hell of a bombshell, and doesn't make sense at all. I think Spoo articulated this really well; where the hell are Yen, Triss, Dandelion in that ending? That ending just completely invalidates your experience and your attachment to the characters. That ending cutscene feels like a failed QTE where you die a violent death for missing a button press. That's not a real ending.
Sums it up perfectly for me. I won't regurgitate what's already been said on the bad ending as its been done to death, but its how my game ended and I felt it was incredibly disjointed and completely soured my experience. In my opinion a game that resolves its story line in such a dissonant way for the player is not well written at all.
Which is a shame as I loved the other 99% of the game